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Thor Odinson42
Molon Labe. General Tso's Alliance
4120
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Posted - 2014.08.03 10:37:00 -
[1] - Quote
I personally believe incentives drive behavior. To me the current behavior in matches says that players believe they don't have to do anything to get paid OR they don't believe they are paid enough to care.
I think changing the incentives to account for both will allow Dust to continue and perhaps even begin to thrive again.
What say you?
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12522
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Posted - 2014.08.03 10:40:00 -
[2] - Quote
I'm of the opinion that while incentives are nice they shouldn't be the sole reason for doing anything.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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Thor Odinson42
Molon Labe. General Tso's Alliance
4120
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Posted - 2014.08.03 10:45:00 -
[3] - Quote
True Adamance wrote:I'm of the opinion that while incentives are nice they shouldn't be the sole reason for doing anything.
Sometimes incentives aren't noticeable, they are hidden within good mechanics/policies
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1744
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Posted - 2014.08.03 10:49:00 -
[4] - Quote
Personally i think ISK payouts should be higher for participation and squads.
People who don't even bother to stop AFKing should get maybe 10k ISK/match and 10 SP |
Thor Odinson42
Molon Labe. General Tso's Alliance
4120
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Posted - 2014.08.03 10:54:00 -
[5] - Quote
Breakin Stuff wrote:Personally i think ISK payouts should be higher for participation and squads.
People who don't even bother to stop AFKing should get maybe 10k ISK/match and 10 SP
I totally agree.
To help with the situation maybe filling squads automatically as they did in closed beta would at least tempt the scrubs to go toward the area where the green dudes are.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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BL4CKST4R
LATINOS KILLERS CORP Dark Taboo
2860
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Posted - 2014.08.03 12:02:00 -
[6] - Quote
Not get stomped and face rolled across the pavement like it's hunting season. If I am redlined I am AFK I'm done. My assets are more valuable than trying to win a lost game. Specially when in the end I still lose and I am down -1M ISK or more. Better payouts and better matchmaking and this issue will fix itself.
supercalifragilisticexpialidocious
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Thor Odinson42
Molon Labe. General Tso's Alliance
4122
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Posted - 2014.08.03 12:04:00 -
[7] - Quote
BL4CKST4R wrote:Not get stomped and face rolled across the pavement like it's hunting season. If I am redlined I am AFK I'm done. My assets are more valuable than trying to win a lost game. Specially when in the end I still lose and I am down -1M ISK or more. Better payouts and better matchmaking and this issue will fix itself.
It's usually the collective efforts or lack thereof that lead to redlines. This is what I'm asking about. How do we get those crapberries to turn into awesomeberries?
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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X7 lion
Mikramurka Shock Troop Minmatar Republic
246
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Posted - 2014.08.03 12:21:00 -
[8] - Quote
its a fundamental flaw with the game play, you dont need a whole team work to acomplish a objective you need x> then what the other people have working a objective. there would need to be more links in the chain for holding and maintaing a null cannon for team play to be not only required but promoted by the gameplay it self
I am death,
you cannot see me,
you cannot out run me,
you cannot find me,
but im always right behind you. -stab-
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Thor Odinson42
Molon Labe. General Tso's Alliance
4126
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Posted - 2014.08.03 12:30:00 -
[9] - Quote
My idea is:
1) give ability to sell assets 2) give us the UI to build teams (only allowed in FW and PC) 3) auto fill squads and teams (in FW) 4) increase LP payouts in FW significantly
I believe these things would be the incentive needed to operate as a team. Your noobs would enjoy playing it as they would get access to better gear and they'd be mixed amongst more experienced players.
Along with this I'd make ambush and FW the only mode you could deploy solo into (no solo in FW unless there's a team currently in queue with open spots).
There is some work there that's not currently part of the deal, but you'd have vets dropping cash for LP boosters. That is important because I'm a 60+ mil SP player that will never buy another SP booster again.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
714
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Posted - 2014.08.03 19:28:00 -
[10] - Quote
how about team deploy and a isk multiplier based on the squad size? i dont like the no solo idea though |
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One Eyed King
Land of the BIind
3110
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Posted - 2014.08.03 19:43:00 -
[11] - Quote
I know it is not possible due to the limited number of players, but there should also be a way for those of use who run solo to be forced to run up against well trained squads either.
