| Pages: [1] 2  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  The dark cloud
 The Rainbow Effect
 
 3933
 
 
      | Posted - 2014.08.14 10:20:00 -
          [1] - Quote 
 It doesnt matter anymore cause of the buff to the burst HMG. The advanced variant deals allmost 600HP damage with each burst fired. That and the decreased burst delay on it makes it probably the fastest killing weapon in the whole game. Heavys die with 2~3 bursts when a skilled player is using them and medium/light frames die even quicker. Sure you could argue that it overheats faster but thats only a minimal drawback and most decent players allmost never overheat with the HMG.
 
 They say when you die you see a white light which then forms the line of: "GAME OVER! PLEASE INSERT COIN" | 
      
      
        |  TOOMANY NAMES ALREADYTAKEn
 Going for the gold
 
 73
 
 
      | Posted - 2014.08.14 10:26:00 -
          [2] - Quote 
 I love the burst now, it's epic.
 
 Shotgunner for life. EDIT: Scratch that, I love my lasers. | 
      
      
        |  LT SHANKS
 Amarr Templars
 Amarr Empire
 
 3172
 
 
      | Posted - 2014.08.14 10:29:00 -
          [3] - Quote 
 
 TOOMANY NAMES ALREADYTAKEn wrote:I love the burst now, it's epic. Now?
 
 The burst has always been a beast. It did not need to be buffed the say it did.
 | 
      
      
        |  Dimitri Rascolovitch
 The Immortal Knights
 
 195
 
 
      | Posted - 2014.08.14 11:40:00 -
          [4] - Quote 
 
 LT SHANKS wrote:TOOMANY NAMES ALREADYTAKEn wrote:I love the burst now, it's epic. Now? The burst has always been a beast. It did not need to be buffed the way it did. 
 
 i find it to be OP, and i use the **** out of it because why not
 
 I used a minigun when it behaved like laz0rs now i see fake fatties makes and it me so very sad
cant even 1v1 my adv fit | 
      
      
        |  Himiko Kuronaga
 Fatal Absolution
 General Tso's Alliance
 
 4647
 
 
      | Posted - 2014.08.14 11:42:00 -
          [5] - Quote 
 
 The dark cloud wrote:It doesnt matter anymore cause of the buff to the burst HMG. The advanced variant deals allmost 600HP damage with each burst fired. That and the decreased burst delay on it makes it probably the fastest killing weapon in the whole game. Heavys die with 2~3 bursts when a skilled player is using them and medium/light frames die even quicker. Sure you could argue that it overheats faster but thats only a minimal drawback and most decent players allmost never overheat with the HMG. 
 
 The assault buff was to make you superior to scouts and logis, not heavies.
 
 Working as intended.
 | 
      
      
        |  Joel II X
 Dah Gods O Bacon
 
 3004
 
 
      | Posted - 2014.08.14 11:43:00 -
          [6] - Quote 
 Current Burst HMG > CR pre-nerfs
 | 
      
      
        |  Dimitri Rascolovitch
 The Immortal Knights
 
 195
 
 
      | Posted - 2014.08.14 11:48:00 -
          [7] - Quote 
 
 Himiko Kuronaga wrote:The dark cloud wrote:It doesnt matter anymore cause of the buff to the burst HMG. The advanced variant deals allmost 600HP damage with each burst fired. That and the decreased burst delay on it makes it probably the fastest killing weapon in the whole game. Heavys die with 2~3 bursts when a skilled player is using them and medium/light frames die even quicker. Sure you could argue that it overheats faster but thats only a minimal drawback and most decent players allmost never overheat with the HMG. The assault buff was to make you superior to scouts and logis, not heavies. Working as intended. 
 
 as much as i would love to agree with you himiko, i use the burst hmg, and i melt decked proto suits in my adv suit within 3 bursts, 2 if my aim is ******. my adv burst suit has 750 armor and 450 shields, with a enhanced rep, kinkat, and cardiac
 
 it takes me 4 bursts MAX to kill a decked proto heavy that isnt using a burst, and anything thats not a proto suit dies withiin 1-2 bursts depending on my accuracy
 
 
 I used a minigun when it behaved like laz0rs now i see fake fatties makes and it me so very sad
cant even 1v1 my adv fit | 
      
      
        |  Ripley Riley
 Incorruptibles
 
 2672
 
 
      | Posted - 2014.08.14 12:09:00 -
          [8] - Quote 
 
 Himiko Kuronaga wrote:The assault buff was to make you superior to scouts and logis, not heavies.
 Working as intended.
 
