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TYCHUS MAXWELL
The Fun Police
294
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Posted - 2014.08.05 17:17:00 -
[1] - Quote
Sylwester Dziewiecki wrote:Is this really necessary? I mean players in cloak that are at close distance can already be detected visually - cloaks do not offer 100% cloaking, especially if you are running, and even if you are holding still someone can aim at you and his aim-cross is changing color to red - is this auto-aim/aim-assist really necessary to all of this CCP?
It changes red but it doesn't sticky. Personally, until they make cloaks blue in all lighting sources I don't agree with making the reticle not red. How are we supposed to stop a player when the blue shimmer isn't visible as they sprint around.
Fix the blue shimmer and fix firing a weapon while still cloaked and then we can talk about removing the reticle. My god damn PLC or Forge gun takes like 2 seconds from being fired before I can fire my sidearm, why can someone fire immediately before the cloak even wears off? |
TYCHUS MAXWELL
The Fun Police
294
|
Posted - 2014.08.05 17:36:00 -
[2] - Quote
Sylwester Dziewiecki wrote:TYCHUS MAXWELL wrote:Sylwester Dziewiecki wrote:Is this really necessary? I mean players in cloak that are at close distance can already be detected visually - cloaks do not offer 100% cloaking, especially if you are running, and even if you are holding still someone can aim at you and his aim-cross is changing color to red - is this auto-aim/aim-assist really necessary to all of this CCP? It changes red but it doesn't sticky. Personally, until they make cloaks blue in all lighting sources I don't agree with making the reticle not red. How are we supposed to stop a player when the blue shimmer isn't visible as they sprint around. Fix the blue shimmer and fix firing a weapon while still cloaked and then we can talk about removing the reticle. My god damn PLC or Forge gun takes like 2 seconds from being fired before I can fire my sidearm, why can someone fire immediately before the cloak even wears off? Go play EVE online for at least week, then come back and tell me how cloaking suppose to work.
>Eve a sandbox space mmo >Dust 514 a lobby shooter >Mechanics should work the same.
What are you on about? You are everything that killed this game balance wise if you actually believe this is a valid argument. Let me guess our weapons should also auto lock like in Eve too huh? |
TYCHUS MAXWELL
The Fun Police
294
|
Posted - 2014.08.05 17:38:00 -
[3] - Quote
Gavr1lo Pr1nc1p wrote:TYCHUS MAXWELL wrote:Sylwester Dziewiecki wrote:Is this really necessary? I mean players in cloak that are at close distance can already be detected visually - cloaks do not offer 100% cloaking, especially if you are running, and even if you are holding still someone can aim at you and his aim-cross is changing color to red - is this auto-aim/aim-assist really necessary to all of this CCP? It changes red but it doesn't sticky. Personally, until they make cloaks blue in all lighting sources I don't agree with making the reticle not red. How are we supposed to stop a player when the blue shimmer isn't visible as they sprint around. Fix the blue shimmer and fix firing a weapon while still cloaked and then we can talk about removing the reticle. My god damn PLC or Forge gun takes like 2 seconds from being fired before I can fire my sidearm, why can someone fire immediately before the cloak even wears off? it does sticky...try testing it with an HMG (strongest aim assisted weapon in the game). You'll notice very quickly.
My AA must not work then, because I just follow the target. Hell the HMG is the weapon that I never get a red reticle on a sprinting scout with. I just kill them with the spray because it's a HMG...
Kind of like how the Small blaster turret actually kills people now because it is innaccurate. Because needle point rapid fire is **** while trying to track moving targets on a ps3 game pad. |
TYCHUS MAXWELL
The Fun Police
295
|
Posted - 2014.08.05 17:45:00 -
[4] - Quote
Sylwester Dziewiecki wrote:TYCHUS MAXWELL wrote:
>Eve a sandbox space mmo >Dust 514 a lobby shooter >Mechanics should work the same.
What are you on about? You are everything that killed this game balance wise if you actually believe this is a valid argument. Let me guess our weapons should also auto lock like in Eve too huh?
