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RYN0CER0S
Rise Of Old Dudes
1098
|
Posted - 2014.08.14 05:40:00 -
[1] - Quote
Do something about it. Anything. I don't care if the new system will still screw over small squads and solo players, but can we just get screwed in a different way?
Maybe move some objectives around? Make us wait 3 minutes while the Matchmaking AI actually does something? Give the gimped team more players?
Something. Anything.
I challenge you, Rattati. If you really want to prove yourself as a Dev, fix this. Quit nitpicking numbers with weapons and fix the most game-breaking aspect of this application.
I don't always blap Infantry with a Forge Gun, but when I do, that shit is hilarious.
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One Eyed King
Land of the BIind
3298
|
Posted - 2014.08.14 05:52:00 -
[2] - Quote
I would agree that I would rather wait longer for a game than have to put up with mostly finished games and lopsided matches.
My Minja school
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Vell0cet
Fraternity of St. Venefice Amarr Empire
2123
|
Posted - 2014.08.14 07:21:00 -
[3] - Quote
If the playerbase is too small for effective matchmaking, they should really concentrate their efforts on making each side as evenly matched as possible. If one side has a full squad with excellent players (high K/D, high WPs/match, high SP, etc.) then fill in the rest of their team with the weakest players in the queue. If there are two squads of strong players, put them on opposite teams.
Best PvE idea ever!
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1076
|
Posted - 2014.08.14 07:33:00 -
[4] - Quote
All of you are right and Vell0cet hit the nail on the head .
Summed it up perfectly .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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RYN0CER0S
Rise Of Old Dudes
1115
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Posted - 2014.08.14 15:09:00 -
[5] - Quote
Rattati, the Challenge has been issued.
Do you or do you not accept? Or, are you going to continue the coddling cycle by playing nerf/buff FotM puppeteer?
I don't always blap Infantry with a Forge Gun, but when I do, that ** is hilarious.
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Sgt Buttscratch
R 0 N 1 N
2253
|
Posted - 2014.08.14 15:12:00 -
[6] - Quote
Give players a meta number, 1-5million sp meta 1, 40+ meta 10. etc
Allow meta 1-5 to fight each other, 6-10 to fight.
Give me my scrambler pistol back....**
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Ripley Riley
Incorruptibles
2675
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Posted - 2014.08.14 15:13:00 -
[7] - Quote
RYN0CER0S wrote:I challenge you, Rattati. If you really want to prove yourself as a Dev, fix this. Quit nitpicking numbers with weapons and fix the most game-breaking aspect of this application.
I'm for matchmaking as much as the next guy, but please continue to balance things. Alpha - Charlie have been some of the best balancing this game has seen.
But yeah, we need some form of matchmaking in public contracts. If nothing else, just keep players with excellent K/D and lifetime WP totals from being on the same teams.
He imposes order on the chaos of organic evolution...
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Kam Elto
KILL-EM-QUICK RISE of LEGION
435
|
Posted - 2014.08.14 15:19:00 -
[8] - Quote
Matchmaking will not fix the problem of players that are scared to fight. Nor will it fix player ignorance. If you are getting pwned then squad up. |
RYN0CER0S
Rise Of Old Dudes
1116
|
Posted - 2014.08.14 15:22:00 -
[9] - Quote
Ripley Riley wrote:RYN0CER0S wrote:I challenge you, Rattati. If you really want to prove yourself as a Dev, fix this. Quit nitpicking numbers with weapons and fix the most game-breaking aspect of this application. I'm for matchmaking as much as the next guy, but please continue to balance things. Alpha - Charlie have been some of the best balancing this game has seen. But yeah, we need some form of matchmaking in public contracts. If nothing else, just keep players with excellent K/D and lifetime WP totals from being on the same teams. The balancing has been nice, but matches aren't decided by these slight imbalances. They're decided by Scotty, well before we even hold those Weapons or put on those Dropsuits. I would never know if something is actually balanced because I'm either on the **** Team with mostly solo NPC players (presumably noobs) or in a squad and on the decent Team, and slaying those same presumed noobs by the bucket load.
