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Frank Byers
Murphys-Law
0
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Posted - 2014.08.15 12:15:00 -
[1] - Quote
CCP tends to do the ol' flip-a-roo when they apply their "hotfixes". They introduce something into the game and they tend to make it right the FIRST time. Then when a hotfix comes around, CCP just turns the suit into something else. But I don't understand why they can't just leave well enough alone. People start whining through the forums and CCP comes up with spontaneous ways to "rebalance" the battlefield. And yes this is my first time whining on the forums. I figured I would give it a shot. This game is suppose to be about war and how one faction can gain an advantage over the other faction. I may be mistakened but from what I've seen, CCP is steering away from how one faction's suit can counteract with their opposing faction's suit. In hotfix Charlie, the only two counteractions I see is the weapons affecting armor/shield more efficiently and the defensive capabilities of the Sentinel suits. There are a few examples that express my claim such as Scouts and Assaults. Since the introduction of scouts, the scout war of Caldari and Gallente was always about precision and dampening. The Caldari scout can't even do what it says in its description which is to find DAMPENED targets such as their opposing faction, Gallente. Once again, I must say that CCP did right it the FIRST time. The Amarr scout has now took upon the precision of the Caldari scout and there is no way that the Minmatar scout can counteract that with their Nova knives bonus and a quick hack speed. This is just a suggestion but how about only give the "hack bonus of an objective" to the Minmatar scout and the Amarr scout should have a bonus that clearly shows that it is able to undo what the Minmatar scout has done such as a "counterhack bonus of an objective". Also the Amarr Assaults are absolutely ridiculous, it is able to have 1100 armor and a nasty unholy Scrambler rifle in which no doubt they can punk out a Minmatar Assault with their eyes closed, a bag of Cheetos and their controller under the sofa. Maybe give the Minmatar Assault an ability to have a "bonus of weapon range" to outwit the Amarr Assault. As for the Caldari and Gallente Assault, they seem to be just about matched. The Caldari Assault has a faster reload and how does Gallente counteract that? A better hip fire? The Gallente Assault should have the " addition ammo bonus" so that can outwit the reload of the Caldari Assauit. All I'm suggesting is that CCP needs to actually sit down and discuss how each faction is able to counteract the opposing faction such as Assaults, and Scouts. In other words, CCP needs to rediscover all four factions and to integrate this into each suit. This hotfix most definitely requires a rework of how a faction designs a suit to oppose the other faction. I have admired CCP for a long time since the beginning of this game. I admire the ability that they can gradually introduce new suits, weapons, and vehicles but they need to clarify the abilities of each faction and how they counteract the opposing faction and STICK WITH IT. Not do the ol' flip-a-roo when a hotfix comes around! Thank you for reading.
Space, the final frontier.
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Nocturnal Soul
Immortal Retribution
3986
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Posted - 2014.08.15 12:28:00 -
[2] - Quote
All I see is buff minmatar
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2067
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Posted - 2014.08.15 12:44:00 -
[3] - Quote
Nocturnal Soul wrote:All I see is buff Paragraphs
Fixed that for you. I agree fully, paragraphs are underutilized and underpowered in the face of "Incoherent wall of text." |
Frank Byers
Murphys-Law
1
|
Posted - 2014.08.15 13:11:00 -
[4] - Quote
Ummmm no It says nothing about any buff. I clearly state my claim of a more fair counteraction. I only mention a change of how each faction's suit can fairly counteract another faction's suit. All you see is your OP status being exposed.
Space, the final frontier.
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Adipem Nothi
Nos Nothi
4143
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Posted - 2014.08.15 13:24:00 -
[5] - Quote
Frank Byers wrote: Since the introduction of scouts, the scout war of Caldari and Gallente was always about precision and dampening. The Caldari scout can't even do what it says in its description which is to find DAMPENED targets such as their opposing faction, Gallente. Once again, I must say that CCP did right it the FIRST time. The Amarr scout has now took upon the precision of the Caldari scout and there is no way ...
History Time!
The Caldari Scout was only recently introduced. Following Uprising 1.0, Scouts had two suits to choose between, the Minmatar and the Gallente. Both bad suits were bad; uber Logi suits were uber; Scout suits became a bad novelty over night. Here the suits remained -- a bad novelty -- for roughly one year (Uprising 1.0 - 1.8).
In one way, you are correct ...
