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![2Berries 2Berries](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
2Berries
Ghosts of Dawn General Tso's Alliance
224
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Posted - 2014.08.20 16:21:00 -
[1] - Quote
Only ewar or scout tool in high slots is precision mods while lows have dampeners, range amps, kin cats & cardio stimulants. Give range amps to high slots to balance. There are more scouts now that just gal & min, start catering to all.
Thoughts?
Burning through clones like Rusty Venture.
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![Crimson ShieId Crimson ShieId](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Crimson ShieId
Psygod9
775
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.20 16:30:00 -
[2] - Quote
Amarr has the same layout as the Gallente, so I'm guessing you're focusing on the Caldari scout, at which point I have to ask... Why do you need more than one range amp? Heck, you don't even necessarily need to use one, and kincats certainly aren't necessary. I think it'd be interesting to see modules like this given an option to choose from highs or lows instead of having them locked, but eh, it's not likely to happen.
It seems like the idea would be a negative overall. While you'd boost the effectiveness of the Caldari scout, you'd essentially nerf all the others in the Ewar department. Minmatar would have to use plates to get any health, and Gallente and Amarr would have to choose between precision and range, both of which are necessary to the role and both of which require at least one to two modules to truly be effective.
Nova Knives are best sidearm.
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![Himiko Kuronaga Himiko Kuronaga](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4766
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.20 16:31:00 -
[3] - Quote
So you want your scout to be able to do even more stuff at once.
No. |
![Ryme Intrinseca Ryme Intrinseca](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Ryme Intrinseca
Eurotrash Pubstars
1590
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.20 16:35:00 -
[4] - Quote
No |
![Cat Merc Cat Merc](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cat Merc
Onslaught Inc RISE of LEGION
11816
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.20 16:41:00 -
[5] - Quote
Maybe?
Feline overlord of all humans - CAT MERC
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![Joel II X Joel II X](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Joel II X
Dah Gods O Bacon
3095
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.20 16:49:00 -
[6] - Quote
Move code breakers to high \o/ |
![Cass Caul Cass Caul](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Cass Caul
789
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.20 16:58:00 -
[7] - Quote
Oh cool, I wan't aware that Biotics modules were ewar. I suppose I just never noticed how Kinetic Catalyzers affected my Scan Profile, Scan Radius, and Scan Precision.
I blame her for nova knife kills on tanks
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![Jack 3enimble Jack 3enimble](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Jack 3enimble
Vengeance Unbound Dark Taboo
224
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.20 17:02:00 -
[8] - Quote
Euhm..
No |
![Zindorak Zindorak](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Zindorak
1.U.P
647
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.20 17:04:00 -
[9] - Quote
No thanks unless it benefits Amarr or Gallente
Pokemon master
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![2Berries 2Berries](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
2Berries
Ghosts of Dawn General Tso's Alliance
224
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.20 17:08:00 -
[10] - Quote
Crimson ShieId wrote: Gallente amarr would have to choose between precision and range, both of which are necessary to the role and both of which require at least one to two modules to truly be effective. Yes, primarily cal scout who is bored with thier fitting choices without going proto to ewar. There are 3 ewar mods & 3 biotics, of these 6 2 reside in high & 4 in low. These races would have to choose, while cal DOES have to choose. Not just between range & damp, but plates, reps, kin cats, cardio stim.
Tired of my options being shield tank, precision or damage mod, especially with the stacking penalty.
Burning through clones like Rusty Venture.
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![2Berries 2Berries](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
2Berries
Ghosts of Dawn General Tso's Alliance
224
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.20 17:12:00 -
[11] - Quote
Cass Caul wrote:Oh cool, I wan't aware that Biotics modules were ewar. I suppose I just never noticed how Kinetic Catalyzers affected my Scan Profile, Scan Radius, and Scan Precision. I would consider them scout tools, except for myo stims. Those i consider a waste.
Burning through clones like Rusty Venture.
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![Nocturnal Soul Nocturnal Soul](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Nocturnal Soul
Immortal Retribution
4082
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.20 17:18:00 -
[12] - Quote
No
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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![NAV HIV NAV HIV](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
NAV HIV
The Generals Anime Empire.
