Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
28
|
Posted - 2014.08.10 19:55:00 -
[1] - Quote
Reduce the Rail Rifle effective range to that of AR's. The Thompson Gun, which it's losely based on, I think, had an effective range of 50 yards or so.
In Dust world, the Rail rifles have a longer range than the AR's (which are losely based on the M-16/AK47, the M-16 can be used as a sniper rifle, 500 yards or more.) I'm not saying make AR's effective to that range. I'm saying that the two should be reversed.
AR's should have a longer range than RR's.
And scrambler pistols can be effective from farther away than some AR's, this seems really weird.
-
If nothing else
Increase the Breach Rifles and the Tactical Rifles effective range. At least as long as the RR. It's hard enough to kill a Commando, but then when it has a Rail Rifle and a Shotgun and someone who knows how to use them and it's silly.
-
Right now the only way for a Medium to kill a Heavy seems to be from a long range and keep moving and sniping, or surprise it up close and go for a head shot while dancing around it, while somehow not getting hit yourself.
-
The Tactical Rifle has a really good site, but doesn't seem to have a range that is greater than other AR's. Is that true? and why isn't it longer? If you make the Tactical Rifle a mini sniper rifle it will be used more.
-
Fix the MD's site so it can be more effectively used, include numbers on the notches for 25-50 meters. Right Now, there are a handful of people who can use it really well and I mean that, a handful, 10 or 12. The rest of the population doesn't even try. Trying to figure out range on the fly, it's not easy.
Buff some of the less used AR's and nerf the RR. |
Nocturnal Soul
Immortal Retribution
3884
|
Posted - 2014.08.10 20:12:00 -
[2] - Quote
You know nothing
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!!
|
TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
28
|
Posted - 2014.08.10 20:20:00 -
[3] - Quote
Nocturnal Soul wrote:You know nothing
Troll |
Adipem Nothi
Nos Nothi
3838
|
Posted - 2014.08.10 20:21:00 -
[4] - Quote
Kindly rename this thread "Fine Rifle Suggestions" and I'll gladly participate.
Shoot scout with yes.
- Ripley Riley
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1885
|
Posted - 2014.08.10 20:28:00 -
[5] - Quote
Unfortunately your logic falls apart when confronted with one thing. The Rail Rifle's DPS is outclassed by the assault rifle. it's meant to be a beast at range, in fact caldari weapons are ideally suited to not engaging in close. Shields and brawls do not mix well.
The Rail Rifle is meant to be the longest-ranged of the four standard rifles. This is working as intended. Different weapons and fits are intended to spur adaptation and tactical/fitting flexibility in DUST fights. It is not a game that rewards "One True Build" syndrome.
It's rather akin to the flact that almost none of the weapons in the game behave in similar fashion to other racial counterparts at the baseline level. A Combat Rifle doesn't behave like an Assault Rifle. An Assault Combat Rifle Can behave similarly but not identically.
This is a feature, not a bug.
And no, the Rail rifle was not based off the Tommy Gun. None of the weapons were. |
Zindorak
1.U.P
515
|
Posted - 2014.08.10 20:32:00 -
[6] - Quote
Breakin Stuff wrote:Unfortunately your logic falls apart when confronted with one thing. The Rail Rifle's DPS is outclassed by the assault rifle. it's meant to be a beast at range, in fact caldari weapons are ideally suited to not engaging in close. Shields and brawls do not mix well.
The Rail Rifle is meant to be the longest-ranged of the four standard rifles. This is working as intended. Different weapons and fits are intended to spur adaptation and tactical/fitting flexibility in DUST fights. It is not a game that rewards "One True Build" syndrome.
It's rather akin to the flact that almost none of the weapons in the game behave in similar fashion to other racial counterparts at the baseline level. A Combat Rifle doesn't behave like an Assault Rifle. An Assault Combat Rifle Can behave similarly but not identically.
This is a feature, not a bug.
And no, the Rail rifle was not based off the Tommy Gun. None of the weapons were. It's more akin to the Browning Automatic Rifle (BAR). Ah that makes sense. Caldari=Cowards. It's all making sense now they are to scared to face us GalAmarrous people in CQC
Pokemon master
|
TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
28
|
Posted - 2014.08.10 20:52:00 -
[7] - Quote
Breakin Stuff wrote:Unfortunately your logic falls apart when confronted with one thing. The Rail Rifle's DPS is outclassed by the assault rifle. it's meant to be a beast at range, in fact caldari weapons are ideally suited to not engaging in close. Shields and brawls do not mix well.
