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shaman oga
Nexus Balusa Horizon
2586
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Posted - 2014.08.04 11:54:00 -
[1] - Quote
In charlie scouts are not ok.
Gallente have a pointless precision bonus, but still good at dampening.
Caldari will be more OP than now, with range(bonus), scan precision (slot layout), dampening (bonus) and fast regen (natural).
Amarr will be a overall good scout suit with a great precision (bonus), range and dampening (slot layout) or HP.
Minmatar is always the worst on EW side and on HP side, the only good thing is stamina regen.
All the scout, except min, are extremely unbalanced vs other tiers (maybe not with heavies, only because they are unmbalanced too)
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
Uncesored FUCK
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Adipem Nothi
Nos Nothi
3599
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Posted - 2014.08.04 12:53:00 -
[2] - Quote
Efficacy Bonuses (Delta?) will likely fix scouts. Mega Assaults (coming soon) can't hurt.
Shoot scout with yes...
- Ripley Riley
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shaman oga
Nexus Balusa Horizon
2586
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Posted - 2014.08.04 13:04:00 -
[3] - Quote
Adipem Nothi wrote:Efficacy Bonuses (Delta?) will likely fix scouts. Mega Assaults (coming soon) can't hurt.
150 more HP worth nothing against EW or major HP pool of heavies.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
Uncesored FUCK
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Killer's Coys
Prima Gallicus
101
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Posted - 2014.08.04 13:13:00 -
[4] - Quote
shaman oga wrote:Adipem Nothi wrote:Efficacy Bonuses (Delta?) will likely fix scouts. Mega Assaults (coming soon) can't hurt.
150 more HP worth nothing against EW or major HP pool of heavies.
First, assault must get 150 more HP, and that's not confirmed... Or have I missed something ?
Wait Charlie for 2 month... And finally not even half of the things will be done... And Assault will still suck.
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shaman oga
Nexus Balusa Horizon
2587
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Posted - 2014.08.04 13:30:00 -
[5] - Quote
I thought it was confirmed and yes, i'm talking about assaults for the 150 HP.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
Uncesored FUCK
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Killer's Coys
Prima Gallicus
101
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Posted - 2014.08.04 13:33:00 -
[6] - Quote
shaman oga wrote:I thought it was confirmed and yes, i'm talking about assaults for the 150 HP.
I now you're talking about this But : https://forums.dust514.com/default.aspx?g=posts&m=2249460#post2249460
"we are looking at a HP buff" Not confirmed...
Wait Charlie for 2 month... And finally not even half of the things will be done... And Assault will still suck.
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Apothecary Za'ki
Biomass Positive
235
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Posted - 2014.08.04 13:44:00 -
[7] - Quote
shaman oga wrote:In charlie scouts are not ok.
Gallente have a pointless precision bonus, but still good at dampening.
Caldari will be more OP than now, with range(bonus), scan precision (slot layout), dampening (bonus) and fast regen (natural).
Amarr will be a overall good scout suit with a great precision (bonus), range and dampening (slot layout) or HP.
Minmatar is always the worst on EW side and on HP side, the only good thing is stamina regen.
All the scout, except min, are extremely unbalanced vs other tiers (maybe not with heavies, only because they are unmbalanced too) minmatar scouts are also the fastest and get a decent bonus to nova knives.. there is no "minmatar scout" only... The Minja's
Logibro in training.
Weapon Damage Profiles Quick List
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
209
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Posted - 2014.08.04 13:52:00 -
[8] - Quote
Try + 300 assault hp. Slot plus base hp. So Amarr assaults with a max hp of about 1600. |
Nocturnal Soul
Immortal Retribution
3785
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Posted - 2014.08.04 13:54:00 -
[9] - Quote
Varoth Drac wrote:Try + 300 assault hp. Slot plus base hp. So Amarr assaults with a max hp of about 1600. 1600 hp lol I wish
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!!
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shaman oga
Nexus Balusa Horizon
2587
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Posted - 2014.08.04 13:56:00 -
[10] - Quote
Apothecary Za'ki wrote:shaman oga wrote:In charlie scouts are not ok.
Gallente have a pointless precision bonus, but still good at dampening.
Caldari will be more OP than now, with range(bonus), scan precision (slot layout), dampening (bonus) and fast regen (natural).
Amarr will be a overall good scout suit with a great precision (bonus), range and dampening (slot layout) or HP.
Minmatar is always the worst on EW side and on HP side, the only good thing is stamina regen.
