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Author |
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Mr Hakyou
51
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Posted - 2014.08.06 06:23:00 -
[1] - Quote
Reduce HMG range by 15%
Remove squad shared PASSIVE scans (keep active scanners squad shared)
Eh? |
Thurak1
Psygod9
885
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Posted - 2014.08.06 06:30:00 -
[2] - Quote
squad share only works for scouts other members dont share passive. HMG is already a close range weapon. Only special variants are effective outside 40m.
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RYN0CER0S
Rise Of Old Dudes
862
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Posted - 2014.08.06 06:54:00 -
[3] - Quote
How to go **** yourself: 1) Call your mommy. 2) Do some stretches. 3) Now, grab your.....
Eh, maybe you should Google it. Then do it. A lot.
Who farted?
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Mr Hakyou
52
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Posted - 2014.08.06 07:36:00 -
[4] - Quote
RYN0CER0S wrote:How to go **** yourself: 1) Call your mommy. 2) Do some stretches. 3) Now, grab your.....
Eh, maybe you should Google it. Then do it. A lot. So violent.. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1778
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Posted - 2014.08.06 08:03:00 -
[5] - Quote
Mr Hakyou wrote: Reduce HMG range by 15%
Remove squad shared PASSIVE scans (keep active scanners squad shared)
Eh?
Yes lets make the HMG worthless again. Great idea. I can smell those rail rifles on my sentinel suits already.
Heres a better fix for the heavy: buff assaults. |
Mr Hakyou
54
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Posted - 2014.08.06 08:04:00 -
[6] - Quote
Breakin Stuff wrote:Mr Hakyou wrote: Reduce HMG range by 15%
Remove squad shared PASSIVE scans (keep active scanners squad shared)
Eh? Yes lets make the HMG worthless again. Great idea. I can smell those rail rifles on my sentinel suits already. ... yep, if you lose 5 meters of your range it will be completely useless.. it don't matter if it has the highest DPS in the game or anything... |
Vitharr Foebane
Terminal Courtesy Proficiency V.
1719
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Posted - 2014.08.06 08:04:00 -
[7] - Quote
Mr Hakyou wrote:RYN0CER0S wrote:How to go **** yourself: 1) Call your mommy. 2) Do some stretches. 3) Now, grab your.....
Eh, maybe you should Google it. Then do it. A lot. So violent.. heavy users get tired of hearing the same sh*t over and over so yeah they may be a bit rough... The hmg is getting a range and increased heat up rate in charlie as well as a reduction in PG and CPU so PLEASE... wait until after charlie before you whine about heavies please...
Amarr: Assault V, Scout V, Sentinel V, Commando IV, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Thurak1
Psygod9
885
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Posted - 2014.08.06 08:41:00 -
[8] - Quote
Vitharr Foebane wrote:Mr Hakyou wrote:RYN0CER0S wrote:How to go **** yourself: 1) Call your mommy. 2) Do some stretches. 3) Now, grab your.....
Eh, maybe you should Google it. Then do it. A lot. So violent.. heavy users get tired of hearing the same sh*t over and over so yeah they may be a bit rough... The hmg is getting a range and increased heat up rate in charlie as well as a reduction in PG and CPU so PLEASE... wait until after charlie before you whine about heavies please... honestly with how people have been playing in the matches i have been in none of these things will matter unless its a dramatic heat increase. These idiots run right into my kill range as though charging headlong at a heavy is a winning strategy.
The only way people will stop crying about how powerful a heavy is will be by growing a brain and developing something that can at least pretend to be tactics. Last time i played a couple days ago 5 of the 10 domination matches i was in were won by clone counts. Getting cloned in a dom or skirm is pathetic it means there was no teamwork and you were throwing bodies at the enemy. I have been dominated in matches before and not been cloned out because the team was actually trying to move strategically rather than just running at the enemy and getting blasted. |
Mr Hakyou
54
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Posted - 2014.08.06 08:50:00 -
[9] - Quote
Thurak1 wrote:honestly with how people have been playing in the matches i have been in none of these things will matter unless its a dramatic heat increase. These idiots run right into my kill range as though charging headlong at a heavy is a winning strategy.
The only way people will stop crying about how powerful a heavy is will be by growing a brain and developing something that can at least pretend to be tactics. Last time i played a couple days ago 5 of the 10 domination matches i was in were won by clone counts. Getting cloned in a dom or skirm is pathetic it means there was no teamwork and you were throwing bodies at the enemy. I have been dominated in matches before and not been cloned out because the team was actually trying to move strategically rather than just running at the enemy and getting blasted. Apply this to the end game... PC. In city sockets there are sometimes 2 objectives sometimes 3. All those objectives in the city are in close quarters... meaning up close. So to come out with the win you HAVE to push those objectives, and you can't shoot them from far away because.. again.. close quarters. So I figured having passive squad shared scans remove would make it more difficult for heavies to watch their flank from, and there for, more balanced. This would encourage teamwork and call outs. |
Jonny D Buelle
Mors Effera
279
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Posted - 2014.08.06 08:58:00 -
[10] - Quote
Mr Hakyou wrote: Reduce HMG range by 15%
Remove squad shared PASSIVE scans (keep active scanners squad shared)
Eh?