The Rail Rifle is meant to be the longest-ranged of the four standard rifles. This is working as intended. Different weapons and fits are intended to spur adaptation and tactical/fitting flexibility in DUST fights. It is not a game that rewards "One True Build" syndrome.
It's rather akin to the flact that almost none of the weapons in the game behave in similar fashion to other racial counterparts at the baseline level. A Combat Rifle doesn't behave like an Assault Rifle. An Assault Combat Rifle Can behave similarly but not identically.
This is a feature, not a bug.
And no, the Rail rifle was not based off the Tommy Gun. None of the weapons were. It's more akin to the Browning Automatic Rifle (BAR).
--
Gee thanks Troll.
Everything you say from now on will be ignored |
Coleman Gray
Opus Arcana Covert Intervention
1015
|
Posted - 2014.08.10 22:37:00 -
[8] - Quote
You had me at "reduce the rail rifle" then I cried at the rest, the range is fine, just the damage needs putting in place with thee fully auto guns. The Tac AR was needed because it did high dmg and could shoot fully auto...now the RR does that but better and suddenly no one has an issue?
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
|
Mobius Kaethis
Molon Labe. General Tso's Alliance
1718
|
Posted - 2014.08.10 22:50:00 -
[9] - Quote
TIMMY DAVIS wrote:Breakin Stuff wrote:Unfortunately your logic falls apart when confronted with one thing. The Rail Rifle's DPS is outclassed by the assault rifle. it's meant to be a beast at range, in fact caldari weapons are ideally suited to not engaging in close. Shields and brawls do not mix well.
The Rail Rifle is meant to be the longest-ranged of the four standard rifles. This is working as intended. Different weapons and fits are intended to spur adaptation and tactical/fitting flexibility in DUST fights. It is not a game that rewards "One True Build" syndrome.
It's rather akin to the flact that almost none of the weapons in the game behave in similar fashion to other racial counterparts at the baseline level. A Combat Rifle doesn't behave like an Assault Rifle. An Assault Combat Rifle Can behave similarly but not identically.
This is a feature, not a bug.
And no, the Rail rifle was not based off the Tommy Gun. None of the weapons were. It's more akin to the Browning Automatic Rifle (BAR). -- Gee thanks Troll. Everything you say from now on will be ignored
Wow. Breakin Stuff gives you a very clear, well reasoned explanation of why you're wrong and all you can say is that he is trolling? Just because he is a member of goonfeet doesn't mean that he is constantly spewing **** just to get you're ire up. This was actually a great post.
You probably haven't been here long TIMMY (at least not based upon your posts) so I'll make it even simpler for you. Damage and range should have an inverse relationship (like so). The farther you can shoot the less damage you can do. This will encourage players to use different play styles depending on the weapons/suits they use and give each weapon its zone of dominance.
Right now the RR has a long range but low DPS (as it should) and is honestly in the most balanced state it has ever been. Your proposal to increase the AR's range or decrease the RR's range would only mean that either the RR would be useless or that the AR would become stupidly OP.
Maybe, instead of calling "troll" when someone disagrees with you, you should actually read what others have to say or it will be you who's posts are completely ignored going forward.
Fun > Realism
|
Mobius Kaethis
Molon Labe. General Tso's Alliance
1718
|
Posted - 2014.08.10 22:53:00 -
[10] - Quote
Coleman Gray wrote:You had me at "reduce the rail rifle" then I cried at the rest, the range is fine, just the damage needs putting in place with thee fully auto guns. The Tac AR was needed because it did high dmg and could shoot fully auto...now the RR does that but better and suddenly no one has an issue?
The TAC did far more DPS than the current RR that is why it was nerved. Add to that the fact that with a modded controller you had a 100% accurate full auto massive DPS weapon and you had one massively OP beast. Modded controllers don't work on the RR, it kicks like a mule in heat, and its DPS is the lowest of the current rifles. I don't think it is as bad as you may think.
Fun > Realism
|
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12738
|
Posted - 2014.08.10 22:53:00 -
[11] - Quote
TIMMY DAVIS wrote:Reduce the Rail Rifle effective range to that of AR's. The Thompson Gun, which it's losely based on, I think, had an effective range of 50 yards or so.
In Dust world, the Rail rifles have a longer range than the AR's (which are losely based on the M-16/AK47, the M-16 can be used as a sniper rifle, 500 yards or more.) I'm not saying make AR's effective to that range. I'm saying that the two should be reversed.