1979
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Posted - 2014.08.20 17:37:00 -
[13] - Quote
2Berries wrote:Only ewar or scout tool in high slots is precision mods while lows have dampeners, range amps, kin cats & cardio stimulants. Give range amps to high slots to balance. There are more scouts now that just gal & min, start catering to all.
Thoughts?
Cal Scout with the Old bonus
Precision enhancer and enough high slots... Was a Good Combination
Now CCP changed the Role Of Cal scout (Cause people don't have enough brains to fit their suits properly)
Now Cal bonus uses Equipment which you can use only on the Low slots... If i want to effectively fit the suit, i'd put in 1 dampener and two range Modules on a Proto level... But sorry, i can't....
So CCP, Please look into this... You changed the bonus... Now may be fix the suit so that it's effective against other Proto Scout suits ?! |
![Tectonic Fusion Tectonic Fusion](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Tectonic Fusion
2031
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Posted - 2014.08.20 17:58:00 -
[14] - Quote
Only Kin cats, green bottles, blue bottles and codebreakers. Nothing more.
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![Sgt Buttscratch Sgt Buttscratch](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sgt Buttscratch
R 0 N 1 N
2335
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Posted - 2014.08.20 18:00:00 -
[15] - Quote
MOVE BURST HMG TO SIDE ARM SLOT!!
Give me my scrambler pistol back....**
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![Vulpes Dolosus Vulpes Dolosus](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Vulpes Dolosus
Molon Labe. General Tso's Alliance
1875
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Posted - 2014.08.20 18:13:00 -
[16] - Quote
For everyone's information, and if I did my math right (kind of skimped the stacking penalty a bit), but with range mods in the highs, a Cal scout would get about a 125m scan radius. |
![2Berries 2Berries](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
2Berries
Ghosts of Dawn General Tso's Alliance
224
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Posted - 2014.08.20 18:16:00 -
[17] - Quote
Tectonic Fusion wrote:Only Kin cats, green bottles, blue bottles and codebreakers. Nothing more. Move these to high slots? I would be ok with that. Blue bottles already there & moving kin cats might ruffle too many feathers for min/gal, but cardio & codebreakers sound good.
What else you got, supposed Forum Warriors?
Burning through clones like Rusty Venture.
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![2Berries 2Berries](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
2Berries
Ghosts of Dawn General Tso's Alliance
224
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Posted - 2014.08.20 18:19:00 -
[18] - Quote
Vulpes Dolosus wrote:For everyone's information, and if I did my math right (kind of skimped the stacking penalty a bit), but with range mods in the highs, a Cal scout would get about a 125m scan radius. Would that be consided OP, being spotted by whole team before you got to the fight? Sounds balanced against never being scanned at all.
Burning through clones like Rusty Venture.
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![DozersMouse XIII DozersMouse XIII](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
DozersMouse XIII
Opus Arcana Covert Intervention
872
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Posted - 2014.08.20 19:07:00 -
[19] - Quote
agreed
M.A.G. Platinum trophy holder
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![Tectonic Fusion Tectonic Fusion](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Tectonic Fusion
2031
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Posted - 2014.08.20 19:17:00 -
[20] - Quote
2Berries wrote:Tectonic Fusion wrote:Only Kin cats, green bottles, blue bottles and codebreakers. Nothing more. Move these to high slots? I would be ok with that. Blue bottles already there & moving kin cats might ruffle too many feathers for min/gal, but cardio & codebreakers sound good. What else you got, supposed Forum Warriors? I mean not move...but have them all accessible to both sides.
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![Sgt Buttscratch Sgt Buttscratch](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sgt Buttscratch
R 0 N 1 N
2339
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.20 19:21:00 -
[21] - Quote
leaving the majority of scout modules on lows allows for better variety, rather than just 1 of everything equipped.
