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Joel II X
Dah Gods O Bacon
2788
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Posted - 2014.08.05 07:37:00 -
[31] - Quote
Heimdallr69 wrote:Mejt0 wrote:Drawbacks?
How about that 300ehp, and everything one shoot you. Play as a scout. Then think when you write something. That's a good one.. 300hp? Even if you fit it like that the hit detection being off even a little with your small hitbox makes them hard to kill plus the speed, 2 equipment slots. Should I keep going? Yes. You should.
We're not that much faster than an assault, have half their eHP, and the only thing we do better is ewar. Sure, we can tank, but then we wouldn't be scouts now would we? |
Buwaro Draemon
WarRavens Final Resolution.
288
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Posted - 2014.08.05 07:47:00 -
[32] - Quote
Yet we have Proto CalScouts that are running around with 400 shields and SixKin ACRs
Really though. The Shield tanked CalScouts running around with ACRs are the worst of them all.
They can cloak, fit a proto weapon, stack high shields, have good passive scanning and use remotes.
That is not balanced.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Buwaro Draemon
WarRavens Final Resolution.
288
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Posted - 2014.08.05 07:54:00 -
[33] - Quote
Joel II X wrote:Heimdallr69 wrote:Mejt0 wrote:Drawbacks?
How about that 300ehp, and everything one shoot you. Play as a scout. Then think when you write something. That's a good one.. 300hp? Even if you fit it like that the hit detection being off even a little with your small hitbox makes them hard to kill plus the speed, 2 equipment slots. Should I keep going? Yes. You should. We're not that much faster than an assault, have half their eHP, and the only thing we do better is ewar. Sure, we can tank, but then we wouldn't be scouts now would we? A scout doesn't necessarily means low HP suits....
A scout gather's information from enemy forces or an area without being detected. So practically any suit can be a scout (except heavies)
But it's the EWAR bonuses that makes your light frame special and helpful at gathering intel from enemy forces or getting behind lines and seeing what your enemy is up too.
If CCP wanted, a medium frame could have a role of a scout. But that would be too OP now would it?
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Mejt0
Made in Poland... E-R-A
256
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Posted - 2014.08.05 13:26:00 -
[34] - Quote
Buwaro Draemon wrote:Yet we have Proto CalScouts that are running around with 400 shields and SixKin ACRs Really though. The Shield tanked CalScouts running around with ACRs are the worst of them all. They can cloak, fit a proto weapon, stack high shields, have good passive scanning and use remotes. That is not balanced.
Ill explain it to you.
1. Cloaks are easy to detect. 2. Caldari scout... is the easiest (after matar) scout to kill. ScR,ScP.. they kill every shield tanked suit. No matter how tanked they are. Max shield tanked caldari (eg scout) can take only 3-4 ScR shoots and hes left with few armor. 3. You cant have both , good scanning and high shields. Because good scanning means to have at least 2 enchancers. Shields are then left at base lvl up to 308.
Side note. Shield extender cost more pg/cpu than any armor plate and gives lower hp. 4comx shields + proto gun and you wont fit good eq + good low slots.
-~-~-Caldari Loyalist-~-~-
Markiplier fan.
Hollywood Undead ,rocks.
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Michael Arck
5131
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Posted - 2014.08.05 13:30:00 -
[35] - Quote
They die easily? Unless they are smart and equipped a CR
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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shaman oga
Nexus Balusa Horizon
2600
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Posted - 2014.08.05 13:35:00 -
[36] - Quote
Scouts are by far the most powerful suits in the game, HP aren't the most important thing if you can see where are people and where they are going. Sentinels are the other, they don't care because they can turn around and shoot.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
Uncesored FUCK
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Mejt0
Made in Poland... E-R-A
256
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Posted - 2014.08.05 13:36:00 -
[37] - Quote
Michael Arck wrote:They die easily? Unless they are smart and equipped a CR
CR is not worth it as 60% maps lags so intense, that only automatic guns do something.
How hard is it to eqiup ScR?
