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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  anaboop
 Avarice Defense Industries
 
 139
 
 
      | Posted - 2014.08.18 08:46:00 -
          [1] - Quote 
 As they are right now lvl 5 missile ammo capaticity you get 36 extra missiles ontop of original 144 costing around 800k sp.
 
 Railgun ammo capacity you get an extra 15 or 16 bullets for the same 800k sp.
 
 
 Just seems a little steep for the small increase and high sp cost
 
 Would be nice to have the percent bumped up to 10% per lvl, or sp cost downgraded by 1x or make this skill do something else altogether?
 
 On a side note does anyone find this skill useful? (With details, not just "yes" for the sake of it)
 
 
 I tend to restock my ammo before running out and my ammo capacity skill is at 0. (Missiles)
 
 Fully sick Anaboop trading card | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 2204
 
 
      | Posted - 2014.08.18 10:30:00 -
          [2] - Quote 
 
 anaboop wrote:As they are right now lvl 5 missile ammo capaticity you get 36 extra missiles ontop of original 144 costing around 800k sp.
 Railgun ammo capacity you get an extra 15 or 16 bullets for the same 800k sp.
 
 
 Just seems a little steep for the small increase and high sp cost
 
 Would be nice to have the percent bumped up to 10% per lvl, or sp cost downgraded by 1x or make this skill do something else altogether?
 
 On a side note does anyone find this skill useful? (With details, not just "yes" for the sake of it)
 
 
 I tend to restock my ammo before running out and my ammo capacity skill is at 0. (Missiles)
 
 Gee. If they buff this they need to make it so I get more than one forge gun shell for my ammo capacity skill. About a million SP for five additional shots.
 
 Sympathy: zero.
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        |  anaboop
 Avarice Defense Industries
 
 139
 
 
      | Posted - 2014.08.18 12:31:00 -
          [3] - Quote 
 Keep in mind that most supply depots not on ground level cant be accessed by tanks and some for lavs
 
 Also all the ammo capacity skills are 795k sp 800k rounded up.
 
 And I wouldn't care if fg got boosted to 10%
 
 But by your logic vehicles should recieve ammo from hives.
 
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        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 2206
 
 
      | Posted - 2014.08.18 15:13:00 -
          [4] - Quote 
 
 anaboop wrote:Keep in mind that most supply depots not on ground level cant be accessed by tanks and some for lavs 
 Also all the ammo capacity skills are 795k sp 800k rounded up.
 
 And I wouldn't care if fg got boosted to 10%
 
 But by your logic vehicles should recieve ammo from hives.
 
 10% would actually cap out at 1.2 extra shots for a forge gunner. you get twelve total. 10% would be a (Big) nerf.
 
 And I realize "Off the ground" depots are a pain for you. But there's always a ground level one in the start zone that isn't attackable by enemies.
 
 But I'd say having +30-some odd extra missiles in a tank turret's pretty damn good. That's a nasty volley-fire. and 16 extra rail shots is two full extra reloads.
 
 I'd say that's pretty damn good.
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        |  Harpyja
 Legio DXIV
 
 2182
 
 
      | Posted - 2014.08.18 17:52:00 -
          [5] - Quote 
 
 Breakin Stuff wrote:anaboop wrote:Keep in mind that most supply depots not on ground level cant be accessed by tanks and some for lavs 
 Also all the ammo capacity skills are 795k sp 800k rounded up.
 
 And I wouldn't care if fg got boosted to 10%
 
 But by your logic vehicles should recieve ammo from hives.
 10% would actually cap out at 1.2 extra shots for a forge gunner. you get twelve total. 10% would be a (Big) nerf.  And I realize "Off the ground" depots are a pain for you. But there's always a ground level one in the start zone that isn't attackable by enemies. But I'd say having +30-some odd extra missiles in a tank turret's pretty damn good. That's a nasty volley-fire. and 16 extra rail shots is two full extra reloads. I'd say that's pretty damn good. There isn't always an accessible supply depot in the redline, but that's entirely a different issue.
 
 I don't know about the OP, but I think the ammo skills are very useful on turrets. Having two extra clips at max level does make a huge difference.
 
