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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12608
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Posted - 2014.08.05 22:34:00 -
[31] - Quote
TYCHUS MAXWELL wrote:Sylwester Dziewiecki wrote:TYCHUS MAXWELL wrote:Sylwester Dziewiecki wrote:Is this really necessary? I mean players in cloak that are at close distance can already be detected visually - cloaks do not offer 100% cloaking, especially if you are running, and even if you are holding still someone can aim at you and his aim-cross is changing color to red - is this auto-aim/aim-assist really necessary to all of this CCP? It changes red but it doesn't sticky. Personally, until they make cloaks blue in all lighting sources I don't agree with making the reticle not red. How are we supposed to stop a player when the blue shimmer isn't visible as they sprint around. Fix the blue shimmer and fix firing a weapon while still cloaked and then we can talk about removing the reticle. My god damn PLC or Forge gun takes like 2 seconds from being fired before I can fire my sidearm, why can someone fire immediately before the cloak even wears off? Go play EVE online for at least week, then come back and tell me how cloaking suppose to work. >Eve a sandbox space mmo >Dust 514 a lobby shooter >Mechanics should work the same. What are you on about? You are everything that killed this game balance wise if you actually believe this is a valid argument. Let me guess our weapons should also auto lock like in Eve too huh?
Auto locking is one thing...... ensuring you hit/ avoid those shots is something else entirely.
If you are trying to insinuate the EVE is easy mode compared to Dust....you are dead wrong.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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Joel II X
Dah Gods O Bacon
2794
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Posted - 2014.08.05 22:53:00 -
[32] - Quote
Shhh...
Silence, my child. |
Galm Fae
Eskola Ergonomics
287
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Posted - 2014.08.05 22:56:00 -
[33] - Quote
Because all mercenaries come with standard-issue spidey-senses.
Kirjuun! Uakan!
Teknikiara!
Kanpai kameitsamuu!
Ra ra ra!
> --Keepin' the peace!--
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TYCHUS MAXWELL
The Fun Police
299
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Posted - 2014.08.06 00:51:00 -
[34] - Quote
True Adamance wrote:TYCHUS MAXWELL wrote:Sylwester Dziewiecki wrote:TYCHUS MAXWELL wrote:Sylwester Dziewiecki wrote:Is this really necessary? I mean players in cloak that are at close distance can already be detected visually - cloaks do not offer 100% cloaking, especially if you are running, and even if you are holding still someone can aim at you and his aim-cross is changing color to red - is this auto-aim/aim-assist really necessary to all of this CCP? It changes red but it doesn't sticky. Personally, until they make cloaks blue in all lighting sources I don't agree with making the reticle not red. How are we supposed to stop a player when the blue shimmer isn't visible as they sprint around. Fix the blue shimmer and fix firing a weapon while still cloaked and then we can talk about removing the reticle. My god damn PLC or Forge gun takes like 2 seconds from being fired before I can fire my sidearm, why can someone fire immediately before the cloak even wears off? Go play EVE online for at least week, then come back and tell me how cloaking suppose to work. >Eve a sandbox space mmo >Dust 514 a lobby shooter >Mechanics should work the same. What are you on about? You are everything that killed this game balance wise if you actually believe this is a valid argument. Let me guess our weapons should also auto lock like in Eve too huh? Auto locking is one thing...... ensuring you hit/ avoid those shots is something else entirely. If you are trying to insinuate the EVE is easy mode compared to Dust....you are dead wrong.
No in fact I think I insinuated that they are different games.... but okay lol. Does Eve's laser attacks instantly reach their target? Also if lasers are involved technically they shouldn't miss if they are on target. Think Star Trek not Star Wars. But realism is moot, it's a ww2 space sim and dust is a ww2/vietnam (The dropships being like Hueys) era battlefield sim. Anyone who thinks this stuff would reflect futuristic warfare would of thought armor plating on a knight would of been the norm in world war 1, if they were from the middle ages.
Edit: Sorry Eve is a naval sim with a Z axis I mean. I prefer Voyage Century myself. |
Sylwester Dziewiecki
Interregnum.
341
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Posted - 2014.08.07 17:51:00 -
[35] - Quote
TYCHUS MAXWELL wrote:I just think you exaggerate the use of aim assist Sylwester. A cloak is still a large advantage when the player doesn't notice you. It's like Judge's video on it with the Toupee fallacy. None of us actually know how many scouts we didn't notice who were cloaked.
And having used the cloak, sometimes the exact same players notice me and sometimes they don't in the same match.
Your are right, on bold font parts .
We are all humans and sometimes we can overlook something while looking at the same stuff. Our perception does not differ much from each other. Human eye is not register more than 45-53 flashes per second..
So let's tell for example that we have 2 players that use same 52' TV, they sit 4 meters from TV screen and both of them are focus on top part of TV while someone from family is trying to tell them something. They characters stand still in the same spot, they aiming directly in front, parallel to the substrate, but they eyes are focus on cloud, it's sunny day on desert planet, in the background they listen loud music.
And now let's say that Cloaked Scout is passing they screen from the right side to left side, he passing through aim cross and they both do not see him. They eyes are focused on something different, they both are distracted, and it's completely natural for them to not see this Scout. First one use keyboard and mouse, second one use dualshock3 - they both have hands on controllers but they not use them(they do not move).
1. Scout on first guy screen passing undetected, from the right to left side - player do not realize that there is 'something' and he continue to look at clouds.
2. Scout on second guy screen is coming from the right side of the screen, he is undetected by player and when he approach place where player cross is pointed, aim-cross moves little bit to the right and soon later to the left - this player did not detect Scout at all at the beginning, until Scout came close to player cross and activated aim-assist mechanic. This player as soon as he realize that game sending him clear message 'there is something, look for it' he realize that he is not alone, aim on Scout and kill him.
Normally aim-assist in DUST initiates move when victim is close or it cross player aim. Game mechanic do not 'see' if target is cloaked or not, it always work same for all players. I think it should not work on targets that is in cloak in way how it is now. Aim-assist should be partially 'on' on targets that are in cloak.
Today Aim-assist works like that: 1. Cloaked victim cross/move close to player aim. 2. AA initiates move to aim at cloaked target. 3. Player have spotted cloaked victim. 4. Player is turning on optical view of his weapon on victim. 5. AA correct player move and aim on body of victim. 6. Player is killing cloaked victim.
..and it should work without '1' and '2' so players may made optical mistake and overlook cloaked players, but if they will spotted them they may count on help of aim-assist mechanic. Aim-assist on cloaked targets should assist player action, not vice versa.
CCP should implement those changes to aim-assist because it is creating double standards for KB/M players and DS3. KB/M players do not have 'free movement detector', keyboard and mouse do not give them superpowers to see something that is 90% more or less invisible.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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Viktor Hadah Jr
Negative-Impact Gentlemen's.Club
4917
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Posted - 2014.08.07 17:59:00 -
[36] - Quote
this thread is silly...
Earn 500Mil
EVE 21 Day Trial
Chat Channel: Vik PC
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Sylwester Dziewiecki
Interregnum.
341
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Posted - 2014.08.07 18:45:00 -
[37] - Quote
Viktor Hadah Jr wrote:this thread is silly... ..and what is silly?
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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