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Coleman Gray
Opus Arcana Covert Intervention
1121
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Posted - 2014.08.21 12:10:00 -
[31] - Quote
So I think I see your main argument. Yes you can fire it at an average of the 17 shots in succession before heating for massive burst of damage. But in doing so you overheat yourself leaving yourself vulnerable to a "new challenger" for a time. Plus overheating damages you.
But you didn't put what your saying into practice. Not saying your wrong, but it would help your case if you made combat examples. I think when majority people make the claim X thing is OP, they only see it when it does work I.e it kills you. But unless those people actually either see the weapon or suit or anything people consider OP being used from the users POV not the victims POV their view is skewed and bias.
For example, alot of people say that ADS are OP. How many of those people have even tried to fly a dropship for anything other than a oneway trip to a roof. I tried flying a dropship, I struggle to leave the ground, so I don't even wanna imagine what trying to.shot at the.same.time is like.
But back to the SCR, it isn't in the OP areas at all of say Sharpshooter in the day, or how HMG was recently. But lowering the ROF too much will break the gun. Maybe as people have said, the issue isn't the gun itself, but outside forces like turbo controllers. But just saying...the TAC AR got nerfed for the same reason, and that was back when Prof increased all damage, not just either shield or armor like now.
I think the problem people have but don't possibly realize isn't the.dmg profile or RoF but perhaps the.SCR ability to maintain perfect accuracy even when hipfiring no matter how many shots your firing. As you seen in your own video when you hipfired as quick as you could, how many of those hipfire shots remained centred? All of them did...but I agree that the SCR tho may need a tweak, a Nerf is not needed.
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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Monkey MAC
Rough Riders..
3353
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Posted - 2014.08.21 12:27:00 -
[32] - Quote
But that's exactly it needs to be brought down, the WEAPON's RPM has nothing to do with averages. If you can fire faster than a reasonable ROF you can break the weapon.
Don't forget I can Burst fire Automatic weapons as well, but that doesn't mean I should have a HROF to suit that style. I should get a burst rifle.
Because as we all know, if you can fire it faster than you will fire it faster, you don't intentionally gimp yourself, do you? We can safely assume that EVERYONE is attempting to fire that weapon as fast as possible.
In the pursuit of fairness and reducing oversampling, you cap the ROF at 6.95 shots per second, this gives you that .95 worth of spare ROF, to combat the oversampling. It's that or you reduce the damage drastically until it stops doing so much DPS.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3353
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Posted - 2014.08.21 12:29:00 -
[33] - Quote
iKILLu osborne wrote:as a scr user i recently had to get a new controller, so due to this debate i got a turbo controller(not modded just has turbo function.)
at close ranges i dropped heavys with my amarr assault like they were flys, however since the turbo was applied to r1 i could not charge my shots (requiring me to disable the turbo leaving a 3 second window of vulnerability) meaning at long range it hinders the gun and also due to being harder to regulate my fire i was overheating constantly.I also found myself burning through ammo and not taking my time to aim down sights (probably cause of it feeling like an ascr).
the maxinum rof i could achieve was 26 bullets before overheat with 80+damage(damage mods) x 26 = 2080+ total damage per volley which is enough to kill any suitin under 3s assuming I have perfect aim (I don't use aim assist it slows strafe speed.)
So yes something needs to be done about mod controllers, but i don't want scr nerfed cause as it is, it is balanced with trade offs.
sorry to all i used it on
You actually do more damage just maintaing the Turbo, the charge function is only useful if you opponent has under 600 eHP
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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I-Shayz-I
I----------I
4650
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Posted - 2014.08.21 15:44:00 -
[34] - Quote
Coleman Gray wrote: But you didn't put what your saying into practice. Not saying your wrong, but it would help your case if you made combat examples. I think when majority people make the claim X thing is OP, they only see it when it does work I.e it kills you. But unless those people actually either see the weapon or suit or anything people consider OP being used from the users POV not the victims POV their view is skewed and bias.
