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One Eyed King
Land of the BIind
3420
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Posted - 2014.08.17 21:45:00 -
[1] - Quote
It is especially fun when you are near the redline, then suddenly you die.
It really is getting bad. Its in most, if not every game now it seems.
You can always tell a Millford Minja
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One Eyed King
Land of the BIind
3421
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Posted - 2014.08.17 22:31:00 -
[2] - Quote
FYI Lagswitches don't work when games revolve around a central server.
The reason they work for other FPS games is that one of the players is used a server, then that player can use a lag switch and cheat.
If I am mistaken, I am more than happy to hear what really happens, but this is my understanding of how lag switches operate.
You can always tell a Millford Minja
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One Eyed King
Land of the BIind
3422
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Posted - 2014.08.17 23:27:00 -
[3] - Quote
Krixus Flux wrote:Hakyou Brutor wrote:You goddamned right Krixus Flux is awesome! Dude, some information is missing here. Never in my life have I played on a dedicated server that has symptoms of a lag switching component affecting the upload/download. The walking on air is an example of this bro. It shows that the upload has been disrupted and the download has not completed. So how is this some minor bug on a dedicated server that would cause such? The disruption shows there is some outside interference to cause such. The walking on air, firing at targets that react with shield effects, and the teleportation shows this to be true. Then please explain to us how an FPS with a central server can be affected by lag switches?
You can always tell a Millford Minja
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One Eyed King
Land of the BIind
3476
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Posted - 2014.08.21 19:15:00 -
[4] - Quote
Krixus Flux wrote:One Eyed King wrote:Krixus Flux wrote:Hakyou Brutor wrote:You goddamned right Krixus Flux is awesome! Dude, some information is missing here. Never in my life have I played on a dedicated server that has symptoms of a lag switching component affecting the upload/download. The walking on air is an example of this bro. It shows that the upload has been disrupted and the download has not completed. So how is this some minor bug on a dedicated server that would cause such? The disruption shows there is some outside interference to cause such. The walking on air, firing at targets that react with shield effects, and the teleportation shows this to be true. Then please explain to us how an FPS with a central server can be affected by lag switches? LOL I see why you call yourself one eye bro Way to avoid a direct question and demonstrate you don't have any evidence whatsoever and are a waste of space on the forums.
Come back when you have some real evidence and facts backing you up.
You can always tell a Millford Minja
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