 "By His light, and His will"- The Scriptures, 12:32 | 
      
      
        |  Vulpes Dolosus
 Molon Labe.
 General Tso's Alliance
 
 1863
 
 
      | Posted - 2014.08.18 18:50:00 -
          [6] - Quote 
 I honestly think large turrets have too high a capacity. I almost never have to worry about reloading when I tank. I would probably suggest a reduction in carried ammo and a buff to the capacity skill to compensate.
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        |  anaboop
 Avarice Defense Industries
 
 139
 
 
      | Posted - 2014.08.18 22:09:00 -
          [7] - Quote 
 
 Vulpes Dolosus wrote:I honestly think large turrets have too high a capacity. I almost never have to worry about reloading when I tank. I would probably suggest a reduction in carried ammo and a buff to the capacity skill to compensate. 
 Im inclined to agree to that, would also weed out people that dont skill into turrets at all.
 
 
 
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        |  anaboop
 Avarice Defense Industries
 
 139
 
 
      | Posted - 2014.08.18 22:12:00 -
          [8] - Quote 
 
 Harpyja wrote:Breakin Stuff wrote:anaboop wrote:Keep in mind that most supply depots not on ground level cant be accessed by tanks and some for lavs 
 Also all the ammo capacity skills are 795k sp 800k rounded up.
 
 And I wouldn't care if fg got boosted to 10%
 
 But by your logic vehicles should recieve ammo from hives.
 10% would actually cap out at 1.2 extra shots for a forge gunner. you get twelve total. 10% would be a (Big) nerf.  And I realize "Off the ground" depots are a pain for you. But there's always a ground level one in the start zone that isn't attackable by enemies. But I'd say having +30-some odd extra missiles in a tank turret's pretty damn good. That's a nasty volley-fire. and 16 extra rail shots is two full extra reloads. I'd say that's pretty damn good. There isn't always an accessible supply depot in the redline, but that's entirely a different issue. I don't know about the OP, but I think the ammo skills are very useful on turrets. Having two extra clips at max level does make a huge difference.  
 3 clips for missiles, but again I dont let myself run out of ammo, call out another tank or goto the closest supply depot, if there is one.
 
 And yes some maps dont have an accessible supply depot.
 
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        |  anaboop
 Avarice Defense Industries
 
 139
 
 
      | Posted - 2014.08.18 23:39:00 -
          [9] - Quote 
 Just want to add the skill cost is higher then I originally posted I forgot to account for unallocated sp :) oops . Lmao
 
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        |  Meee One
 Hello Kitty Logistics
 
 997
 
 
      | Posted - 2014.08.19 00:15:00 -
          [10] - Quote 
 
 anaboop wrote:As they are right now lvl 5 missile ammo capaticity you get 36 extra missiles ontop of original 144 costing around 932k sp.
 Railgun ammo capacity you get an extra 15 or 16 bullets for the same 800k sp.
 
 
 Just seems a little steep for the small increase and high sp cost
 
 Would be nice to have the percent bumped up to 10% per lvl, or sp cost downgraded by 1x or make this skill do something else altogether?
 
 On a side note does anyone find this skill useful? (With details, not just "yes" for the sake of it)
 
 
 I tend to restock my ammo before running out and my ammo capacity skill is at 0. (Missiles)
 I'll agree...right after vehicles are removed from ambush.
 
 Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected. | 
      
      
        |  anaboop
 Avarice Defense Industries
 
 139
 
 
      | Posted - 2014.08.19 02:22:00 -
          [11] - Quote 
 
 Meee One wrote:anaboop wrote:As they are right now lvl 5 missile ammo capaticity you get 36 extra missiles ontop of original 144 costing around 932k sp.
 Railgun ammo capacity you get an extra 15 or 16 bullets for the same 800k sp.
 
 
 Just seems a little steep for the small increase and high sp cost
 
 Would be nice to have the percent bumped up to 10% per lvl, or sp cost downgraded by 1x or make this skill do something else altogether?
 
 On a side note does anyone find this skill useful? (With details, not just "yes" for the sake of it)
 
 
 I tend to restock my ammo before running out and my ammo capacity skill is at 0. (Missiles)
 I'll agree...right after vehicles are removed from ambush. 
 They already are, if u want them gone from oms to, then they should make vehicle only modes as well. As im sick of infantry.
 
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