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shaman oga
Nexus Balusa Horizon
2699
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Posted - 2014.08.17 20:28:00 -
[1] - Quote
I've already stated my point of view, i think all commando tiers should have the same slot layout of the current proto commandos, but current level of PG/CPU for each tier.
I've made this comparison with protofits: http://imgur.com/x7YxcIr http://imgur.com/qSaichS
This is a STD gal assault and proto Galmando, in the proto Galmando i've used the PG/CPU of my STD galmando (keep in mind that i have level 5 in both PG/CPU skills but 4 in dropsuit core upgrades, so there can be 1 free cpu/pg). I've compared only gallente commando and assault,i've tried to fill all the slots and to use all the pg/cpu, if you want you can make other comparison.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
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shaman oga
Nexus Balusa Horizon
2700
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Posted - 2014.08.18 11:04:00 -
[2] - Quote
Updated with all the STD level comparison
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
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shaman oga
Nexus Balusa Horizon
2711
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Posted - 2014.08.19 12:39:00 -
[3] - Quote
Up
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
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shaman oga
Nexus Balusa Horizon
2713
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Posted - 2014.08.20 09:29:00 -
[4] - Quote
Keep on bumping every day, till someone come here to play.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
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CCP Rattati
C C P C C P Alliance
5515
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Posted - 2014.08.20 09:31:00 -
[5] - Quote
This simply isn't happening. The core game design of Dust is that slots increase per tier. What we will be doing is balancing that system and making sure that the tiered progression is as fair as possible, while rewarding dedication and skill point investment.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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shaman oga
Nexus Balusa Horizon
2713
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Posted - 2014.08.20 09:46:00 -
[6] - Quote
I understand your point, but the role of commando is basically the same role of an assault and as you can see at STD level assault HP differences are not so high, but assault have: smaller hitbox, more stamina, faster stamina regen, better sprint speed, better shield values, grenades, more slots and better capacity for each slot.
With such low slot count you can't make any tiered progression that is not +1 on each level, i think that assaults are very fun to play now, so i would not change them. Imo commando should break the rule of tiered progression and become the first tiericided suit in the game, nothing would change at proto level, a little at ADV, STD tiers will finally be useful.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
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DeathwindRising
ROGUE RELICS
514
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Posted - 2014.08.20 11:29:00 -
[7] - Quote
CCP Rattati wrote:This simply isn't happening. The core game design of Dust is that slots increase per tier. What we will be doing is balancing that system and making sure that the tiered progression is as fair as possible, while rewarding dedication and skill point investment.
what about module efficacy bonuses? like the amarr commando had before we added racial parity.
give armor module bonuses to amarr and gallente.
give shield module bonuses to caldari.
give shield and armor module bonuses to minmatar, but the bonus would smaller than the others (3% instead of 5% for example)
that would wouldnt mess with any of the slot layouts, it just let us make better use of them |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2922
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Posted - 2014.08.20 16:10:00 -
[8] - Quote
I think pushing to have Commandos have a similar slot setup to their Sentinel brothers would probably me more reasonable than attempting partial tiericide on a single suit type. |
james jared
The Phoenix Federation Dark Taboo
18
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Posted - 2014.08.20 16:26:00 -
[9] - Quote
I feel like the commandos even at proto r just not flexible enough with the low number of slots. I find that there r very fue different wsay to run what u put in the slot because there r simply just not enough of them. Basic levels give u next to no choice of what mods u put in the suit becuse u only have one slot to use. I think if they for one more slot per level would make a big differences for not seeing every commando set up the same way just different guns. |
shaman oga
Nexus Balusa Horizon
2715
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Posted - 2014.08.20 16:40:00 -
[10] - Quote
james jared wrote:I feel like the commandos even at proto r just not flexible enough with the low number of slots. I find that there r very fue different wsay to run what u put in the slot because there r simply just not enough of them. Basic levels give u next to no choice of what mods u put in the suit becuse u only have one slot to use. I think if they for one more slot per level would make a big differences for not seeing every commando set up the same way just different guns. That's exactly the point, have 2 light weapons is an advantage, but the pros are limited to that, assault can tank almost like you, but they are faster, have more rep, better capacity for each slot due to their bonuns and a grenade. On the other side heavies have more HP than you.
Basically commando are not bad right now, but they are a bastard halfbreed of an heavy and a assault without a real advantage over another suit in 1 field of application.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
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james jared
The Phoenix Federation Dark Taboo
19
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Posted - 2014.08.20 17:57:00 -
[11] - Quote
shaman oga wrote:james jared wrote:I feel like the commandos even at proto r just not flexible enough with the low number of slots. I find that thcomparablevery fue different wsay to run what u put in the slot because there r simply just not enough of them. Basic levels give u next to no choice of what mods u put in the suit becuse u only have one slot to use. I think if they for one more slot per level would make a big differences for not seeing every commando set up the same way just different guns. That's exactly the point, have 2 light weapons is an advantage, but the pros are limited to that, assault can tank almost like you, but they are faster, have more rep, better capacity for each slot due to their bonuns and a grenade. On the other side heavies have more HP than you. Basically commando are not bad right now, but they are a bastard halfbreed of an heavy and a assault without a real advantage over another suit in 1 field of application.