In early Uprising, targets acquired via line-of-sight and/or radar scans were shared. What you saw, your buddies saw; what your buddies saw, you saw. Wolfman astutely opined that the game was less about tactics and more about "chasing-the-red-chevron". In Uprising 1.4, shared passive and LoS scans were disabled (which made room for the new piece of equipment ... the Active Scanner).
^ Here is where you're correct. "They had it right the first time" ...
Alas, the Devs ninja'd shared passives back into the game some point prior to Uprising 1.8. No patch notes, no discussion, no announcement, no nothing. And they're still here. Shared Passives are the #1 reason behind the CalScout "flip-a-roo". The CalScout was extremely squishy, but he was extremely good at hunting dampened targets. This "Scout Hunter" role would've been fine had it not upgraded every other merc in squad to near-omniscience.
The right answer -- disable shared passives -- proved to be a non-option (or perhaps too difficult an option) as per Rattati. But something had to be done. So here we are, post-flip-a-roo; so far it seems to have worked out for the better. We'll have to wait-and-see what comes of the Amarr Scout.
Shoot scout with yes.
- Ripley Riley
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Coleman Gray
Opus Arcana Covert Intervention
1060
|
Posted - 2014.08.15 14:01:00 -
[6] - Quote
I tried flipping a roo once...It just kicked me.
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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Frank Byers
Murphys-Law
1
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Posted - 2014.08.15 14:05:00 -
[7] - Quote
LOL
Space, the final frontier.
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Leeroy Gannarsein
Legio DXIV
618
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Posted - 2014.08.15 14:30:00 -
[8] - Quote
Coleman Gray wrote:I tried flipping a roo once...It just kicked me.
I'm not sure whether you're better off kicked or punched by a 'roo...
All I know is it's something I'm not planning on doing any time soon.
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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Bad Heal
Murphys-Law
154
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Posted - 2014.08.15 16:44:00 -
[9] - Quote
Just lots of bad choices by ccp from day one. I'm just so baffled that they keep changing this game over and over and over. Buffs and nerds are one thing but changing the suits multiple times is ridiculous
They have the lore already. it wasn't just thought of in last weeks meeting.
CCP is confusing |
Joel II X
Dah Gods O Bacon
3025
|
Posted - 2014.08.15 16:46:00 -
[10] - Quote
Breakin Stuff wrote:Nocturnal Soul wrote:All I see is buff Paragraphs Fixed that for you. I agree fully, paragraphs are underutilized and underpowered in the face of "Incoherent wall of text." My daily struggles. |
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Frank Byers
Murphys-Law
3
|
Posted - 2014.08.15 17:05:00 -
[11] - Quote
Adipem Nothi wrote:Frank Byers wrote: Since the introduction of scouts, the scout war of Caldari and Gallente was always about precision and dampening. The Caldari scout can't even do what it says in its description which is to find DAMPENED targets such as their opposing faction, Gallente. Once again, I must say that CCP did right it the FIRST time. The Amarr scout has now took upon the precision of the Caldari scout and there is no way ...
History Time! The Caldari Scout was only recently introduced. Following Uprising 1.0, Scouts had two suits to choose between, the Minmatar and the Gallente. Both bad suits were bad; uber Logi suits were uber; Scout suits became a bad novelty over night. Here the suits remained -- a bad novelty -- for roughly one year (Uprising 1.0 - 1.8). In one way, you are correct ... In early Uprising, targets acquired via line-of-sight and/or radar scans were shared. What you saw, your buddies saw; what your buddies saw, you saw. Wolfman astutely opined that the game was less about tactics and more about "chasing-the-red-chevron". In Uprising 1.4, we carved out a role for an exciting new piece of gear (Active Scanner) by disabling shared line-of-sight and shared passive scans. ^ Here is where you're correct. "They had it right the first time" ... Alas, the Devs ninja'd shared passives back into the game some point prior to Uprising 1.8. No patch notes, no discussion, no announcement, no nothing. And they're still here. Shared Passives are the #1 reason behind the CalScout "flip-a-roo". The CalScout was extremely good at hunting dampened targets, but he was extremely squishy when doing so. His role as Scout Hunter role would've been balance well had it not upgraded every other merc in squad with near-omniscience. The right answer -- disable shared passives -- proved to be a non-option (or perhaps too difficult an option) as per Rattati. But something had to be done. So here we are, post flip-a-roo, and so far it seems to have worked out for the better. For now, we wait-and-see.
