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anaboop
Avarice Defense Industries
139
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Posted - 2014.08.18 08:46:00 -
[1] - Quote
As they are right now lvl 5 missile ammo capaticity you get 36 extra missiles ontop of original 144 costing around 800k sp.
Railgun ammo capacity you get an extra 15 or 16 bullets for the same 800k sp.
Just seems a little steep for the small increase and high sp cost
Would be nice to have the percent bumped up to 10% per lvl, or sp cost downgraded by 1x or make this skill do something else altogether?
On a side note does anyone find this skill useful? (With details, not just "yes" for the sake of it)
I tend to restock my ammo before running out and my ammo capacity skill is at 0. (Missiles)
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anaboop
Avarice Defense Industries
139
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Posted - 2014.08.18 12:31:00 -
[2] - Quote
Keep in mind that most supply depots not on ground level cant be accessed by tanks and some for lavs
Also all the ammo capacity skills are 795k sp 800k rounded up.
And I wouldn't care if fg got boosted to 10%
But by your logic vehicles should recieve ammo from hives.
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anaboop
Avarice Defense Industries
139
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Posted - 2014.08.18 22:09:00 -
[3] - Quote
Vulpes Dolosus wrote:I honestly think large turrets have too high a capacity. I almost never have to worry about reloading when I tank. I would probably suggest a reduction in carried ammo and a buff to the capacity skill to compensate.
Im inclined to agree to that, would also weed out people that dont skill into turrets at all.
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anaboop
Avarice Defense Industries
139
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Posted - 2014.08.18 22:12:00 -
[4] - Quote
Harpyja wrote:Breakin Stuff wrote:anaboop wrote:Keep in mind that most supply depots not on ground level cant be accessed by tanks and some for lavs
Also all the ammo capacity skills are 795k sp 800k rounded up.
And I wouldn't care if fg got boosted to 10%
But by your logic vehicles should recieve ammo from hives. 10% would actually cap out at 1.2 extra shots for a forge gunner. you get twelve total. 10% would be a (Big) nerf. And I realize "Off the ground" depots are a pain for you. But there's always a ground level one in the start zone that isn't attackable by enemies. But I'd say having +30-some odd extra missiles in a tank turret's pretty damn good. That's a nasty volley-fire. and 16 extra rail shots is two full extra reloads. I'd say that's pretty damn good. There isn't always an accessible supply depot in the redline, but that's entirely a different issue. I don't know about the OP, but I think the ammo skills are very useful on turrets. Having two extra clips at max level does make a huge difference.
3 clips for missiles, but again I dont let myself run out of ammo, call out another tank or goto the closest supply depot, if there is one.
And yes some maps dont have an accessible supply depot.
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anaboop
Avarice Defense Industries
139
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Posted - 2014.08.18 23:39:00 -
[5] - Quote
Just want to add the skill cost is higher then I originally posted I forgot to account for unallocated sp :) oops . Lmao
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anaboop
Avarice Defense Industries
139
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Posted - 2014.08.19 02:22:00 -
[6] - Quote
Meee One wrote:anaboop wrote:As they are right now lvl 5 missile ammo capaticity you get 36 extra missiles ontop of original 144 costing around 932k sp.
Railgun ammo capacity you get an extra 15 or 16 bullets for the same 800k sp.
Just seems a little steep for the small increase and high sp cost
Would be nice to have the percent bumped up to 10% per lvl, or sp cost downgraded by 1x or make this skill do something else altogether?
On a side note does anyone find this skill useful? (With details, not just "yes" for the sake of it)
I tend to restock my ammo before running out and my ammo capacity skill is at 0. (Missiles) I'll agree...right after vehicles are removed from ambush.
They already are, if u want them gone from oms to, then they should make vehicle only modes as well. As im sick of infantry.
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