Monkey MAC wrote:No the real reason people complain about scouts is because of fits like this.
http://www.protofits.com/fittings/shared/0/6343This gallante suit has nearly 800 eHP
Even with penalties moves faater than a Minmatar assault suit
Has a profile capable of avoiding the majprity of scanners and all medium heavy, and other bricked scouts
Has a prescision capable of scanning ALL medium or heavy suits
Has nearly a 40m Scan Radius
Has a Cloak
Has Remote Explosoves
Has 3 HP/s Armour Regen
Has 30 HP/s Shield Regen (faster than the Minmatar Assault Suit)
This Suit outclasses the Assault Suit in EVERYWAY, while still having the same/more eHP.
I'd just like to point out that that fit you've provided a link for, is not faster than a minmatar assault suit. In fact it's slower than a minmatar logistics suit.s
Yeah I'll acknowledge that, I originally read the wrong number, but despite having 3 plates it's still faster than the Minmatar Heavy. I'll be the first to admit that scouts outclass assaults in almost every way, they're are too many advantages & too few disadvantages to using a scout suit right now. But when you have 700+ EHP on a scout suit, especially an armour tanked scout suit, you have to make sacrifices. Speed is of course, the main one.
The only scout suit that can effectively play the assault role w/o any real drawbacks is the CalScout, which is by far the most OP scout suit.
Very few sacrifices, then gallante do not need to sacrifice so many armour platesmfpr dampeners, the amarr can dual tank to sacrifice little overall. The only one at a disadvantage is the Min Scout because of it having such poor eHP.Imho the reason that skilled players have such an issue w/ those that use the HMG is simply the ease of use. We had the same issue w/ the RR, it's not just that it's OP, it's the fact that it's so unbelievably easy to use that is takes any and all skill out of the equation. It's baffling to me that anyone who uses the HMG can imply that the scout SG combo is ez mode.
Saying the HMG requires no gun game is equally baffling, if skill was not part of the equation my poor skill with a HMG wouldn't pertain that I loose to an ADV Rifle, or that I wouldn't be capable of defeating a PRO sentinel with a STD shotgun on an ADV Assault suit. It all depends on your perception of skill, I personally do not count chop strafing as skillful, yet other players wouldn't do nearly as well as they do without it.
The HMG like Aim Assist is Anti-ChopStrafe which some people wrongly believe is removing skill.The main reason I miss chromosome is the fact that more often than not, the deciding factor in a straight up fight regardless of what suit or weapon you were using, was player ability.
Which at the same time was one of chromes fatal flaws, I could bring a suit resistant to your weaponry, a weapon which was more powerful against your suit and still loose to you because your ability to abuse Hit detection was more superior than mine, that isn't even remotely fair. Player skill should not be the deciding factor in a 1v1 fight. Player skill should be having the awareness to retreat and re engage when the odds are clearly not in your favour. The scout SGers you see facerolling heavies and going 50/0 did so w/ less EHP than you, less DPS than you & less range than you. They didn't beat you b/c the scout suit's OP. They beat you b/c they're the better than you.
This is circumstantial evidence, personally EVERY scout I HAVE PERSOANLLY seen facing rolling heavies and going 50/0 also has more eHP than I do, (while still maintaining all of the scouts other bonuses) are you telling me each and everyone one of those players are actually better than me or am I simply playing an UP suit? Admittedly not all scouts play this way, there are some who just dual tank and camp w/ long range rifles... I don't see this as being a issue for much longer as assaults will now do it far more effectively.
As you and I both know theory and practice are rarely the same, but hopefully, yes we will see this come hotfix charlie