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Tectonic Fusion
1933
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Posted - 2014.08.10 00:55:00 -
[1] - Quote
With Assaults getting mildly decent for everything, the commando is getting left behind somewhat. I'd say a grenade slot and 1 extra module slot so it can tank more than an assault suit (it is a heavy suit after all...).
A MINMATAR assault can tank over 1k HP as well as the minmatar Commando, but the difference is not that much...
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Ahkhomi Cypher
Opus Arcana Covert Intervention
194
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Posted - 2014.08.10 01:19:00 -
[2] - Quote
Why is the minny depleted shield delay 10 and amarr 8? shouldn't that be reversed? or shouldn't it be minny 9 amarr 10?
Opus Arcana | TBD Ringleader | Yep Squad Spokesman
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Sgt Kirk
Fatal Absolution
7108
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Posted - 2014.08.10 01:20:00 -
[3] - Quote
Ahkhomi Cypher wrote:Why is the minny depleted shield delay 10 and amarr 8? shouldn't that be reversed? Because CCP
see you space cowboy...
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OliX PRZESMIEWCA
Bezimienni...
158
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Posted - 2014.08.10 01:24:00 -
[4] - Quote
No.
The difference is that You have better weaponry bonus than assaults plus sec light weapon. You got eq slot as well. If You want granade slot and extra module slot resign with eq slot so it will be "heavy class" |
Tectonic Fusion
1933
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Posted - 2014.08.10 01:33:00 -
[5] - Quote
OliX PRZESMIEWCA wrote:No.
The difference is that You have better weaponry bonus than assaults plus sec light weapon. You got eq slot as well. If You want granade slot and extra module slot resign with eq slot so it will be "heavy class" just a slight EHP buff will do. Why not make the commando a medium frame if a medium frame can have more HP than it?
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
53
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Posted - 2014.08.10 02:05:00 -
[6] - Quote
Tectonic Fusion wrote:OliX PRZESMIEWCA wrote:No.
The difference is that You have better weaponry bonus than assaults plus sec light weapon. You got eq slot as well. If You want granade slot and extra module slot resign with eq slot so it will be "heavy class" just a slight EHP buff will do. Why not make the commando a medium frame if a medium frame can have more HP than it? Because the heavy frame designation of the commando is to demonstrate its muscles(so it can carry more guns), not to demonstrate its tankiness(which is not what it is for, as that is the role of the sentinel)
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2705
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Posted - 2014.08.10 02:08:00 -
[7] - Quote
Consider 2 Complex damage mods (after stacking penalties) is less than the natural 10% built in-damage that commandos get with zero downside....I'd say we get a pretty badass bonus. That paired with the reload speed make commandos pretty damn good at running both AV and AP at the same time. |
Tectonic Fusion
1936
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Posted - 2014.08.10 02:11:00 -
[8] - Quote
Pokey Dravon wrote:Consider 2 Complex damage mods (after stacking penalties) is less than the natural 10% built in-damage that commandos get with zero downside....I'd say we get a pretty badass bonus. That paired with the reload speed make commandos pretty damn good at running both AV and AP at the same time. I'm talking about hotfix charlie.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2706
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Posted - 2014.08.10 02:25:00 -
[9] - Quote
Tectonic Fusion wrote:Pokey Dravon wrote:Consider 2 Complex damage mods (after stacking penalties) is less than the natural 10% built in-damage that commandos get with zero downside....I'd say we get a pretty badass bonus. That paired with the reload speed make commandos pretty damn good at running both AV and AP at the same time. I'm talking about hotfix charlie.
Right, and how much built in damage does the Assault get in comparison? The 10% bonus is a massive advantage for the Commando, just as the Assault gets the weapon support skills instead.
Assaults get Speed and Weapon Support
Commandos get Damage and Weapon Flexibility
I don't really see an issue right now, if practical testing proves it's a problem, then we'll see. But for now going off just the numbers isn't going to give us a clear picture. |
OliX PRZESMIEWCA
Bezimienni...
158
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Posted - 2014.08.10 02:25:00 -
[10] - Quote
Tectonic Fusion wrote:OliX PRZESMIEWCA wrote:No.
The difference is that You have better weaponry bonus than assaults plus sec light weapon. You got eq slot as well. If You want granade slot and extra module slot resign with eq slot so it will be "heavy class" just a slight EHP buff will do. Why not make the commando a medium frame if a medium frame can have more HP than it? Commando is closer to medium frame than heavy one. Bonuses, weapons and slot layout. There is only one thing which is similar to heavy frame: big ass for both commando and heavy.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2706
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Posted - 2014.08.10 02:31:00 -
[11] - Quote
OliX PRZESMIEWCA wrote:Tectonic Fusion wrote:OliX PRZESMIEWCA wrote:No.