No.
Sentinels in general are slow moving meat shields. However we can't turn too fast with that HMG. So out range us (which all rifles can do) and get on our blind side and boom we are fucked. Or grow some balls and rush in with some remote explosives or a shotgun and see who dies first. Our range is fine as is.
As for removing squad shared Passive scan... I run solo most days as I can't be stuffed looking for a squad anymore so it doesn't bother me either way,
Legionhares Unite!
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Sum1ne Else
Fatal Absolution General Tso's Alliance
1303
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Posted - 2014.08.06 09:00:00 -
[11] - Quote
Breakin Stuff wrote:Mr Hakyou wrote: Reduce HMG range by 15%
Remove squad shared PASSIVE scans (keep active scanners squad shared)
Eh? Yes lets make the HMG worthless again. Great idea. I can smell those rail rifles on my sentinel suits already. Heres a better fix for the heavy: buff assaults.
Release HF charlie and we will see...I bet most of my isk that the overheat will do jack shizzle
Longest PLC Kill - 193.71m
Logi mk.0 - Com gk.0 - Scout gk.0 - Ass ak.0
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Mr Hakyou
55
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Posted - 2014.08.06 09:03:00 -
[12] - Quote
Jonny D Buelle wrote:Mr Hakyou wrote: Reduce HMG range by 15%
Remove squad shared PASSIVE scans (keep active scanners squad shared)
Eh? No. Sentinels in general are slow moving meat shields. However we can't turn too fast with that HMG. So out range us (which all rifles can do) and get on our blind side and boom we are fu cked. Or grow some balls and rush in with some remote explosives or a shotgun and see who dies first. Our range is fine as is. As for removing squad shared Passive scan... I run solo most days as I can't be stuffed looking for a squad anymore so it doesn't bother me either way, Read my post up there ^^^^
Also, you can kill me in half a second from 25 meters away... but it takes 2 seconds to kill you from 5 meters away... |
JRleo jr
Xer Cloud Consortium
196
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Posted - 2014.08.06 09:06:00 -
[13] - Quote
Mr Hakyou wrote: Reduce HMG range by 15%
Remove squad shared PASSIVE scans (keep active scanners squad shared)
Reduce hmg rof by 200
Eh? Yes.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1778
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Posted - 2014.08.06 09:59:00 -
[14] - Quote
Most hevies who get caught in intense firefights will have to back up and hide occasionally. Even experienced, dedicated sentinels will run that heat bar to the redline to kill someone in close when that person can move smartly. The burst HMG overheats too fast and the assault HMG is situational at best because damage mods are still sh*t. So any heat nerf will matter.
The overheat increase will matter less to people who have fully specced into hmg, but HMG level 1 will no longer be sufficient to the task at hand, especially once the fitting nerfs go hot.
But bluntly most people who attack sentinels try to stand and deliver versus hmgs or charge right at us like idiots. The assertion that not being able to kill fatties by running right at them is unfair is base stupidity.
Range nerfing the HMG (again) simply insures that you will see a sharp spike in forge snipers. This is simple fact. We will adjust by swapping to tactics and weapons that do the job.
And the burst HMG will still overheat instantly if you light a fart within 20 meters. |
Jonny D Buelle
Mors Effera
279
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Posted - 2014.08.06 19:59:00 -
[15] - Quote
Mr Hakyou wrote:Jonny D Buelle wrote:Mr Hakyou wrote: Reduce HMG range by 15%
Remove squad shared PASSIVE scans (keep active scanners squad shared)
Eh? No. Sentinels in general are slow moving meat shields. However we can't turn too fast with that HMG. So out range us (which all rifles can do) and get on our blind side and boom we are fu cked. Or grow some balls and rush in with some remote explosives or a shotgun and see who dies first. Our range is fine as is. As for removing squad shared Passive scan... I run solo most days as I can't be stuffed looking for a squad anymore so it doesn't bother me either way, Read my post up there ^^^^ Also, you can kill me in half a second from 25 meters away... but it takes 2 seconds to kill you from 5 meters away...
Well then you sir are an idiot for entering a Sentinel's kill zone (anywhere within 30 meters (31 in Hotfix Charlie)). And again I will say ALL RIFLES CAN OUT RANGE AN HMG!
Stop being a noob and stay out of the kill zone. As for the 5 meters, 2 seconds. Heres a few tips. KEEP MOVING. Standing still will kill you scrub. AIM BETTER. Seriously the amount of shotgun scouts missing me at point blank range makes me laugh.
I'm not saying 'Git gud' I'm saying maybe you shouldn't make so many stupid mistakes and learn how to efficiently take down a sentinel. It's not hard. But here's a few tips for your scrub ass.
If Caldari, Flux grenades are your friends. But like all sentinels, KEEP AT RANGE. Also if he runs around a corner to escape DO NOT PURSUE HE IS RECHARGING HIS SHIELDS IT IS A TRAP
If Amarr, KEEP AT RANGE and BLIND SIDE THEM. Combat Rifles and Rail Rifles work best.