-~-~-Caldari Loyalist-~-~-
Markiplier fan.
Hollywood Undead ,rocks.
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Michael Arck
5131
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Posted - 2014.08.05 13:39:00 -
[38] - Quote
Mejt0 wrote:Michael Arck wrote:They die easily? Unless they are smart and equipped a CR CR is not worth it as 60% maps lags so intense, that only automatic guns do something. How hard is it to eqiup ScR?
I dunno. I only scout whenever we are getting hammered and wr need uplinks behind enemy lines. But botb CR and SCR does damage. I use neither.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Nocturnal Soul
Immortal Retribution
3796
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Posted - 2014.08.05 13:50:00 -
[39] - Quote
Mejt0 wrote:Michael Arck wrote:They die easily? Unless they are smart and equipped a CR CR is not worth it as 60% maps lags so intense, that only automatic guns do something. How hard is it to eqiup ScR? Pretty damn hard since it takes up like 12pg
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!!
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Killer's Coys
Prima Gallicus
103
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Posted - 2014.08.05 14:04:00 -
[40] - Quote
At the moment scout can become : - scout - assault - logi
But, they have things assault and logi don't have : - cloack - small hitbox - straff speed - stamina - HP regen - stamina regen - speed
More than the assault : - 2nd equipment
More than logi : - sidearm weapon
We laught about it, but it's real : scout with 600-700HP (+/- 80% of experienced DUST players) = assault / logi with 900-1000HP
Scout is the best class (with the heavy) at the moment. And the scout bonus changing will not change that.
Balancing.... balancing... What's that word ? I don't know this word...
Scout are so much OP at the moment.. Assault (and commando) are useless when there are scout in a game. For Planetary Conquest players : Since 1.8, have you ever seen more than 1 assault in PC battle ? I don't. Since 1.8, have you seen more than 4 scouts in EACH PC battle ? I do. Always.
Need to think about that CCP.
Waiting Charlie for 2 month... And finally not even half of the things will be done... And Assault will still suck.
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Cass Caul
327
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Posted - 2014.08.05 14:40:00 -
[41] - Quote
KING CHECKMATE wrote:Heimdallr69 wrote:I'm just returning the favor considering he assumed I use a logi to make his point.. Sorry but I'm not chasing fotm I have all 4 assaults proto Im not saying you are a FOTM chaser BUT: You sure do look good in this patch. But for people like me, well, Assaults have ALWAYS been the FOTM. Just because they got surpassed by scouts and heavies in ONE version of the game doesnt make them that less FOTM. As soon as they get buffed most people go back to it...
BahHAHAHAHAH! Dude. No. Assaults have never been flavor of the month.
The Slayer-Logi wasn't this brand new thing that only happened in Uprising. I was using a Logi suit as a better Assault suit back in Chromo. Remote Explosives were the only sidearm I ever needed. I would use the old version of the K-2. can't remember the name but it worked the same. Then I had either more REs or an Injector, because it was all about those WP.
My Cal Logi is still better today or in any other patch because I have more High and Low Slots than an Assault. I think it is just re:tarded as kitten that the only instance the Cal-Assault is better than the Cal-Logi is when using a Rail Rifle. But kitten the rail rifle. I want to use an AR or CR because most of the people I shoot down are other Caldari suits. Some dipshit thought it would be a good idea to limit assaults to only their racial weapons. That person needs to be castrated for being such a worthless waste of space.
If you can't keep up, shut up.
Math is easy, you're just stupid.
The Empress of Alts
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Mejt0
Made in Poland... E-R-A
257
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Posted - 2014.08.05 14:53:00 -
[42] - Quote
In PC theres only Heavies with slave logis behind them. Scouts control redline points, thats it.
Scouts arent OP. Run with team. If you run (without squad)solo then they will kill all day.
-~-~-Caldari Loyalist-~-~-
Markiplier fan.
Hollywood Undead ,rocks.