Sometimes it is a matter of time, I generally can only get a game or two in before work some days, and I don't have time to wait on a squad etc.
Plus, having an outlet for solo players would reduce their numbers in modes where squads are present.
This is how a minja feels
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Devadander
Woodgrain Atari
39
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Posted - 2014.08.03 20:35:00 -
[12] - Quote
Nobody ever counter hacked objectives... EVER
Give a lil counter hack bonus oh look
"Tossin uplinks and runnin fer my life" ~ Gunny blownapart
"Lets group up and push an objective" ~ No blueberry ever
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Thor Odinson42
Molon Labe. General Tso's Alliance
4145
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Posted - 2014.08.03 20:46:00 -
[13] - Quote
Alabastor 'TheBlaster' Alcar wrote:how about team deploy and a isk multiplier based on the squad size? i dont like the no solo idea though
I don't particularly like it either, but I don't know how else you'd correct the current problem of 80% or more players being solo.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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One Eyed King
Land of the BIind
3112
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Posted - 2014.08.03 20:50:00 -
[14] - Quote
Devadander wrote:Nobody ever counter hacked objectives... EVER Give a lil counter hack bonus oh look I think counter hacking should be worth more. It takes more time and effort I think.
Sometimes, if I get to blinking objective too late, I will just wait to hack it in order to not give away my position. A red point is a much faster hack, and almost finishing a counter hack, only to have it turn red just give the other team all the time in the world to find you and take you out before you can do your job.
This is how a minja feels
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Coleman Gray
Haus of Triage
991
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Posted - 2014.08.03 20:54:00 -
[15] - Quote
We need a more effective reward system, that only rewards solely based on your contribution
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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Thor Odinson42
Molon Labe. General Tso's Alliance
4145
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Posted - 2014.08.03 21:00:00 -
[16] - Quote
One Eyed King wrote:Devadander wrote:Nobody ever counter hacked objectives... EVER Give a lil counter hack bonus oh look I think counter hacking should be worth more. It takes more time and effort I think. Sometimes, if I get to blinking objective too late, I will just wait to hack it in order to not give away my position. A red point is a much faster hack, and almost finishing a counter hack, only to have it turn red just give the other team all the time in the world to find you and take you out before you can do your job.
Without a doubt, counter hacking should be worth much more than it is. All the people around the counter hacker should get WP too.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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One Eyed King
Land of the BIind
3112
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Posted - 2014.08.03 21:05:00 -
[17] - Quote
Coleman Gray wrote:We need a more effective reward system, that only rewards solely based on your contribution I like this, but this gets complicated.
For example, yesterday, I sacrificed a clone because there was an uplink under a stairwell, the reds were making a move on the objective, so I ran in and threw a flux because that was more important at the time than getting a kill or two. I only got plus 5 for it, but the blues were able to clean up those that got through the uplink so no progress was made.
It is hard to quantify those kind of events.
It would be nice if there were some sort of multiplier to the passive in game SP that your activities could affect.
For example, if you were making some sort of attempt to help be it hacking, killing, repping, dropping uplinks and nanohives etc, you would get an 2x or 3x passive SP. At the same time, they would need to reduce 1x passive SP such that it wouldn't be worth the effort for AFKers, but wouldn't affect anyone making an actual effort.
This is how a minja feels
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Thor Odinson42
Molon Labe. General Tso's Alliance
4146
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Posted - 2014.08.03 21:12:00 -
[18] - Quote
One Eyed King wrote:Coleman Gray wrote:We need a more effective reward system, that only rewards solely based on your contribution I like this, but this gets complicated. For example, yesterday, I sacrificed a clone because there was an uplink under a stairwell, the reds were making a move on the objective, so I ran in and threw a flux because that was more important at the time than getting a kill or two. I only got plus 5 for it, but the blues were able to clean up those that got through the uplink so no progress was made. It is hard to quantify those kind of events. It would be nice if there were some sort of multiplier to the passive in game SP that your activities could affect. For example, if you were making some sort of attempt to help be it hacking, killing, repping, dropping uplinks and nanohives etc, you would get an 2x or 3x passive SP. At the same time, they would need to reduce 1x passive SP such that it wouldn't be worth the effort for AFKers, but wouldn't affect anyone making an actual effort.
