Andris Kronis
Legio DXIV
60
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Posted - 2014.08.12 04:39:00 -
[1] - Quote
Min-logi = me = all possible roles including assault dropship pilot when it absolutely has to be there ... right now.
I agree with comments about ehp buffs, regardless of minutae about maths. Its hard to support your buddies when you are dead.
I agree that some sort of logi role homogenisation would be good, allowing logi to excel at one support role and compete with the other logi suits, leaving the remainder of non logi suits a close 3rd in capability.
Switching equipment seems laggy with me, it could be that there is a server side request to check if I have the equipment, making it slower (about 350 miliseconds) and if so I expect there is little I can do aboout that. Seemless switching between logi equipment would be a boon.
A massive change in passive EWAR mechanics would help all classes but especially the fragile logi suits. Give the vehicles an appropriate signature. Make the vehicles show up at a much greater distance. Make all suits more scannable at closer ranges, the equation should be fairly simple to get right. If a scout is standing next to me I expect to be able to see him on my passive, at that point he is taking up a significant portion of my passive scan radius and it should be obvious he is there. Tanks are especially bad for zooming in at high speed with no signature until they are within meters of you. Better EWAR capabilities for Logi suits would be much appreciated but I don't have an exact mechanic in mind. It seems like a dedicated support character should be able to do better than it currently does.
While you are at it with EWAR, please make all hostile and allied turrets show up on TACNET and in the overview map, nice big glowing icons, all the time please. They have infinite ammunition and lots of HP, we should be able to detect them at great distances.
Anyone standing within 10m of a drop link should show up on it's passive scan, it can see them (except for cloaked scouts though) people camping links is silly, it should be noticable.
Let us restock HAV and LAV ammunition with prototype nanohives. Just a little bit.
Give the logi "feedback repair" while actively repairing other suits with a rep tool. % based on suits and skills of course. 5-10% total perhaps?
From the AV support role, Swarm Launcher missiles fly far too slow, they can already be easily defeated by going round obstacles, they should at least be able to catch up with fleeing vehicles much faster than they currently do.
Reduce the fire rate of all (non assault) scrambler rifles by 50%. If no one has told you already, they are being massively abused, people are using modded controllers etc and firing at the same rate as an assault scrambler for (approx) X2 the DPS of any rifle weapon. Not directly related to Logi I know but thought I would slip it in here ;)
"Corporation slogan coming to a sig near you"
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Andris Kronis
Legio DXIV
69
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Posted - 2014.08.16 07:06:00 -
[2] - Quote
Meee One wrote:
Logistics suits: 30 more eHP than a scout Slower than heavier tanked mediums Bigger hitbox despite having less eHP Doesn't have the best regen despite having less eHP Doesn't have the best eHP despite its speed. When run as a support unit it costs easily 2x as much with 1/2 the survival
Since logistics has more in common with scouts (ewar,equipment) logistics should be made to mimic them.
-Keep the low eHP but in exchange give speed/stamina,regen amount and speed,and a smaller hitbox. This way it establishes a theme,support is fast and evasive,while killing is strong and durable.
-Cut equipment costs by 50% minimal
Based on personal experience,i would prefer to be harder to hit with better regen than have higher eHP. eHP just makes it too tempting to fight instead of support.
Ok, I didn't want to delete anything Meee One said because it was all damn good. But, the bit above is what I want to talk about.
If Logi are going to have about the same hits as a Scout then give them the properties of a scout but designed for logistics and ewar.
If they are the logi frigates of the DUST world then perhaps they should have that reflected in their signature radius (hit box and scan profile) and their scan resolution (Scan precision and range).
If they are supposed to be the logi cruisers of DUST then they should be tanked appropriately.
Pick a direction that makes sense and run with it. I'm now thinking since Meee One's post that the frigate example is better to use - you changed my mind Meee One.
Make the logi faster and better at ewar, there is nothing more frustrating as a logi when trying to fill 4 or 5 different support roles for a squad to have a shotgun scout come up behind the squad and one shot the logi before moving on to the rest of the squad, no way to scan the scout. If they are going to be left as weaklings as there seems to be some holdout animosity against logi-slayers then at least give the logi some options in the way of hit box, ability to scan for the squad, speed, all the things Meee One said.
"Corporation slogan coming to a sig near you"
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