emtbraincase
Savage Bullet
199
|
Posted - 2014.08.19 18:24:00 -
[1] - Quote
My corp was discussing just this idea for awhile. I was trying to explain why I actually like the raise, but would've understood 4000-4500WP/Strike. Since most of them play in squad with me, they understood what I meant. Here is the best I can recreate my explanation (and hopefully why this isn't so bad at 5k). Realize all of this I am discussing is almost only done in Adv suits before the WP change, and the new numbers have been more Proto suit than before because of reasons that will get mentioned. Not exhaustive, just best ones I heard so far to change them again, and anyone can have someone like those I mention from here out (infntry or vehicle, but my vehicles guys are really good).......just takes SP, abandoning all other playstyles in favor of it until completed and practice.
1) Decrease WP cost for non-full squads-------A truly dedicated logi (meaning if on a team of 5, he is the only person refusing to farm in an amazing pilot's tricked out ADS, because he knows he can outscore ANYTHING he can get in a ship, at any time) will get more than 2000WP/Match regularly, 2500-3500 often, and 3501+ once in awhile (barring perfect-storm like situations in which we can pump out 7500+ WP). You can see how this skews the numbers that a squad can achieve. If someone wants the squad size to decrease the WP cost of a strike, then it is possible, unless that number is over 2500 WP, that I (and many others like me) will form 1-man logi squads simply to farm orbitals, while the rest of the team will earn on a slightly reduced scale. We may get 2 orbitals where only 1 was possible before. Thus, it is actually disincentive for people to form full squads, instead of a 5/1 configuration that nearly reduces the cost for any number of orbitals.
2) Drop it back down to a lower number than 5k WP---------- As above, the ease of gaining a single orbital has not changed for my squads possibilities. The only thing that 5k WP per strike has done is reduced the max number of strikes we can release in a match has gone from 8-9 OB's in a single match (missed 9 by ~250 WP, so acting as if we got there since it's a maximum) to no more than 4. It may seem insignificant, but we rarely drop more than 2 now, and regularly would have 2-3 people in a squad have earned their own 2500 WP orbital before. It helps random noobs that we were orbitaling to death beforehand. We don't like it, but we can adjust, and generally have.
3) Some maps aren't fun anymore--------sometimes, on certain maps, the best strategy changes. I was pissed when I realized the THE supply depot was less important because you couldn't orbital yourself to victory anymore from it's friendsly confines.
Fewer orbitals means more pewpew, and vehicles take a more important role since they can't do their Logi impersonation without serious disadvantages any longer, and earn now (just as with the logi) at the expense of boots/guns on the ground. I am also using Proto now (1 suit per game) because I can't be guaranteed an orbital is even gonna come in the whole match. No respawn means I gotta have all we could need from the start. I lose 1 proto suit each match, which I didn't use for the several months prior even once (and got relatively equal scores).
So, I can't believe I'm saying this but..........I think the 5k WP per orbital is actually a good thing overall. CCP got it right, even though I thought at first that it was insane as well. But after playing it awhile it makes some sense, just not necessarily for the reasons I mention.
TL;DR I thought 5kWP was crazy at first as well, but is actually right because of hopefully logical reasons |
emtbraincase
Savage Bullet
204
|
Posted - 2014.08.24 04:16:00 -
[2] - Quote
Several people want 1500 WP/OB, increasing to 6-man 5k WP/OB.
Said this before, but apparently it needs repeated......
Make the change NOW because I can't friggin wait to drop bombs continually on newbs. If you want to make it where I, and those like me (there are a TON of us out there), can do the following things, please implement that change now: 1) enter a match with friends in 6-man squad (2 of us are Logi) 2) as soon as we enter the match we stay in private chat and form 3 separate squads [(2) 1-man logi sqds & (1) 4-man heavy/scout/vehicle squad] 3) Me and the other logi proceed to get 3000 WP each, and the squad of 4 gets 1500 average/person (this is not difficult with ADV suits/Pro Equip) 4) due to new rules, me and my fellow Logi get 2 OB's each (total of 4), and my 4-man gets 2 as well (new total of 6 with all accounted for).....this is opposed to the 2-3 we generally get a match as it stands.
These are not ravings, or bragging, but the cold hard facts some don't wanna see. This change has actually minimized the chance of my team stomping you into the ground. A good logi can get 3k WP pretty easily (if you are one and can't, rethink your chosen profession or ask for help), and should always clear 1500 WP/match or it is likely a failure or a rout. Giving someone like that a chance to get 2-3 OB's for the same amount of work, then you are kidding yourself if you think we won't abuse the hell out of this. Funny thing is we have been trying to tell you 1-3 man squadders this will happen if you do it, so you will only be hurting yourselves once you can actually get into a 6-man or we decide to break off into (2) 3-man squads.
TL;DR: Make 1-man squads require less WP for an orbital and you are guaranteed that myself and other semi-competent Logi will solobomb the **** outta any match we enter. |
emtbraincase
Savage Bullet
204
|
Posted - 2014.08.24 13:46:00 -
[3] - Quote
Just realized something that could help getting past the guaranteed abuse.......make OB's cost increasing amounts of WP. First OB costs 3000 WP, but the 2nd is 4k, the 3rd is 5k, and 1k more for each additional orbital. This would mean the following:
1 OB=3000 WP total 2 OB=7000 WP total 3 OB=12000 WP total 4 OB=18000 WP total etc
Solo players can still drop one, but I don't get a particular benefit from playing solo to exploit the mechanic. Hopefully this can breathe new life into an older topic, that is considered dead by many, as soon as it is brought up.
If this is in the thread already, sorry I missed it. If not, tell me what is wrong with this idea so I can see where the flaws are (because I'm having a hard time seeing an overall negative, with a bit of compromise from each side). |