I think you are overthinking it. If you are doing those kinds of things it usually shows up on the leaderboard. It's not always true though, being stuck in a FG suit in a lopsided match can lead to some low WP numbers.
But I'd trade sometimes not getting paid well for constant action anyday.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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Derpty Derp
Dead Man's Game Dark Taboo
253
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Posted - 2014.08.03 21:50:00 -
[19] - Quote
I'd like to see a bonus for actually winning... As well as money gains from time spent in the game removed completely. Currently I just troll about doing nothing, because there's no point me risking my neck for a team that refuses to go near the objective, when I'm gonna get paid the same anyway... That and the suggested 'no reward for killing while in the redzone' will be very nice indeed. |
Thor Odinson42
Molon Labe. General Tso's Alliance
4148
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Posted - 2014.08.03 22:01:00 -
[20] - Quote
Derpty Derp wrote:I'd like to see a bonus for actually winning... As well as money gains from time spent in the game removed completely. Currently I just troll about doing nothing, because there's no point me risking my neck for a team that refuses to go near the objective, when I'm gonna get paid the same anyway... That and the suggested 'no reward for killing while in the redzone' will be very nice indeed.
Some obvious stuff there.
I've seen something recently about making redline matches end faster. I'd add that none of the players in the redline should get anything. I'd like to see them banished to ambush for 24 hours as well.
Perhaps too harsh, but I believe drastic measures are necessary or Dust will be dead soon.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
717
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Posted - 2014.08.03 22:07:00 -
[21] - Quote
solo players should be a majority in most pubs always im a solo player mostly, team deploy should be a thing though, and a squad multiplier based payout system would incentivise more team play also. |
Apothecary Za'ki
Biomass Positive
228
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Posted - 2014.08.04 00:48:00 -
[22] - Quote
Breakin Stuff wrote:Personally i think ISK payouts should be higher for participation and squads.
People who don't even bother to stop AFKing should get maybe 10k ISK/match and 10 SP no. this will only fuel proto/squad stomping
Logibro in training.
Weapon Damage Profiles Quick List
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Apothecary Za'ki
Biomass Positive
228
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Posted - 2014.08.04 00:50:00 -
[23] - Quote
change squad size back to 4.. solo people get thrown into a squad in the match unless you choose to opt out of auto squading.
that way you could actually get more teamwork
Logibro in training.
Weapon Damage Profiles Quick List
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1748
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Posted - 2014.08.04 08:13:00 -
[24] - Quote
Apothecary Za'ki wrote:Breakin Stuff wrote:Personally i think ISK payouts should be higher for participation and squads.
People who don't even bother to stop AFKing should get maybe 10k ISK/match and 10 SP no. this will only fuel proto/squad stomping
Itll also put more proto on both sides and let new players rapidly deploy advanced gear, levelling the playing field a lot. A good player with adv fits will massacre a mediocre protostomper |
The dark cloud
The Rainbow Effect
3830
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Posted - 2014.08.04 08:24:00 -
[25] - Quote
Incentive to care for the blueberry? Are you mad? When i see a blueberry next to me in a firefight i kick him in the bum and yell "YOU DIE NOT ME!" then i jump into cover while the poor sod gets drilled by an HMG.
New shield module!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1748
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Posted - 2014.08.04 09:47:00 -
[26] - Quote
The dark cloud wrote:Incentive to care for the blueberry? Are you mad? When i see a blueberry next to me in a firefight i kick him in the bum and yell "YOU DIE NOT ME!" then i jump into cover while the poor sod gets drilled by an HMG.
