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Thread Statistics | Show CCP posts - 1 post(s) |
TYCHUS MAXWELL
The Fun Police
451
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Posted - 2014.08.17 01:06:00 -
[1] - Quote
There is one serious flaw in your montage however, you are using a tactical variant. I absolutely agree that for the tactical the new scope is good, because the tactical is designed for short range engagements or long range pings. You pretty well highlight the issue for longer range sniping however. It takes a long time (In comparison to the old dot and even your current level of sniper play which is good) to line up long range headshots. You also spam ping on medium distance targets as is intended for the tactical variant often missing your first shot. I would challenge you to use a regular or charged variant (Which imo, favors the old Dot sight) and see if the results are the same as with your tactical.
I am of the opinion that the tactical variant should keep the new scope as its less about precision and more about pinging ASAP. The other variants do perform better under the old scope and suffer greatly. Your shots are impressive in how you have spliced it together, but it is a montage so as it is essentially a camera trick, it can't be relied on as objective proof.
One of the biggest complaints have been the innaccuracy of the circle at long distance on moving targets. One thing you do not do in this montage is exactly that. No one claimed hitting a stationary target at long distance was hard with the new scope. Most of the forum QQ I have seen on the subject was about long distance sniping of moving targets. |
TYCHUS MAXWELL
The Fun Police
451
|
Posted - 2014.08.17 01:19:00 -
[2] - Quote
saxonmish wrote:TYCHUS MAXWELL wrote:There is one serious flaw in your montage however, you are using a tactical variant. I absolutely agree that for the tactical the new scope is good, because the tactical is designed for short range engagements or long range pings. You pretty well highlight the issue for longer range sniping however. It takes a long time (In comparison to the old dot and even your current level of sniper play which is good) to line up long range headshots. You also spam ping on medium distance targets as is intended for the tactical variant often missing your first shot. I would challenge you to use a regular or charged variant (Which imo, favors the old Dot sight) and see if the results are the same as with your tactical.
I am of the opinion that the tactical variant should keep the new scope as its less about precision and more about pinging ASAP. The other variants do perform better under the old scope and suffer greatly. Your shots are impressive in how you have spliced it together, but it is a montage so as it is essentially a camera trick, it can't be relied on as objective proof.
One of the biggest complaints have been the innaccuracy of the circle at long distance on moving targets. One thing you do not do in this montage is exactly that. No one claimed hitting a stationary target at long distance was hard with the new scope. Most of the forum QQ I have seen on the subject was about long distance sniping of moving targets. This is of course also ignoring the fact that 90% of your victims were in militia fits while the few that weren't were either standing perfectly still sniping (hopefully not at you as it takes a while for you to hit them) or they were adv gallente mediums which are, with the exception of light variant gallente suits, the most vulnerable to SR fire (low shield high armor.) As in "long range" you mean sitting in our redline?
2:09 is a prime example, that looks to be you firing from roughly the center of the map to their red line. This range can also and is often achieved from opposite sides of an objective (IE both the sniper and target are outside of the red line, some maps are larger than others.) No where in your montage if I am not mistaken shows you hitting moving targets from that range. Also, if we want to go there with the accusations that I must be defending red line sniping, your gun play in a montage, though admirable, highlights the futility of using a sniper rifle from a balance perspective. Most of your engagement ranges you do show would be ideal for a Laser, Rail, combat rifles, scrambler rifles, or TARs which could actually kill a medium/heavy proto fit from those ranges unlike the 3 round tactical even at proto level. So if your claim is that long distance sniping on moving targets like of the distance of 2:09 is not ideal for a sniper, you are essentially acknowledging that the sniper rifle serves no purpose. We aren't talking 600m we are talking 300m, most your engagements were 100-150 if that much. |
TYCHUS MAXWELL
The Fun Police
452
|
Posted - 2014.08.17 01:40:00 -
[3] - Quote
Sclompton Face-Smasher wrote:While I have to say you have some nice sniping kills there; I will also say that the dot reticule is definitely better than the circle reticule when it comes to getting a more precise shot. I non-aggressively suggest that only the tactical sniper rifles get that reticule and the standard variable sniper rifles the dot reticule since the standard has 50 rpm and you would want that shot to count more since it is slower and not truly meant to be that far in field with spray n pray users. ( Both COD scrubs and true run n' gun assault type players) I feel it would be nice to please both parties since it is already be degraded by CCP and (not blaming all but if you feel your being called out maybe you fit the slander) scrubs that don't or are to lazy to go hunt/ trap said sniper to move or quit shooting their teammates, squad, or them personally.
PS: The fact that you used aim assist on a sniper saddens me personally considering I feel fond of lining my shot up personally for a situation shot or just to catch that person where he thinks he's safe.
Almost forgot to mention that the charge sniper rifle could probably get a "T" branch reticule that you gradually have to aim up to get the right shot. for example:
0 ____________+____________ ____________l___________ ___________ l__________ ___________l_________ __________ l________
^ that or maybe a dot in the circle... hell even a "X" if ya want.
