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Thread Statistics | Show CCP posts - 2 post(s) |
Enso Kazoku
Gallente Federation Marines 8619
5
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Posted - 2014.08.07 15:53:00 -
[1] - Quote
So I see its advantage. but how much help is a damage mod on it? I know the overheat has to be watched like a hawk. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1808
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Posted - 2014.08.07 16:04:00 -
[2] - Quote
Enso Kazoku wrote:So I see its advantage. but how much help is a damage mod on it? I know the overheat has to be watched like a hawk.
current iteration of the burst sucks unless you COMPLETELY catch someone by surprise.
It's impossible to guess how big a deal it'll be until I test fire it. |
Enso Kazoku
Gallente Federation Marines 8619
5
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Posted - 2014.08.07 16:09:00 -
[3] - Quote
How does it suck I havn't seen it or used it yet. o-o how can 80% damage and a 90% increase in fire speed hurt its damage output that much? o-o |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2674
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Posted - 2014.08.07 16:27:00 -
[4] - Quote
You basically need to treat it like a shotgun. Massive alpha damage, but the heat buildup effectively means you have a small number of shots before you have to stop shooting. In other words, its great if you don't miss. |
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1897
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Posted - 2014.08.07 16:34:00 -
[5] - Quote
Its good if you can aim/have gun game.
Thats why there are very few heavies running it.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Enso Kazoku
Gallente Federation Marines 8619
5
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Posted - 2014.08.07 16:36:00 -
[6] - Quote
I see and i just looked at the notes for charile.... all hmgs are gonna be close to that. they also nerfed the crap out of the HMG burst damage. the proto isn't even going to do the damage of the advanced burst. its going to have slower fire rate and higher still heat build up. never mind to using this gun ever. |
Cat Merc
Onslaught Inc RISE of LEGION
11544
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Posted - 2014.08.07 16:37:00 -
[7] - Quote
Gavr1lo Pr1nc1p wrote:Its good if you can aim/have gun game.
Thats why there are very few heavies running it. I find this post incredibly amusing.
Feline overlord of all humans - CAT MERC
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Dingleburt Bangledack
245
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Posted - 2014.08.07 16:38:00 -
[8] - Quote
I love the Burst HMG. Once killed three med frames in a single burst. It's great for killing an enemy heavy's logi support, too.
But as stated above, it's only good if you can actully hit with your bursts. No holding down the fire button for this gun since you'll overheat pretty damn easily. Good players can strafe between your bursts, as well. |
Sclompton Face-Smasher
uptown456 Dark Taboo
39
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Posted - 2014.08.07 16:43:00 -
[9] - Quote
Enso Kazoku wrote:I see and i just looked at the notes for charile.... all hmgs are gonna be close to that. they also nerfed the crap out of the HMG burst damage. the proto isn't even going to do the damage of the advanced burst. its going to have slower fire rate and higher still heat build up. never mind to using this gun ever.
Can you tell me how bad the nerf is going to hit the Burst?
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Enso Kazoku
Gallente Federation Marines 8619
5
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Posted - 2014.08.07 16:45:00 -
[10] - Quote
Seeing as damage down, rate of fire down, and increased heat is all they did to it. yes its going to be horrible. it shortens the burst even more. lowers the overall damage of the burst and will most likely make its DPS laughable vs anything that can move or take a hit. |
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Cat Merc
Onslaught Inc RISE of LEGION
11546
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Posted - 2014.08.07 16:47:00 -
[11] - Quote
Enso Kazoku wrote:Seeing as damage down, rate of fire down, and increased heat is all they did to it. yes its going to be horrible. it shortens the burst even more. lowers the overall damage of the burst and will most likely make its DPS laughable vs anything that can move or take a hit. They actually massively increased the fire rate.