I don't always blap Infantry with a Forge Gun, but when I do, that ** is hilarious.
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TechMechMeds
Level 5 Forum Warrior
5090
|
Posted - 2014.08.14 15:47:00 -
[10] - Quote
Vell0cet wrote:If the playerbase is too small for effective matchmaking, they should really concentrate their efforts on making each side as evenly matched as possible. If one side has a full squad with excellent players (high K/D, high WPs/match, high SP, etc.) then fill in the rest of their team with the weakest players in the queue. If there are two squads of strong players, put them on opposite teams.
This.
Iv had enough of stomping/carrying, inadequate/newb players.
I'm literally having to run proto becauseci need the HP to try and combat the constant 6-8 vs 2 situations.
Or I could hide in the redline and snipe right?.
No thanks.
A rolling nade is worth two in ambush.
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Bright Steel
Horizons' Edge Proficiency V.
41
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Posted - 2014.08.14 16:21:00 -
[11] - Quote
The problem is lack of cooperation. Had bunch of matches start out strong with both sides fairly even but the one side pushes a little harder and as the other side loses ground they take some heavy loses and them everyone gives up. Who's going to bite the bullet and get slaughtered trying to take the objective while everyone else sits and watches?
The game is balanced around squads. A well organized squad can march right through a team of even vet solos. And when you add in the fact that once that squad starts it's death march the other solos on their team come running to join the march. Then the opposing team scatters before the death march.
Any match making fixes must take this into consideration.
The Best Worst game you can't stop playing..... DUST
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Bright Steel
Horizons' Edge Proficiency V.
41
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Posted - 2014.08.14 16:23:00 -
[12] - Quote
Perhaps we need to have more incentive to squad up. Maybe lowering and/or raising solo or squad based war points.
The Best Worst game you can't stop playing..... DUST
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TechMechMeds
Level 5 Forum Warrior
5093
|
Posted - 2014.08.14 16:25:00 -
[13] - Quote
Bright Steel wrote:The problem is lack of cooperation. Had bunch of matches start out strong with both sides fairly even but the one side pushes a little harder and as the other side loses ground they take some heavy loses and them everyone gives up. Who's going to bite the bullet and get slaughtered trying to take the objective while everyone else sits and watches?
The game is balanced around squads. A well organized squad can march right through a team of even vet solos. And when you add in the fact that once that squad starts it's death march the other solos on their team come running to join the march. Then the opposing team scatters before the death march.
Any match making fixes must take this into consideration.
Argh, I fking hate that.
Everyone fans out across the map in true, run and gun trash fashion and I'm left at the point thinking "ERM, defend much"?.
BAM!
3 Heavies, 1 or two scouts and a logi type deal, straight in my face.
We lose all points.
I am forced to harass them and pick people off or yolo Rambo proto swag repeatedly, fk that.
A rolling nade is worth two in ambush.
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abdullah muzaffar
Immortal Guides
23
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Posted - 2014.08.14 17:19:00 -
[14] - Quote
http://imgur.com/g0ul2gz Lol balance Spawn as replogi, hoping for a fun match, get instakilled by carthum ascr, see corp tag nyain, respawn as uplink logi, run and place links, watch +25,+25,+25, and watch teammates get slaughtered, knowing its all for the greater good |
Arkena Wyrnspire
Fatal Absolution
16940
|
Posted - 2014.08.14 17:20:00 -
[15] - Quote
And while you're at it, stop putting people in matches with 3 ticks left to go or 2 clones. I have seen someone join the match while I'm scrolling through the end screen four times today...
You have long since made your choice. What you make now is a mistake.