AR's should have a longer range than RR's.
And scrambler pistols can be effective from farther away than some AR's, this seems really weird.
-
If nothing else
Increase the Breach Rifles and the Tactical Rifles effective range. At least as long as the RR. It's hard enough to kill a Commando, but then when it has a Rail Rifle and a Shotgun and someone who knows how to use them and it's silly.
-
Right now the only way for a Medium to kill a Heavy seems to be from a long range and keep moving and sniping, or surprise it up close and go for a head shot while dancing around it, while somehow not getting hit yourself.
-
The Tactical Rifle has a really good site, but doesn't seem to have a range that is greater than other AR's. Is that true? and why isn't it longer? If you make the Tactical Rifle a mini sniper rifle it will be used more.
-
Fix the MD's site so it can be more effectively used, include numbers on the notches for 25-50 meters. Right Now, there are a handful of people who can use it really well and I mean that, a handful, 10 or 12. The rest of the population doesn't even try. Trying to figure out range on the fly, it's not easy.
Buff some of the less used AR's and nerf the RR.
As a rule of thumb in New Eden all Rail Technology trumps Blaster Technology in range.....consequently blaster tech is supposed to put Rail DPS to shame....
I'm actually surprised a Goon did not troll...... Dust has done wonderful things to the Goons.....
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
|
Nocturnal Soul
Immortal Retribution
3886
|
Posted - 2014.08.10 22:58:00 -
[12] - Quote
True Adamance wrote:TIMMY DAVIS wrote:Reduce the Rail Rifle effective range to that of AR's. The Thompson Gun, which it's losely based on, I think, had an effective range of 50 yards or so.
In Dust world, the Rail rifles have a longer range than the AR's (which are losely based on the M-16/AK47, the M-16 can be used as a sniper rifle, 500 yards or more.) I'm not saying make AR's effective to that range. I'm saying that the two should be reversed.
AR's should have a longer range than RR's.
And scrambler pistols can be effective from farther away than some AR's, this seems really weird.
-
If nothing else
Increase the Breach Rifles and the Tactical Rifles effective range. At least as long as the RR. It's hard enough to kill a Commando, but then when it has a Rail Rifle and a Shotgun and someone who knows how to use them and it's silly.
-
Right now the only way for a Medium to kill a Heavy seems to be from a long range and keep moving and sniping, or surprise it up close and go for a head shot while dancing around it, while somehow not getting hit yourself.
-
The Tactical Rifle has a really good site, but doesn't seem to have a range that is greater than other AR's. Is that true? and why isn't it longer? If you make the Tactical Rifle a mini sniper rifle it will be used more.
-
Fix the MD's site so it can be more effectively used, include numbers on the notches for 25-50 meters. Right Now, there are a handful of people who can use it really well and I mean that, a handful, 10 or 12. The rest of the population doesn't even try. Trying to figure out range on the fly, it's not easy.
Buff some of the less used AR's and nerf the RR. As a rule of thumb in New Eden all Rail Technology trumps Blaster Technology in range.....consequently blaster tech is supposed to put Rail DPS to shame.... I'm actually surprised a Goon did not troll...... Dust has done wonderful things to the Goons..... 7ft tall
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!!
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12738
|
Posted - 2014.08.10 23:05:00 -
[13] - Quote
Nocturnal Soul wrote:True Adamance wrote:TIMMY DAVIS wrote:Reduce the Rail Rifle effective range to that of AR's. The Thompson Gun, which it's losely based on, I think, had an effective range of 50 yards or so.
In Dust world, the Rail rifles have a longer range than the AR's (which are losely based on the M-16/AK47, the M-16 can be used as a sniper rifle, 500 yards or more.) I'm not saying make AR's effective to that range. I'm saying that the two should be reversed.
AR's should have a longer range than RR's.
And scrambler pistols can be effective from farther away than some AR's, this seems really weird.
-
If nothing else
Increase the Breach Rifles and the Tactical Rifles effective range. At least as long as the RR. It's hard enough to kill a Commando, but then when it has a Rail Rifle and a Shotgun and someone who knows how to use them and it's silly.
-
Right now the only way for a Medium to kill a Heavy seems to be from a long range and keep moving and sniping, or surprise it up close and go for a head shot while dancing around it, while somehow not getting hit yourself.
-
The Tactical Rifle has a really good site, but doesn't seem to have a range that is greater than other AR's. Is that true? and why isn't it longer? If you make the Tactical Rifle a mini sniper rifle it will be used more.