 It should not be possible to terminate someone in 2 seconds, at 50m, in a dropsuits with eHP in the 1,000's. The burst HMG needs a more recognizable weakness. It's the heavy version of the CR: it's too good at everything.
 
 
 He imposes order on the chaos of organic evolution... | 
      
      
        |  Freccia di Lybra
 Maphia Clan Corporation
 
 242
 
 
      | Posted - 2014.08.14 12:11:00 -
          [9] - Quote 
 
 Joel II X wrote:Current Burst HMG > CR pre-nerfs 
 Current Burst HMG > CR pre-nerfs > 1.4 Mass driver > 1.3 Flylock > 1.0 TAC AR > Chromosome Laser Rifle > Codex small turr... no, wait Codex Small Cycled missile launcher on a Dropship are still > all
 
 Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn | 
      
      
        |  NAV HIV
 The Generals
 Anime Empire.
 
 1942
 
 
      | Posted - 2014.08.14 12:20:00 -
          [10] - Quote 
 
 The dark cloud wrote:It doesnt matter anymore cause of the buff to the burst HMG. The advanced variant deals allmost 600HP damage with each burst fired. That and the decreased burst delay on it makes it probably the fastest killing weapon in the whole game. Heavys die with 2~3 bursts when a skilled player is using them and medium/light frames die even quicker. Sure you could argue that it overheats faster but thats only a minimal drawback and most decent players allmost never overheat with the HMG. 
 HMGs were fine in BRAVO.... But then again, CCP listens to all the geniuses who advocated this kinda change lol
 | 
      
      
        |  Mejt0
 Made in Poland...
 E-R-A
 
 338
 
 
      | Posted - 2014.08.14 12:51:00 -
          [11] - Quote 
 In short words, now you have really no chance to run in a town (as logi,assault,mando) when theres Six Kin Burst HMG around.
 
 Caldari Loyalist Markiplier fan.  Got 6815 WP only on wrecking tanks with Ion Cannon. | 
      
      
        |  Dimitri Rascolovitch
 The Immortal Knights
 
 195
 
 
      | Posted - 2014.08.14 12:54:00 -
          [12] - Quote 
 
 Mejt0 wrote:In short words, now you have really no chance to run in a town (as logi,assault,mando) when theres Six Kin Burst HMG around. 
 
 the MLR-A is just as effective, and significantly less isk cost
 
 
 Burst HMG is OP use it. I do | 
      
      
        |  Symbioticforks
 Pure Evil.
 
 462
 
 
      | Posted - 2014.08.14 12:57:00 -
          [13] - Quote 
 
 The dark cloud wrote:It doesnt matter anymore cause of the buff to the burst HMG. The advanced variant deals allmost 600HP damage with each burst fired. That and the decreased burst delay on it makes it probably the fastest killing weapon in the whole game. Heavys die with 2~3 bursts when a skilled player is using them and medium/light frames die even quicker. Sure you could argue that it overheats faster but thats only a minimal drawback and most decent players allmost never overheat with the HMG. 
 Yeah bro, but those snipers are having a nightmarish time killing infantry now. You're so big and buff. You have ALL the hitpoints..
 
 ALL OF THEM!
 
 Sniping Dust 514 (video series) | 
      
      
        |  NAV HIV
 The Generals
 Anime Empire.
 
 1945
 
 
      | Posted - 2014.08.14 12:59:00 -
          [14] - Quote 
 
 Symbioticforks wrote:The dark cloud wrote:It doesnt matter anymore cause of the buff to the burst HMG. The advanced variant deals allmost 600HP damage with each burst fired. That and the decreased burst delay on it makes it probably the fastest killing weapon in the whole game. Heavys die with 2~3 bursts when a skilled player is using them and medium/light frames die even quicker. Sure you could argue that it overheats faster but thats only a minimal drawback and most decent players allmost never overheat with the HMG. Yeah bro, but those snipers are having a nightmarish time killing infantry now. You're so big and buff. You have ALL the hitpoints.. ALL OF THEM! 
 And the HP Regen of GODs
 | 
      
      
        |  HowDidThatTaste
 Ancient Exiles.
 General Tso's Alliance
 
 5180
 
 
      | Posted - 2014.08.14 13:03:00 -
          [15] - Quote 
 The burst is a fun novelty and works exceptionally great in a few situations, however the standard HMG is still better in more situations.
 
