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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
791
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Posted - 2014.08.15 04:50:00 -
[1] - Quote
How does my proficiency 5, triple complex damage modded Scrambler Rifle taste to you?
Sagaris lover!!!
Commando <3
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12909
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Posted - 2014.08.15 05:02:00 -
[2] - Quote
Anmol Singh wrote:How does my proficiency 5, triple complex damage modded Scrambler Rifle taste to you?
Fine your puny scrambler rifle cannot get through my shields, I laugh at you as you suffer under Ion Cannon fire.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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Cheydinhal Guard
Abandoned Privilege Top Men.
167
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Posted - 2014.08.15 05:03:00 -
[3] - Quote
Enjoy it while it lasts. For some reason I feel like forum QQ is gonna get the ScR nerfed, sadly.
AmarrAssault, GalAssault, GalLogi, CalScout
GalLogi to the end
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TechMechMeds
Level 5 Forum Warrior
5121
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Posted - 2014.08.15 05:04:00 -
[4] - Quote
It feels like a 2hk.
My Amarr alternate consciousness loves it though.
A rolling nade is worth two in ambush.
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TechMechMeds
Level 5 Forum Warrior
5121
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Posted - 2014.08.15 05:05:00 -
[5] - Quote
Cheydinhal Guard wrote:Enjoy it while it lasts. For some reason I feel like forum QQ is gonna get the ScR nerfed, sadly.
GTFO!.
A rolling nade is worth two in ambush.
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
792
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Posted - 2014.08.15 05:09:00 -
[6] - Quote
True Adamance wrote:Anmol Singh wrote:How does my proficiency 5, triple complex damage modded Scrambler Rifle taste to you? Fine your puny scrambler rifle cannot get through my shields, I laugh at you as you suffer under Ion Cannon fire.
Amarr HAV with semi-auto scrambler turret.
SoonGäó
Sagaris lover!!!
Commando <3
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Tectonic Fusion
1990
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Posted - 2014.08.15 05:10:00 -
[7] - Quote
Meh. At least it isn't as bad as it once was. So it's just tolerable.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2039
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Posted - 2014.08.15 06:27:00 -
[8] - Quote
How does my double-modded commando 5, Freedom mass driver taste You golden-plated sissy? |
The Infected One
Fatal Absolution General Tso's Alliance
1373
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Posted - 2014.08.15 06:32:00 -
[9] - Quote
Tastes like a juicy Amarr steak to my Minja. Or like little bits of Amarr body parts flying to my armor tanked, triple damage modded MD assault.
I am here to ask you one question, and one question only: EXPLOSIONS?
--. . - + ..-. ..- -.-. -.- . -..
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Nocturnal Soul
Immortal Retribution
3985
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Posted - 2014.08.15 09:42:00 -
[10] - Quote
Breakin Stuff wrote:How does my double-modded commando 5, Freedom mass driver taste You golden-plated sissy? High or low ground?
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2053
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Posted - 2014.08.15 09:43:00 -
[11] - Quote
Nocturnal Soul wrote:Breakin Stuff wrote:How does my double-modded commando 5, Freedom mass driver taste You golden-plated sissy? High or low ground?
Doesn't matter, I'm getting better at direct hits. |
Pvt Numnutz
Prophets of the Velocirapture
1793
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Posted - 2014.08.15 09:46:00 -
[12] - Quote
Yeah I get one shorted in my cal scout sniper suit. I don't mind, if I wanted easy mode I'd go SCR or CR, I am enjoying the challenge.
Master Skyshark rider
Kaalaka dakka tamer
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JARREL THOMAS
Dead Man's Game
330
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Posted - 2014.08.15 09:48:00 -
[13] - Quote
how does my prof 5 dmg moded rr taste to you?
Caldari Loyalist
I speak for the rabbits
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Kyr Kitar
Storm Wind Strikeforce Caldari State
47
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Posted - 2014.08.15 10:06:00 -
[14] - Quote
With the diminishing returns, how much does the third damage mod actually add? Is it even viable to run 3? Wouldn't you be better off with, say, two and a complex precision enhancer to see basic scouts or any other assault easier? |
Broonfondle Majikthies
Dogs of War Gaming
1288
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Posted - 2014.08.15 10:09:00 -
[15] - Quote
Position and timing is more important.
"The air smells damp and oppressive, like a wet nun"
"Why am I talking to a lightbulb? Illuminate me"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2058
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Posted - 2014.08.15 10:26:00 -
[16] - Quote
Kyr Kitar wrote:With the diminishing returns, how much does the third damage mod actually add? Is it even viable to run 3? Wouldn't you be better off with, say, two and a complex precision enhancer to see basic scouts or any other assault easier?
3 is viable.
4 is really reaching desperately up your ass for that last hope of efficacy. CCP's diminishing Return Formulae devalue mods of similar type after you pass 3. If you have an EVE account and you know how to check it out, put three passive Explosive Armor hardeners on one at a time and observe the large jump for the first one, then each successive one diminishing. When you add Hardener 4, the resist add is negligible enough to be utterly "Why bother?"
Someone make a video of this for the pubbies so they can actually SEE how the diminishing returns thing works with EVE, because it is an EXCELLENT visual aid.
