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Pokey Dravon
OSG Planetary Operations Covert Intervention
2796
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Posted - 2014.08.14 17:02:00 -
[1] - Quote
Joel II X wrote:The only redline turret that's overkill is the Missile since it has infinite range.
Either way, no.
Nope. Got reduced from 2000m to I think 250m. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2796
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Posted - 2014.08.14 17:10:00 -
[2] - Quote
How exactly is a turret in a redline considered 'camping'? |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2800
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Posted - 2014.08.14 18:41:00 -
[3] - Quote
Judge Rhadamanthus wrote:Kam Elto wrote:If you can't afford to lose it, don't use it. Unless its a turret, in which case : use away. No risk, great gain. Also while I imagine that trope seems fresh and cool to you it fails in every way in regards to creating a fun and fair game. If you wanted to look like you do not understand the game, its future or it's players then your comment did you proud. If you wanted to look pithy and clever, then you failed on a scale that would not fit onto the Tranquility server, even if we wiped it clean to make space for all of your fail and then compressed it using the best zip software known to man.
Polite as always I see |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2800
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Posted - 2014.08.14 19:06:00 -
[4] - Quote
Judge Rhadamanthus wrote:Sometimes Pokey we all have to poke back.
Just as long as you don't let it get too out of hand |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2800
|
Posted - 2014.08.14 19:18:00 -
[5] - Quote
Monkey MAC wrote:
Kill the operator, he is kinda stationery. An automated turret is no threat, a manned turret is a free kill.
Well to be fair, you can't readily kill an operator who is using a turret in the redline.
I think installations in the redline are a good countermeasure to keep enemies away from the redline. I think the issue here is more so that the exact placement of said installations are problematic in same cases. So we should look more at where in the redline they should be placed, and not so much getting rid of them completely. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2802
|
Posted - 2014.08.14 20:15:00 -
[6] - Quote
DUST Fiend wrote: Correct me if I'm wrong here, but I'm fairly certain forge gunners don't have over double the HP of a tank, with no need to reload....
They really should be required to reload. A turret is a turret, regardless if its sitting on an HAV or a installation platform. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2812
|
Posted - 2014.08.14 22:26:00 -
[7] - Quote
I think it's still important to have rail and missile turrets to defend against vehicles pushing the redline, but if we need to put them deeper into the redline to avoid them overextending influence into the battlefield, that's fine.
Blaster turrets should be closer to the edge of the redline to defend against infantry pushing the redline. |
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