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Monkey MAC
Rough Riders..
3290
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Posted - 2014.08.14 18:06:00 -
[1] - Quote
Why?
If your ADS is being shot down by automated turrets your too close to the redline. If your ADS is being shot down by manned turrets your too close to the redline.
The question is why are you less than 250m from their redline?
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3290
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Posted - 2014.08.14 19:15:00 -
[2] - Quote
Judge Rhadamanthus wrote:Joel II X wrote:The only redline turret that's overkill is the Missile since it has infinite range.
Either way, no. How about Manus peak Domination for a start? Redline rail installation with 2.5 times the hp of a tank. 300m range, Elevated position, Free to use, can destroy 600k ISK vehicles, 220k ISK suits; 186m from the domination objective. How is that not BS of the highest order?
Kill the operator, he is kinda stationery. An automated turret is no threat, a manned turret is a free kill.
If anything I'd say that redline turrets should be made invincible altogether.
Until we can call in our own installatons, removing turrets from the redline is just going to end up, with vehicles running rampant in our redlines.
Prehaps the problem with the Manus Peak is not the location of the installations but with position of both teams redlines and the posistion of the console, it's one of the worse domination maps, period.
The NULL cannon should be in the middle of the 2 sockets, with the redlines much futher back.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3291
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Posted - 2014.08.14 19:31:00 -
[3] - Quote
Pokey Dravon wrote:Monkey MAC wrote:
Kill the operator, he is kinda stationery. An automated turret is no threat, a manned turret is a free kill.
Well to be fair, you can't readily kill an operator who is using a turret in the redline. I think installations in the redline are a good countermeasure to keep enemies away from the redline. I think the issue here is more so that the exact placement of said installations are problematic in same cases. So we should look more at where in the redline they should be placed, and not so much getting rid of them completely.
Afterburner!
I'll agree to that, I like these turret buffs, both as Infantry, AV and a Pilot, it be a shame if it was all undone because a few dropship pilots are bitter they can't kill people in the redlines.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3294
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Posted - 2014.08.14 22:19:00 -
[4] - Quote
Judge Rhadamanthus wrote:RayRay James wrote:Judge, the "Dont fly what you cant afford to lose" mantra is as old as EVE. yeah, I know. But people wheel it out like it actually has meaning when imbalance is discussed. Except, with the exception of 1 map, maybe 2. Loosing a dropship to redline turret installations is ENTIRELY your own fault, their is no need to fly that close to the enemy redline, at altitude that is coverable by the turrets since they still have an elevation cap. Players who say it when the discussion is on a game mechanic that has flaws are failing to apply proper thought to the discussion. They are not addressing the issue, just trying to sound wizened and experienced. This may impress the simple, but the grown ups are trying to have a discussion here. And here you stand as one of our CPM's throwing insults and being as childish as though you are aiming them at. You are supposed to be listening to those discussing, not trying to enforce your personal opinions upon the masses, I suggest you take a step back and watch your tone with your fellow players.Losing an asset to a broken or flawed mechanic has nothing at all to do with risk vs reward. Saying it does, by spouting a truism adds nothing to the conversation but disappointment at the one who posts it. If said broken mechanic is actually because you strayed too close to their redline, then it has everything to do with risk vs reward, YOUR taking the risk, YOUR reward is killing those who are in their redline.
In short instead of jumping to such extensive measures and arguementitve absolutes, why don't you try more subtle solutions. I can think of a quarter dozen off hand.
- Cap Installation ranges to the edge of the redline
- Move Installations back a little further
- Move Redlines back or move objectives away from them.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3294
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Posted - 2014.08.14 22:23:00 -
[5] - Quote
Anmol Singh wrote:Pokey Dravon wrote:Monkey MAC wrote:
Kill the operator, he is kinda stationery. An automated turret is no threat, a manned turret is a free kill.
Well to be fair, you can't readily kill an operator who is using a turret in the redline. I think installations in the redline are a good countermeasure to keep enemies away from the redline. I think the issue here is more so that the exact placement of said installations are problematic in same cases. So we should look more at where in the redline they should be placed, and not so much getting rid of them completely. here's an idea, replace all the redline turrets with blaster turrets. They have relatively small range. The railgun installations are the biggest probelm being able to shoot hundreds of meters out of the redline. There are turrets that only shoot out of the redline into the sky preventing dropships from doing anything. They're usually protected from tanks and forges by hills. They can completely control the sky. ADS have to use 25 prototype missiles just to destroy these pesky turrets usually camped by newbs. Often they are far back into the redline to a point where an ADS can only get a few shots before he has to get out of redline. To make it even worse is that turrets now have armor repairs. Personally I would say missile turrets are a better choice, since the whole point of redline installations is to protect against enemy incursions.
Futhermore missiles are difficult to hit a moving dropship with, but still do plenty of damage to vehicles.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3294
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Posted - 2014.08.14 22:34:00 -
[6] - Quote
ladwar wrote:I warned you all. 10k armor is just stupidity
It's not really though. If anything redline turrets are less of an issue now then in Bravo when we had 2000m range missile turrets. The big question is why pilots are straying within less than 250m of the enemy redline.
Since its only 250m if they are exactly level with the installation. We are talking less than the length your average socket here. It's a worrying prospect!
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3298
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Posted - 2014.08.15 10:35:00 -
[7] - Quote
ladwar wrote:Monkey MAC wrote:ladwar wrote:I warned you all. 10k armor is just stupidity It's not really though. If anything redline turrets are less of an issue now then in Bravo when we had 2000m range missile turrets. The big question is why pilots are straying within less than 250m of the enemy redline. Since its only 250m if they are exactly level with the installation. We are talking less than the length your average socket here. It's a worrying prospect! Go play dom._ ashland is is freaking stupid bad and i ran a tank, not even a ads. Coming out of the redline and already taking fire. missiles stupid range was bad but not super game breaking because of stupid low dps
I play dom almost exclusively, in an ADS. The objective and the 2 associated CRU's on the active field are allmfar enough away from each opponents red line to be out of the AI range at all times. As for manned ones, most of the playing field is out of their range and all, of them are close enough to the redline that you can simply kill the operator.
@Anmol, I'll tell you why it takes half your reserve ammo to take out an installation. YOU'R NOT SUPPOSED TO BE DESTROYING INSTALLATIONS. CCP have said that on numerous occasions, the point of the turret buff is to stop you blowing them up for a couple of extra warpoints. They are supposed to be an important part of the battlefield not cannon fodder.
If anything you are just giving evidence for a larger buff on these things since there still being blown up, far too easily.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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