In my observation:
Heavy Weapon mods only add +5%. you're looking at 5/4/3/2 type breakdown (I am seriously oversimplifying and skipping math here) if a Forge Gun does 1950 damage, when you add the first mod it jumps to 2047. almost 100 additional on an AV weapon. The Second one jumps to 2129, approximately +80 more damage. Mod 3 adds 64 damage for a total of 2193. Mod 4 adds 44, for a total of 2237, mod 5 is irrelevant, there are no heavies with 5 slots. So Heavy Damage mods actually add LESS efficacy overall than the appropriate skills, which increase RoF, (Biggest DPS increase) and +15% flat damage bonus Vs. Armor ON TOP OF the +10% bonus Vs. Armor given by dint of projectile weapons being rigged to crack Armor.
Realistically I'm still on the fence as to whether damage modding higher-tier forges is even worth the effort.
Forge Guns: Don't bother with more than two. The damage per mod increase does not lower the shots-to-kill on vehicles. If you hit a fatsuit with anything more powerful than a militia or basic forge he can be a sentinel 5, Quadruple-plated Amarr with maxed armor skills and a logi rep. A direct hit and he's dead instantly with an assault or breach. two mods kills a gunnlogi or madrugar in the same shot count as three damage mods.
Rifles: If you're a shield tanker Do not fill your highs with damage mods unless your intent is to Be Jimmy Glass Cannon. If you're a minmatar and you fill your highs for damage, fill your lows with biotics so you can at least causea few SURPRISE BUTTSEX!!! Moments.
HMG: Never more than two. Ever. There's barely any need for one.
Sniper: two seems to be sufficient to kill anything smaller than a tanked heavy with sniper rifles 1 and a covenant sniper rifle (STD tier). Patience is a virtue when you're hunting for morons who stand still too long.
Plasma Cannon: I fail to see how three damage mods fails to make this weapon MORE hilarious.
Swarms: Yeah, do it. After the nerf, you need all the hit power you can get.
Mass Driver: See Plasma Cannon.
Getting the picture now?
I never use sidearm mods so meh. |
Heimdallr69
Nyain San
3182
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Posted - 2014.08.15 10:37:00 -
[17] - Quote
I think it's funny when I see scramblers disappear In front of me while I'm killing you.
Removed inappropriate content - CCP Logibro
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Joel II X
Dah Gods O Bacon
3022
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Posted - 2014.08.15 11:21:00 -
[18] - Quote
Breakin Stuff wrote:Kyr Kitar wrote:With the diminishing returns, how much does the third damage mod actually add? Is it even viable to run 3? Wouldn't you be better off with, say, two and a complex precision enhancer to see basic scouts or any other assault easier? 3 is viable. 4 is really reaching desperately up your ass for that last hope of efficacy. CCP's diminishing Return Formulae devalue mods of similar type after you pass 3. If you have an EVE account and you know how to check it out, put three passive Explosive Armor hardeners on one at a time and observe the large jump for the first one, then each successive one diminishing. When you add Hardener 4, the resist add is negligible enough to be utterly "Why bother?" Someone make a video of this for the pubbies so they can actually SEE how the diminishing returns thing works with EVE, because it is an EXCELLENT visual aid. In my observation: Heavy Weapon mods only add +5%. you're looking at 5/4/3/2 type breakdown (I am seriously oversimplifying and skipping math here) if a Forge Gun does 1950 damage, when you add the first mod it jumps to 2047. almost 100 additional on an AV weapon. The Second one jumps to 2129, approximately +80 more damage. Mod 3 adds 64 damage for a total of 2193. Mod 4 adds 44, for a total of 2237, mod 5 is irrelevant, there are no heavies with 5 slots. So Heavy Damage mods actually add LESS efficacy overall than the appropriate skills, which increase RoF, (Biggest DPS increase) and +15% flat damage bonus Vs. Armor ON TOP OF the +10% bonus Vs. Armor given by dint of projectile weapons being rigged to crack Armor. Realistically I'm still on the fence as to whether damage modding higher-tier forges is even worth the effort. Forge Guns: Don't bother with more than two. The damage per mod increase does not lower the shots-to-kill on vehicles. If you hit a fatsuit with anything more powerful than a militia or basic forge he can be a sentinel 5, Quadruple-plated Amarr with maxed armor skills and a logi rep. A direct hit and he's dead instantly with an assault or breach. two mods kills a gunnlogi or madrugar in the same shot count as three damage mods. Rifles: If you're a shield tanker Do not fill your highs with damage mods unless your intent is to Be Jimmy Glass Cannon. If you're a minmatar and you fill your highs for damage, fill your lows with biotics so you can at least causea few SURPRISE BUTTSEX!!! Moments. HMG: Never more than two. Ever. There's barely any need for one. Sniper: two seems to be sufficient to kill anything smaller than a tanked heavy with sniper rifles 1 and a covenant sniper rifle (STD tier). Patience is a virtue when you're hunting for morons who stand still too long. Plasma Cannon: I fail to see how three damage mods fails to make this weapon MORE hilarious. Swarms: Yeah, do it. After the nerf, you need all the hit power you can get. Mass Driver: See Plasma Cannon. Getting the picture now? I never use sidearm mods so meh. One CPX sidearm on an ADV Ion Pistol is glorious!
Don't know about the other ones... |
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
798
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Posted - 2014.08.15 13:43:00 -
[19] - Quote
Breakin Stuff wrote:How does my double-modded commando 5, Freedom mass driver taste You golden-plated sissy?
I don't know, they rounds usually drop 40 meters ahead of me while I'm melting your face.
Sagaris lover!!!
Commando <3
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
798
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Posted - 2014.08.15 13:44:00 -
[20] - Quote
JARREL THOMAS wrote:how does my prof 5 dmg moded rr taste to you?
I don't know, never really tasted it. I usually drop the bastards before the even get to my armor.
Sagaris lover!!!
Commando <3
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