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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Anmol Singh
 G0DS AM0NG MEN
 General Tso's Alliance
 
 791
 
 
      | Posted - 2014.08.15 04:50:00 -
          [1] - Quote 
 How does my proficiency 5, triple complex damage modded Scrambler Rifle taste to you?
 
 Sagaris lover!!! Commando <3 | 
      
      
        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 12909
 
 
      | Posted - 2014.08.15 05:02:00 -
          [2] - Quote 
 
 Anmol Singh wrote:How does my proficiency 5, triple complex damage modded Scrambler Rifle taste to you?  
 Fine your puny scrambler rifle cannot get through my shields, I laugh at you as you suffer under Ion Cannon fire.
 
 "We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon | 
      
      
        |  Cheydinhal Guard
 Abandoned Privilege
 Top Men.
 
 167
 
 
      | Posted - 2014.08.15 05:03:00 -
          [3] - Quote 
 Enjoy it while it lasts. For some reason I feel like forum QQ is gonna get the ScR nerfed, sadly.
 
 AmarrAssault, GalAssault, GalLogi, CalScout  GalLogi to the end | 
      
      
        |  TechMechMeds
 Level 5 Forum Warrior
 
 5121
 
 
      | Posted - 2014.08.15 05:04:00 -
          [4] - Quote 
 It feels like a 2hk.
 
 My Amarr alternate consciousness loves it though.
 
 A rolling nade is worth two in ambush. | 
      
      
        |  TechMechMeds
 Level 5 Forum Warrior
 
 5121
 
 
      | Posted - 2014.08.15 05:05:00 -
          [5] - Quote 
 
 Cheydinhal Guard wrote:Enjoy it while it lasts. For some reason I feel like forum QQ is gonna get the ScR nerfed, sadly. 
 GTFO!.
 
 A rolling nade is worth two in ambush. | 
      
      
        |  Anmol Singh
 G0DS AM0NG MEN
 General Tso's Alliance
 
 792
 
 
      | Posted - 2014.08.15 05:09:00 -
          [6] - Quote 
 
 True Adamance wrote:Anmol Singh wrote:How does my proficiency 5, triple complex damage modded Scrambler Rifle taste to you?  Fine your puny scrambler rifle cannot get through my shields, I laugh at you as you suffer under Ion Cannon fire. 
 Amarr HAV with semi-auto scrambler turret.
 
 SoonGäó
 
 Sagaris lover!!! Commando <3 | 
      
      
        |  Tectonic Fusion
 
 1990
 
 
      | Posted - 2014.08.15 05:10:00 -
          [7] - Quote 
 Meh. At least it isn't as bad as it once was. So it's just tolerable.
 
 | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 2039
 
 
      | Posted - 2014.08.15 06:27:00 -
          [8] - Quote 
 How does my double-modded commando 5, Freedom mass driver taste You golden-plated sissy?
 | 
      
      
        |  The Infected One
 Fatal Absolution
 General Tso's Alliance
 
 1373
 
 
      | Posted - 2014.08.15 06:32:00 -
          [9] - Quote 
 Tastes like a juicy Amarr steak to my Minja.
 Or like little bits of Amarr body parts flying to my armor tanked, triple damage modded MD assault.
 
 I am here to ask you one question, and one question only: EXPLOSIONS?  --. . - + ..-. ..- -.-. -.- . -.. | 
      
      
        |  Nocturnal Soul
 Immortal Retribution
 
 3985
 
 
      | Posted - 2014.08.15 09:42:00 -
          [10] - Quote 
 
 Breakin Stuff wrote:How does my double-modded commando 5, Freedom mass driver taste You golden-plated sissy? High or low ground?
 
 (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!! | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 2053
 
 
      | Posted - 2014.08.15 09:43:00 -
          [11] - Quote 
 
 Nocturnal Soul wrote:Breakin Stuff wrote:How does my double-modded commando 5, Freedom mass driver taste You golden-plated sissy? High or low ground?  
 
 Doesn't matter, I'm getting better at direct hits.
 | 
      
      
        |  Pvt Numnutz
 Prophets of the Velocirapture
 
 1793
 
 
      | Posted - 2014.08.15 09:46:00 -
          [12] - Quote 
 Yeah I get one shorted in my cal scout sniper suit. I don't mind, if I wanted easy mode I'd go SCR or CR, I am enjoying the challenge.
 