Enlist in XCOM
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2026
|
Posted - 2014.08.14 17:30:00 -
[16] - Quote
I've completely given up on matchmaking. |
BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
147
|
Posted - 2014.08.14 17:44:00 -
[17] - Quote
abdullah muzaffar wrote:http://imgur.com/g0ul2gz Lol balance Spawn as replogi, hoping for a fun match, get instakilled by carthum ascr, see corp tag nyain, respawn as uplink logi, run and place links, watch +25,+25,+25, and watch teammates get slaughtered, knowing its all for the greater good
When ever you see nyain you LEAVE. Lol that was a total failure in matchmaking
The Blazing Intellect Machine
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Onesimus Tarsus
is-a-Corporation
2454
|
Posted - 2014.08.14 19:17:00 -
[18] - Quote
Kam Elto wrote:Matchmaking will not fix the problem of players that are scared to fight. Nor will it fix player ignorance. If you are getting pwned then squad up. If you know you're going to get expensively slaughtered, why fight like you aren't? How does squadding guarantee success?
K/D(r) matchmaking makes lethality a 50/50, and other considerations begin to shake out after that (money, squad efficiency, roles, etc.). Then the game really begins, after the stomping once and for all ends.
If you are K/D(r) matched when starting the match, you're already amongst peers. If you squad up after, the average of the squad is near enough the team(s)' K/D(r) to keep it fair enough, save tactics and teamwork. If you are squadded before entering the queue, the squad average K/D(r) assumes that your stronger characters will carry the weaker ones, and that average is used, but you'd better stay close to your stronger players.
the sig, it is truth
K/D(r) matchmaking fixes the whole game.
Beh!
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calvin b
Sinq Laison Gendarmes Gallente Federation
2124
|
Posted - 2014.08.14 19:23:00 -
[19] - Quote
To fix matchmaking there has to be in place a system where no one can join a match already started. Second it should be a list of times when match's start and the player can click and wait. Third limit one squad per Corp so this would solve the stomping some receive. Fourth have it based on SP so a sprinkling of different levels are on each side.This IMO would be a big step to really fixing the matchmaking issue.
Can the other voices in other peoples minds hear my voices in my head????
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Onesimus Tarsus
is-a-Corporation
2454
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Posted - 2014.08.14 19:35:00 -
[20] - Quote
calvin b wrote:To fix matchmaking there has to be in place a system where no one can join a match already started. Second it should be a list of times when match's start and the player can click and wait. Third limit one squad per Corp so this would solve the stomping some receive. Fourth have it based on SP so a sprinkling of different levels are on each side.This IMO would be a big step to really fixing the matchmaking issue. That is a wad of overly complex vagary that doesn't directly and definitively address the problem: stomp. SP doesn't dictate lethality, I get squished by newbies in starter fits all the time, and I have 32mil career SP. If sides are even by lethality, it would not matter when you entered either side, because the chances of entering a stomp drops to near nil. Besides, if every match is going to be roughly the same level of challenge (and one that increases with skill and experience), quitting out is pointless, and simply would not occur. Corps can send as many squads as they like, because it's lethality (aka challenge) that is going to separate them.
the sig, it is truth.
K/D(r) matchmaking fixes the whole game.
Beh!
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Thor Odinson42
Molon Labe. General Tso's Alliance
4262
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Posted - 2014.08.14 19:41:00 -
[21] - Quote
How does matching deal with 20+ mil SP players that don't fight?
Incentives for fighting, winning would do more than any matchmaking system.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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TYCHUS MAXWELL
The Fun Police
405
|
Posted - 2014.08.14 20:43:00 -
[22] - Quote
Squadding implies I have people really to squad with. I'm not very gregarious over comms as it usually turns into irrelevant **** that has nothing to do with the game I'm playing. Or it's someone in my comms masturbating to themselves about their K/DR or something. Few times I run into good squads I then rarely ever see them online at the same time anyways. And randomly squadding as some people suggest is pointless. Blueberries still act like blueberries even when they turn green.