All the scout, except min, are extremely unbalanced vs other tiers (maybe not with heavies, only because they are unmbalanced too) minmatar scouts are also the fastest and get a decent bonus to nova knives.. there is no "minmatar scout" only... The Minja's I have a Minja alt, it's fun to play and it's the most balanced scout vs other frames, but it's worst than other scout. The reason? EW, plain and simple, it does not have any bonus on EW and all his EW is dictated by the modules he decides to fit.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
Uncesored FUCK
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
210
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Posted - 2014.08.04 14:19:00 -
[11] - Quote
Nocturnal Soul wrote:Varoth Drac wrote:Try + 300 assault hp. Slot plus base hp. So Amarr assaults with a max hp of about 1600. 1600 hp lol I wish
Current max Amarr assault hp is around 1280. Plus 150 base hp, plus a complex plate. Max hp about 1600. |
Jack 3enimble
Vengeance Unbound Dark Taboo
100
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Posted - 2014.08.04 15:15:00 -
[12] - Quote
shaman oga wrote:In charlie scouts are not ok.
Gallente have a pointless precision bonus, but still good at dampening.
Caldari will be more OP than now, with range(bonus), scan precision (slot layout), dampening (bonus) and fast regen (natural).
Amarr will be a overall good scout suit with a great precision (bonus), range and dampening (slot layout) or HP.
Minmatar is always the worst on EW side and on HP side, the only good thing is stamina regen.
All the scout, except min, are extremely unbalanced vs other tiers (maybe not with heavies, only because they are unmbalanced too)
I agree on the EWAR bonus. But min scouts tend to forget they have a unique weapon dmg bonus no other suit has, not even commando's. They can cover the whole map without having to fit biotic modules. Also the min scout has the best slot layout in my opinion to fit EWAR modules, 3/3 at proto. Don't make it worse than it is. Like I said, I do however agree that the minmatar like all the other scouts should get a EWAR bonus. Be it range, dampening or precision. |
Louis Domi
Pradox One Proficiency V.
599
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Posted - 2014.08.04 16:09:00 -
[13] - Quote
All scouts can get under any scan in charlie. So the Cal scout even with all precision in highs, and ammar with all precision, I could get under that with 2 damps... Also range might be getting nerfed... |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1750
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Posted - 2014.08.04 16:24:00 -
[14] - Quote
shaman oga wrote:Adipem Nothi wrote:Efficacy Bonuses (Delta?) will likely fix scouts. Mega Assaults (coming soon) can't hurt.
150 more HP worth nothing against EW or major HP pool of heavies.
there are other, more interesting things to fit to dropsuits than armor plates.
For instance, did you know that one or two complex damps will effectively blind a sentinel suit's crap-ass sensors and keep you off the radar?
Did you know that you could fit a damp on an assault suit?
Were you aware that Damps work on things other than scouts?
How about shield regulators? those things that cause your shields to start recharging fast if you duck behind something?
Oh wait, let's not forget damage mods which might give you a prayer in CQC if you shoot the fat man from behind?
Not every goddamned problem in DUST is solved by stacking EHP |
Killer's Coys
Prima Gallicus
101
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Posted - 2014.08.04 16:36:00 -
[15] - Quote
Breakin Stuff wrote:shaman oga wrote:Adipem Nothi wrote:Efficacy Bonuses (Delta?) will likely fix scouts. Mega Assaults (coming soon) can't hurt.
150 more HP worth nothing against EW or major HP pool of heavies. there are other, more interesting things to fit to dropsuits than armor plates. For instance, did you know that one or two complex damps will effectively blind a sentinel suit's crap-ass sensors and keep you off the radar? Did you know that you could fit a damp on an assault suit? Were you aware that Damps work on things other than scouts? How about shield regulators? those things that cause your shields to start recharging fast if you duck behind something? Oh wait, let's not forget damage mods which might give you a prayer in CQC if you shoot the fat man from behind? Not every goddamned problem in DUST is solved by stacking EHP
They are those things, but without HP, you can have a shield regulator, but you dead in 1/2 sec... So that's useless... The only way to lay assaults to fit mods like regulator and damps is increase passive HP. => heavy have a lot of HP => they can fit (shield energizer for calda, armor repair for gallente etc...) => commando have a lot of HP => they can fit damager (or armor repair etc...)
=> assault, at the moment, must have HP to be able to fight against commando and assault... Increase HP (600HP passive with bonus shield & armor (for gallente and calda)) could be very interesting... Assaults could fit energizer, or regulator, damager, kitkat and damps without think "ho no I can fight against people ! I don't have enought HP"
Thought ?