 Master Skyshark rider Kaalaka dakka tamer | 
      
      
        |  JARREL THOMAS
 Dead Man's Game
 
 330
 
 
      | Posted - 2014.08.15 09:48:00 -
          [13] - Quote 
 how does my prof 5 dmg moded rr taste to you?
 
 Caldari Loyalist I speak for the rabbits | 
      
      
        |  Kyr Kitar
 Storm Wind Strikeforce
 Caldari State
 
 47
 
 
      | Posted - 2014.08.15 10:06:00 -
          [14] - Quote 
 With the diminishing returns, how much does the third damage mod actually add? Is it even viable to run 3? Wouldn't you be better off with, say, two and a complex precision enhancer to see basic scouts or any other assault easier?
 | 
      
      
        |  Broonfondle Majikthies
 Dogs of War Gaming
 
 1288
 
 
      | Posted - 2014.08.15 10:09:00 -
          [15] - Quote 
 Position and timing is more important.
 
 "The air smells damp and oppressive, like a wet nun" "Why am I talking to a lightbulb? Illuminate me" | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 2058
 
 
      | Posted - 2014.08.15 10:26:00 -
          [16] - Quote 
 
 Kyr Kitar wrote:With the diminishing returns, how much does the third damage mod actually add? Is it even viable to run 3? Wouldn't you be better off with, say, two and a complex precision enhancer to see basic scouts or any other assault easier? 
 3 is viable.
 
 4 is really reaching desperately up your ass for that last hope of efficacy. CCP's diminishing Return Formulae devalue mods of similar type after you pass 3. If you have an EVE account and you know how to check it out, put three passive Explosive Armor hardeners on one at a time and observe the large jump for the first one, then each successive one diminishing. When you add Hardener 4, the resist add is negligible enough to be utterly "Why bother?"
 
 Someone make a video of this for the pubbies so they can actually SEE how the diminishing returns thing works with EVE, because it is an EXCELLENT visual aid.
 
 In my observation:
 
 Heavy Weapon mods only add +5%. you're looking at 5/4/3/2 type breakdown (I am seriously oversimplifying and skipping math here) if a Forge Gun does 1950 damage, when you add the first mod it jumps to 2047. almost 100 additional on an AV weapon. The Second one jumps to 2129, approximately +80 more damage. Mod 3 adds 64 damage for a total of 2193. Mod 4 adds 44, for a total of 2237, mod 5 is irrelevant, there are no heavies with 5 slots. So Heavy Damage mods actually add LESS efficacy overall than the appropriate skills, which increase RoF, (Biggest DPS increase) and +15% flat damage bonus Vs. Armor ON TOP OF the +10% bonus Vs. Armor given by dint of projectile weapons being rigged to crack Armor.
 
 Realistically I'm still on the fence as to whether damage modding higher-tier forges is even worth the effort.
 
 
 Forge Guns: Don't bother with more than two. The damage per mod increase does not lower the shots-to-kill on vehicles. If you hit a fatsuit with anything more powerful than a militia or basic forge he can be a sentinel 5, Quadruple-plated Amarr with maxed armor skills and a logi rep. A direct hit and he's dead instantly with an assault or breach. two mods kills a gunnlogi or madrugar in the same shot count as three damage mods.
 
 Rifles: If you're a shield tanker Do not fill your highs with damage mods unless your intent is to Be Jimmy Glass Cannon. If you're a minmatar and you fill your highs for damage, fill your lows with biotics so you can at least causea few SURPRISE BUTTSEX!!! Moments.
 
 HMG: Never more than two. Ever. There's barely any need for one.
 
 Sniper: two seems to be sufficient to kill anything smaller than a tanked heavy with sniper rifles 1 and a covenant sniper rifle (STD tier). Patience is a virtue when you're hunting for morons who stand still too long.
 
 Plasma Cannon: I fail to see how three damage mods fails to make this weapon MORE hilarious.
 
 Swarms: Yeah, do it. After the nerf, you need all the hit power you can get.
 
 Mass Driver: See Plasma Cannon.
 
 Getting the picture now?
 