No thank you, i'll just continue to solo. It's not too bad. Sometimes the gods of New Eden smile on me and I end up with a competent team that knows how to change roles and adapt to the battlefield. Other times the game is not so kind and I'm thrown in with morons that constantly say to themselves, "Hey there's an enemy tank I better go talk to it." or "Oh nooooo a dropship run away!!! Surely it won't chase me down and kill me..." or "There's too many red guys all over that objective I better snipe..." or last but certainly not least *Move controller stick every now and then* "Eh I'm just trying to get more isk."
When it's the good teams: What's goin' on!
When it's the bad teams: No, God, please no!
Inb4 you gotta do PC's and not play in pubbies!
I like to have fun, I don't want a video game job, at least not one that pays no money. |
CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
1908
|
Posted - 2014.08.14 20:50:00 -
[23] - Quote
Sad state of affairs still I see...
I am Dust Free, found fun in gaming again,
Destiny, hell yes, Planetside2? Makes dust look like what it is, crap.
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TYCHUS MAXWELL
The Fun Police
405
|
Posted - 2014.08.14 20:54:00 -
[24] - Quote
CYRAX SERVIUS wrote:Sad state of affairs still I see...
Although Rattatai has done a good job of making the game at least playable again (when FF first hit with no promised future content we had issues like misfiring forges and by consequence ADS running around with impunity) this hasn't fixed the fact that the game's core mechanics and design are still ****** and only getting more exacerbated over time. CCP really should of finished Dust before running away to work on Legion if they actually want Legion to be good. "Hey we cocked up this game, well let's go **** another one up!" Hard to improve upon something when you don't know what you did wrong the first time. If they think Dust failed because of the ps3... Legion will fail. |
CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
1910
|
Posted - 2014.08.14 22:19:00 -
[25] - Quote
TYCHUS MAXWELL wrote:CYRAX SERVIUS wrote:Sad state of affairs still I see... Although Rattatai has done a good job of making the game at least playable again (when FF first hit with no promised future content we had issues like misfiring forges and by consequence ADS running around with impunity) this hasn't fixed the fact that the game's core mechanics and design are still ****** and only getting more exacerbated over time. CCP really should of finished Dust before running away to work on Legion if they actually want Legion to be good. "Hey we cocked up this game, well let's go **** another one up!" Hard to improve upon something when you don't know what you did wrong the first time. If they think Dust failed because of the ps3... Legion will fail. I agree, I have played exactly once in the last six weeks and I lasted about an hour before I could take no more. Myself and my whole corp have left this game for those exact reasons.
I used to love this game and was a huge supporter, but I played the Destiny Beta and tried Dust again and realized what a pile of shite it really is. A friend of mine from work plays PS2 on PC and has been getting me up to speed on how that game functions, that game makes Dust look REALLY bad and when it is released on PS4 sometime before Christmas, this game will die if Destiny doesn't kill it in three weeks
Got my Destiny PS4 on preorder and we're having a biomassing party on 9/9 if you'd like to come....
I am Dust Free, found fun in gaming again,
Destiny, hell yes, Planetside2? Makes dust look like what it is, crap.
