Pokey Dravon wrote:Ryme Intrinseca wrote:Pokey Dravon wrote:I wonder how long until that "KDR Matchmaking will fix this" guy shows up..
His struggle for relevance is real.
He should try actually defending his point sometimes.
Honestly I don't even remember the guy's name, just his stupid suggestion.
No one can remember, or pronounce my name. That said:
Player A,
for whatever reason, is 15/2 KDR for the first hypothetical match.
So is player B.
A and B meet on opposite sides and start pew pew.
A kills B.
A is now 16/2, B is 15/3.
If
matchmaking is purely by KDR (not that it's the only relevant stat, just the one that most jarringly separates stompers from stompees), then A and B are that much less likely to meet again (with population being a big factor) unless their KDRs are somehow re-matched by wins/losses to other players. After a few thousand people have done this for a while, striation of KDR occurs and people generally only meet people of their lethality (KDR over time). Because of this, stomping simply stops. Every match is closely contested and the margin of victory thins.
Then it gets interesting. KDR has been largely
negated as a stat that wins matches, and other, more nuanced factors begin to emerge. Capturing points, repping heavies, needling corpses effectively all become vastly more important than before, because they are the new difference. WPs matter so much more because one well-placed (or poorly placed) orbital can be the
only difference in winning and losing.
Gear gets chewed up at a phenomenal rate for all but the Starter Fits and BPO crowd, but payouts match expense far more closely than before. FOTM is basically just another way to jack your KDR up to a place where you get your teeth caved in while wearing it (and losing it). Squads matter more, and they have to function well or they don't matter. Corps matter, but only if they make good squads.
New players quickly find their lethality and have challenging matches that don't spiral them into despair. Even the most seasoned vet is challenged at almost the exact same pace. Players are forced to diversify to fill gaps in game-to-game strategy. A new game mode emerges: King of the hill. And everyone is playing it, whether they know it or not.
It's everyone vs everyone. E. v. E.
BEH!