The difference is that You have better weaponry bonus than assaults plus sec light weapon. You got eq slot as well. If You want granade slot and extra module slot resign with eq slot so it will be "heavy class" just a slight EHP buff will do. Why not make the commando a medium frame if a medium frame can have more HP than it? Commando is closer to medium frame than heavy one. Bonuses, weapons and slot layout. There is only one thing which is similar to heavy frame: big ass for both commando and heavy.
Commando and Assault are largely redundant, which is likely why Commandos are not in Legion, and Assaults get two light weapons. If anything Commandos perform similar to how Assaults SHOULD pre-Charlie. So hopefully bringing the Assault's HP up a bit to make it more like a Commando will actually make the Assaults perform as they always should have. |
Heimdallr69
Nyain San
3093
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Posted - 2014.08.10 03:09:00 -
[12] - Quote
Tectonic Fusion wrote:OliX PRZESMIEWCA wrote:No.
The difference is that You have better weaponry bonus than assaults plus sec light weapon. You got eq slot as well. If You want granade slot and extra module slot resign with eq slot so it will be "heavy class" just a slight EHP buff will do. Why not make the commando a medium frame if a medium frame can have more HP than it? I can't really speak about this since I don't have a commando but as an assault player I say your bonus is far greater than ours and you have 2 light weapons. What exactly do you see wrong with commandos? Serious question cuz I have no sp into commandos.
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taxi bastard
uptown456 Dark Taboo
199
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Posted - 2014.08.10 05:11:00 -
[13] - Quote
post charlie here are the negatives of the commando vs the assault
- lower potential EHP -bigger hit box - slower regen -slower -less staminia -no grenade
here are the positives of the commando over the assault
- bit better suit bonus ( 1.4x's a complex damage mod) vs asault racial bonus ( mini ammo bonus is almost equal and ammar overheat bonus is arguably better) -slightly faster reload -2 light weapons
being that the commando's suits bonus can be easily overcome with the assaults extra slots and still have similar ehp there is alot of big negatives for the cost of that second weapon.
IMO give the commando 1 more slot across the board.
btw i play mini commando and assault at advanced currently. before you ask yes the assault is better at assaulting, the commando at supporting - post charlie the commando is going to be well and truly shafted compared to each other as now i feel they are balanced in relation to each other.
pre charlie balance
basic -> comando wins advanced = draw proto -> assault wins
post charlie balance
basic ->maybe a draw advanced -> strong assault win proto -> huge assault victory |
Tectonic Fusion
1937
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Posted - 2014.08.10 21:16:00 -
[14] - Quote
taxi bastard wrote:post charlie here are the negatives of the commando vs the assault
- lower potential EHP -bigger hit box - slower regen -slower -less staminia -no grenade
here are the positives of the commando over the assault
- bit better suit bonus ( 1.4x's a complex damage mod) vs asault racial bonus ( mini ammo bonus is almost equal and ammar overheat bonus is arguably better) -slightly faster reload -2 light weapons
being that the commando's suits bonus can be easily overcome with the assaults extra slots and still have similar ehp there is alot of big negatives for the cost of that second weapon.
IMO give the commando 1 more slot across the board.
btw i play mini commando and assault at advanced currently. before you ask yes the assault is better at assaulting, the commando at supporting - post charlie the commando is going to be well and truly shafted compared to each other as now i feel they are balanced in relation to each other.
pre charlie balance
basic -> comando wins advanced = draw proto -> assault wins
post charlie balance
basic ->maybe a draw advanced -> strong assault win proto -> huge assault victory The only reason I would want 1 more slot on the commando is so I can stack 2 enhanced kin cats on my minmatar commando.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1891
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Posted - 2014.08.10 21:27:00 -
[15] - Quote
commandos cannot stack Damage mods the way assaults can, the 10% bonus falls off the grid as horribly useful unless every ****** and their delinquint brother decides that dualtanking is the best way to play. They'll get out-DPS'd by everyone except scouts as well as being nothing special in the personal protection department.
I'm predicting the Commandos to become gimpy, under-DPS'd huge hitboxed, slow assaults who can't do much of anything better.
Who knows? I could be wrong, and they'll work out better in practice than theory.
But looking at the numbers? The ability to carry two light weapons isn't going to make much of a difference in the face of the assault buff.
We'll see how the hotfix plays out before I weigh in on what needs buffing/nerfing. |
Tectonic Fusion
1938
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Posted - 2014.08.10 21:45:00 -
[16] - Quote
Breakin Stuff wrote:commandos cannot stack Damage mods the way assaults can, the 10% bonus falls off the grid as horribly useful unless every ****** and their delinquint brother decides that dualtanking is the best way to play. They'll get out-DPS'd by everyone except scouts as well as being nothing special in the personal protection department.