PS: If someone say "with the buff, assault could become as good as commando with more speed stamina regen and blablablaaaaa" I'll say : Commando has 2 LIGHT weapons. That's all. I've a Commando, have 2 light weapons is an amazing thing. With the HP buff for assault, Commando will stay as good as now.
Wait Charlie for 2 month... And finally not even half of the things will be done... And Assault will still suck.
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shaman oga
Nexus Balusa Horizon
2591
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Posted - 2014.08.04 17:37:00 -
[16] - Quote
Breakin Stuff wrote:shaman oga wrote:Adipem Nothi wrote:Efficacy Bonuses (Delta?) will likely fix scouts. Mega Assaults (coming soon) can't hurt.
150 more HP worth nothing against EW or major HP pool of heavies. there are other, more interesting things to fit to dropsuits than armor plates. For instance, did you know that one or two complex damps will effectively blind a sentinel suit's crap-ass sensors and keep you off the radar? Then good luck when you find another sentinel and every scout even without a precision mod can scan youDid you know that you could fit a damp on an assault suit? Yes, scouts will still scan you without precision modsWere you aware that Damps work on things other than scouts? Yes, but they are worth only against the same tier suitsHow about shield regulators? those things that cause your shields to start recharging fast if you duck behind something? Worth only on suits with enough shield HPOh wait, let's not forget damage mods which might give you a prayer in CQC if you shoot the fat man from behind? Once they were betterNot every goddamned problem in DUST is solved by stacking EHP WHAT GAME ARE YOU PLAYING? Answers in bold
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
Uncesored FUCK
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Bojo The Mighty
Spaceman Drug Cartel-Uno
4844
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Posted - 2014.08.04 18:30:00 -
[17] - Quote
I have to agree with Shaman here.
I believe the passive bonuses are not a fix to any epidemic and while they may persuade ewar focus on scouts, it will also make tanked scouts more viable. We need module efficacy bonus but charlie is a blatant buff to scouts but delta will probably result in a CPU/PG nerf on scouts; justified, but for the whole of charlie scouts will only be competitive against each other.
That is where scouts have spiraled. Scouts are now all designed to be competitive against one another but is leaving all other suits in the dirt. Charlie hotfix will make ecosystem overall healthier with medium frame buff and heavy changes. I aspire for a competitive scout system, but scouts will be, if anything, easier to use than ever.
WHERE IS MY HARDMODE!
Just as long as the dice keep rollin, the hoes keep hoein, and the money keeps flowin!
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Broonfondle Majikthies
Dogs of War Gaming
1241
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Posted - 2014.08.04 18:39:00 -
[18] - Quote
My Min scout is a very effective eWar scout. Admittedly only cus most of the other scouts I run into are tanked out morons.
I also concede that I give up more to do it, but I can't deny the effectiveness of the results. Besides its what the team needs which is more important to me.
Also - Knowledge is power
"The air smells damp and oppressive, like a wet nun"
"Why am I talking to a lightbulb? Illuminate me"
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
1792
|
Posted - 2014.08.04 19:11:00 -
[19] - Quote
Cal scouts have a worse scan precision than Amarr scouts (which itself is terrible). You really shouldn't be stacking 4 mods that have a penalty anyway. |
shaman oga
Nexus Balusa Horizon
2591
|
Posted - 2014.08.04 19:27:00 -
[20] - Quote
Broonfondle Majikthies wrote:My Min scout is a very effective eWar scout. Admittedly only cus most of the other scouts I run into are tanked out morons.
I also concede that I give up more to do it, but I can't deny the effectiveness of the results. Besides its what the team needs which is more important to me.
Also - Knowledge is power Wouldn't it be cool if all the scout didn't have bonus on EW and all the scout receive a nerf on EW stats(to still be better than medium, but without incredible values) instead of 35-40 it can be 40-45.
EW specialist will be able to use their modules to play as they want, amarr and gallente would be better for dampening and range, caldari for precision, minmatar will be good at both but king of none.
Tanky scout will still be there, but without a super good bonus to use against other tiers, without the need to sacrify slots for EW modules.
Then i would proceed to change active scanner mechanic and numbers.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
Uncesored FUCK
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1854
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Posted - 2014.08.04 21:53:00 -
[21] - Quote
Cal will be balanced, trust me.
They will need 2 damps to dodge scans, and precisions will be balanced on them, at last.
Am will be good, but to make use of their eWAR they will have to be low HP and will be slow if they wish to remain under the radar.
Gal will be OP. The precision bonus isn't "useless". 2 comp Prec will allow it to scan just about everything short of hardcore dampened scouts. They also have inherent regen, and aren't slow like the Amarr. 2 damps, 2 ferros, 2 precision and your gal scout is OP.