Feline overlord of all humans - CAT MERC
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Enso Kazoku
Gallente Federation Marines 8619
7
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Posted - 2014.08.07 16:49:00 -
[12] - Quote
No it says right in the notes. 4000RPM it droped 615RPM. |
OP FOTM
Commando Perkone Caldari State
327
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Posted - 2014.08.07 16:52:00 -
[13] - Quote
Gavr1lo Pr1nc1p wrote:Its good if you can aim/have gun game.
Thats why there are very few heavies running it.
******* pieces of ****... the lot of you...
Yeah, because a scout dodging every single last bullet from a burst is my fault for having bad gun game. Sure.
that moment when you realize the countless nights you've spent on the game or the forum were your fault, having no life
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Enso Kazoku
Gallente Federation Marines 8619
7
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Posted - 2014.08.07 16:53:00 -
[14] - Quote
o-o what did I do? |
Sclompton Face-Smasher
uptown456 Dark Taboo
39
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Posted - 2014.08.07 16:58:00 -
[15] - Quote
OP FOTM wrote:Gavr1lo Pr1nc1p wrote:Its good if you can aim/have gun game.
Thats why there are very few heavies running it. ******* pieces of ****... the lot of you... Yeah, because a scout dodging every single last bullet from a burst is my fault for having bad gun game. Sure.
I know the pain.
Screw it!!! Suicide by bullets damnit!!!
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Sclompton Face-Smasher
uptown456 Dark Taboo
39
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Posted - 2014.08.07 17:01:00 -
[16] - Quote
The burst is taking a flaylock-like nerf with this one....... BTW I actually like the flaylosk, that was just a reference so don't shoot me
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1813
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Posted - 2014.08.07 20:56:00 -
[17] - Quote
it is a nerf in the heat buildup.
However... the actual damage per burst is going up SHARPLY. If the math in my head is right you'll basically shotgun a lot of dropsuits down if they don't dodge too well.
I was speaking of the CURRENT iteration of the Burst when I said it sucked. the interrupt-delay between bursts is a ***** to overcome. I've been AR'd to death because of that interrupt.
getting caught in a burst from the new version is gonna feel like getting your balls shaved with a weed-whacker. It's not gonna be pretty.
Well...
Not for YOU. |
Cody Sietz
SVER True Blood Dark Taboo
3794
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Posted - 2014.08.07 20:58:00 -
[18] - Quote
Breakin Stuff wrote:Enso Kazoku wrote:So I see its advantage. but how much help is a damage mod on it? I know the overheat has to be watched like a hawk. current iteration of the burst sucks unless you COMPLETELY catch someone by surprise. It's impossible to guess how big a deal it'll be until I test fire it. It doesn't suck, it's just not great for heavy v heavy combat.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Arcturis Vanguard
Murphys-Law
233
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Posted - 2014.08.07 21:39:00 -
[19] - Quote
The new burst will have an increased rpm to its current version that it why the damage was brought down. The heat build up is increased due to the higher rpms per burst. It will be designed to rip through a repped heavy better then anything else being hand held.
Field testing will be needed before I can truly say if it 'll be a good or bad tweak, but I'll remain optimistic though slightly concerned.
Amarr Heavy V
Amarr Assault V
Caldari Scout V
Caldari logistic IV
Prof V HMG & FORGE
Prof IV CR, SMG
Prof III ScR
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Thumb Green
The Valyrian Guard
1217
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Posted - 2014.08.07 21:44:00 -
[20] - Quote
Cody Sietz wrote:Breakin Stuff wrote:Enso Kazoku wrote:So I see its advantage. but how much help is a damage mod on it? I know the overheat has to be watched like a hawk. current iteration of the burst sucks unless you COMPLETELY catch someone by surprise. It's impossible to guess how big a deal it'll be until I test fire it. It doesn't suck, it's just not great for heavy v heavy combat. The burst is the best for heavy v heavy combat; any 1v1 will be won by the guy holding the burst unless he's a complete dipshit. It's when you've got multiple people strafing all around you that it's not great for.