I agree. The commando is too in between the heavy and assault classes with no real clear advantage over eather. it needs supthing to make them more comparable to its bothers. |
The dark cloud
The Rainbow Effect
3984
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Posted - 2014.08.20 18:25:00 -
[12] - Quote
james jared wrote:shaman oga wrote:james jared wrote:I feel like the commandos even at proto r just not flexible enough with the low number of slots. I find that thcomparablevery fue different wsay to run what u put in the slot because there r simply just not enough of them. Basic levels give u next to no choice of what mods u put in the suit becuse u only have one slot to use. I think if they for one more slot per level would make a big differences for not seeing every commando set up the same way just different guns. That's exactly the point, have 2 light weapons is an advantage, but the pros are limited to that, assault can tank almost like you, but they are faster, have more rep, better capacity for each slot due to their bonuns and a grenade. On the other side heavies have more HP than you. Basically commando are not bad right now, but they are a bastard halfbreed of an heavy and a assault without a real advantage over another suit in 1 field of application. I agree. The commando is too in between the heavy and assault classes with no real clear advantage over eather. it needs supthing to make them more comparable to its bothers. It has the advantage to carry a rifle and a swarm launcher which means it can defend itself vs both while heavys or assaults need to chose what they want.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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james jared
The Phoenix Federation Dark Taboo
20
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Posted - 2014.08.20 18:49:00 -
[13] - Quote
The dark cloud wrote:james jared wrote:shaman oga wrote:james jared wrote:I feel like the commandos even at proto r just not flexible enough with the low number of slotsflexibly that thcomparablevery fue different wsay to run what u put in the slot because there r simply just not enough of them. Basic levels give u next to no choice of what mods u put in the suit becuse u only have one slot to use. I think if they for one more slot per level would make a big differences for not seeing every commando set up the same way just different guns. That's exactly the point, have 2 light weapons is an advantage, but the pros are limited to that, assault can tank almost like you, but they are faster, have more rep, better capacity for each slot due to their bonuns and a grenade. On the other side heavies have more HP than you. Basically commando are not bad right now, but they are a bastard halfbreed of an heavy and a assault without a real advantage over another suit in 1 field of application. I agree. The commando is too in between the heavy and assault classes with no real clear advantage over eather. it needs supthing to make them more comparable to its bothers. It has the advantage to carry a rifle and a swarm launcher which means it can defend itself vs both while heavys or assaults need to chose what they want.
A heavy with a FG and a smg can do the job better. It can take AV out not just make them run away and the FG is like a sniper rifle. assaults have the speed and regen bonses plus with the suit bonses can fit better mods with almost the same ehp. The only real bonses besides the ability to run AV and infantry weppons at the same time is the damage bonse to only select wepons.
I am not saying that they r underpowered but one more slot per level would make it so that not every commando is run the same way. Untill proto level there is realy not any flexibly for what to use for mods. I love my commando suit but I cant seem to find more the 2 different ways to run the mods and be practical even at proto level. |
Kierkegaard Soren
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
490
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Posted - 2014.08.20 20:09:00 -
[14] - Quote
Commandos were balanced against suits that no longer exist in the current meta. Extra slots will not make them OP.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Alldin Kan
Imperfects Negative-Feedback
1194
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Posted - 2014.08.20 20:27:00 -
[15] - Quote
CCP Rattati wrote:This simply isn't happening. The core game design of Dust is that slots increase per tier. What we will be doing is balancing that system and making sure that the tiered progression is as fair as possible, while rewarding dedication and skill point investment. Mimic Slot Layout of Sentinels, increase CPU/PG as needed and perhaps increase damage bonus to 3% per level. This should be feasible...
Alldin Kan has joined the battle!
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taxi bastard
uptown456 Dark Taboo
212
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Posted - 2014.08.20 21:18:00 -
[16] - Quote
i play mini commando and i love it. i also play mini assault, mini scout and mini heavy.
what i would say is that the scaling is not right and even when i unlock mini commando 5 it simply does not seem worth using the proto suit.
IMO give the commando another fitting slot and it should be balanced vs the current suit levels aka post charlie. |
james jared
The Phoenix Federation Dark Taboo
21
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Posted - 2014.08.20 21:21:00 -
[17] - Quote
Kierkegaard Soren wrote:Commandos were balanced against suits that no longer exist in the current meta. Extra slots will not make them OP.
I cant see one more slot per level making commando OP. Any more could though. I love being able to customize my suits and there is not much options with the commandos. Just an idea to help them and not make then op. My mim logi at proto has more ehp then my mim commando.
Ps. Sorry I though u said it would make them OP |
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