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Killer's Coys
Prima Gallicus
103
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Posted - 2014.08.05 15:10:00 -
[43] - Quote
Mejt0 wrote:
Scouts arent OP.
You're a scout... And you love it That's no possible people sau "scouts aren't OP" Scout are OP compared to commando and assault. That's not my opinion. That's the true. People don't like the true. But the true is the best thing to advance to a better game
Waiting Charlie for 2 month... And finally not even half of the things will be done... And Assault will still suck.
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Sgt Buttscratch
R 0 N 1 N
2218
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Posted - 2014.08.05 16:06:00 -
[44] - Quote
They aren't OP.
The other day I ran an ambush in my scout gk.0, using core focus rep, adv needle and over 750 ehp, using toxin ar smg, got 1800wp, 5 kills 0 deaths and near enough 400k isk reward.
reality: Changing the values of armor from a set number to a % would fix a lot f the issues with scouts. A % of base armor and penalty % of base speed, stop scouts from gaining the same from a plate as a heavy or medium. Say a complex plate gave 25% armor boost to base dropsuit stats. a Sentinel gk.o(hfx charlie) would gain 131.25 armor from a complex plate(not including plate skills bonus) a Assault Gk.0(htfx charlie) would gain 82.5 armor from a complex plate(not including plate skills bonus) a scout gk.0(hotfix charlie) would gain 50 armor from a complex plate(not including plate skills bonus)
This would deter stacking armor on a scout, max armor hp of a gk.0 being 382.5
For the record the 25% for a complex plate was an example, not what I think it should be.
Give me my scrambler pistol back....**
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Mejt0
Made in Poland... E-R-A
257
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Posted - 2014.08.05 17:32:00 -
[45] - Quote
Killer's Coys wrote:Mejt0 wrote:
Scouts arent OP.
You're a scout... And you love it That's no possible people sau "scouts aren't OP" Scout are OP compared to commando and assault. That's not my opinion. That's the true. People don't like the true. But the true is the best thing to advance to a better game
Im assault and scout from the start of my game. I runned UP cal assault when every other runned logis with 3compx dmg mods.
I like to play as a scout, assault, AV, tanker. Lastly even commando.
So dont say that i say scouts arent OP only because i use them. Assaults will get buff and we will use them once again. Commandos on other hand are also viable. ScR + RR/CR combo kick as$es.
About plating. Gallente scouts can stack few ferroscales to get 400armor, and be in some sort invisible on tancent. Maybe lower ferros hp or i dunno. Thats what CCP should fix.
-~-~-Caldari Loyalist-~-~-
Markiplier fan.
Hollywood Undead ,rocks.
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Nothing Certain
Bioshock Rejects
1021
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Posted - 2014.08.05 20:12:00 -
[46] - Quote
KING CHECKMATE wrote:Mejt0 wrote:DMH Bond wrote:ok. then why the high tanking and high strafing speed. the heavy argument means nothing. they are another problem in themselves. high eHP, resistances out the azz, the highest flexibility with weapon choice, bla bla bla.
i look at the forums once in a while and i already know that im not the only one that believes that the med fits get sh#tted on. the assaulters are extremely pissed. the scout fit has become the new assaulter fit. no youre not supposed to be able to tank and be fast at the same time, but tanking and being as fast as an assaulter or faster is an issue. If youre calling 300-400ehp tanking, youre a moron. If scout have massive hp and speed.. how about you use scanner? No dams, easy kill. Side note. Charged ScR OHk most scouts. About isks (and sp). To play as a good scout you need more sp than logi needs. Also scout fit costs from 120-180isks. You sit behind wall of meat (sentiniel). We die more often if we want to achive our goal. TRue: I can check all my fittings and at PROTO level the MOST EHP i have is 160 Shields and 260 armor, thats, 420 EHP at 8.4 speed. THIS IS NOT HP TANKING, yet people fail to 1HKO me with any weapon and whine, OMG So speed,much invisible so Tanker,VERY OP....people are just trying to hide their shame. they know they got owned by a dude with 300-400 HP and the only thing they think is: It must be OP. Instead of: im a moron.