 
 | 
      
      
        |  Adipem Nothi
 Nos Nothi
 
 4096
 
 
      | Posted - 2014.08.14 13:05:00 -
          [16] - Quote 
 
 Dimitri Rascolovitch wrote:[Burst HMG] i find it to be OP, and i use the **** out of it because why not
 
  
 Shoot scout with yes.
- Ripley Riley | 
      
      
        |  Heimdallr69
 Nyain San
 
 3172
 
 
      | Posted - 2014.08.14 13:11:00 -
          [17] - Quote 
 Did they nerf the CBR? I feel like it sucks now compared to the ACBR. Maybe I just had an off day.
 
 Removed inappropriate content - CCP Logibro | 
      
      
        |  Himiko Kuronaga
 Fatal Absolution
 General Tso's Alliance
 
 4651
 
 
      | Posted - 2014.08.14 14:45:00 -
          [18] - Quote 
 
 Dimitri Rascolovitch wrote:Himiko Kuronaga wrote:The dark cloud wrote:It doesnt matter anymore cause of the buff to the burst HMG. The advanced variant deals allmost 600HP damage with each burst fired. That and the decreased burst delay on it makes it probably the fastest killing weapon in the whole game. Heavys die with 2~3 bursts when a skilled player is using them and medium/light frames die even quicker. Sure you could argue that it overheats faster but thats only a minimal drawback and most decent players allmost never overheat with the HMG. The assault buff was to make you superior to scouts and logis, not heavies. Working as intended. as much as i would love to agree with you himiko, i use the burst hmg, and i melt decked proto suits in my adv suit within 3 bursts, 2 if my aim isn't ******. my adv burst suit has 750 armor and 450 shields, with a enhanced rep, kinkat, and cardiac it takes me 4 bursts MAX to kill a decked proto heavy that isnt using a burst, and anything thats not a proto suit dies withiin 1-2 bursts depending on my accuracy Not workng as intended* 
 
 Entirely working as intended.
 
 Don't screw with a heavy and a screw won't screw you up. Entirely fair and balanced considering they have only a bit higher HP than assaults now, much less speed, terrible scanning, can't jump over railings, no equipment and triple the hitbox size.
 
 They have every disadvantage imagineable and competent strafing on a medium or scout frame always mitigated more damage than buffer tanking on a heavy did. You simply don't see it very often because most people are incompetent. Now the assault is even better. I shed no tears for the fallen.
 
 The heavy is meant to win every single head-to-head infantry engagement on even terrain within their killzone. There are no exceptions to this ever. If a heavy cannot do this then all of his disadvantages are in vain and the dropsuit class is redundant, meaning only assault's should ever be fielded.
 | 
      
      
        |  Sgt Buttscratch
 R 0 N 1 N
 
 2251
 
 
      | Posted - 2014.08.14 14:49:00 -
          [19] - Quote 
 Please avoid close range contact with the walmart fatties.
 
 If you aint a scout, please use a little common sense, using your weapons range and your suits mobility as a counter to the fatties burst fire or standard fully auto BIG ******* GUNS
 
