Salutations,... and Congratulations!!
You've just re-certified what CCP always sold as the chain-breaking difference between Dust 514 and other FPS games: ZERO Role constraints.
Maybe most of us (kind of like I did at first) expected to find the "Artificer", "Sentinel", "Arbiter", "Enforcer" roles meant 'You are choosing a fighting specialist in this game (medic, scout, special-weap guy, sniper...designed to function with a pre-designed purpose).
...Wrong.
You're training a "character" in this game (like a pet you buy, supposed to be thinking up a perfect name for it, supposed to be deciding which sex and breed you want, teaching it some skills and tricks, but ultimately long-term raising it to be a great runner or fetcher or attacker or cuddle-protector for your little kids).
You're the merc--you have you own fighting techniques that attract you in combat and your own ways of doing things,... so YOU pick your custom gear---every suit has enough wiggle room to accommodate SOME amount of mixed-up contradictory gear--so YOU create whatever "mutt" suit works for you. No shoebox combat roles.
Some players adapted to that well: 'sniper-ing with heavy armour suit in case of ambush', 'scout-ing with an Forge gun to get an early drop on the reds's RDV staging area while you're sneaking around his yard', 'repping friends with your medic suit--but high on kinetic drugs and a cloak so you can assassinate enemy hackers from behind" (I myself drive blatantly loud vehicles for a living---I don't "scout" at all...but I wouldn't be caught dead in anything but an advance-scout SUIT because it accommodates my gameplay).
This "freedom" to pimp your fitting is what drives other players to bancruptcy---they can't understand what they are doing wrong!!
It's what Dust was designed to be---no role constraints.
This doesn't mean they wouldn't a put small menu of "role" fit-outs on the table for those players who have to have their comforting classic pick-from-the-menu battle roles. It just means these pick-from roles understandably WON'T be as diehard dependable and well-refined as what you'd find in another FPS.... because CCP really wouldn't want to spend time making the same molds they are trying to break out of.
So I'm afraid your idea that CCP messed up by making the role-suit too adaptable is just an old idea, that Dust DELIBERATELY wanted to defy. I'm one of the players who feel they deserve congrats for doing it.... others will always feel they shouldn't have messed with the Colonel's Down-home Recipe...