The question is, why do you see so many scouts now? If they are not better than assaults and medium suits then why is it that every PC team is made up of scouts, heavies, a couple of logis and a vehicle or two? The answer is obvious, they have advantages over the other suits, which is a way of saying they are OP.
Because, that's why.
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Killer's Coys
Prima Gallicus
104
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Posted - 2014.08.05 20:31:00 -
[47] - Quote
Mejt0 wrote:
Im assault and scout from the start of my game. I runned UP cal assault when every other runned logis with 3compx dmg mods.
I like to play as a scout, assault, AV, tanker. Lastly even commando.
So dont say that i say scouts arent OP only because i use them. Assaults will get buff and we will use them once again. Commandos on other hand are also viable. ScR + RR/CR combo kick as$es.
About plating. Gallente scouts can stack few ferroscales to get 400armor, and be in some sort invisible on tancent. Maybe lower ferros hp or i dunno. Thats what CCP should fix.
Just at the moment, I've the Calda assault and the Calda scout, the choose is early done... I love playing with my assault, but when you're against scout-tanked-cloacked-ACR it's very difficult.
What I want to balance everything : (but that's my opinion, maybe it's not very balanced lol)
1) +1 slot and HP buff (150) for assault 2) scouts bonus (actually on the suit) => (goes to) mods efficienty (=> stop scout-assault with amazing bonus) (for example : after Hotfix Charlie, Calscout will be able to fit armor plate and be invisible) 3) fix armor plate (traditionnal armor plate) - basic : 85hp and 6% penality speed - enhanced : 115hp (like now I think) and 8% penality speed - complex : 135hp and 10% penality speed
Why ? => heavies don't need to fit armor plate, and if they do, they couldn't move very well => if armor-scouts want to be tanked, they will be slow => with HP buff for assault, people say "Amarr assault could have 1200HP armor ! Amazing !) If an Amarr assault wants to have a lot of armor hp (5complex armor plate) = 50% speed penality = 3.5m/s run speed. That's slow, but the Amarr is tanked. => Ferros and Reactive plates could become interesting.
EDIT : if scouts aren't OP, Commando and Assault are UP
Waiting Charlie for 2 month... And finally not even half of the things will be done... And Assault will still suck.
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RayRay James
Molon Labe. General Tso's Alliance
341
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Posted - 2014.08.05 20:43:00 -
[48] - Quote
Killer's Coys wrote: That's not my opinion. That's the true. People don't like the true. But the true is the best thing to advance to a better game
Actually, this statement is entirely your opinion as based by the replies counter to your points. You think it's true based on your perceived problems with a class. If I had to venture a guess, you haven't discovered a counter to scouts yet, that's not the scouts fault but your own
I'm not a scout, I'm a logi. I don't think scouts are OP at all. My thoughts on them are: they're fast and squishy or slow and somewhat less squishy. If you're playing a scout properly, I should never know you're there, but if I do see you you're dead.
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Killer's Coys
Prima Gallicus
104
|
Posted - 2014.08.05 20:59:00 -
[49] - Quote
RayRay James wrote: Actually, this statement is entirely your opinion as based by the replies counter to your points. You think it's true based on your perceived problems with a class. If I had to venture a guess, you haven't discovered a counter to scouts yet, that's not the scouts fault but your own
I'm not a scout, I'm a logi. I don't think scouts are OP at all. My thoughts on them are: they're fast and squishy or slow and somewhat less squishy. If you're playing a scout properly, I should never know you're there, but if I do see you you're dead.
Hmmm... I see
Maybe I had to be more accurate... Caldari scout : - 4 shield extenders (complex) - 2 complex dampeners - Duvolle AR - SMG - ARN-18 Cloack - nanohive
Any speed penality, they are invisible, they have 453HP SHIELD, they have the cloack, they have a proto weapon, and they have 50HP/sec shield regen, with better shield regulation
They are fast and squishy AND they have HP and a proto light/assault weapon.