-
Fix the MD's site so it can be more effectively used, include numbers on the notches for 25-50 meters. Right Now, there are a handful of people who can use it really well and I mean that, a handful, 10 or 12. The rest of the population doesn't even try. Trying to figure out range on the fly, it's not easy.
Buff some of the less used AR's and nerf the RR. As a rule of thumb in New Eden all Rail Technology trumps Blaster Technology in range.....consequently blaster tech is supposed to put Rail DPS to shame.... I'm actually surprised a Goon did not troll...... Dust has done wonderful things to the Goons..... 7ft tall
I think clones were confirmed to be 9ft tall weren't they.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
|
TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
28
|
Posted - 2014.08.10 23:42:00 -
[14] - Quote
please stop.
just because you think, you know, what's going doesn't mean that you do. There are other threads.
You don't like my idea, so be it.
Good Day |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12739
|
Posted - 2014.08.10 23:47:00 -
[15] - Quote
TIMMY DAVIS wrote:please stop.
just because you think, you know, what's going doesn't mean that you do. There are other threads.
You don't like my idea, so be it.
Good Day
What do you mean think....this is a long standing established game mechanic., you would literally be asking CCP to up end 10 years of established racial combat styles so a weapon from a Sci Fi FPS represents 2 modern fire arms.......
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
|
Mobius Kaethis
Molon Labe. General Tso's Alliance
1719
|
Posted - 2014.08.11 01:21:00 -
[16] - Quote
TIMMY, you really don't understand what an open discussion forum is all about do you?
Fun > Realism
|
TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
28
|
Posted - 2014.08.11 02:09:00 -
[17] - Quote
Right. Beings jerks is allowed and quite frankly encouraged on this forum.
I am not one of the 10-12 that can actually use the MD, I just watch. About once a week someone who knows how to use it kills a bunch of folks. Most of the time I see it, the MD is used in a tunnel environment and the person is just shooting in the direction of the enemy, very little care if they are actually hitting anything.
The MD reticle has three or four different levels/notches. put a little number next to each little notch to give a general distance, 25 meters, 50 meters, 80 meters etc. This would encourage it's use. Some idea of how far you are going to be shooting once you have picked the thing you are going to shoot at.
As for the other weapons. There needs to be a real counter measure to Rail Rifle. RR are OP and have been since they were introduced.
In this game you are really limited. You start shooting at someone, they duck behind something. You wait a second or two for them to show up again and they shoot you once with a Rail Rifle and you're dead. Almost any other weapon and you can live and at least try to shoot back.
-
Right now, you could use a Laser Rifle, a Scrambler Rifle, Plasma Cannon or Mass Driver. The other weapons do not have the same range, and frankly the MD and the LP can not work, because they do not do enough damage fast enough. If you put the RR into the hands of a Heavy it starts to dominate. Once you start shooting the Heavy you have to kill it before it finds you, or you are dead, the RR from say 25 meters and farther is that potent.
The only effective way to kill them is to get more than two people firing at them. Not always possible. The other option is of course try to get a different angle and hit them as hard as possible before they can target you and hope you do enough damage to kill them.
The last option is to actually change the distance some of the other weapons fire. Quite frankly this seems to be the one that makes the most sense. As it would effect the most number of game players and at least a little, balance things out, not completely, but some. |
ladwar
HEARTS OF PHOENIX
2032
|
Posted - 2014.08.11 02:37:00 -
[18] - Quote
And here we get to the point of the op's thread. RR and heavies together. Scout shotty anyone?
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
|
Jack 3enimble
Vengeance Unbound Dark Taboo
154
|
Posted - 2014.08.11 02:50:00 -
[19] - Quote
OP is trolling. I think he's OP FOTM's cousin. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1911
|
Posted - 2014.08.11 07:40:00 -
[20] - Quote
Of course the OP would think having a different opinion is trolling and being a jerk.
Its people like this and threads like this that keep me coming back to the forums. My mere presence causes tears to flow. I need a logi to follow me with a rep tool and a spare bucket. |
|
Rizlax Yazzax
Molon Labe. General Tso's Alliance
386
|
Posted - 2014.08.11 08:58:00 -
[21] - Quote
Wow TIMMY, just wow. You really can't handle people disagreeing with you can you? Even when their arguments come from established lore and well known game mechanics.
I could turn this into a long post but all I would be doing is repeating what others have said. I suggest you listen to them and change your tactics, instead of complaining the way you want to play doesn't work (not said, but heavily implied by your posts).