Space, the final frontier.
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NAV HIV
The Generals Anime Empire.
1956
|
Posted - 2014.08.15 17:37:00 -
[12] - Quote
Frank Byers wrote:Ummmm no It says nothing about any buff. I clearly state my claim of a more fair counteraction. I only mention a change of how each faction's suit can fairly counteract its opposing faction's suit. All you see is your Amarr Assault OP status being exposed on the forums.
CCP usually listens to the special breed of carebears who first Type from their alt "Omg i'm a new player, help me, this is killing me, i hatechu, this is OP" then they type from their main trying to back their BS theory with "I feel bad, Please take action" If you post keep posting same BS day in day out... It seems to sound real... CCP panics and CPM being so useful advocates Scrubery... Caldari specialty becomes amarr specialty... Gallente specialty becomes Amar specialty... Madrugar becomes gunlogi, Gunlogi becomes maddy... Tanks become dropship... This is the result of catering to crybabies.. Who spec into stuff and then cry about the stuff they didn't spec into... All these buff amar scout stuff... haven't been shot by a single one yet LOL |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2824
|
Posted - 2014.08.15 18:51:00 -
[13] - Quote
Coleman Gray wrote:I tried flipping a roo once...It just kicked me.
Is that like the Aussie version of Cow-Tipping? |
calvin b
Sinq Laison Gendarmes Gallente Federation
2137
|
Posted - 2014.08.15 20:33:00 -
[14] - Quote
Frank Byers wrote:CCP tends to do the ol' flip-a-roo when they apply their "hotfixes". They introduce something into the game and they tend to make it right the FIRST time. Then when a hotfix comes around, CCP just turns the suit into something else. FLIP-A-ROO -n- CCP changing the racial bonuses of a suit after every hotfix. But I don't understand why they can't just leave well enough alone. People start whining through the forums and CCP comes up with these spontaneous ways to "rebalance" the battlefield. All the whiners on the forums determines how CCP does their flip-a-roo. They have to please all the whiners and flip-a-roo all the suits to where it doesn't do what the faction intended for it. Then after the hotfix, they don't realize how it drives them away from what they were planning from the beginning. Yes this is my first time whining on the forums but I'm not whining. I'm actually standing up for CCP against all the whiners. This game is suppose to be about war and how one faction can gain an advantage over their opposing faction. This is why Dust 514 is one the most played games on PS3 because of these unique features. And yes Dust 514 is a hard game and it definitely should be. It is suppose to take time and knowledge to be competitive if many have not realized. I may be mistakened but from what I've seen, CCP is steering away from how one faction's suit can counteract with their opposing faction's suit. In hotfix Charlie, the only two counteractions I see is the weapons affecting armor/shield more efficiently and the defensive capabilities of the Sentinel suits. There are a few examples that express my claim such as Scouts and Assaults. Since the introduction of scouts, the scout war between Caldari and Gallente was all about scan precision and profile dampening. People skilled into the Caldari scout to give their squad a precise scan to turn up Gallente scouts. People skilled in Gallente scouts to take down the Caldari scouts that helps the squad with scans. Now in Hotfix Charlie, the Caldari scout can't even do what it says in its description which is to find DAMPENED targets such as their opposing faction, Gallente. They have made the Gallente scout unable to be counteracted upon. I must say that CCP had it right on the previous hotfix. The Amarr scout has now took upon the precision of the Caldari scout and there is no way that the Minmatar scout can counteract that with their Nova knives bonus and a quick hack speed. This is just a suggestion but how about only give the "hack bonus of an objective" to the Minmatar scout and the Amarr scout should have a bonus that clearly shows that it is able to undo what the Minmatar scout has done such as a "counterhack bonus of an objective" which it only takes the amount of time for a regular hack to do a counterhack. Also the Amarr Assaults are absolutely ridiculous, it is able to have 1000 armor and an unholy Scrambler rifle in which no doubt they can punk out a Minmatar Assault with their eyes closed, and a bag of Cheetos in their left hand. Maybe even give the Minmatar Assault an ability to have a "bonus of weapon range's effectiveness" to outwit the Amarr Assault's Scrambler Rifle. As for the Caldari and Gallente Assaults, they seem to not counteract one another. The Caldari Assault has the "fast reload bonus" and how does Gallente counteract that? A better hip fire? The Gallente Assault should have the "clip size bonus" to compensate for the reload of the Caldari Assauit. All I'm suggesting is that CCP needs to actually sit down and discuss how each faction is able to counteract their opposing faction such as Assaults, and Scouts. I'm not suggesting any buffs but a change in a suit's racial bonus to clearly counteract the opposing faction's racial bonus. In other words, CCP needs to rediscover all four factions and reintegrate this into each suit. This hotfix most definitely requires a rework of how a faction designs a suit to counteract their opposing faction. I have admired CCP for a long time since the beginning of this game. I admire the ability that they can gradually introduce new suits, weapons, and vehicles but they need to clarify the abilities of each faction and how they counteract the opposing faction. AGREE AND STICK WITH IT. Counteraction needs to be restored in the skill sheet of each suit! Not do the ol' flip-a-roo when a hotfix comes around! Thank you for reading.
