|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
787
|
Posted - 2014.08.14 16:54:00 -
[1] - Quote
Take the installatons out of the redline. Now that you buffed the sh*t out of installations, please take them out of a place that encourages camping. They are hard as sh*t to kill. Please oh please remove them from the redline. Redline railgun is just the worst.
Sagaris lover!!!
Commando <3
|
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
787
|
Posted - 2014.08.14 16:57:00 -
[2] - Quote
Joel II X wrote:The only redline turret that's overkill is the Missile since it has infinite range.
Either way, no.
Bro, do you even ADS?
Sagaris lover!!!
Commando <3
|
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
789
|
Posted - 2014.08.14 18:20:00 -
[3] - Quote
Monkey MAC wrote:Why?
If your ADS is being shot down by automated turrets your too close to the redline. If your ADS is being shot down by manned turrets your too close to the redline.
The question is why are you less than 250m from their redline?
why am I being show down from installations within the redline? Why are they in the redline?
Objectives are being covered by redline turrets.
Sagaris lover!!!
Commando <3
|
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
789
|
Posted - 2014.08.14 18:29:00 -
[4] - Quote
Judge Rhadamanthus wrote:Joel II X wrote:The only redline turret that's overkill is the Missile since it has infinite range.
Either way, no. How about Manus peak Domination for a start? Redline rail installation with 2.5 times the hp of a tank. 300m range, Free to use, can destroy 600k ISK vehicles, 220k ISK suits; 186m from the domination objective. How is that not BS of the highest order?
Also, it takes 25 XT-1 missiles to kill an installation now.
Sagaris lover!!!
Commando <3
|
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
790
|
Posted - 2014.08.14 22:03:00 -
[5] - Quote
Cat Merc wrote:I like turrets being a threat :(
They can be a threat all they want but they need to be kept outside the redline.
Sagaris lover!!!
Commando <3
|
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
790
|
Posted - 2014.08.14 22:05:00 -
[6] - Quote
danthrax martin wrote:It's only taking a few more seconds to take them out with swarms and forge and the fun is getting them into position. It's a problem? I don't get it, unless your trying to take out infantry that hasn't made it to the battle yet...are you?
it takes two FG clips to bust a redline railgun. It takes like 2 and a half swarm clips and that is just for one turret. There are approximately 4-5 turrets in each enemies redline.
Sagaris lover!!!
Commando <3
|
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
790
|
Posted - 2014.08.14 22:14:00 -
[7] - Quote
Pokey Dravon wrote:Monkey MAC wrote:
Kill the operator, he is kinda stationery. An automated turret is no threat, a manned turret is a free kill.
Well to be fair, you can't readily kill an operator who is using a turret in the redline. I think installations in the redline are a good countermeasure to keep enemies away from the redline. I think the issue here is more so that the exact placement of said installations are problematic in same cases. So we should look more at where in the redline they should be placed, and not so much getting rid of them completely.
here's an idea, replace all the redline turrets with blaster turrets. They have relatively small range.
The railgun installations are the biggest probelm being able to shoot hundreds of meters out of the redline. There are turrets that only shoot out of the redline into the sky preventing dropships from doing anything. They're usually protected from tanks and forges by hills. They can completely control the sky. ADS have to use 25 prototype missiles just to destroy these pesky turrets usually camped by newbs. Often they are far back into the redline to a point where an ADS can only get a few shots before he has to get out of redline. To make it even worse is that turrets now have armor repairs.
Sagaris lover!!!
Commando <3
|
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
790
|
Posted - 2014.08.14 22:22:00 -
[8] - Quote
Monkey MAC wrote:Judge Rhadamanthus wrote:RayRay James wrote:Judge, the "Dont fly what you cant afford to lose" mantra is as old as EVE. yeah, I know. But people wheel it out like it actually has meaning when imbalance is discussed. Except, with the exception of 1 map, maybe 2. Loosing a dropship to redline turret installations is ENTIRELY your own fault, their is no need to fly that close to the enemy redline, at altitude that is coverable by the turrets since they still have an elevation cap. Players who say it when the discussion is on a game mechanic that has flaws are failing to apply proper thought to the discussion. They are not addressing the issue, just trying to sound wizened and experienced. This may impress the simple, but the grown ups are trying to have a discussion here. And here you stand as one of our CPM's throwing insults and being as childish as though you are aiming them at. You are supposed to be listening to those discussing, not trying to enforce your personal opinions upon the masses, I suggest you take a step back and watch your tone with your fellow players.Losing an asset to a broken or flawed mechanic has nothing at all to do with risk vs reward. Saying it does, by spouting a truism adds nothing to the conversation but disappointment at the one who posts it. If said broken mechanic is actually because you strayed too close to their redline, then it has everything to do with risk vs reward, YOUR taking the risk, YOUR reward is killing those who are in their redline. In short instead of jumping to such extensive measures and arguementitve absolutes, why don't you try more subtle solutions. I can think of a quarter dozen off hand.
- Cap Installation ranges to the edge of the redline
- Move Installations back a little further
- Move Redlines back or move objectives away from them.
4. turn them all into blasters.
Sagaris lover!!!
Commando <3
|
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
790
|
Posted - 2014.08.15 01:58:00 -
[9] - Quote
Monkey MAC wrote:ladwar wrote:I warned you all. 10k armor is just stupidity It's not really though. If anything redline turrets are less of an issue now then in Bravo when we had 2000m range missile turrets. The big question is why pilots are straying within less than 250m of the enemy redline. Since its only 250m if they are exactly level with the installation. We are talking less than the length your average socket here. It's a worrying prospect!
It's pretty stupid that it takes 25% of my total ammo to kill a turret. (even more in redline because you gotta go in then come out and then go back in while those things can also repair themselves).
Sagaris lover!!!
Commando <3
|
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
790
|
Posted - 2014.08.15 01:59:00 -
[10] - Quote
Abber Dietmart wrote:And I've yet to kill an ADS the few times I've used the turrets. Half the time you hit a shield booster or armor hardener and crash into a building and kill yourself.
That's another thing, AV makes the dropships run out of control, especially railguns. FG not as much. Swarms do but not as much as railguns.
Sagaris lover!!!
Commando <3
|
|
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
790
|
Posted - 2014.08.15 02:02:00 -
[11] - Quote
RYN0CER0S wrote:I would think most pilots would have some sort of AV fitting in play to combat whatever just took you down.
Commando with Swarms and a Rifle, best Pilot fitting? Maybe a Rep Tool?
it takes over 50% of reserved ammo on a prototype FG to kill an installation now.
Sagaris lover!!!
Commando <3
|
|
|
|