The T branch on rifle scopes is for bullet drop. Our sniper rifles don't have bullet drop, personally I think the charged would be fine with having the old sight just like the standard. |
TYCHUS MAXWELL
The Fun Police
452
|
Posted - 2014.08.17 01:44:00 -
[4] - Quote
Sclompton Face-Smasher wrote:TYCHUS MAXWELL wrote:Sclompton Face-Smasher wrote:While I have to say you have some nice sniping kills there; I will also say that the dot reticule is definitely better than the circle reticule when it comes to getting a more precise shot. I non-aggressively suggest that only the tactical sniper rifles get that reticule and the standard variable sniper rifles the dot reticule since the standard has 50 rpm and you would want that shot to count more since it is slower and not truly meant to be that far in field with spray n pray users. ( Both COD scrubs and true run n' gun assault type players) I feel it would be nice to please both parties since it is already be degraded by CCP and (not blaming all but if you feel your being called out maybe you fit the slander) scrubs that don't or are to lazy to go hunt/ trap said sniper to move or quit shooting their teammates, squad, or them personally.
PS: The fact that you used aim assist on a sniper saddens me personally considering I feel fond of lining my shot up personally for a situation shot or just to catch that person where he thinks he's safe.
Almost forgot to mention that the charge sniper rifle could probably get a "T" branch reticule that you gradually have to aim up to get the right shot. for example:
0 ____________+____________ ____________l___________ ___________ l__________ ___________l_________ __________ l________
^ that or maybe a dot in the circle... hell even a "X" if ya want. The T branch on rifle scopes is for bullet drop. Our sniper rifles don't have bullet drop, personally I think the charged would be fine with having the old sight just like the standard. I know I was just trying to make it different from the standard considering it IS different with the regards to the time it takes to fully charge for full damage ya know?
Yeah but considering we still don't have full vehicle parity and probably never will, I don't see the point in them fiddling with scopes for variety. The new scope is a good improvement for the tactical but the other variants really were a case of if it ain't broke don't fix it. If they want to play with simple but new features to implement I think we need a sell button for gear we don't want/need then having a different scope for each rifle. |
TYCHUS MAXWELL
The Fun Police
453
|
Posted - 2014.08.17 02:17:00 -
[5] - Quote
Sclompton Face-Smasher wrote:I see your point. So should I come back to Dust now or wait until after Delta where they "may" decide to nerf/buff the snipers since, from what I saw on the video, there are idiots who sit and crouch in the open red, dusty grounds trying to snipe like they're at a free shooting range? I mean come on! They deserve to die for letting someone crouch with a sniper long enough for its sway to stop and get perfect shot WHILE being 120 meters or less near you in the first place. Hell even vice versa where they manage themselves to sit in one spot on an open map long enough to even reload after emptying a clip to shoot again. I guess I was wrong about the high RPM users ( I'll say that from now on to not offend a certain type of weapon/play style) being smart enough to just mow those snipers down before the sway goes away. Then again now apparently even sniper users are in the aim assist range now to not give a **** about the way they get kills. This last bit is just my personal grudge against aim assist. Get offended all you want or cocky as you want aim assist users.
I would of loved no aim assist and no keyboard support but like most things that went wrong with this game, Eve players nitpicked a genre on a console they don't understand and didn't even fund their bullshit (I know Eve players play this game, but come on our population went from like 40,000 at release to 8,000 and now to 4,000 since fanfest. That's what like 5% of the active players of Eve and who knows how many dusties actually are Eve players I know I'm not.) In probably one of the most popular console genres around this game did horrible from the start and had mmorpg PC players and programmer/designers directing its progress. And it was literally free to ******* play...
Too many people that don't like fps games decided how a fps game should play. |
TYCHUS MAXWELL
The Fun Police
454
|
Posted - 2014.08.17 02:29:00 -
[6] - Quote
LegacyofTable wrote:saxonmish wrote:LegacyofTable wrote:Sclompton Face-Smasher wrote:
From what I saw on the video, there are idiots who sit and crouch in the open red, dusty grounds trying to snipe like they're at a free shooting range? I mean come on! They deserve to die for letting someone crouch with a sniper long enough for its sway to stop and get perfect shot WHILE being 120 meters or less near you in the first place.
Those are what we call "blueberries/noobs" (the ones in the MLT frontline/sniper fits). They are in no way hard to kill because they stand/sit still quite often, and typically only snipe one area, never checking their surroundings until they get shot. Not to knock OP's sniping, which was great, but would have been more impressed to see kills against people that aren't stupid (scouts that literally never stop moving, high hp assaults, etc.). it was hard to do with a no prof adv sniper That and you didn't use a lot of damage mods. Guess it's me because with my adv sniper, I put it on my assault with nothing but damage mods.
To me the diminishing returns on damage mod stacking makes it at most worth it to have maybe 2 max 3 though I typically just run one damage mod. Keep in mind the OP was also using a caldari scout which if he loaded damage mods onto anyone sneezing on him would have killed him. |
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