Adipem Nothi
Nos Nothi
4143
|
Posted - 2014.08.15 13:24:00 -
[1] - Quote
Frank Byers wrote: Since the introduction of scouts, the scout war of Caldari and Gallente was always about precision and dampening. The Caldari scout can't even do what it says in its description which is to find DAMPENED targets such as their opposing faction, Gallente. Once again, I must say that CCP did right it the FIRST time. The Amarr scout has now took upon the precision of the Caldari scout and there is no way ...
History Time!
The Caldari Scout was only recently introduced. Following Uprising 1.0, Scouts had two suits to choose between, the Minmatar and the Gallente. Both bad suits were bad; uber Logi suits were uber; Scout suits became a bad novelty over night. Here the suits remained -- a bad novelty -- for roughly one year (Uprising 1.0 - 1.8).
In one way, you are correct ...
In early Uprising, targets acquired via line-of-sight and/or radar scans were shared. What you saw, your buddies saw; what your buddies saw, you saw. Wolfman astutely opined that the game was less about tactics and more about "chasing-the-red-chevron". In Uprising 1.4, shared passive and LoS scans were disabled (which made room for the new piece of equipment ... the Active Scanner).
^ Here is where you're correct. "They had it right the first time" ...
Alas, the Devs ninja'd shared passives back into the game some point prior to Uprising 1.8. No patch notes, no discussion, no announcement, no nothing. And they're still here. Shared Passives are the #1 reason behind the CalScout "flip-a-roo". The CalScout was extremely squishy, but he was extremely good at hunting dampened targets. This "Scout Hunter" role would've been fine had it not upgraded every other merc in squad to near-omniscience.
The right answer -- disable shared passives -- proved to be a non-option (or perhaps too difficult an option) as per Rattati. But something had to be done. So here we are, post-flip-a-roo; so far it seems to have worked out for the better. We'll have to wait-and-see what comes of the Amarr Scout.
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
4162
|
Posted - 2014.08.16 04:57:00 -
[2] - Quote
Frank Byers wrote:"Shared Passives are the #1 reason behind the CalScout "flip-a-roo". The Cal Scout was extremely good at hunting dampened targets, but he was extremely squishy when doing so. His role as Scout Hunter role would've been balance well had it not upgraded every other merc in squad with near-omniscience."
Extremely squishy at doing so... The Caldari scout is now most super duper squishy scout You put on enough precision enhancers to find dampened scouts as CCP says it in the suit's description and there is almost no hit points for a 150,000 isk suit. Its now the most useless suit in the game. You can run a few profile dampeners on a Gallente scout and still have over 400 hit points but now when you run a few precision enhancers on the Caldari scout, You're down to less than 200 hit points. Theres no more survivality with this suit whatsoever. They have made it not worth the 150,000 isk. Plus, the Amarr scout won't even be able to do anything. There is now NOTHING that can counteract the Gallente scout. Enjoy being shotgunned to death by Gallente scouts while the Caldari scouts are on vacation.
When I think "Scout" I do not think "survivability". Should I?
Shoot scout with yes.
- Ripley Riley
|