For me, that's not normal. scout is so much better than assault (I take the Calda example)
EDIT: I've just understood why you don't understand me. Everyone has his vision of things... For you (maybe) scouts aren't OP, but assaults are UP For me, scouts are OP and assault aren't UP. The comparaison is the same. Scouts > assaults. I hope you to agree with me
Waiting Charlie for 2 month... And finally not even half of the things will be done... And Assault will still suck.
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One Eyed King
Land of the BIind
3148
|
Posted - 2014.08.05 21:09:00 -
[50] - Quote
Killer's Coys wrote:Mejt0 wrote:
Scouts arent OP.
You're a scout... And you love it That's no possible people sau "scouts aren't OP" Scout are OP compared to commando and assault. That's not my opinion. That's the true. People don't like the true. But the true is the best thing to advance to a better game This is a blanket statement that does not appropriately outline or address the current issues.
Scouts are not OP as a group.
There are some instances in which the current circumstances can be abused, especially regarding tanking, however that is one issue that does not apply equally to all suits and all situations.
Just because Assaults are weak does not mean the scouts are entirely in a bad place. That is a poor assessment.
Assaults definitely need help, but blindly attacking the entire class of scouts isn't helping anyone.
This is how a minja feels
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Buwaro Draemon
WarRavens Final Resolution.
291
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Posted - 2014.08.05 21:39:00 -
[51] - Quote
Mejt0 wrote:Buwaro Draemon wrote:Yet we have Proto CalScouts that are running around with 400 shields and SixKin ACRs Really though. The Shield tanked CalScouts running around with ACRs are the worst of them all. They can cloak, fit a proto weapon, stack high shields, have good passive scanning and use remotes. That is not balanced. Ill explain it to you. 1. Cloaks are easy to detect. 2. Caldari scout... is the easiest (after matar) scout to kill. ScR,ScP.. they kill every shield tanked suit. No matter how tanked they are. Max shield tanked caldari (eg scout) can take only 3-4 ScR shoots and hes left with few armor. 3. You cant have both , good scanning and high shields. Because good scanning means to have at least 2 enchancers. Shields are then left at base lvl up to 308. Side note. Shield extender cost more pg/cpu than any armor plate and gives lower hp. 4comx shields + proto gun and you wont fit good eq + good low slots. And the most people that use ScR are armor tankers. Which the SixKin ACR can destroy in seconds while the scout circle strafes plus the CalScouts bad hit detection
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Mejt0
Made in Poland... E-R-A
263
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Posted - 2014.08.06 02:48:00 -
[52] - Quote
Killer's Coys wrote:RayRay James wrote: Actually, this statement is entirely your opinion as based by the replies counter to your points. You think it's true based on your perceived problems with a class. If I had to venture a guess, you haven't discovered a counter to scouts yet, that's not the scouts fault but your own
I'm not a scout, I'm a logi. I don't think scouts are OP at all. My thoughts on them are: they're fast and squishy or slow and somewhat less squishy. If you're playing a scout properly, I should never know you're there, but if I do see you you're dead.
Hmmm... I see Maybe I had to be more accurate... Caldari scout : - 4 shield extenders (complex) - 2 complex dampeners - Duvolle AR - SMG - ARN-18 Cloack - nanohive Any speed penality, they are invisible, they have 453HP SHIELD, they have the cloack, they have a proto weapon, and they have 50HP/sec shield regen, with better shield regulation They are fast and squishy AND they have HP and a proto light/assault weapon. For me, that's not normal. scout is so much better than assault (I take the Calda example) EDIT: I've just understood why you don't understand me. Everyone has his vision of things... For you (maybe) scouts aren't OP, but assaults are UP For me, scouts are OP and assault aren't UP. The comparaison is the same. Scouts > assaults. I hope you to agree with me
Ill explain it to you :
1. Cal scout cant be invisible (cant get under 15db) 2. 454 shields are 4 ScR shoots 3. Tanked Caldari scout have lower hp than Assault with 1 hp mod 4. Assault are getting buff. 5. Once again. Caldari and matar scouts are easier to kill than gallente
-~-~-Caldari Loyalist-~-~-
Markiplier fan.