Kill Scotty
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I-Shayz-I
I----------I
4485
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Posted - 2014.08.07 21:55:00 -
[21] - Quote
New Burst HMG
Cons: -Lower damage per round -Massive increase to heat build up
Pros: -Decreased Fire Interval (the tiny amount of time in-between bullets...i.e. much higher RoF) -Halved Burst interval (the amount of time in-between bursts)
So essentially what you'll find is a HMG that overheats after maybe 3-4 bursts rather than 4-6 bursts, but that dishes out those bursts twice as fast as they normally did, with an even higher RoF (but with a slight damage reduction)
This thing will be insanely deadly, but with the new overheat...will be punishing to spam. You either land the first burst and kill the enemy, or miss all 3 bursts and have to wait for the cooldown.
I will be using this new skill based weapon primarily, and will even make a comparison video.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Denchlad 7
Dead Man's Game
404
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Posted - 2014.08.07 22:06:00 -
[22] - Quote
I love the good old bursty. Will be more of a challenge but hey, I run the Flaylock religously.
I will be the only player to Prototype every single god damn weapon before Dust dies. 3 to go.
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Topher Mellen
Scott-Mellen Corporation
96
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Posted - 2014.08.07 23:18:00 -
[23] - Quote
I-Shayz-I wrote:New Burst HMG
Cons: -Lower damage per round -Massive increase to heat build up
Pros: -Decreased Fire Interval (the tiny amount of time in-between bullets...i.e. much higher RoF) -Halved Burst interval (the amount of time in-between bursts)
So essentially what you'll find is a HMG that overheats after maybe 3-4 bursts rather than 4-6 bursts, but that dishes out those bursts twice as fast as they normally did, with an even higher RoF (but with a slight damage reduction)
This thing will be insanely deadly, but with the new overheat...will be punishing to spam. You either land the first burst and kill the enemy, or miss all 3 bursts and have to wait for the cooldown.
I will be using this new skill based weapon primarily, and will even make a comparison video. Please do. I'd be interested in seeing the difference on film. |
castba
Merc-0107
549
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Posted - 2014.08.07 23:33:00 -
[24] - Quote
Cody Sietz wrote:Breakin Stuff wrote:Enso Kazoku wrote:So I see its advantage. but how much help is a damage mod on it? I know the overheat has to be watched like a hawk. current iteration of the burst sucks unless you COMPLETELY catch someone by surprise. It's impossible to guess how big a deal it'll be until I test fire it. It doesn't suck, it's just not great for heavy v heavy combat. Disagree, burst is my preferred Hmg (has been for about a year). Only Hmg that takes out the current Six Kin burst on a like-for-like suit is the Gastun... unless the burst user is having a bad aiming night of course... or the game decides that the standard Hmg user is in God-mode |
Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
1
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Posted - 2014.08.07 23:46:00 -
[25] - Quote
How is the rate of fire going up when the RPM is DROPPING 615pts.
The numbers are for the advanced. a 14% increase to heat build up. A 7% damagae drop and a 14% drop in fire rate. For the proto its a 21% heat build up increase a 13.5% drop in damage. and again 14% in fire rate.
here are the stat changes as they are shown in the logs. bursts are getting a nerf into the ground based off the hotfix notes..... |
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CCP Logibro
C C P C C P Alliance
8918
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Posted - 2014.08.07 23:57:00 -
[26] - Quote
Groz'zar Kazoku wrote:How is the rate of fire going up when the RPM is DROPPING 615pts.
The numbers are for the advanced. a 14% increase to heat build up. A 7% damagae drop and a 14% drop in fire rate. For the proto its a 21% heat build up increase a 13.5% drop in damage. and again 14% in fire rate.
here are the stat changes as they are shown in the logs. bursts are getting a nerf into the ground based off the hotfix notes.....