If Gallente, KEEP AT RANGE. The best Gal Sentinels use a combination of plates and rep mods so keep in mind if he runs around a corner near death. ITS A TRAP
If Matari, KEEP AT RANGE BUT KEEP MOVING. Don't underestimate the Minmatar Sentinels, they are faster then the others and can get you into their kill zone faster than you think.
Legionhares Unite!
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Mr Hakyou
59
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Posted - 2014.08.06 20:19:00 -
[16] - Quote
Jonny D Buelle wrote:*wall of text* You didn't read my post.. did you?
Basically, I said that in the end game, PC, you have to push heavies in close quarters because there is no way to get a shot on them from far away... and even if you could shoot them from far away then they would just respawn by the time you got to the objective to hack it. If you don't push close quarters then you will lose.
So I suggest remove squad shared PASSIVE scans. Keep in mind you will still have shared active scanners. This will encourage teamwork and the use of call outs. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1789
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Posted - 2014.08.06 20:39:00 -
[17] - Quote
Mr Hakyou wrote:Jonny D Buelle wrote:*wall of text* You didn't read my post.. did you? Basically, I said that in the end game, PC, you have to push heavies in close quarters because there is no way to get a shot on them from far away... and even if you could shoot them from far away then they would just respawn by the time you got to the objective to hack it. If you don't push close quarters then you will lose. So I suggest remove squad shared PASSIVE scans. Keep in mind you will still have shared active scanners. This will encourage teamwork and the use of call outs.
Don't care about the scan thing. But I think reducing HMG range is pants-on-head r*tarded.
Don't like entering CQC with fatties? Tough ****. Since it's our strong suit we dig in like ticks and force you to come to where we are at our most potent.
We call this "Tactics." Kinda like what happens when you bait a fatty into an open area. He tends to die. |
Mr Hakyou
59
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Posted - 2014.08.06 20:43:00 -
[18] - Quote
Breakin Stuff wrote:Don't care about the scan thing. But I think reducing HMG range is pants-on-head r*tarded.
Don't like entering CQC with fatties? Tough ****. Since it's our strong suit we dig in like ticks and force you to come to where we are at our most potent.
We call this "Tactics." Kinda like what happens when you bait a fatty into an open area. He tends to die. Well... I personally run heavy in PC sometimes... so I know the frustrations of being a heavy, that being said, losing 5 meters of range will not effect you very much at all. |
Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1024
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Posted - 2014.08.06 20:47:00 -
[19] - Quote
Mr Hakyou wrote:Jonny D Buelle wrote:*wall of text* You didn't read my post.. did you? Basically, I said that in the end game, PC, you have to push heavies in close quarters because there is no way to get a shot on them from far away... and even if you could shoot them from far away then they would just respawn by the time you got to the objective to hack it. If you don't push close quarters then you will lose. So I suggest remove squad shared PASSIVE scans. Keep in mind you will still have shared active scanners. This will encourage teamwork and the use of call outs. So basically , your trying to balance the game around a mode that most in the community do not play .
What does that do for the mechanics while playing the other modes ?
You know , the one's that most of the community do play .
This is part of the reason that this game is in the position it's in now and why it's in a major overhaul now .
You can't balance this game around one game mode and even more so , one that the majority of the community doesn't play .
No knock on PC or those who play but it's just the truth .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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Joel II X
Dah Gods O Bacon
2811
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Posted - 2014.08.06 20:47:00 -
[20] - Quote
RYN0CER0S wrote:How to go **** yourself: 1) Call your mommy. 2) Do some stretches. 3) Now, grab your.....
Eh, maybe you should Google it. Then do it. A lot. Chillax, brotinsky.
I, actually, agree that the range is a bit too much for a HMG.
The passive scans must stay for scouts, though (coming from a solo player). Otherwise, how will we scout for our team? |
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1024
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Posted - 2014.08.06 20:48:00 -
[21] - Quote
Mr Hakyou wrote:Breakin Stuff wrote:Don't care about the scan thing. But I think reducing HMG range is pants-on-head r*tarded.
Don't like entering CQC with fatties? Tough ****. Since it's our strong suit we dig in like ticks and force you to come to where we are at our most potent.
We call this "Tactics." Kinda like what happens when you bait a fatty into an open area. He tends to die. Well... I personally run heavy in PC sometimes... so I know the frustrations of being a heavy, that being said, losing 5 meters of range will not effect you very much at all. So why change it ?
Who are you trying to help benefit by this ???
Scouts ?
You would think that CCP would have given the infantry refund that should have been in 1.8.
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4635
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Posted - 2014.08.06 20:49:00 -
[22] - Quote
Here's a better fix for the heavy -- Remove assaults. |
Adipem Nothi
Nos Nothi
3629
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Posted - 2014.08.06 21:07:00 -
[23] - Quote
1. Agreed that HMG range is too strong, but would advise we wait-and-see how Charlie's changes pan out before suggesting further corrective action.
2. Agreed that removing shared passives would be better for balance, but this point may prove moot should GalLogi scans become the new normal.
Shoot scout with yes...
- Ripley Riley
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Pages: 1 :: [one page] |