Hollywood Undead ,rocks.
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TYCHUS MAXWELL
The Fun Police
301
|
Posted - 2014.08.06 02:52:00 -
[53] - Quote
KING CHECKMATE wrote:DMH Bond wrote:Sooooo im a logi and i have to ask CCP, what is the drawback to being a scout again? They're fast as hell, strafe like nothing else and can tank to rediculousness. an 800 or 900 eHP am scout really? just asking. lol EHP. A tanked scout looses all of its advantages except for the Slight E-war they possess and cloak. I say slight because any tanked scout can be avoided by dampened scouts and detected by precision enhanced ones. Cloak is not that much of an advantage if you cant move fast. a 800 HP scout will run very slow, so where is the danger of that? Running slow while having less EHP than medframes and Heavies? Pfft.
You underestimate how much a small frame actually helps. If frame size wasn't a big deal then commandos wouldn't get wrecked any time an automatic weapon looks at them. |
Mejt0
Made in Poland... E-R-A
263
|
Posted - 2014.08.06 02:53:00 -
[54] - Quote
Buwaro Draemon wrote:Mejt0 wrote:Buwaro Draemon wrote:Yet we have Proto CalScouts that are running around with 400 shields and SixKin ACRs Really though. The Shield tanked CalScouts running around with ACRs are the worst of them all. They can cloak, fit a proto weapon, stack high shields, have good passive scanning and use remotes. That is not balanced. Ill explain it to you. 1. Cloaks are easy to detect. 2. Caldari scout... is the easiest (after matar) scout to kill. ScR,ScP.. they kill every shield tanked suit. No matter how tanked they are. Max shield tanked caldari (eg scout) can take only 3-4 ScR shoots and hes left with few armor. 3. You cant have both , good scanning and high shields. Because good scanning means to have at least 2 enchancers. Shields are then left at base lvl up to 308. Side note. Shield extender cost more pg/cpu than any armor plate and gives lower hp. 4comx shields + proto gun and you wont fit good eq + good low slots. And the most people that use ScR are armor tankers. Which the SixKin ACR can destroy in seconds while the scout circle strafes plus the CalScouts bad hit detection
Most ppl that uses ScR runs with 1k hp suits or in a scout. ACR vs armor i nowhere near ScR vs shields efficiency. Caldari,matar and non tanked scouts die from ScR as fast as SG/NK kills other frames.
And if you (anyone) cant kill shield based suit with most powerful rifle in game versus shields.. youre bad.
-~-~-Caldari Loyalist-~-~-
Markiplier fan.
Hollywood Undead ,rocks.
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Mejt0
Made in Poland... E-R-A
263
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Posted - 2014.08.06 02:57:00 -
[55] - Quote
TYCHUS MAXWELL wrote:KING CHECKMATE wrote:DMH Bond wrote:Sooooo im a logi and i have to ask CCP, what is the drawback to being a scout again? They're fast as hell, strafe like nothing else and can tank to rediculousness. an 800 or 900 eHP am scout really? just asking. lol EHP. A tanked scout looses all of its advantages except for the Slight E-war they possess and cloak. I say slight because any tanked scout can be avoided by dampened scouts and detected by precision enhanced ones. Cloak is not that much of an advantage if you cant move fast. a 800 HP scout will run very slow, so where is the danger of that? Running slow while having less EHP than medframes and Heavies? Pfft. You underestimate how much a small frame actually helps. If frame size wasn't a big deal then commandos wouldn't get wrecked any time an automatic weapon looks at them.
Frame size means nothing as :
1. Some people can actualy aim. We use for it right stick. But shhh... its a secret you know? 2. Aim Assist. Killed speed tanking and frame size arguments.
-~-~-Caldari Loyalist-~-~-
Markiplier fan.
Hollywood Undead ,rocks.