Min will be, as always, bad.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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One Eyed King
Land of the BIind
3131
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Posted - 2014.08.04 22:19:00 -
[22] - Quote
shaman oga wrote:In charlie scouts are not ok.
Gallente have a pointless precision bonus, but still good at dampening.
Caldari will be more OP than now, with range(bonus), scan precision (slot layout), dampening (bonus) and fast regen (natural).
Amarr will be a overall good scout suit with a great precision (bonus), range and dampening (slot layout) or HP.
Minmatar is always the worst on EW side and on HP side, the only good thing is stamina regen.
All the scout, except min, are extremely unbalanced vs other tiers (maybe not with heavies, only because they are unmbalanced too) Gallente needed the precision bonus to offset their reduced high slots. Same goes for Cal with Dampening.
Caldari (and for that matter Amarr) will not be able to scan a maxed dampened scout regardless of race anymore (considering as it stands only Gal scouts can beat them).
Agree on Amarr.
For Minmatar, my biggest problem was not being able to beat scans, particularly with Caldari. With this update, I will be able to. Plus, you are forgetting the Nova Knife buffs, which will not be insignificant.
The imbalance, if there is any, will be due to the weaker Assault suits. I hope the buff they are getting proves to be enough, otherwise, I think the scouts will be in a better place barring anything unforeseen.
This is how a minja feels
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Bojo The Mighty
Spaceman Drug Cartel-Uno
4853
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Posted - 2014.08.04 22:25:00 -
[23] - Quote
I don't believe cal scouts will be balanced.
What's balanced about 4 complex shield extenders and remaining undetectable. Cal scout will be a menace to everything. Avoiding scans and stacking that much mobile HP will perpetuate strafe complaints. At least if you wanted/could, a Caldari scout as of right now can be scanned by another caldari scout even if double dampened. Rattati acknowledged that at the core to be successful at scouting you need damps. So they gave Caldari a helping hand their so it could become undetectable. But Caldari scouts, while they can achieve second best scans, will forfeit scans in place of shields. It's the path of least resistance thus it will flood the battles.
Caldari scout will never be balanced as long as there aren't enough scout/utility mods to fit in highs. The only high slots with draw are precision and shields. It creates a very black & white choice of ability to come out of the Caldari scout and so we will get these very clear cut roles out of the caldari scouts.
To fix the caldari scout, we really need create scout/utility draw high slot modules
Just as long as the dice keep rollin, the hoes keep hoein, and the money keeps flowin!
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shaman oga
Nexus Balusa Horizon
2594
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Posted - 2014.08.04 22:59:00 -
[24] - Quote
I think that most of the community understimate the power of EW (not you guys). In other games people use wallhacks to see people through the walls, the ability to see will always be better than the ability to not be seen. But in Dust is very easy, just fit a couple of modules or an active scanner and "et voil+á le jeux sont fait", you can see the enemy team and so your squad. I still think that none of the scout should have bonus on EW.
To be sincere i don't like the entire scan mechanic, the fact that i can sneak behind someone but he can see me on his radar, the fact that a tank does not appear on your radar even if you hear it and it's 20 meters behind you, if you use a heavy.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
Uncesored FUCK
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Apothecary Za'ki
Biomass Positive
239
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Posted - 2014.08.04 23:55:00 -
[25] - Quote
Varoth Drac wrote:Try + 300 assault hp. Slot plus base hp. So Amarr assaults with a max hp of about 1600. is that post charlie?
Logibro in training.
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One Eyed King
Land of the BIind
3132
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Posted - 2014.08.04 23:58:00 -
[26] - Quote
shaman oga wrote:I think that most of the community understimate the power of EW (not you guys). In other games people use wallhacks to see people through the walls, the ability to see will always be better than the ability to not be seen. But in Dust is very easy, just fit a couple of modules or an active scanner and "et voil+á le jeux sont fait", you can see the enemy team and so your squad. I still think that none of the scout should have bonus on EW.
To be sincere i don't like the entire scan mechanic, the fact that i can sneak behind someone but he can see me on his radar, the fact that a tank does not appear on your radar even if you hear it and it's 20 meters behind you, if you use a heavy. I agree about the current scanning mechanic being crap. Until such time as shared scanning can be removed, this is a step in the right direction.
Bojo might be right about the shields, but I am seeing more people with fluxes, and scouts ambushing caldari with a flux and a few shots should keep them in check. They could still be a problem, but I think Delta is going to see more adjustments, and that Charlie will at least be a better build than what we currently have.
This is how a minja feels
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