 Give me my scrambler pistol back....** | 
      
      
        |  Dimitri Rascolovitch
 The Immortal Knights
 
 196
 
 
      | Posted - 2014.08.14 21:06:00 -
          [20] - Quote 
 
 Himiko Kuronaga wrote:Dimitri Rascolovitch wrote:Himiko Kuronaga wrote:The dark cloud wrote:It doesnt matter anymore cause of the buff to the burst HMG. The advanced variant deals allmost 600HP damage with each burst fired. That and the decreased burst delay on it makes it probably the fastest killing weapon in the whole game. Heavys die with 2~3 bursts when a skilled player is using them and medium/light frames die even quicker. Sure you could argue that it overheats faster but thats only a minimal drawback and most decent players allmost never overheat with the HMG. The assault buff was to make you superior to scouts and logis, not heavies. Working as intended. as much as i would love to agree with you himiko, i use the burst hmg, and i melt decked proto suits in my adv suit within 3 bursts, 2 if my aim isn't ******. my adv burst suit has 750 armor and 450 shields, with a enhanced rep, kinkat, and cardiac it takes me 4 bursts MAX to kill a decked proto heavy that isnt using a burst, and anything thats not a proto suit dies withiin 1-2 bursts depending on my accuracy Not workng as intended* Entirely working as intended. Don't screw with a heavy and a screw won't screw you up. Entirely fair and balanced considering they have only a bit higher HP than assaults now, much less speed, terrible scanning, can't jump over railings, no equipment and triple the hitbox size. They have every disadvantage imagineable and competent strafing on a medium or scout frame always mitigated more damage than buffer tanking on a heavy did. You simply don't see it very often because most people are incompetent. Now the assault is even better. I shed no tears for the fallen. The heavy is meant to win every single head-to-head infantry engagement on even terrain within their killzone. There are no exceptions to this ever. If a heavy cannot do this then all of his disadvantages are in vain and the dropsuit class is redundant, meaning only assault's should ever be fielded. The heavy was not created to give players another solution to the same problem. They were created to serve a very specific use -- combat superiority above all other dropsuits at the expense of transition speed and equipment support. That may make some people uncomfortable, but to be perfectly blunt the majority of you guys are idiots and wouldn't know good game design if it bit you in the ass. 
 
 except for the fact i can mow down 5-6 people in 1 mag with the burst, while they are all are shooting at me, so long as i can avoid overheating, and this is with the base armor stats
 
 
 Burst HMG is OP use it. I do | 
      
      
        |  PoP SoTa
 Company of Marcher Lords
 Amarr Empire
 
 584
 
 
      | Posted - 2014.08.14 21:10:00 -
          [21] - Quote 
 Wait, they buffed the Burst? How? I thought it was just a bit more range for everything but Proto.
 
 And with that over-heat, you can't sustain a fight for long, that's the huge draw back of the BHMG - it doesn't offer sustained fire in long fire fights that heavies often find themselves in.
 
 And with that nerf it received, the Burst will only be taking out maybe 2 players before becoming unusable in face of over-heat.
 
 In a team based game - that's actually fine, considering RE's are still gay.
 
 
 | 
      
      
        |  Dimitri Rascolovitch
 The Immortal Knights
 
 197
 
 
      | Posted - 2014.08.14 21:11:00 -
          [22] - Quote 
 when did the burst get nerfed, today?
 
 
 Burst HMG is OP use it. I do | 
      
      
        |  calvin b
 Sinq Laison Gendarmes
 Gallente Federation
 
 2124
 
 
      | Posted - 2014.08.14 22:02:00 -
          [23] - Quote 
 
 The dark cloud wrote:It doesnt matter anymore cause of the buff to the burst HMG. The advanced variant deals allmost 600HP damage with each burst fired. That and the decreased burst delay on it makes it probably the fastest killing weapon in the whole game. Heavys die with 2~3 bursts when a skilled player is using them and medium/light frames die even quicker. Sure you could argue that it overheats faster but thats only a minimal drawback and most decent players allmost never overheat with the HMG. 
 
 Since the change I overheated three times. Why, because I was using the heavy for point defense as it was intended. When waive after waive advance and you are doing your best to hold the point against 4 or more players its bound to happen. I hate the new overheat for it is detrimental to the heavy that is doing its job.
 
 I challenge anyone to try and not overheat when you have a squad of scouts and proto suits coming at you all at once. You can try and feather, but you try and mow one or more tanked assaults down as scouts bunny hop around you. I made them pay and I killed 4 before I succumbed to the overheat and damage to my suit.
 