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TYCHUS MAXWELL
The Fun Police
301
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Posted - 2014.08.06 03:00:00 -
[56] - Quote
Mejt0 wrote:TYCHUS MAXWELL wrote:KING CHECKMATE wrote:DMH Bond wrote:Sooooo im a logi and i have to ask CCP, what is the drawback to being a scout again? They're fast as hell, strafe like nothing else and can tank to rediculousness. an 800 or 900 eHP am scout really? just asking. lol EHP. A tanked scout looses all of its advantages except for the Slight E-war they possess and cloak. I say slight because any tanked scout can be avoided by dampened scouts and detected by precision enhanced ones. Cloak is not that much of an advantage if you cant move fast. a 800 HP scout will run very slow, so where is the danger of that? Running slow while having less EHP than medframes and Heavies? Pfft. You underestimate how much a small frame actually helps. If frame size wasn't a big deal then commandos wouldn't get wrecked any time an automatic weapon looks at them. Frame size means nothing as : 1. Some people can actualy aim. We use for it right stick. But shhh... its a secret you know? 2. Aim Assist. Killed speed tanking and frame size arguments.
I don't agree... that's really all that can be said. Metrics wise I can't be wrong as a larger target is always easier to hit. But I can't argue with someone who just says nuh uh you can't aim and aim assist can't miss!!!! wargggbbllll
As has been pointed out by pretty much everyone, no one would be using a scout if frame size and speed didn't matter. Because if speed tanking and frame size isn't useful why wouldn't people run an assault? Not many scouts actually Ewar these days. The meta doesn't lie. |
Killer's Coys
Prima Gallicus
106
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Posted - 2014.08.06 09:39:00 -
[57] - Quote
Mejt0 wrote: Ill explain it to you :
1. Cal scout cant be invisible (cant get under 15db) 2. 454 shields are 4 ScR shoots 3. Tanked Caldari scout have lower hp than Assault with 1 hp mod 4. Assault are getting buff. 5. Once again. Caldari and matar scouts are easier to kill than gallente
Yes, maybe on the website, but on the battlefront, that's nit the same thing...
1. With the hitbox, you can get less damage 2. With the straff speed, you can avoid some fire 3. With the cloack, you can hide 4. With the stamina and the speed, you can go away 5. With the shield regen (50HP/s) you can go back to the Battlefront after a few seconds
And, you've said : 454 shield are 4 ScR shoots
With the assault calda "buff" Caldassault will have (I've lade a fit) - 452.2HP shield and 150HP armor - 48HP/s shield regen - almost the same run speed - almost the same stamina - sidearm weapon is proto
So... Without the hitbox and the cloack (and the invisibility) assault will stay under scout (I speak about Calda)
=> The buff isn't enought. Buff HP please.
Waiting Charlie for 2 month... And finally not even half of the things will be done... And Assault will still suck.
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Broonfondle Majikthies
Dogs of War Gaming
1244
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Posted - 2014.08.06 10:02:00 -
[58] - Quote
DMH Bond wrote:Sooooo im a logi and i have to ask CCP, what is the drawback to being a scout again? They're fast as hell, strafe like nothing else and can tank to rediculousness. an 800 or 900 eHP am scout really? just asking. lol For the Min scout: Can't fight economically* - decent NK's start with ZN's and once a Cal scout shows up needs to double damp (so almost all the time) Has to choose between speed or hacking, and given my 1st point often neither. Fitting restrictions means the 2nd equipment slot is often empty on all but MK.0 Often can't tank or at least recover as fast as other scouts Fitting eWar is incredibly weakening to an already weak suit Gets humiliated by Gal scouts that can be faster and stealthier and therefore better knifers Its major bonus is to a weapon that is unreliable when you need it most and screws you when you fail
* By economically I mean trying to make a decent fit for >10k that takes advantage of its bonuses. Which is relevant if your concerned for beginners choosing the role. Personally I have spam fits that fall in that price range but even with fitting skills its difficult to take advantage of its bonuses.
