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Jaselyn Cabellos
Immortal Guides
66
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Posted - 2014.08.06 13:44:00 -
[1] - Quote
We have already established the Rail Rifle is the automatic sniper. But why does no1 see the Hmg for what it is. The Hmg is an automatic shotgun with greater range. Instead if looking for balance CCP is nerfing and buffing stuff. I have many Alts with many different riles and this allows me to see things in a different point of view. Here's what its come to: CCP is balancing the Scout and the Heavy. While Scout and Heavy have there big war, both Scout and Heavy are shitting on assaults, Logi's, even ADS's pilots. For Example: I witnessed 5 Proto HMG's take down an ADS. As I played on my assault character I just kept getting killed by Scouts. When I play my Heavy I absolutely dominate Assaults other Heavy's Logi's and some Scouts. When I get on my Scout I T-bag Proto Heavy's. Tell me if you notice the pattern and the obvious outcome.
Immortal Guides lives! - For it never dies.
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RYN0CER0S
Rise Of Old Dudes
865
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Posted - 2014.08.06 13:52:00 -
[2] - Quote
Sounds balanced with the absence of good Assaults.
Who farted?
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Jaselyn Cabellos
Immortal Guides
66
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Posted - 2014.08.06 13:56:00 -
[3] - Quote
RYN0CER0S wrote:Sounds balanced with the absence of good Assaults. Then I am sorry to tell you that you have not noticed the pattern. I thought I made it obvious enough.
Immortal Guides lives! - For it never dies.
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abdullah muzaffar
Immortal Guides
20
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Posted - 2014.08.06 14:26:00 -
[4] - Quote
It is only the boundless that stands out, that thing can kill me further than an ar Also, the shotgun needs a range nerf, it shouldnt be able to kill a 300hp scout from 20m, and maybe a reduction on the mlt shottys pellets |
Jaselyn Cabellos
Immortal Guides
67
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Posted - 2014.08.06 14:52:00 -
[5] - Quote
Lol sup abdullah, 100% off topic: people use officers weapons so much that I have 21Cala's MK33 Smg's. 24 Thales. 6 Krins AR. 9 Balacs AR. 12 Gastuns Forge, 3 Gastuns Hmg's. Lets see how many of the new officers weapons I can salvage.
Immortal Guides lives! - For it never dies.
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Kam Elto
KILL-EM-QUICK RISE of LEGION
410
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Posted - 2014.08.06 14:54:00 -
[6] - Quote
Five proto HMGs should take down a dropship. |
Zindorak
1.U.P
253
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Posted - 2014.08.06 14:58:00 -
[7] - Quote
Kam Elto wrote:Five proto HMGs should take down a dropship. No. The HMG isn't a designated AV weapon it shouldn't just be able to destroy things
Pokemon master
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Jack 3enimble
Vengeance Unbound Dark Taboo
106
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Posted - 2014.08.06 15:04:00 -
[8] - Quote
abdullah muzaffar wrote:It is only the boundless that stands out, that thing can kill me further than an ar Also, the shotgun needs a range nerf, it shouldnt be able to kill a[b] 300hp scout from 20m[/b], and maybe a reduction on the mlt shottys pellets
What? i want that shotgun. 20m ?
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Enso Kazoku
Gallente Federation Marines 8619
1
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Posted - 2014.08.06 18:32:00 -
[9] - Quote
So the pilot of the drop ship... A. Flew low enough to the ground for the fire to work. B. stayed that low long enough to die. C.didn't notice the herd of heavies running about. (5 heavies is like a 3rd of the team.)
To me if he did that he kinda had it coming.
Also if you have looked at the "HMG" it has more in common with the Vulcan antiaircraft cannon than a heavy machine gun. So to be honest I am not surprised 5 of them can mess up a dropship. TO be honest with three "HMG" on a low end tank you can damage them pretty baddly. at least if they don't have massive regen. Also if your a good heavy your rocking at least 1 heavy damage mod. it doesn't seem like it does much. but trust me the little buff makes you come out on top vs other heavies who would rather not use damage mods. Some suits have more then one damage mod. but then your hurting your overall defense. |
MassiveNine
Sinq Laison Gendarmes Gallente Federation
886
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Posted - 2014.08.06 18:43:00 -
[10] - Quote
Zindorak wrote:Kam Elto wrote:Five proto HMGs should take down a dropship. No. The HMG isn't a designated AV weapon it shouldn't just be able to destroy things
LMAO. Either you're a horrible troll or you really are just stupid. Neither is the Nova Knife yet CCP is adding vehicle damage to it. What's your point? 5 proto HMGs should easily be able to kill a just as stupid ADS pilot. Hell in chrome I could 1v1 militia tanks with my HMG.