 Can the other voices in other peoples minds hear my voices in my head???? | 
      
      
        |  HowDidThatTaste
 Ancient Exiles.
 General Tso's Alliance
 
 5181
 
 
      | Posted - 2014.08.14 22:27:00 -
          [24] - Quote 
 
 Dimitri Rascolovitch wrote:Himiko Kuronaga wrote:Dimitri Rascolovitch wrote:Himiko Kuronaga wrote:The dark cloud wrote:It doesnt matter anymore cause of the buff to the burst HMG. The advanced variant deals allmost 600HP damage with each burst fired. That and the decreased burst delay on it makes it probably the fastest killing weapon in the whole game. Heavys die with 2~3 bursts when a skilled player is using them and medium/light frames die even quicker. Sure you could argue that it overheats faster but thats only a minimal drawback and most decent players allmost never overheat with the HMG. The assault buff was to make you superior to scouts and logis, not heavies. Working as intended. as much as i would love to agree with you himiko, i use the burst hmg, and i melt decked proto suits in my adv suit within 3 bursts, 2 if my aim isn't ******. my adv burst suit has 750 armor and 450 shields, with a enhanced rep, kinkat, and cardiac it takes me 4 bursts MAX to kill a decked proto heavy that isnt using a burst, and anything thats not a proto suit dies withiin 1-2 bursts depending on my accuracy Not workng as intended* Entirely working as intended. Don't screw with a heavy and a screw won't screw you up. Entirely fair and balanced considering they have only a bit higher HP than assaults now, much less speed, terrible scanning, can't jump over railings, no equipment and triple the hitbox size. They have every disadvantage imagineable and competent strafing on a medium or scout frame always mitigated more damage than buffer tanking on a heavy did. You simply don't see it very often because most people are incompetent. Now the assault is even better. I shed no tears for the fallen. The heavy is meant to win every single head-to-head infantry engagement on even terrain within their killzone. There are no exceptions to this ever. If a heavy cannot do this then all of his disadvantages are in vain and the dropsuit class is redundant, meaning only assault's should ever be fielded. The heavy was not created to give players another solution to the same problem. They were created to serve a very specific use -- combat superiority above all other dropsuits at the expense of transition speed and equipment support. That may make some people uncomfortable, but to be perfectly blunt the majority of you guys are idiots and wouldn't know good game design if it bit you in the ass. except for the fact i can mow down 5-6 people in 1 mag with the burst, while they are all are shooting at me, so long as i can avoid overheating, and this is with the base armor stats 
 
 I call BS Dimitri, you may do that once in a very perfect scenario. But seriously dude a statement like that and we all know you don't even run a heavy suit.
 
 LOL @ Dimitri
 | 
      
      
        |  Himiko Kuronaga
 Fatal Absolution
 General Tso's Alliance
 
 4655
 
 
      | Posted - 2014.08.15 01:23:00 -
          [25] - Quote 
 
 Dimitri Rascolovitch wrote:Himiko Kuronaga wrote:Dimitri Rascolovitch wrote:Himiko Kuronaga wrote:The dark cloud wrote:It doesnt matter anymore cause of the buff to the burst HMG. The advanced variant deals allmost 600HP damage with each burst fired. That and the decreased burst delay on it makes it probably the fastest killing weapon in the whole game. Heavys die with 2~3 bursts when a skilled player is using them and medium/light frames die even quicker. Sure you could argue that it overheats faster but thats only a minimal drawback and most decent players allmost never overheat with the HMG. The assault buff was to make you superior to scouts and logis, not heavies. Working as intended. as much as i would love to agree with you himiko, i use the burst hmg, and i melt decked proto suits in my adv suit within 3 bursts, 2 if my aim isn't ******. my adv burst suit has 750 armor and 450 shields, with a enhanced rep, kinkat, and cardiac it takes me 4 bursts MAX to kill a decked proto heavy that isnt using a burst, and anything thats not a proto suit dies withiin 1-2 bursts depending on my accuracy Not workng as intended* Entirely working as intended. Don't screw with a heavy and a screw won't screw you up. Entirely fair and balanced considering they have only a bit higher HP than assaults now, much less speed, terrible scanning, can't jump over railings, no equipment and triple the hitbox size. They have every disadvantage imagineable and competent strafing on a medium or scout frame always mitigated more damage than buffer tanking on a heavy did. You simply don't see it very often because most people are incompetent. Now the assault is even better. I shed no tears for the fallen. The heavy is meant to win every single head-to-head infantry engagement on even terrain within their killzone. There are no exceptions to this ever. If a heavy cannot do this then all of his disadvantages are in vain and the dropsuit class is redundant, meaning only assault's should ever be fielded. The heavy was not created to give players another solution to the same problem. They were created to serve a very specific use -- combat superiority above all other dropsuits at the expense of transition speed and equipment support. That may make some people uncomfortable, but to be perfectly blunt the majority of you guys are idiots and wouldn't know good game design if it bit you in the ass. except for the fact i can mow down 5-6 people in 1 mag with the burst, while they are all are shooting at me, so long as i can avoid overheating, and this is with the base armor stats 
 
 And there is nothing with that. If you can aim and they can't, they are going to die.
 