"The air smells damp and oppressive, like a wet nun"
"Why am I talking to a lightbulb? Illuminate me"
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Mejt0
Made in Poland... E-R-A
264
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Posted - 2014.08.06 13:17:00 -
[59] - Quote
TYCHUS MAXWELL wrote:Mejt0 wrote:TYCHUS MAXWELL wrote:KING CHECKMATE wrote:DMH Bond wrote:Sooooo im a logi and i have to ask CCP, what is the drawback to being a scout again? They're fast as hell, strafe like nothing else and can tank to rediculousness. an 800 or 900 eHP am scout really? just asking. lol EHP. A tanked scout looses all of its advantages except for the Slight E-war they possess and cloak. I say slight because any tanked scout can be avoided by dampened scouts and detected by precision enhanced ones. Cloak is not that much of an advantage if you cant move fast. a 800 HP scout will run very slow, so where is the danger of that? Running slow while having less EHP than medframes and Heavies? Pfft. You underestimate how much a small frame actually helps. If frame size wasn't a big deal then commandos wouldn't get wrecked any time an automatic weapon looks at them. Frame size means nothing as : 1. Some people can actualy aim. We use for it right stick. But shhh... its a secret you know? 2. Aim Assist. Killed speed tanking and frame size arguments. I don't agree... that's really all that can be said. Metrics wise I can't be wrong as a larger target is always easier to hit. But I can't argue with someone who just says nuh uh you can't aim and aim assist can't miss!!!! wargggbbllll As has been pointed out by pretty much everyone, no one would be using a scout if frame size and speed didn't matter. Because if speed tanking and frame size isn't useful why wouldn't people run an assault? Not many scouts actually Ewar these days. The meta doesn't lie.
People uses scout because of ewar. Being invisible on radar is 2x more usefull than you 1k hp. Scouts build as assault are easy to kill. But still you complain. Get gud
-~-~-Caldari Loyalist-~-~-
Markiplier fan.
Hollywood Undead ,rocks.
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Mejt0
Made in Poland... E-R-A
264
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Posted - 2014.08.06 13:27:00 -
[60] - Quote
Killer's Coys wrote:Mejt0 wrote: Ill explain it to you :
1. Cal scout cant be invisible (cant get under 15db) 2. 454 shields are 4 ScR shoots 3. Tanked Caldari scout have lower hp than Assault with 1 hp mod 4. Assault are getting buff. 5. Once again. Caldari and matar scouts are easier to kill than gallente
Yes, maybe on the website, but on the battlefront, that's nit the same thing... 1. With the hitbox, you can get less damage 2. With the straff speed, you can avoid some fire 3. With the cloack, you can hide 4. With the stamina and the speed, you can go away 5. With the shield regen (50HP/s) you can go back to the Battlefront after a few seconds And, you've said : 454 shield are 4 ScR shoots With the assault calda "buff" Caldassault will have (I've lade a fit) - 452.2HP shield and 150HP armor - 48HP/s shield regen - almost the same run speed - almost the same stamina - sidearm weapon is proto So... Without the hitbox and the cloack (and the invisibility) assault will stay under scout (I speak about Calda) => The buff isn't enought. Buff HP please.
Everyone are asking for hp buff. More hp ccp, were to bad. No thats not egnouth,, more. More like heavys have.
Thats what i understand from your last words. There are other modules if you take a look.
Now to the point.
1. Hitbox doesnt matter 2. Everyones strafes almost like scout. And once again, it wont save you from death. 3. What do you mean by hide? On tancent or visualy? Because it dont make you invisible (visualy) and we have to use like 81cpu and 12pg (or more, must check later) to get damn 10% damp bonus. 10% damp for cpu/pg of proto gun. 4. Everyone can eqiup cardics. We run kincats. Without them scouts arent much faster than assaults. Especialy matar. 5. 50hp/s , and 300shields..wow
-~-~-Caldari Loyalist-~-~-
Markiplier fan.
Hollywood Undead ,rocks.
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