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Vell0cet
Fraternity of St. Venefice Amarr Empire
2131
|
Posted - 2014.08.14 23:12:00 -
[26] - Quote
CYRAX SERVIUS wrote:TYCHUS MAXWELL wrote:CYRAX SERVIUS wrote:Sad state of affairs still I see... Although Rattatai has done a good job of making the game at least playable again (when FF first hit with no promised future content we had issues like misfiring forges and by consequence ADS running around with impunity) this hasn't fixed the fact that the game's core mechanics and design are still ****** and only getting more exacerbated over time. CCP really should of finished Dust before running away to work on Legion if they actually want Legion to be good. "Hey we cocked up this game, well let's go **** another one up!" Hard to improve upon something when you don't know what you did wrong the first time. If they think Dust failed because of the ps3... Legion will fail. I agree, I have played exactly once in the last six weeks and I lasted about an hour before I could take no more. Myself and my whole corp have left this game for those exact reasons. I used to love this game and was a huge supporter, but I played the Destiny Beta and tried Dust again and realized what a pile of shite it really is. A friend of mine from work plays PS2 on PC and has been getting me up to speed on how that game functions, that game makes Dust look REALLY bad and when it is released on PS4 sometime before Christmas, this game will die if Destiny doesn't kill it in three weeks Got my Destiny PS4 on preorder and we're having a biomassing party on 9/9 if you'd like to come.... Destiny is a very different game as is PS2. Very little depth/customization with cookie/cutter classes/roles. You unlock weapons and never have a use for the previous version (or can't even use it in PS2). Your choices don't really matter much. The game is linear and shallow. Deaths have no real penalty, so you can just charge in over and over in mindless combat. Spawn, kill die, repeat ad nauseum. The whole thing is very shallow and why DUST is the first FPS game I've ever bothered to PvP in.
Now the controls in Destiny are more polished, and there is fun to be had progressing through the story missions. But in the end, there is very little to make me want to **** away hours in a PvP endgame.
Best PvE idea ever!
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RYN0CER0S
Rise Of Old Dudes
1128
|
Posted - 2014.08.14 23:46:00 -
[27] - Quote
Title change & Bump.
I don't always blap Infantry with a Forge Gun, but when I do, that ** is hilarious.
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Onesimus Tarsus
is-a-Corporation
2456
|
Posted - 2014.08.15 01:11:00 -
[28] - Quote
RYN0CER0S wrote:Title change & Bump. One stat to call them all. One stat to find them. One stat to rule them all, And in the Dust bind them.
K/D(r) matchmaking fixes the whole game.
Beh!
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Bright Steel
Horizons' Edge Proficiency V.
44
|
Posted - 2014.08.15 14:15:00 -
[29] - Quote
Onesimus Tarsus wrote:calvin b wrote:To fix matchmaking there has to be in place a system where no one can join a match already started. Second it should be a list of times when match's start and the player can click and wait. Third limit one squad per Corp so this would solve the stomping some receive. Fourth have it based on SP so a sprinkling of different levels are on each side.This IMO would be a big step to really fixing the matchmaking issue. That is a wad of overly complex vagary that doesn't directly and definitively address the problem: stomp. SP doesn't dictate lethality, I get squished by newbies in starter fits all the time, and I have 32mil career SP. If sides are even by lethality, it would not matter when you entered either side, because the chances of entering a stomp drops to near nil. Besides, if every match is going to be roughly the same level of challenge (and one that increases with skill and experience), quitting out is pointless, and simply would not occur. Corps can send as many squads as they like, because it's lethality (aka challenge) that is going to separate them. the sig, it is truth.
But then you would only have a bunch of heavies, snipers and some slayer scouts. No logics or pilots.
The problems lies in the variety of play styles that are tracted in different ways.
Player a has a high k/d only because he ovoids fightin but isn't skilled enough to go up against vets Player b has a lower k/d because he is very aggressive.
His could be fixed using over all kills in combination but then we would still be leaving out other roles such as logis. The answer to match making will be a fairly complicated algarithum that will have to be fine tuned. Our deva are programmers and not mathematicians.
The Best Worst game you can't stop playing..... DUST
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Bright Steel
Horizons' Edge Proficiency V.
46
|
Posted - 2014.08.15 14:19:00 -
[30] - Quote
The simplest approach I believe would be to match make according to squads. And I don't mean a 6 man squad on one side and 3 two man squad on the other side.
Could also add a additional requirement that would put top performing corp squads on weaker teams( teams with less squads)
The Best Worst game you can't stop playing..... DUST
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RYN0CER0S
Rise Of Old Dudes
1147
|
Posted - 2014.08.15 15:23:00 -
[31] - Quote
How many of the Matchmaking woes would be quelled with Team Deploy and/or a Team Deploy game mode?