I'm predicting the Commandos to become gimpy, under-DPS'd huge hitboxed, slow assaults who can't do much of anything better.
Who knows? I could be wrong, and they'll work out better in practice than theory.
But looking at the numbers? The ability to carry two light weapons isn't going to make much of a difference in the face of the assault buff.
We'll see how the hotfix plays out before I weigh in on what needs buffing/nerfing. The 2 light weapons plus damage bonus is nice, but HP tanking > all in the assault/commando game.
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Arkena Wyrnspire
Fatal Absolution
16548
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Posted - 2014.08.10 21:47:00 -
[17] - Quote
2 light weapons is the whole point of the commando class. WTF is the problem? They will remain useful.
You have long since made your choice. What you make now is a mistake.
Enlist in XCOM
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Tectonic Fusion
1938
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Posted - 2014.08.10 21:48:00 -
[18] - Quote
Arkena Wyrnspire wrote:2 light weapons is the whole point of the commando class. WTF is the problem? They will remain useful. Assaults are slightly better in terms of combat. They should have equal tradeoffs.
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Heimdallr69
Nyain San
3107
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Posted - 2014.08.10 21:57:00 -
[19] - Quote
Tectonic Fusion wrote:Arkena Wyrnspire wrote:2 light weapons is the whole point of the commando class. WTF is the problem? They will remain useful. Assaults are slightly better in terms of combat. They should have equal tradeoffs. I could be wrong but I see assaults as frontline berries and commandos as secondary support frontline berries. When Charlie hits we'll find out I guess. Maybe I'll just have to spec into them and see. If you didn't understand my first part I just meant that I see assaults as more of cqc fighters and commandos a med-long range fighter.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1898
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Posted - 2014.08.10 21:59:00 -
[20] - Quote
Tectonic Fusion wrote:Arkena Wyrnspire wrote:2 light weapons is the whole point of the commando class. WTF is the problem? They will remain useful. Assaults are slightly better in terms of combat. They should have equal tradeoffs.
I don't believe the tradeoffs will be equal.
Like I said though. i could be wrong. They might balance out perfectly.
Of course I could suddenly decide to abandon the path of sarcasm and be nice to everyone too.
I figure both are about as likely.
But I COULD be wrong. |
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Tectonic Fusion
1939
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Posted - 2014.08.10 22:02:00 -
[21] - Quote
Breakin Stuff wrote:Tectonic Fusion wrote:Arkena Wyrnspire wrote:2 light weapons is the whole point of the commando class. WTF is the problem? They will remain useful. Assaults are slightly better in terms of combat. They should have equal tradeoffs. I don't believe the tradeoffs will be equal. Like I said though. i could be wrong. They might balance out perfectly. Of course I could suddenly decide to abandon the path of sarcasm and be nice to everyone too. I figure both are about as likely. But I COULD be wrong. That's why I said a SLIGHT(i CNT SEPERATE THESE T.T)buff. Nothing drastic. Just enough to keep them both in line.
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Thang Bausch
Pierrot Le Fou Industries
202
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Posted - 2014.08.10 23:00:00 -
[22] - Quote
I think an extra High or Low slot is in order. For the benefit of two light weapons, and as of Charlie a little more built in-HP, we get the following negatives: - no grenade slot - low module slot count (lowest of all the suites) - slow speed - large hitbox
The bonus is no better than the sentinel bonus (actually I think it is not as good now that light weapon dmg mods cap at 7% instead of 5%), so that is a moot point.
As much as I'd like a grenade slot, I'd be fine with one more high slot on my min commando. |
Tectonic Fusion
1939
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Posted - 2014.08.10 23:02:00 -
[23] - Quote
Thang Bausch wrote:I think an extra High or Low slot is in order. For the benefit of two light weapons, and as of Charlie a little more built in-HP, we get the following negatives: - no grenade slot - low module slot count (lowest of all the suites) - slow speed - large hitbox
The bonus is no better than the sentinel bonus (actually I think it is not as good now that light weapon dmg mods cap at 7% instead of 5%), so that is a moot point.
As much as I'd like a grenade slot, I'd be fine with one more high slot on my min commando. Low slot* (or is the high slot for armor?) Minmatar are dual tankers who prefer shield, which is why they have more shields than armor.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12738
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Posted - 2014.08.10 23:04:00 -
[24] - Quote
Tectonic Fusion wrote:Thang Bausch wrote:I think an extra High or Low slot is in order. For the benefit of two light weapons, and as of Charlie a little more built in-HP, we get the following negatives: - no grenade slot - low module slot count (lowest of all the suites) - slow speed - large hitbox
The bonus is no better than the sentinel bonus (actually I think it is not as good now that light weapon dmg mods cap at 7% instead of 5%), so that is a moot point.