As for the MD, it is a support/suppression weapon. If you want to be as good as those "10-12" people, practice. Each notch on the reticule represents 10m, each ring on your HUD represents 10m. You're welcome. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1915
|
Posted - 2014.08.11 10:28:00 -
[22] - Quote
Given the OPs refusal to even lend credence to differing opinion I hereby declare this thread as useful as a football bat.
Carry on. |
Mobius Kaethis
Molon Labe. General Tso's Alliance
1721
|
Posted - 2014.08.11 15:10:00 -
[23] - Quote
Breakin Stuff wrote:Of course the OP would think having a different opinion is trolling and being a jerk.
Its people like this and threads like this that keep me coming back to the forums. My mere presence causes tears to flow. I need a logi to follow me with a rep tool and a spare bucket.
Lol. I love how you get those tears by being respectful and using facts as well. Hilarious.
TIMMY DAVIS wrote: Once you start shooting the Heavy you have to kill it before it finds you, or you are dead
So your real issue is heavies with RR eh? Well lets work on that shall we.
Here are some tactical options for you that work extremely consistently for me depending on what suit/weapon I'm using.
1) Focus fire. This is something you need to do with heavies in general. Just because it takes a couple of you shooting him to take him down quickly doesn't mean he's OP. Sentinals massive HP advantage is balanced by their awful speed so it is fine if it takes a couple of people to down one.
2) If you don't think you can take them don't engage. In any suit other than a heavy you are generally manueverable enough to avoid heavies and even with the RR's range they can't chase you around corners very well.
3) Scouts with shotguns and REs are heavies worst nightmare.
4) Circle strafe around them. Don't try anything fancy like figure-8's as most players can't follow a moving target to save their clone. Just use good old circle strafing and you'll will 99% of the time.
5) Get into your weapons optimal while flanking and unload on the heavy's head. The RR really is only a killer at longer ranges (50m plus) so engaging inside of this range will give you a massive advantage.
6) Get an in/out of cover rhythem going timed to the RR's charge up time. If you do this right you will apply damage in very short bursts when the RR user will be useless. If he starts just blasting away regardless of when you are in cover or not he will run out of ammo leaving you with yet another opening.
7) The ACR and CR are you anti-sentinal friends thanks to their balanced damage vs armor and shields.
8) Always flux Cal and Min Sentinals before going in for the kill. They have very little armor and are easy to take down once their shields are gone.
9) Grabe a militia heavy frame with a militia RR and join them (fight fire with fire if you will)
10) Crush them with a vehicle. They won't have any AV capability so this is relatively low risk.
Look at that! 10, count them 10, ways to kill heavies with RR. If there are so many ways to easily kill this particular setup it can' really be that OP now can it. Give it a try.
Fun > Realism
|
Apothecary Za'ki
Biomass Positive
406
|
Posted - 2014.08.11 17:38:00 -
[24] - Quote
Nocturnal Soul wrote:You know nothing i agree.. this ***** OP dosnt know what hes on about..
RR are the long range rifles..
AR are the face melt rifles(aka short range)
combat rifles are moderately good across short to upper-end-medium range..
laser rifle is sick at long range too
ScR is decent for most mid ranges
shotgun is face(back) melting too
put SP into the weaponry for the right job/role you are filling.. that is all.
PS. CR is good allrounder for close mid because of 10% armor damage(iirc) due to OP armor buffer so as to melt the armor easier. but it supposedly sucks vs shields -5% but since shield tanking blows and shield buffer blows harder that -5% does nothing in perspective.
[LogiBro in Training]
channel: BP SQUAD
come join the fun
|
Apothecary Za'ki
Biomass Positive
406
|
Posted - 2014.08.11 17:39:00 -
[25] - Quote
Mobius Kaethis wrote:
So your real issue is heavies with RR eh? Well lets work on that shall we.
charlie will somewhat fix that problem even though sentinels will only have to SP into more pg and cpu to fit how they did before
[LogiBro in Training]
channel: BP SQUAD
come join the fun
|
Apothecary Za'ki
Biomass Positive
406
|
Posted - 2014.08.11 17:42:00 -
[26] - Quote
Jack 3enimble wrote:OP is trolling. I think he's OP FOTM's cousin. or worse.. probably OP FOTM's one of meny alt accounts he uses to farm himself up to the master recruiter dropsuit
[LogiBro in Training]
channel: BP SQUAD
come join the fun
|
|
|
|
Pages: 1 :: [one page] |