Give me my scrambler pistol back....**
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![2Berries 2Berries](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
2Berries
Ghosts of Dawn General Tso's Alliance
225
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Posted - 2014.08.20 19:25:00 -
[22] - Quote
Tectonic Fusion wrote:2Berries wrote:Tectonic Fusion wrote:Only Kin cats, green bottles, blue bottles and codebreakers. Nothing more. Move these to high slots? I would be ok with that. Blue bottles already there & moving kin cats might ruffle too many feathers for min/gal, but cardio & codebreakers sound good. What else you got, supposed Forum Warriors? I mean not move...but have them all accessible to both sides. Would CCP even go for omni-slot mods? Something tells me no.
Burning through clones like Rusty Venture.
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![2Berries 2Berries](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
2Berries
Ghosts of Dawn General Tso's Alliance
225
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Posted - 2014.08.20 19:29:00 -
[23] - Quote
Sgt Buttscratch wrote:leaving the majority of scout modules on lows allows for better variety, rather than just 1 of everything equipped. Don't Amarr, Min & Gal already have this ability with multiple low slots on basic fits?
Burning through clones like Rusty Venture.
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![Tectonic Fusion Tectonic Fusion](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Tectonic Fusion
2031
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Posted - 2014.08.20 19:38:00 -
[24] - Quote
2Berries wrote:Tectonic Fusion wrote:2Berries wrote:Tectonic Fusion wrote:Only Kin cats, green bottles, blue bottles and codebreakers. Nothing more. Move these to high slots? I would be ok with that. Blue bottles already there & moving kin cats might ruffle too many feathers for min/gal, but cardio & codebreakers sound good. What else you got, supposed Forum Warriors? I mean not move...but have them all accessible to both sides. Would CCP even go for omni-slot mods? Something tells me no. These specific modules wouldn't break the game in any way, as they all would have drawbacks. Also stacking penalties so...
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![Gavr1lo Pr1nc1p Gavr1lo Pr1nc1p](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2126
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Posted - 2014.08.20 19:41:00 -
[25] - Quote
2Berries wrote:Tectonic Fusion wrote:Only Kin cats, green bottles, blue bottles and codebreakers. Nothing more. Move these to high slots? I would be ok with that. Blue bottles already there & moving kin cats might ruffle too many feathers for min/gal, but cardio & codebreakers sound good. What else you got, supposed Forum Warriors? Kincats need to stay low or well have perma invisible Gal scouts running at >10M/S with >500 HP....seriously consider the implications.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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![Sgt Buttscratch Sgt Buttscratch](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sgt Buttscratch
R 0 N 1 N
2340
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.20 19:44:00 -
[26] - Quote
2Berries wrote:Sgt Buttscratch wrote:leaving the majority of scout modules on lows allows for better variety, rather than just 1 of everything equipped. Don't Amarr, Min & Gal already have this ability with multiple low slots on basic fits?
All scouts have the same choice of modules, choosing some upgrades one thing, but at the cost of another. If your a kindergarten cal scout you have no worries still, yes low slots are reduced, but you have dat hit box.
Give me my scrambler pistol back....**
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![Sylwester Dziewiecki Sylwester Dziewiecki](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Sylwester Dziewiecki
Interregnum.
353
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Posted - 2014.08.20 20:03:00 -
[27] - Quote
2Berries wrote:[edit]Move cardio stim & codebreaker to High Slots It would make MM Scouts the only reasonable chose in order to hack things.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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![TechMechMeds TechMechMeds](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
TechMechMeds
Level 5 Forum Warrior
5258
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.20 20:10:00 -
[28] - Quote
No.
"Oh, look!,
There's, uh, two women f ing a polar bear".
"Don't tell me those things".
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![RendonaSix RendonaSix](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
RendonaSix
Tech Dungeon Of Servility
242
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.20 20:11:00 -
[29] - Quote
No.
I am Techs Amarr other half of his shattered consciousness.
Yes, I did just refer to myself in the third person.
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![Cat Merc Cat Merc](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cat Merc
Onslaught Inc RISE of LEGION
11819
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.20 20:12:00 -
[30] - Quote
Yes to the no.
Feline overlord of all humans - CAT MERC
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