Official DUST514 LAV Mechanic
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Joel II X
Dah Gods O Bacon
2811
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Posted - 2014.08.06 19:37:00 -
[11] - Quote
I almost killed a heavy while I was behind cover in my assault with my Duvolle, but only managed to get rid of his shields. Then he popped me within my own optimal.
Don't worry, it's cool. It's not like I didn't know there was an LAV behind with another heavy.
Heavy spam is worst spam. The only thing I'm able to run efficiently is my scout suit with REs... |
Jaselyn Cabellos
Immortal Guides
68
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Posted - 2014.08.07 03:08:00 -
[12] - Quote
MassiveNine wrote:Zindorak wrote:Kam Elto wrote:Five proto HMGs should take down a dropship. No. The HMG isn't a designated AV weapon it shouldn't just be able to destroy things LMAO. Either you're a horrible troll or you really are just stupid. Neither is the Nova Knife yet CCP is adding vehicle damage to it. What's your point? 5 proto HMGs should easily be able to kill a just as stupid ADS pilot. Hell in chrome I could 1v1 militia tanks with my HMG. and that is one of the stupidest things I've heard today. The HMG is supposed to slay INFANTRY. Stick to the infantry *******
Immortal Guides lives! - For it never dies.
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Vapor Forseti
Nyain Chan General Tso's Alliance
871
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Posted - 2014.08.07 03:12:00 -
[13] - Quote
MassiveNine wrote:Zindorak wrote:Kam Elto wrote:Five proto HMGs should take down a dropship. No. The HMG isn't a designated AV weapon it shouldn't just be able to destroy things LMAO. Either you're a horrible troll or you really are just stupid. Neither is the Nova Knife yet CCP is adding vehicle damage to it. What's your point? 5 proto HMGs should easily be able to kill a just as stupid ADS pilot. Hell in chrome I could 1v1 militia tanks with my HMG. Except that Nova Knives were literally made to cut through steel?
"I thought what I'd do was, I'd pretend I was one of those deaf-mutes."
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Michael Arck
5148
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Posted - 2014.08.07 03:29:00 -
[14] - Quote
Assaults were at one point, king. Scouts were used by the dedicated few. People dedicated to the role were doing what most do now, without a cloak. Heavies were viable also. Logistics played a great role as well, possibly being a one man army with crazy kills and WPs to match. Then heavies got nerfed. Scouts were ignored for a long time. Assaults' bonuses were changed. Scanner abilites or the "scannerinas" were morphed into Scouts, with the introduction of ewar scans and cloaks. Heavies returned to prominence and we have what we have now.
An assault player shouldn't be getting killed by Scouts. I wouldn't even say that out loud personally.
Heavies should be destroying scouts. The heavies you t-bagged were playing a bad game. With Assaults attacking heavies, it should be kept in mind that you have to do more to kill a heavy. Give me a CalAss, a RR, and some room to breathe/dance in, and that heavy will cease to exist.
The current assault bonus was not wanted by the community, if my memory serves me correct. Everything else came at the hands of community's wants.
Though people will not see that assaults can destroy heavies because they have no incentive to play the role compared to stacked HP, a powerful primary, cloaks and agility.
If assaults get the proper bonuses plus a bit of love on the HP side, then you will see assaults wreck heavies. It just takes a lot more work and strategy, now, to destroy a heavy as an assault. Something that most don't want to put the effort in.
Again, you are basing most of your stuff off of pub experience which is an up and down scope of truly what is going on.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Jaselyn Cabellos
Immortal Guides
68
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Posted - 2014.08.07 04:32:00 -
[15] - Quote
Somtimes its not about the possibility of doing such things. Sometimes its about how hard it is. You're saying an Assault has to he bust in ass and focusing like there life depends on it. Yet the heavy just turns around a blasts the assault into the oblivion of new eden.
Immortal Guides lives! - For it never dies.
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Michael Arck
5150
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Posted - 2014.08.07 04:53:00 -
[16] - Quote
Jaselyn Cabellos wrote:Somtimes its not about the possibility of doing such things. Sometimes its about how hard it is. You're saying an Assault has to he bust in ass and focusing like there life depends on it. Yet the heavy just turns around a blasts the assault into the oblivion of new eden.