 I never use sidearm mods so meh.
 | 
      
      
        |  Heimdallr69
 Nyain San
 
 3182
 
 
      | Posted - 2014.08.15 10:37:00 -
          [17] - Quote 
 I think it's funny when I see scramblers disappear In front of me while I'm killing you.
 
 Removed inappropriate content - CCP Logibro | 
      
      
        |  Joel II X
 Dah Gods O Bacon
 
 3022
 
 
      | Posted - 2014.08.15 11:21:00 -
          [18] - Quote 
 
 Breakin Stuff wrote:Kyr Kitar wrote:With the diminishing returns, how much does the third damage mod actually add? Is it even viable to run 3? Wouldn't you be better off with, say, two and a complex precision enhancer to see basic scouts or any other assault easier? 3 is viable. 4 is really reaching desperately up your ass for that last hope of efficacy. CCP's diminishing Return Formulae devalue mods of similar type after you pass 3. If you have an EVE account and you know how to check it out, put three passive Explosive Armor hardeners on one at a time and observe the large jump for the first one, then each successive one diminishing. When you add Hardener 4, the resist add is negligible enough to be utterly "Why bother?" Someone make a video of this for the pubbies so they can actually SEE how the diminishing returns thing works with EVE, because it is an EXCELLENT visual aid. In my observation:  Heavy Weapon mods only add +5%. you're looking at 5/4/3/2 type breakdown (I am seriously oversimplifying and skipping math here) if a Forge Gun does 1950 damage, when you add the first mod it jumps to 2047. almost 100 additional on an AV weapon. The Second one jumps to 2129, approximately +80 more damage. Mod 3 adds 64 damage for a total of 2193. Mod 4 adds 44, for a total of 2237, mod 5 is irrelevant, there are no heavies with 5 slots. So Heavy Damage mods actually add LESS efficacy overall than the appropriate skills, which increase RoF, (Biggest DPS increase) and +15% flat damage bonus Vs. Armor ON TOP OF the +10% bonus Vs. Armor given by dint of projectile weapons being rigged to crack Armor.  Realistically I'm still on the fence as to whether damage modding higher-tier forges is even worth the effort. Forge Guns: Don't bother with more than two. The damage per mod increase does not lower the shots-to-kill on vehicles. If you hit a fatsuit with anything more powerful than a militia or basic forge he can be a sentinel 5, Quadruple-plated Amarr with maxed armor skills and a logi rep. A direct hit and he's dead instantly with an assault or breach. two mods kills a gunnlogi or madrugar in the same shot count as three damage mods. Rifles: If you're a shield tanker Do not fill your highs with damage mods unless your intent is to Be Jimmy Glass Cannon. If you're a minmatar and you fill your highs for damage, fill your lows with biotics so you can at least causea few SURPRISE BUTTSEX!!! Moments. HMG: Never more than two. Ever. There's barely any need for one. Sniper: two seems to be sufficient to kill anything smaller than a tanked heavy with sniper rifles 1 and a covenant sniper rifle (STD tier). Patience is a virtue when you're hunting for morons who stand still too long. Plasma Cannon: I fail to see how three damage mods fails to make this weapon MORE hilarious. Swarms: Yeah, do it. After the nerf, you need all the hit power you can get. Mass Driver: See Plasma Cannon. Getting the picture now? I never use sidearm mods so meh. One CPX sidearm on an ADV Ion Pistol is glorious!
 
 Don't know about the other ones...
 | 
      
      
        |  Anmol Singh
 G0DS AM0NG MEN
 General Tso's Alliance
 
 798
 
 
      | Posted - 2014.08.15 13:43:00 -
          [19] - Quote 
 
 Breakin Stuff wrote:How does my double-modded commando 5, Freedom mass driver taste You golden-plated sissy? 
 I don't know, they rounds usually drop 40 meters ahead of me while I'm melting your face.
 
 Sagaris lover!!! Commando <3 | 
      
      
        |  Anmol Singh
 G0DS AM0NG MEN
 General Tso's Alliance
 
 798
 
 
      | Posted - 2014.08.15 13:44:00 -
          [20] - Quote 
 
 JARREL THOMAS wrote:how does my prof 5 dmg moded rr taste to you? 
 I don't know, never really tasted it. I usually drop the bastards before the even get to my armor.
 
 Sagaris lover!!! Commando <3 | 
      
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