RogueTrooper 2000AD
Neckbeard Absolution
194
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Posted - 2014.08.13 14:41:00 -
[1] - Quote
Breakin Stuff wrote:Dont lecture me on tactics. Tactics are things (methods) you use to maximize strength and minimize weakness as a team.
I have no sympathy for solo players. This includes myself.
The tactical doctrine I am operating from is one born of my experience operating in squads. Both in game and IRL.
There is no benefit to the team as a whole by catering to solo pubstars who do not squad up and coordinate for victory. Support is by definition a team role. Therefore it should be balanced according to operation in a squad.
Support (team) roles include but are not limited to:
Logistics. Sniper. Commando suppression. Sentinels period. AV.
All of these roles are built to support a squad.
The only role in this game that is intended to operate independently of squad support is the scout. The scout excels in this role.
Now that being said, any one dropsuit, weapon or piece of equipment that outshines all others diminishes tactical choices by being clearly superior is bad for game balance and choice. By not utilizing drop uplinks, triage hives and scanners in the current meta YOU ARE GIMPING YOUR TEAM. This is a problem which needs to be addressed.
Tactics are making choices that matter to achieve victory and engaging. When I task the squad newbro to "clear the enemy drop uplinks first!" While the hardened vets butcher the spawning enemy this is called "tactics." Logi/sentinel teams are a tactic. Having snipers call out concentrations of enemy while focusing on the elimination of rep tools this is a tactic.
Simply bricktanking and bullrushing is a tactic. Its a stupid tactic.
Building a squad around four plate loaded amarr assault supported by an HMG amarr sentinel, plated with a plated and rep tanked logi, with the four assaults carrying scramblers, the logi running a laser and the assault carrying two needles, two rep tools and the logi running a full support loadout is a strategy decision rife with synergy and fast recovery between assaults or enemy waves. The tactics that succeed will revolve around the strengths of an amarr brawler squad.
Don't insult the intelligence of every person on this forum by claiming that you disliking my ideas means I dont know what tactics are. Im more aware of what that is than the loud among you who think tactics and gun game are the same. I even get to draw on real life experience and training which translates phenomenally well into DUST.
I believe that DUST should be balanced at the squad level, not based on solo weekend warrior anecdotes. Teamwork should be rewarded, Ramboing should be derided.
Edited to change a statemen that on review was magically stupid.
Nothing 'caters' to them, solo and brick tankers will continue to do so regardless.
We have already been through trying to balance against them and it leads to a whole lot of nothing and going around in circles.
You then say dust should be balanced at the squad level, yet, you want to balance around solo scum and brick tankers?.
2/10 remove your corp tag.
Service with a smile
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