My eyes, my F***** eyes are burning.
Can the other voices in other peoples minds hear my voices in my head????
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DarthMcFizzle
MOOSE-KNUCKLEz CLAN
80
|
Posted - 2014.08.15 21:40:00 -
[15] - Quote
Frank Byers wrote:CCP tends to do the ol' flip-a-roo when they apply their "hotfixes". They introduce something into the game and they tend to make it right the FIRST time. Then when a hotfix comes around, CCP just turns the suit into something else. FLIP-A-ROO -n- CCP changing the racial bonuses of a suit after every hotfix. But I don't understand why they can't just leave well enough alone. People start whining through the forums and CCP comes up with these spontaneous ways to "rebalance" the battlefield. All the whiners on the forums determines how CCP does their flip-a-roo. They have to please all the whiners and flip-a-roo all the suits to where it doesn't do what the faction intended for it. Then after the hotfix, they don't realize how it drives them away from what they were planning from the beginning. Yes this is my first time whining on the forums but I'm not whining. I'm actually standing up for CCP against all the whiners. This game is suppose to be about war and how one faction can gain an advantage over their opposing faction. This is why Dust 514 is one the most played games on PS3 because of these unique features. And yes Dust 514 is a hard game and it definitely should be. It is suppose to take time and knowledge to be competitive if many have not realized. I may be mistakened but from what I've seen, CCP is steering away from how one faction's suit can counteract with their opposing faction's suit. In hotfix Charlie, the only two counteractions I see is the weapons affecting armor/shield more efficiently and the defensive capabilities of the Sentinel suits. There are a few examples that express my claim such as Scouts and Assaults. Since the introduction of scouts, the scout war between Caldari and Gallente was all about scan precision and profile dampening. People skilled into the Caldari scout to give their squad a precise scan to turn up Gallente scouts. People skilled in Gallente scouts to take down the Caldari scouts that helps the squad with scans. Now in Hotfix Charlie, the Caldari scout can't even do what it says in its description which is to find DAMPENED targets such as their opposing faction, Gallente. They have made the Gallente scout unable to be counteracted upon. I must say that CCP had it right on the previous hotfix. The Amarr scout has now took upon the precision of the Caldari scout and there is no way that the Minmatar scout can counteract that with their Nova knives bonus and a quick hack speed. This is just a suggestion but how about only give the "hack bonus of an objective" to the Minmatar scout and the Amarr scout should have a bonus that clearly shows that it is able to undo what the Minmatar scout has done such as a "counterhack bonus of an objective" which it only takes the amount of time for a regular hack to do a counterhack. Also the Amarr Assaults are absolutely ridiculous, it is able to have 1000 armor and an unholy Scrambler rifle in which no doubt they can punk out a Minmatar Assault with their eyes closed, and a bag of Cheetos in their left hand. Maybe even give the Minmatar Assault an ability to have a "bonus of weapon range's effectiveness" to outwit the Amarr Assault's Scrambler Rifle. As for the Caldari and Gallente Assaults, they seem to not counteract one another. The Caldari Assault has the "fast reload bonus" and how does Gallente counteract that? A better hip fire? The Gallente Assault should have the "clip size bonus" to compensate for the reload of the Caldari Assauit. All I'm suggesting is that CCP needs to actually sit down and discuss how each faction is able to counteract their opposing faction such as Assaults, and Scouts. I'm not suggesting any buffs but a change in a suit's racial bonus to clearly counteract the opposing faction's racial bonus. In other words, CCP needs to rediscover all four factions and reintegrate this into each suit. This hotfix most definitely requires a rework of how a faction designs a suit to counteract their opposing faction. I have admired CCP for a long time since the beginning of this game. I admire the ability that they can gradually introduce new suits, weapons, and vehicles but they need to clarify the abilities of each faction and how they counteract the opposing faction. AGREE AND STICK WITH IT. Counteraction needs to be restored in the skill sheet of each suit! Not do the ol' flip-a-roo when a hotfix comes around! Thank you for reading. Is this supposed to be a poem, because I don't like that crap that doesn't rhyme. |
Iron Wolf Saber
Den of Swords
16195
|
Posted - 2014.08.15 21:47:00 -
[16] - Quote
Enter, Tab, and backspace key needs a buff.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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Immortal John Ripper
23901
|
Posted - 2014.08.15 22:05:00 -
[17] - Quote
Damn illiterate Minmatar.
