xXCleopatra FlippantXx
F0RSAKEN EMPIRE. Smart Deploy
74
|
Posted - 2014.12.12 05:32:00 -
[1] - Quote
I ran LOGI for 2+ years. I feal i have to stick with the 'CORE REP' to do any fun progressive repping. If you just upped the rep rate and made them focus on squad mates(if the coding doesent kill the game). Allso, dont go with the longest range, like maybe have the range from the standard rep on something like a core, that would make them working just fine i think. If you guys could add modules that extends the range of the rep tool on cost of a tank fit that would be savvy. Maybe boost the passive scan range so they can do some actual logistics too, but you guys tell me if im wrong |
xXCleopatra FlippantXx
F0RSAKEN EMPIRE. Smart Deploy
75
|
Posted - 2014.12.13 01:21:00 -
[2] - Quote
el OPERATOR wrote:xXCleopatra FlippantXx wrote:I ran LOGI for 2+ years. I feal i have to stick with the 'CORE REP' to do any fun progressive repping. If you just upped the rep rate and made them prioritize on squad mates(if the coding doesent kill the game). Allso, dont go with the longest range, like maybe have the range from the standard rep on something like a core, that would make them working just fine i think. I allso agree they need a slight EHP bonus and speed but in addition If you guys could add modules that extends the range of the rep tool on cost of a tank fit that would be savvy. If you re balance to make them give less damage then the other classes you can easily evade the risk of combat logi. Maybe boost the passive scan range so they can do some actual logistics too, but you guys tell me if im wrong We generally are already doing less damage than most of the other classes by virtue of those classes being bonused for damage one way or another. All this neutering of the combat efficiency of a suit whose role largely puts it in the thick of combat is extremely detrimental to the class overall. I'm not necessarily there to fight but at any point need to be capable of fighting.
Sorry awsome people but I dont remember how to take away my own text and keep the rest,, and dont have the time to figure it out now, so this is ment as an answer to the skepisism to the pure repping, naniting, equipment logi.
Hola el OPERATOR! I never mind running games solely to rep and res and this is what I want to be doing as a logi. When i have to pull out my weapon to survive i should feel like I'd rather not do that. But its a bit un savory at the moment. Is the point of editing the logi to help facilitate more strategic repping? If that is a major point then with a little EHP a little speed and a little more range on the 'core rep tool' all you need to do is dodging incoming fire. If you are feeling for some shooting after just running reps, switch fits and have another logi take over for some time. The thing you need to be capable of is to tell people where the fire is coming in from in longer ranges and have a light weapon to shoot at scouts that a logi nerfed GEK will have a chanse to do annyways. -What would be cool is a logi role that facilitates 'pushes into hot territory' and encurage brave gunplay, instead of stalemates. This is what the core rep can do. As for allready being worse in combat, we do not do more damage then assult suits, we are same as them are we not? I was thinking to lower damage on logis to give incentive for assult builds(maybe used to take out logis from behind) rather then combat logi. But if this is not a problem i take it back. And has the increased passive scan range been mentioned alot? I would like that i think, This would give incentive to protect passive scanning logis aswell, as you risk going blind when they are down |