Similar to Corp Battles, but with a less exclusive title. Added Wagering mechanic for extra ISK and incentive? Salvage mechanic more akin to PC drops?
I don't always blap Infantry with a Forge Gun, but when I do, that ** is hilarious.
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Monkey MAC
Rough Riders..
3300
|
Posted - 2014.08.15 15:29:00 -
[32] - Quote
abdullah muzaffar wrote:http://imgur.com/g0ul2gz
Rattati if you can stop this happening, I guarantee you players of legion and Dust alike will sing songs about you on the battlefield.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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David Mustane
D3M3NT3D M1NDZ
42
|
Posted - 2014.08.15 20:21:00 -
[33] - Quote
no one want to do it but the fix to match making is Tiers. 5 mil SP increments. So many games use this style.
0-1mil(sort of a newer and slightly better NPE),
1-5 mil sp(top end here should have ADV suits/weapons),
6-10 mil SP (should have a proto something), 11-15 mil SP,
16+ (all out war).
In this the NPE becomes slightly better. Giving the N00b a chance to feel out the game and not get ****** over by the BS proto-stompers that can't play in a PUB w/o full gear. (god forbid someone lose a pub) |
Lady MDK
Kameira Lodge Amarr Empire
110
|
Posted - 2014.08.15 20:34:00 -
[34] - Quote
David Mustane wrote:no one want to do it but the fix to match making is Tiers. 5 mil SP increments. So many games use this style.
0-1mil(sort of a newer and slightly better NPE),
1-5 mil sp(top end here should have ADV suits/weapons),
6-10 mil SP (should have a proto something), 11-15 mil SP,
16+ (all out war).
In this the NPE becomes slightly better. Giving the N00b a chance to feel out the game and not get ****** over by the BS proto-stompers that can't play in a PUB w/o full gear. (god forbid someone lose a pub)
I had a similar idea about filtering grades of match in the battle finder and only allowing the supply depots to issue certain levels of gear depending on those selected filters (its in https://forums.dust514.com/default.aspx?g=posts&t=171997&find=unread). I like this idea however the only thing I would suggest is that allowing match making to make the decision may make a player who isn't that aggressive or skilled be rock bottom when it moves him up a grade of match. In which case allowing the user to selecting the grade of battle manually allows a below average player to choose when he moves up to the next type of match.
This way he can opt to stay where he is comfortable until such time that he needs the challenge. For example just cus my EVE pilot has the rep to do level 5 missions doesn't mean I do them, I'm happier doing level 4's and EVE doesn't force me to move.
Also +1 for the suggestion and the name
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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RYN0CER0S
Rise Of Old Dudes
1172
|
Posted - 2014.08.16 18:26:00 -
[35] - Quote
Too intimidated to even comment?
Rattati, I'm disappointed.
Let the records show that Rattati has failed to publicly accept the Challenge. Bring forth his supporters so that we may smite them with insults and berate them for their lemmings' mentality.
I don't always blap Infantry with a Forge Gun, but when I do, that ** is hilarious.