Oh brother. I didn't say all that. I said use your brains to win. Why would an assault player be that close to a heavy in the first place that the heavy can turn around and blast the assault into oblivion? Only thing I can think of is that he's chasing the heavy. Which is stupid.
So are you suggesting you prefer to play mindlessly and not be punished for it? I don't get it.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Reign Omega
BurgezzE.T.F General Tso's Alliance
739
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Posted - 2014.08.07 04:56:00 -
[17] - Quote
Jaselyn Cabellos wrote:Lol sup abdullah, 100% off topic: people use officers weapons so much that I have 21Cala's MK33 Smg's. 24 Thales. 6 Krins AR. 9 Balacs AR. 12 Gastuns Forge, 3 Gastuns Hmg's. Lets see how many of the new officers weapons I can salvage.
Salvage in public matches is random, you don't get officers weapons specifically when people use them/lose them.
Also...No.
A display of sucking that rivals the highest amount of sucking that a player has displayed in the history of sucking.-JR
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Jaselyn Cabellos
Immortal Guides
68
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Posted - 2014.08.07 04:58:00 -
[18] - Quote
Michael Arck wrote:Jaselyn Cabellos wrote:Somtimes its not about the possibility of doing such things. Sometimes its about how hard it is. You're saying an Assault has to he bust in ass and focusing like there life depends on it. Yet the heavy just turns around a blasts the assault into the oblivion of new eden. Oh brother. I didn't say all that. I said use your brains to win. Why would an assault player be that close to a heavy in the first place that the heavy can turn around and blast the assault into oblivion? Only thing I can think of is that he's chasing the heavy. Which is stupid. So are you suggesting you prefer to play mindlessly and not be punished for it? I don't get it. So tell me, what's the best way for an Assault to face a Heavy in a closed point? Now if everyone were to take your advice then people in general would stop playing the objective. What about AR, CR, etc. They don't have as much range as the RR
Immortal Guides lives! - For it never dies.
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Reign Omega
BurgezzE.T.F General Tso's Alliance
739
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Posted - 2014.08.07 05:32:00 -
[19] - Quote
Jaselyn Cabellos wrote:Michael Arck wrote:Jaselyn Cabellos wrote:Somtimes its not about the possibility of doing such things. Sometimes its about how hard it is. You're saying an Assault has to he bust in ass and focusing like there life depends on it. Yet the heavy just turns around a blasts the assault into the oblivion of new eden. Oh brother. I didn't say all that. I said use your brains to win. Why would an assault player be that close to a heavy in the first place that the heavy can turn around and blast the assault into oblivion? Only thing I can think of is that he's chasing the heavy. Which is stupid. So are you suggesting you prefer to play mindlessly and not be punished for it? I don't get it. So tell me, what's the best way for an Assault to face a Heavy in a closed point? Now if everyone were to take your advice then people in general would stop playing the objective. What about AR, CR, etc. They don't have as much range as the RR
There is no best way to face a heavy in cqc in any suit besides shotgun/'re scout. That's the way it's supposed to be. Use your mobility and awareness of the combat zone to draw heavies into your ideal range out in the open...or grenade the sht out of them.
A display of sucking that rivals the highest amount of sucking that a player has displayed in the history of sucking.-JR
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Jack 3enimble
Vengeance Unbound Dark Taboo
130
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Posted - 2014.08.07 05:48:00 -
[20] - Quote
Jaselyn Cabellos wrote:Michael Arck wrote:Jaselyn Cabellos wrote:Somtimes its not about the possibility of doing such things. Sometimes its about how hard it is. You're saying an Assault has to he bust in ass and focusing like there life depends on it. Yet the heavy just turns around a blasts the assault into the oblivion of new eden. Oh brother. I didn't say all that. I said use your brains to win. Why would an assault player be that close to a heavy in the first place that the heavy can turn around and blast the assault into oblivion? Only thing I can think of is that he's chasing the heavy. Which is stupid. So are you suggesting you prefer to play mindlessly and not be punished for it? I don't get it. So tell me, what's the best way for an Assault to face a Heavy in a closed point? Now if everyone were to take your advice then people in general would stop playing the objective. What about AR, CR, etc. They don't have as much range as the RR
You don't play PC do you? |
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Sclompton Face-Smasher
uptown456 Dark Taboo
39
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Posted - 2014.08.07 11:15:00 -
[21] - Quote
Jaselyn Cabellos wrote:We have already established the Rail Rifle is the automatic sniper. But why does no1 see the Hmg for what it is. The Hmg is an automatic shotgun with greater range. Instead if looking for balance CCP is nerfing and buffing stuff. I have many Alts with many different riles and this allows me to see things in a different point of view. Here's what its come to: CCP is balancing the Scout and the Heavy. While Scout and Heavy have there big war, both Scout and Heavy are shitting on assaults, Logi's, even ADS's pilots. For Example: I witnessed 5 Proto HMG's take down an ADS. As I played on my assault character I just kept getting killed by Scouts. When I play my Heavy I absolutely dominate Assaults other Heavy's Logi's and some Scouts. When I get on my Scout I T-bag Proto Heavy's. Tell me if you notice the pattern and the obvious outcome.