No I completely agree with what you're saying...it's just that I have a video of me using the scrambler rifle and you can see every argument I make clearly shown in that video.
http://youtu.be/NBWMMpyBrGc
It's slightly old, but I can make a new one if people really want me to. Just kinda busy with some other videos I wanted to make. During that video, I overheat a lot, or have to wait for the weapon to cooldown, causing me to not be able to apply my DPS all the time. I lose out on a lot of kills this way as well as having to duck behind cover more than usual.
But you can also see me rapid firing that thing like crazy.
And for whoever above said that I am know for using a modded controller with glitches? No, I just have a fast trigger finger: http://youtu.be/Rq_yXzYl0qM
7162 wp with a Repair Tool!
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Zindorak
1.U.P
654
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Posted - 2014.08.21 16:03:00 -
[35] - Quote
Looks like you have a Brain as well Shayz. Join the Brain club!
Pokemon master
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OZAROW
Opus Arcana Covert Intervention
1496
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Posted - 2014.08.21 16:45:00 -
[36] - Quote
Do all these vids again in your 1000 ehp amar suit and 3 damage mods and turbo shoot that scr so we can see how quickly they drop , I mean actually record yourself hitting reds instead of saying its not op as you shoot at air.
SUPER NOVA KNIFE SAIYAN 4
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Patrlck 56
448
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Posted - 2014.08.21 17:05:00 -
[37] - Quote
Fast strafing in CQC is a good counter, too. At a distance it's easier IMO to track strafers.. |
I-Shayz-I
I----------I
4651
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Posted - 2014.08.21 17:14:00 -
[38] - Quote
OZAROW wrote:Do all these vids again in your 1000 ehp amar suit and 3 damage mods and turbo shoot that scr so we can see how quickly they drop , I mean actually record yourself hitting reds instead of saying its not op as you shoot at air.
Ugh, you do realize I already have a video of me doing this. The link is a few posts up from here.
but if I need to make another video because people aren't happy.... :/
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Thor Odinson42
Molon Labe. General Tso's Alliance
4330
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Posted - 2014.08.21 17:15:00 -
[39] - Quote
Why does any single shot weapon have a ROF that isn't humanly possible anyway?
I don't understand that at all.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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NAV HIV
The Generals Anime Empire.
1998
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Posted - 2014.08.21 17:37:00 -
[40] - Quote
Thor Odinson42 wrote:Why does any single shot weapon have a ROF that isn't humanly possible anyway?
I don't understand that at all.
May be some humans have better trigger fingers |
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I-Shayz-I
I----------I
4654
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Posted - 2014.08.21 18:40:00 -
[41] - Quote
Thor Odinson42 wrote:Why does any single shot weapon have a ROF that isn't humanly possible anyway?
I don't understand that at all.
Because the AVERAGE RoF isn't humanly possible. In other words, it's impossible to maintain that RoF over a period of time.
But it IS possible to get a high RoF for a fraction of a second...with a low rate of fire, during this time you might press the trigger and the weapon wouldn't fire the shot, leaving the SCR feeling very wonky/clunky.
We don't want that, which is why the fire rate is so high, to allow for a smooth firing experience that will always fire a shot when the button is pressed.
I explain this CLEARLY in my CR video that was linked in the OP -_-
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iKILLu osborne
Dead Man's Game
191
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Posted - 2014.08.21 23:03:00 -
[42] - Quote
@ monkey
yes my damage over time is greater,but at a distance with charge shot i can apply large pecks of damage, while maintaining my aim and regulating my heat build up and conserving ammo.
in cqc yes rapid fire is recommended cause you can ensure each round hits, but at long range charge shot is better(and draws less attention from prying eyes)
"uh guys" "i got to go back to the depot that installation made me crap my dropsuit"
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I-Shayz-I
I----------I
4661
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Posted - 2014.08.22 21:54:00 -
[43] - Quote
Yeah, I generally find that the scrambler rifle is good at CQC and long-range, but has an issue with medium range.
If you ADS at medium range and good player can outstrafe your ADS "look speed", making it hard to stay on target. But hipfiring at medium range is rather ineffective since the dispersion is quite large compared to your target.
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