Previous RPM was 2500 (average fire interval of 0.024). New RPM is 4000 (average fire interval of 0.015). Note that these two numbers include the bust delay. Using the actual fire interval, the new Burst HMG has a fire interval of 0.01 (6000RPM) while the old one has a fire interval of 0.013 (4615RPM). The big increase in DPS comes through the reduction of the burst interval (time between bursts). The old one had a burst interval of 0.52 while the new burst interval is only 0.225.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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castba
Merc-0107
549
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Posted - 2014.08.08 00:01:00 -
[27] - Quote
Oh, that sounds nice. Appreciate the clarification CCP Logibro |
Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
1
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Posted - 2014.08.08 00:04:00 -
[28] - Quote
It says right in the in game shop.. its 4615 rpm. The normal HMG is 2400rpm o-o just saying.
Burst 4615 Assault 2400 normal 2400
Is the in game info wrong? o-o |
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CCP Logibro
C C P C C P Alliance
8918
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Posted - 2014.08.08 00:06:00 -
[29] - Quote
Groz'zar Kazoku wrote:It says right in the in game shop.. its 4615 rpm. The normal HMG is 2400rpm o-o just saying.
Burst 4615 Assault 2400 normal 2400
Is the in game info wrong? o-o
The in game info doesn't factor burst interval into the RPM figure. Normal HMGs don't have to factor in burst interval as they are not burst weapons.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
1
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Posted - 2014.08.08 00:09:00 -
[30] - Quote
I see o-o that really should be changed it really confuses some people who don't know that. just easier to put what it is with the burst factored in then just put it without the burst it kinda misleads people.
Thank you for clearing that up. ^w^ |
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I-Shayz-I
I----------I
4486
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Posted - 2014.08.08 00:12:00 -
[31] - Quote
Told you. I didn't know it was a calclated number though, which makes sense.
lower damage, faster heat buildup, higher rate of fire, more bursts per second... The weapon will have a much higher dps, making each burst even more deadly, but reducing the amount of bursts available before overheat.
Essentially making it a skill based weapon like the scrambler rifle. You can fire off 17 rounds before overheat for a very qick amount of damage, but then you have to wait for the cooldown.
Except that with the HMG, the overheat is severely punishing
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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The dark cloud
The Rainbow Effect
3886
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Posted - 2014.08.08 00:13:00 -
[32] - Quote
CCP Logibro wrote:Groz'zar Kazoku wrote:It says right in the in game shop.. its 4615 rpm. The normal HMG is 2400rpm o-o just saying.
Burst 4615 Assault 2400 normal 2400
Is the in game info wrong? o-o The in game info doesn't factor burst interval into the RPM figure. Normal HMGs don't have to factor in burst interval as they are not burst weapons. Ya know copy pasting burst weapon stats to fully auto weapons can be hillariously entertaining. I still remember the 1000 rounds per minute specialist duvolle assault rifle. lets just hope that this time that doesnt happend otherwise a full HMG clip will be empty in less then 3 secs.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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The Eristic
Dust 90210
599
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Posted - 2014.08.08 03:14:00 -
[33] - Quote
Man, I wish we had a standard Burst at Op II.
Reality is the original Rorschach.
Verily! So much for all that.
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Sclompton Face-Smasher
uptown456 Dark Taboo
42
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Posted - 2014.08.08 05:43:00 -
[34] - Quote
I just need clarification here...
- The burst will get a damage reduction
- Burst will get a heat build increase which means less shots fired in spam
- Due to decreased fire interval and halved burst interval it will get increased RoF
Okay with what I have here all I can say is that the burst hmg would become an overheating, heavy Cr right? So while this is the basis so to speak, considering it's a burst weapon; It would mean that the game is going to run into the Rof season/month/year of Dust which questionably will or will not even be alive for long right? I am questioning or whether or not this is a good thing considering the amount of bullets shot per burst and the dispersion down range. I actually need some sort of info on that by average or whatever to consider say, the damage per 2 bursts? That's all I can think of to ask... Wait I also want to know who actually loved the fact that it WAS slow RoF on the heavy weapon itself? I personally think I was kinda fond of really focusing on where to place my shots at what time and factor in lag, hives, and the type of suits displayed on screen.
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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