While I respect your opinion on the whole situation, I have to say that 5 proto hmg's deserve to kill a ADS as much as it takes 2-3 proto breach forges to sync shot one out of the sky. Also as I play a scout on this account I have to say that it is more or less fair that if he(scout) got that close to you then you deserve your death by shotty, ScP, Ar, Nk, or Plc. Furthermore from ADS vs Heavy arguments that i've seen it made me come to the conclusion that while both cost a ton of isk and Sp it takes as stated 2-3 forgers to drop an ADS with a sync shot or at least a trap from different perspectives to make sure he can't run away but still at mercy of all infantry killing him in or during the process of shooting or going for a second shot and that ADS can't see the dust player just like I can't see people clearly sometimes from my sniper when their 450-500 meters away from me but all the while having AB to rush out before(I know there's more circumstances) said enemy forges or swarms finish it off if not completely destroyed due to insufficient damage. As for the scout t-bagging heavy thing (funny way of putting it BTW), I also have a heavy account which is committed to Amarr and I picked up a habit of randomly spraying down a long corridor, up towards a ledge or railing, and pre-spraying before I turn corners or go up or downstairs to keep away from sneak attacks from scouts.
This game is at a hospital and on the verge of dying or becoming like a minecraft server that has only new people and no mods that understand the world their in at all. If it stays online i'll pop back on and off just to be a helpful guide of some sorts to new people and things but as the community of bunnies are now, the game may as well yank the plug out as like a person being tied up at the limbs and pulled in all directs by the world strongest, fastest horses. Agree or not, this is my opinion.
P. S: As far as hmg goes it can as you said, be t-bagged by scouts right? And from the complaints i've seen there's ALWAYS a scout or 5 right?
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Jaselyn Cabellos
Immortal Guides
70
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Posted - 2014.08.07 11:34:00 -
[22] - Quote
The Forge gun was DESIGNED for AV. The HMG (Read its description in game) is an Infantry slayer.
Immortal Guides lives! - For it never dies.
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Sclompton Face-Smasher
uptown456 Dark Taboo
39
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Posted - 2014.08.07 11:48:00 -
[23] - Quote
Jaselyn Cabellos wrote:The Forge gun was DESIGNED for AV. The HMG (Read its description in game) is an Infantry slayer.
My point was 5 heavies all concentrating fire on a ADS with proto hmgs, all the while may be wearing fits that, at least I would, be filled with damage mods and have my proficiency 5 on it while aiming with more heavies (the only people I run high level basic heavy/sentinels with proficiency 3+ in hmgs, adv/proto hmgs) on its weak point while it is in my optimal range is fair ground for that stupid pilots death...
Also the description never said it was designed for AV! Unless i'm wrong it said anti-material. (I may be wrong here) YOU are material to me.
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1804
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Posted - 2014.08.07 11:51:00 -
[24] - Quote
Vehicle damage on HMGs was increased to discourage LAVs trying to drive over them. Has no effect on HAVs but ADS arent heavy vehicles. |
Sclompton Face-Smasher
uptown456 Dark Taboo
39
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Posted - 2014.08.07 11:55:00 -
[25] - Quote
Breakin Stuff wrote:Vehicle damage on HMGs was increased to discourage LAVs trying to drive over them. Has no effect on HAVs but ADS arent heavy vehicles.
I kinda miss murder taxi days! My Re's and swarms were fun then!! Your right considering ADS would be LAV and MAV right?
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Jaselyn Cabellos
Immortal Guides
71
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Posted - 2014.08.07 20:53:00 -
[26] - Quote
Although the Forge doesn't say it was designed for AV. The HMG clearly states that's its a deadly infantry slayer.
Immortal Guides lives! - For it never dies.
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