Vote Ripper 4 Goon.
Spoiler Alert
Tenzin dies in legend of Korra today.
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Frank Byers
Murphys-Law
8
|
Posted - 2014.08.16 03:28:00 -
[18] - Quote
Immortal John Ripper wrote:Damn illiterate Minmatar. Oh well, it is not like it's opinion matters. Your judgement is not recognized, you whiny Amarr.
Space, the final frontier.
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Frank Byers
Murphys-Law
8
|
Posted - 2014.08.16 03:47:00 -
[19] - Quote
Is this supposed to be a poem, because I don't like that crap that doesn't rhyme.[/quote]
No, this is a more like a list of thoughts that I have written down during gameplay in the Hotfix Charlie.
Space, the final frontier.
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Frank Byers
Murphys-Law
8
|
Posted - 2014.08.16 04:16:00 -
[20] - Quote
calvin b wrote:
My eyes, my F***** eyes are burning.
Your vagina, your dusty vagina is burning.
Space, the final frontier.
|
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Adipem Nothi
Nos Nothi
4162
|
Posted - 2014.08.16 04:57:00 -
[21] - Quote
Frank Byers wrote:"Shared Passives are the #1 reason behind the CalScout "flip-a-roo". The Cal Scout was extremely good at hunting dampened targets, but he was extremely squishy when doing so. His role as Scout Hunter role would've been balance well had it not upgraded every other merc in squad with near-omniscience."
Extremely squishy at doing so... The Caldari scout is now most super duper squishy scout You put on enough precision enhancers to find dampened scouts as CCP says it in the suit's description and there is almost no hit points for a 150,000 isk suit. Its now the most useless suit in the game. You can run a few profile dampeners on a Gallente scout and still have over 400 hit points but now when you run a few precision enhancers on the Caldari scout, You're down to less than 200 hit points. Theres no more survivality with this suit whatsoever. They have made it not worth the 150,000 isk. Plus, the Amarr scout won't even be able to do anything. There is now NOTHING that can counteract the Gallente scout. Enjoy being shotgunned to death by Gallente scouts while the Caldari scouts are on vacation.
When I think "Scout" I do not think "survivability". Should I?
Shoot scout with yes.
- Ripley Riley
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Frank Byers
Murphys-Law
9
|
Posted - 2014.08.16 05:21:00 -
[22] - Quote
Adipem Nothi wrote:
Who told you that Scouts were balanced around high survivability?
No there is not a balance of high survival rate among scouts. I'm only comparing the hit points of the prototype version of the Gallente scout equipped with profile dampeners to show it has an absolute advantage over its opposing faction the Caldari scout when precision enhancers are equipped now that Hotfix Charlie is in effect. Before the hotfix, the Gallente scout and Caldari scout was equally matched hit point wise with profile dampeners and precision enhancers equipped.
Space, the final frontier.
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Apothecary Za'ki
Biomass Positive
499
|
Posted - 2014.08.16 05:27:00 -
[23] - Quote
holy wall of text.. iirc caldari were also best at stacking shield hp and shield tanking because of the 50hp/s rep with out loseing speed.. while "assault-scouts" naming gal and amarr could stack armor up to 800ish its just stupid.. but at least since charlie came out i have seen alot less scouts, more assaults, less heavys with rifles, and even the fabled Minjas have been out playing (i know from experiencing ishukone knives in my back a few times)..
im also glad ADS are not as much of a QQ induceing threat as they once were due to swarm buff(slight nerf at proto) now the only QQ is the ADS pilots who got too used to their OP-ness.. and the tears are delicious
[[LogiBro in Training]]
Level 1 Forum Pariah
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