As much as I'd like a grenade slot, I'd be fine with one more high slot on my min commando. Low slot* (or is the high slot for armor?) Minmatar are dual tankers who prefer shield, which is why they have more shields than armor.
No they are not.
They are either Shield or Armour Tankers, not both at the same time.....
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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Tectonic Fusion
1939
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Posted - 2014.08.10 23:05:00 -
[25] - Quote
True Adamance wrote:Tectonic Fusion wrote:Thang Bausch wrote:I think an extra High or Low slot is in order. For the benefit of two light weapons, and as of Charlie a little more built in-HP, we get the following negatives: - no grenade slot - low module slot count (lowest of all the suites) - slow speed - large hitbox
The bonus is no better than the sentinel bonus (actually I think it is not as good now that light weapon dmg mods cap at 7% instead of 5%), so that is a moot point.
As much as I'd like a grenade slot, I'd be fine with one more high slot on my min commando. Low slot* (or is the high slot for armor?) Minmatar are dual tankers who prefer shield, which is why they have more shields than armor. No they are not. They are either Shield or Armour Tankers, not both at the same time..... That's not what I've heard.
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Coleman Gray
Opus Arcana Covert Intervention
1016
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Posted - 2014.08.10 23:14:00 -
[26] - Quote
Speaking as a proto commando, a HP boost like what the assaults are getting would be fine since right now assaults and commando's are pretty balanced. Instead of thinking of yourself as a heavy, consider yourself another variation of the assault, now compare yourself to assaults....we have a higher base hp, higher base damage, 240 melee dmg, and faster reload...we ARE assaults, just some mods are forced upon us as it where.
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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Tectonic Fusion
1939
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Posted - 2014.08.10 23:28:00 -
[27] - Quote
Coleman Gray wrote:Speaking as a proto commando, a HP boost like what the assaults are getting would be fine since right now assaults and commando's are pretty balanced. Instead of thinking of yourself as a heavy, consider yourself another variation of the assault, now compare yourself to assaults....we have a higher base hp, higher base damage, 240 melee dmg, and faster reload...we ARE assaults, just some mods are forced upon us as it where. I need at least 1 enhanced energizer to be an effective commando while an assault dos not and can tank it out. (18 reps per second?). That is another thing that assaults have over commandos.
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Thang Bausch
Pierrot Le Fou Industries
202
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Posted - 2014.08.11 00:59:00 -
[28] - Quote
Tectonic Fusion wrote:Thang Bausch wrote:I think an extra High or Low slot is in order. For the benefit of two light weapons, and as of Charlie a little more built in-HP, we get the following negatives: - no grenade slot - low module slot count (lowest of all the suites) - slow speed - large hitbox
The bonus is no better than the sentinel bonus (actually I think it is not as good now that light weapon dmg mods cap at 7% instead of 5%), so that is a moot point.
As much as I'd like a grenade slot, I'd be fine with one more high slot on my min commando. Low slot* (or is the high slot for armor?) Minmatar are dual tankers who prefer shield, which is why they have more shields than armor.
I just mean in general it would be one slot more. Which one would depend on the race. I would expect another high slot for the min commando. making the slot layout the same as the sentinels of the same race seems to make sense.
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Tectonic Fusion
1947
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Posted - 2014.08.11 01:04:00 -
[29] - Quote
Thang Bausch wrote:Tectonic Fusion wrote:Thang Bausch wrote:I think an extra High or Low slot is in order. For the benefit of two light weapons, and as of Charlie a little more built in-HP, we get the following negatives: - no grenade slot - low module slot count (lowest of all the suites) - slow speed - large hitbox
The bonus is no better than the sentinel bonus (actually I think it is not as good now that light weapon dmg mods cap at 7% instead of 5%), so that is a moot point.
As much as I'd like a grenade slot, I'd be fine with one more high slot on my min commando. Low slot* (or is the high slot for armor?) Minmatar are dual tankers who prefer shield, which is why they have more shields than armor. I just mean in general it would be one slot more. Which one would depend on the race. I would expect another high slot for the min commando. making the slot layout the same as the sentinels of the same race seems to make sense. That would make sense for caldari, due to the fact that it shield tanks heavily.
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JUDASisMYhomeboy
xCosmic Voidx Ishuk-Raata Enforcement Directive
63
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Posted - 2014.08.11 01:25:00 -
[30] - Quote
I'd be happy with just a higher movement speed. I wouldn't talk buffs till after charlie. |
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