Caring about the blueberry? What the hell are you smoking? I want tougher, more distracting cannon fodder keeping proto users from realizing im on top of them, inspiring more heavy nerf whine threads |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
329
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Posted - 2014.08.04 10:50:00 -
[27] - Quote
I believe a lot of new bros are coding it here they have no idea how to play the game to their maximum benefit . They don't know what orders are and how to do them and what will happen if they stay near that little circle.The only way to change them is to take the time to teach them.Teaching new bro squads in squadfinder ,They are grateful to learn. |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
329
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Posted - 2014.08.04 10:52:00 -
[28] - Quote
Apothecary Za'ki wrote:change squad size back to 4.. solo people get thrown into a squad in the match unless you choose to opt out of auto squading.
that way you could actually get more teamwork You are changing the game to more COD like if they do this Dust not COD. |
xAckie
Ghost. Mob
441
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Posted - 2014.08.04 12:43:00 -
[29] - Quote
remove passive SP. There is no incentive to play the game if people are earning more SP passively than they do in a match.
make each objective have extra bonuses for work done in that area and decline outwards. So:
within 10m 100% bonus within 15m 75% bonus etc etc
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Zindorak
1.U.P
244
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Posted - 2014.08.04 17:01:00 -
[30] - Quote
Better SP payouts and more bonus SP
Master of the Scrambler Pistol. Carthum Assault ScP <3
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Jagganath88
Isuuaya Tactical Caldari State
1
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Posted - 2014.08.04 17:07:00 -
[31] - Quote
Corps need to share isk no one in this game needs 100 million isk. 30 million or 20 million will be enough. |
Jack 3enimble
Vengeance Unbound Dark Taboo
101
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Posted - 2014.08.04 17:16:00 -
[32] - Quote
Devadander wrote:Nobody ever counter hacked objectives... EVER Give a lil counter hack bonus oh look That's because the hack time is significantly lower than the counter hack time. Less exposure to hack, more exposure on counter hack |
Jack 3enimble
Vengeance Unbound Dark Taboo
101
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Posted - 2014.08.04 17:18:00 -
[33] - Quote
Apothecary Za'ki wrote:Breakin Stuff wrote:Personally i think ISK payouts should be higher for participation and squads.
People who don't even bother to stop AFKing should get maybe 10k ISK/match and 10 SP no. this will only fuel proto/squad stomping
Wtf is squad stomping? Sound like a squad of people is problem to you. |
Jack 3enimble
Vengeance Unbound Dark Taboo
101
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Posted - 2014.08.04 17:23:00 -
[34] - Quote
Thor Odinson42 wrote:Derpty Derp wrote:I'd like to see a bonus for actually winning... As well as money gains from time spent in the game removed completely. Currently I just troll about doing nothing, because there's no point me risking my neck for a team that refuses to go near the objective, when I'm gonna get paid the same anyway... That and the suggested 'no reward for killing while in the redzone' will be very nice indeed. Some obvious stuff there. I've seen something recently about making redline matches end faster. I'd add that none of the players in the redline should get anything. I'd like to see them banished to ambush for 24 hours as well. Perhaps too harsh, but I believe drastic measures are necessary or Dust will be dead soon.
Played a domination game today where 7 people were sniping on my team. And at least the same amount on the other team.. |
The dark cloud
The Rainbow Effect
3839
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Posted - 2014.08.05 00:53:00 -
[35] - Quote
Jagganath88 wrote:Corps need to share isk no one in this game needs 100 million isk. 30 million or 20 million will be enough. Uh huh im not gonna give any 1 my hard farmed ISK from PC.
New shield module!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12574
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Posted - 2014.08.05 01:00:00 -
[36] - Quote
Jagganath88 wrote:Corps need to share isk no one in this game needs 100 million isk. 30 million or 20 million will be enough.
Not going to lie...... I have 32 Million ISK...... its just not enough..... If I had things the way I would wish have well over 250 Million but that won't ever happen.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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Nevyn Tazinas
Company of Marcher Lords Amarr Empire
39
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Posted - 2014.08.05 01:45:00 -
[37] - Quote
Apothecary Za'ki wrote:change squad size back to 4.. solo people get thrown into a squad in the match unless you choose to opt out of auto squading.
that way you could actually get more teamwork I agree with squads at 4. As 6 is too many in most skirmish maps to hold an objective. But a squad of 4 holding an objective together feels more the right size. Even 3 but that starts to get too small to cover roles.
Auto squading is a feature I'd personally use. I normally Solo just because I'm not on for long and don't want to have some guy obsessing over KD ratio or kicking me because I didn't get the 1000WP he demanded or anything. But if I can be dropped into a squad at the start of each match and just have a fun time with loose affiliations, hey, that'll be great. |
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