 Pub scrubs can't aim, so there you have it. Working as intended.
 | 
      
      
        |  aaaasdff ertgfdd
 
 220
 
 
      | Posted - 2014.08.15 01:32:00 -
          [26] - Quote 
 
 The dark cloud wrote:It doesnt matter anymore cause of the buff to the burst HMG. The advanced variant deals allmost 600HP damage with each burst fired. That and the decreased burst delay on it makes it probably the fastest killing weapon in the whole game. Heavys die with 2~3 bursts when a skilled player is using them and medium/light frames die even quicker. Sure you could argue that it overheats faster but thats only a minimal drawback and most decent players allmost never overheat with the HMG. Its called learn to, strafe. Stay out of the stream until they overheat. Simple, crisis averted.
 
 INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN | 
      
      
        |  Dimitri Rascolovitch
 The Immortal Knights
 
 200
 
 
      | Posted - 2014.08.15 03:11:00 -
          [27] - Quote 
 
 HowDidThatTaste wrote:*snip*
 
 I call BS Dimitri, you may do that once in a very perfect scenario. But seriously dude a statement like that and we all know you don't even run a heavy suit.
 
 LOL @ Dimitri
 
 
 
 lol i started this game as a heavy, back in 1.3, although i dont run heavy as often as i used to, i have ALWAYS had proto amarr heavys, currently proto sentinels
 
 that and this has happened in more than one "perfect scenario", was having it happen repeatedly throughout the day
 
 Burst HMG is OP use it. I do | 
      
      
        |  castba
 Merc-0107
 
 568
 
 
      | Posted - 2014.08.15 04:17:00 -
          [28] - Quote 
 
 Ripley Riley wrote:Himiko Kuronaga wrote:The assault buff was to make you superior to scouts and logis, not heavies.
 Working as intended.
 It should not be possible to terminate someone in 2 seconds, at 50m, in a dropsuits with eHP in the 1,000's. The burst HMG needs a more recognizable weakness. It's the heavy version of the CR: it's too good at everything.  Wait, are you talking about a heavy with an HMG or any of the assault suits with any of the rifles?
 
 
 
 Burst HMG weaknesses are:
 
 Short usable range (please do not pull that 50m BS, the dispersion is extreme at those ranges to be overly useful)
 High heat buildup and the overheat takes aaaages to overcome
 Long reload
 Extreme ammo consumption
 
 Burst HMG works that same way as it always has, although the DPS is higher, it outputs LESS damage PER BURST than before which means more ammo consumed for the same result.
 
 I loved the old burst. I love the new burst. Both massively powerful if used properly in the right situation but both require(d) skill and careful management within the heat of battle.
 
 | 
      
      
        |  BL4CKST4R
 La Muerte Eterna
 Dark Taboo
 
 2913
 
 
      | Posted - 2014.08.15 04:29:00 -
          [29] - Quote 
 
 Sgt Buttscratch wrote:Please avoid close range contact with the walmart fatties.
 If you aint a scout, please use a little common sense, using your weapons range and your suits mobility as a counter to the fatties burst fire or standard fully auto BIG ******* GUNS
 
 What if your Gal and HMG out ranges you >.>
 
 supercalifragilisticexpialidocious | 
      
      
        |  Vitharr Foebane
 Terminal Courtesy
 Proficiency V.
 
 1763
 
 
      | Posted - 2014.08.15 04:42:00 -
          [30] - Quote 
 
 BL4CKST4R wrote:Sgt Buttscratch wrote:Please avoid close range contact with the walmart fatties.
 If you aint a scout, please use a little common sense, using your weapons range and your suits mobility as a counter to the fatties burst fire or standard fully auto BIG ******* GUNS
 What if your Gal and HMG out ranges you >.> you know that a heavy doesn't get even a quarter of their dps at that range right?
 
 Amarr: Assault V, Scout V, Sentinel V, Commando IV, Logistics IV I place my faith in my God, my Empress, and my Laz0r | 
      
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