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Ryme Intrinseca
Eurotrash Pubstars
1528
|
Posted - 2014.08.16 18:32:00 -
[36] - Quote
Increased matchmaking is a great way of making FW-style 10 minute queues. I know this because they tried it back in (I think) 1.4. No thanks. |
Onesimus Tarsus
is-a-Corporation
2459
|
Posted - 2014.08.16 18:42:00 -
[37] - Quote
Bright Steel wrote:Onesimus Tarsus wrote:calvin b wrote:To fix matchmaking there has to be in place a system where no one can join a match already started. Second it should be a list of times when match's start and the player can click and wait. Third limit one squad per Corp so this would solve the stomping some receive. Fourth have it based on SP so a sprinkling of different levels are on each side.This IMO would be a big step to really fixing the matchmaking issue. That is a wad of overly complex vagary that doesn't directly and definitively address the problem: stomp. SP doesn't dictate lethality, I get squished by newbies in starter fits all the time, and I have 32mil career SP. If sides are even by lethality, it would not matter when you entered either side, because the chances of entering a stomp drops to near nil. Besides, if every match is going to be roughly the same level of challenge (and one that increases with skill and experience), quitting out is pointless, and simply would not occur. Corps can send as many squads as they like, because it's lethality (aka challenge) that is going to separate them. the sig, it is truth. But then you would only have a bunch of heavies, snipers and some slayer scouts. No logics or pilots. The problems lies in the variety of play styles that are tracted in different ways. Player a has a high k/d only because he ovoids fightin but isn't skilled enough to go up against vets Player b has a lower k/d because he is very aggressive. His could be fixed using over all kills in combination but then we would still be leaving out other roles such as logis. The answer to match making will be a fairly complicated algarithum that will have to be fine tuned. Our deva are programmers and not mathematicians. Think deeper than the first match.
K/D(r) matchmaking fixes the whole game.
Beh!
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Onesimus Tarsus
is-a-Corporation
2459
|
Posted - 2014.08.16 18:43:00 -
[38] - Quote
Ryme Intrinseca wrote:Increased matchmaking is a great way of making FW-style 10 minute queues. I know this because they tried it back in (I think) 1.4. No thanks. Single stat stacking of solos and squads, divide into groups of 32, enjoy.
K/D(r) matchmaking fixes the whole game.
Beh!
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RYN0CER0S
Rise Of Old Dudes
1177
|
Posted - 2014.08.16 19:04:00 -
[39] - Quote
Ryme Intrinseca wrote:Increased matchmaking is a great way of making FW-style 10 minute queues. I know this because they tried it back in (I think) 1.4. No thanks. I'll take a ten minute queue time to avoid having 15 dumbass bloobs on my Team or to not be facing 16 Academy alts.
I don't always blap Infantry with a Forge Gun, but when I do, that ** is hilarious.
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Onesimus Tarsus
is-a-Corporation
2462
|
Posted - 2014.08.16 19:09:00 -
[40] - Quote
RYN0CER0S wrote:Ryme Intrinseca wrote:Increased matchmaking is a great way of making FW-style 10 minute queues. I know this because they tried it back in (I think) 1.4. No thanks. I'll take a ten minute queue time to avoid having 15 dumbass bloobs on my Team or to not be facing 16 Academy alts. Probably wouldn't be a long wait. Single stat matching wouldn't take any longer than dividing up teams alphabetically.
K/D(r) matchmaking fixes the whole game.
Beh!
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Ryme Intrinseca
Eurotrash Pubstars
1598
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Posted - 2014.08.16 19:17:00 -
[41] - Quote
Onesimus Tarsus wrote:Ryme Intrinseca wrote:Increased matchmaking is a great way of making FW-style 10 minute queues. I know this because they tried it back in (I think) 1.4. No thanks. Single stat stacking of solos and squads, divide into groups of 32, enjoy. Yeah it would be okay if it basically just took the players presently available and sorted them by whatever criteria into two teams. But I think it probably already does that.
The problem is that a lot of battles start (i.e. you leave the merc quarters) with fewer than 32 players (sometimes much fewer). The battles only fill up on the loading screen and as the battle starts, by which point the teams have already been decided. So when you launch the battle it's 10 vs 10 with balanced teams (squad on each side, say), but then during the loading screen/at start of battle a six man protostomp squad joins and the battle is going to be one-sided whichever side they join.
The only way to deal with that issue is to make the game wait until it has 32 players before it launches, but then queue time increases significantly, which is not worth it IMO.
EDIT for maths fail. |
RYN0CER0S
Rise Of Old Dudes
1232
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Posted - 2014.08.20 22:08:00 -
[42] - Quote
Too many recent GM & Dev tags to not Bump this.
I don't always blap Infantry with a Forge Gun, but when I do, that ** is hilarious.
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