Midnight Cardinal
UNITED MERCINARY AND PILOTS ALLIANCE
7
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Posted - 2014.08.12 04:41:00 -
[1] - Quote
Main Role: Support Scout (And before all of you scout haters start harping, please know that I seriously run a scout suit to SUPPORT my squad. You will not see me in a bricked out scout suit, running around the frontline Cloakgunning everyone. I do old-fashioned infiltration, and I am never using the shotgun/cloak combo, regardless of its effectiveness.)
Equipment:
Nanohives- For nanohives I must rely on the information the prior posters have given. I only run Hives on demand, as they are a detriment to any infiltration tasks I am assigned. Drop Uplinks- Drop Uplinks should have a minimal restock at supply depots. Perhaps half of the original amount you can carry. Nanite Injectors- I don't agree that these should restore some sheilds, but perhaps when used on a downed teammate, they can give a temporary boost to shield regeneration speed or total amount recieved upon recharge. Again, only for a short time. Active Scanners- For the advanced varients, I think a slight boost in the time you can see an enemy signature should be implemented on the regular one, while the Advanced Stable varient retains the 5sec scan time. (I figured this due to the Stable varients costing less CPU and PG for the same performance, but it's just my perspective) Repair Tools- Refer to the real Logistics characters, I use these when my squadlead says he needs a little 'Umph'. Cloaks- Honestly, I think these are fine. I can run an advanced cloak on an advanced suit with minimal skills, and I can still pack things like REs, Enhanced Ferroscale, Enhanced Shield Extender, Basic Shield Recharger, and a Basic Profile Dampener. Alongside my Advanced Combat Rifle and Basic Nova Knives, if you're not full or even near proto heavy, or a scout of equal or greater caliber, you're mine. Remote Explosives- I hate that I can use these as primary weapons, so please implement some sort of throw distance limit. Proximity Mines- Could these be a little more powerful? I'm not looking for tanks to explode while I'm using basic, but making a dent would be nice. ADV/PROTO are the varients that should keep vehiclists in their place. Make advanced give LAVs a two-dollar tune up, and put a nice change of color on a tank's paintjob. Prototype should, as it should, destroy all but the most outrageous armor counts. I don't mean by themselves, you should still have to use multiples. Grenades- Flux) When you've made shield tanking possible again, we'll talk. AV) Little increase to damage, slight damage to Infantry. It's still an explosive, so a 50-70 damage to infantry sheilds or armor shouldn't **** too many people off. Locus) I'm so not touching this. Whomever uses these, get your ass over here.
Your heart pumps faster, you feel the power and energy of pure adrenaline.
You're in my sights, you're gone in a moment.
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Midnight Cardinal
UNITED MERCINARY AND PILOTS ALLIANCE
9
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Posted - 2014.08.12 21:02:00 -
[2] - Quote
Breakin Stuff wrote:
My point was uplinks as mobile spawn points that can be dropped a dozen at a time lessen the need for recovery equipment. It's often faster to have four people revive at an uplink than to needle and rep each one.
Also uplinks reduce the need for map control and good movement habits. because uplink spam means you can instapop back up right on top of a contested objective. In all cases except outliers, he who spams links wins.
I don't think one piece of equipment should overshadow all others that much.
Whenever I happen to come across such a display of dumbassery, I do what any logical person would. Which is to say, oh I don't know... maybe pack one of those undervalued grenades, what were thay again? Ahh, yes, Flux grenades. They have a decent range, destroy equipment, and you carry two with a basic varient. The spam has a rather effective counter, but not everyone uses it. So if you could squeeze some fluxes on to one of your suits, or alert a squadmate, maybe try telling your logi to pack some fluxes; then you will find that the spam can be combated to a degree of managable circumstances.
To be honest, any contested objective should be thoroughly fluxed before the first heavy waddles onto the scene. (This isn't just for breakin stuff. This is for anyone whom has a similar problem with spamming equipment.)
Your heart pumps faster, you feel the power and energy of pure adrenaline.
You're in my sights, you're gone in a moment.
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