I describe exactly in my first post 'what i'm on about' - aim-assist(how ever you call it) should not work on players that are currently cloaked, regardless of what they are doing.
And I don't agree that it matters, I think you are probably one of those players that blames all your deaths on auto aim. Auto aim mostly helps people running around IE scouts. I'm all for removing auto aim but I'm not for removing it only sometimes IE a cloak. Take it out or leave it in. None of this, I want to be able to auto aim dodge and spray a guy with my CR to death before he sees me then cloak and run away. Fix the cloak, then we worry about auto aim. |
TYCHUS MAXWELL
The Fun Police
295
|
Posted - 2014.08.05 21:21:00 -
[5] - Quote
I just think you exaggerate the use of aim assist Sylwester. A cloak is still a large advantage when the player doesn't notice you. It's like Judge's video on it with the Toupee fallacy. None of us actually know how many scouts we didn't notice who were cloaked.
And having used the cloak, sometimes the exact same players notice me and sometimes they don't in the same match. |
TYCHUS MAXWELL
The Fun Police
295
|
Posted - 2014.08.05 21:43:00 -
[6] - Quote
calvin b wrote:Seriously you have the most OP suit and your complaining about auto-aim on a cloaked scout. WTF. Are your that terrible? The scout should be called scrub button. For all you have to do is put on a scout, cloak, and instant scrub is achieved.
Hell I have two fittings that I named Scrub FOTM. Both are basic caldari scout suits with basic/mlt level gear one a shotgun and cloak the other CR, REs, and nanos and I just scrub it up. I usually try not to use them until its "one of those games" where everyone is running around in a scout suit scrubbing it up.
I never understood what was wrong with the old scouts though. Sure they dropped like flies when they got shot but I thought that was the point... now instead they beefed them up and now we have the issue of them outclassing assault suits. Everyone but CCP apparently saw that coming. |
TYCHUS MAXWELL
The Fun Police
299
|
Posted - 2014.08.06 00:51:00 -
[7] - Quote
True Adamance wrote:TYCHUS MAXWELL wrote:Sylwester Dziewiecki wrote:TYCHUS MAXWELL wrote:Sylwester Dziewiecki wrote:Is this really necessary? I mean players in cloak that are at close distance can already be detected visually - cloaks do not offer 100% cloaking, especially if you are running, and even if you are holding still someone can aim at you and his aim-cross is changing color to red - is this auto-aim/aim-assist really necessary to all of this CCP? It changes red but it doesn't sticky. Personally, until they make cloaks blue in all lighting sources I don't agree with making the reticle not red. How are we supposed to stop a player when the blue shimmer isn't visible as they sprint around. Fix the blue shimmer and fix firing a weapon while still cloaked and then we can talk about removing the reticle. My god damn PLC or Forge gun takes like 2 seconds from being fired before I can fire my sidearm, why can someone fire immediately before the cloak even wears off? Go play EVE online for at least week, then come back and tell me how cloaking suppose to work. >Eve a sandbox space mmo >Dust 514 a lobby shooter >Mechanics should work the same. What are you on about? You are everything that killed this game balance wise if you actually believe this is a valid argument. Let me guess our weapons should also auto lock like in Eve too huh? Auto locking is one thing...... ensuring you hit/ avoid those shots is something else entirely. If you are trying to insinuate the EVE is easy mode compared to Dust....you are dead wrong.
No in fact I think I insinuated that they are different games.... but okay lol. Does Eve's laser attacks instantly reach their target? Also if lasers are involved technically they shouldn't miss if they are on target. Think Star Trek not Star Wars. But realism is moot, it's a ww2 space sim and dust is a ww2/vietnam (The dropships being like Hueys) era battlefield sim. Anyone who thinks this stuff would reflect futuristic warfare would of thought armor plating on a knight would of been the norm in world war 1, if they were from the middle ages.
Edit: Sorry Eve is a naval sim with a Z axis I mean. I prefer Voyage Century myself. |
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