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Seymor Krelborn
Vengeance Unbound Dark Taboo
2404
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Posted - 2014.08.02 12:12:00 -
[1] - Quote
can make this game for ps4
http://www.youtube.com/watch?v=ZVl1Hmth3HE
then ccp has no excuse not to port legion to ps4.
just more proof that a console can do amazing things.
look at this ccp!
look at it!
this game makes me sad....
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JRleo jr
Xer Cloud Consortium
169
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Posted - 2014.08.02 12:16:00 -
[2] - Quote
my reaction from this post and the game
If you don't get it I will kill you over and over.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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Monkey MAC
Rough Riders..
3217
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Posted - 2014.08.02 12:34:00 -
[3] - Quote
I don't think you understand do you? They are using the same engine they used for DUST as they are for legion. The reason it took forever and a day for new content on DUST is because they had to make while trying to work around the PS3's software architecture, which considering as a studio they had never stepped out PC, is pretty damn difficult.
Porting Legion to the PS4 will be similarly difficult, because even with the more Computer Oriented Architecture their engine still lacks cross-platform publishing support (because they built themselves), so they will have to make Legion again from scratch in order to port it over succesfully without any bugs.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Seymor Krelborn
Vengeance Unbound Dark Taboo
2404
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Posted - 2014.08.02 12:36:00 -
[4] - Quote
Monkey MAC wrote:I don't think you understand do you? They are using the same engine they used for DUST as they are for legion. The reason it took forever and a day for new content on DUST is because they had to make while trying to work around the PS3's software architecture, which considering as a studio they had never stepped out PC, is pretty damn difficult. Porting Legion to the PS4 will be similarly difficult, because even with the more Computer Oriented Architecture their engine still lacks cross-platform publishing support (because they built themselves), so they will have to make Legion again from scratch in order to port it over succesfully without any bugs.
oh I understand...
do you understand that if ccp was gonna make a console game then they should have hired some people who not only know how to code for consoles but specifically for play station architecture?
no, no you don't understand do you?
this game makes me sad....
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Monkey MAC
Rough Riders..
3217
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Posted - 2014.08.02 12:47:00 -
[5] - Quote
Seymor Krelborn wrote:Monkey MAC wrote:I don't think you understand do you? They are using the same engine they used for DUST as they are for legion. The reason it took forever and a day for new content on DUST is because they had to make while trying to work around the PS3's software architecture, which considering as a studio they had never stepped out PC, is pretty damn difficult. Porting Legion to the PS4 will be similarly difficult, because even with the more Computer Oriented Architecture their engine still lacks cross-platform publishing support (because they built themselves), so they will have to make Legion again from scratch in order to port it over succesfully without any bugs. oh I understand... do you understand that if ccp was gonna make a console game then they should have hired some people who not only know how to code for consoles but specifically for play station architecture? no, no you don't understand do you?
Hey guys let's make an FPS for a console. Great let's hire a studios worth of people to work on limited lifespan console who still be using a Gaming Engine they've never worked with. Umm you realise we don't have any personnel budget right? Top Brass says it should be fine to use peoole we already have. Great, just Great
Unfortunately it would make sense to do so, from your my standpoints, but frommthe money side of things, that's a lot of money for contracts, training new equipment and numerous other things just to make a game on a console that was already halfway through it's lifespan, had architecture completly different to anything that came after it and so on and so forth.
In a prefect world, where money, time and investment were no object, yes they probably would do that, but unfortunately we don't live in a prefect world.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Seymor Krelborn
Vengeance Unbound Dark Taboo
2404
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Posted - 2014.08.02 12:53:00 -
[6] - Quote
Monkey MAC wrote:Seymor Krelborn wrote:Monkey MAC wrote:I don't think you understand do you? They are using the same engine they used for DUST as they are for legion. The reason it took forever and a day for new content on DUST is because they had to make while trying to work around the PS3's software architecture, which considering as a studio they had never stepped out PC, is pretty damn difficult. Porting Legion to the PS4 will be similarly difficult, because even with the more Computer Oriented Architecture their engine still lacks cross-platform publishing support (because they built themselves), so they will have to make Legion again from scratch in order to port it over succesfully without any bugs. oh I understand... do you understand that if ccp was gonna make a console game then they should have hired some people who not only know how to code for consoles but specifically for play station architecture? no, no you don't understand do you? Hey guys let's make an FPS for a console.Great let's hire a studios worth of people to work on limited lifespan console who still be using a Gaming Engine they've never worked with.Umm you realise we don't have any personnel budget right? Top Brass says it should be fine to use peoole we already have. Great, just GreatUnfortunately it would make sense to do so, from your my standpoints, but frommthe money side of things, that's a lot of money for contracts, training new equipment and numerous other things just to make a game on a console that was already halfway through it's lifespan, had architecture completly different to anything that came after it and so on and so forth. In a prefect world, where money, time and investment were no object, yes they probably would do that, but unfortunately we don't live in a prefect world.
if you don't have the resources to do a project, than you shouldn't start one...
if they didn't have the money and talent to make a worthwhile game, they shouldn't have started.. isn't not having the essential tools to complete a project a worse business practice?
hello games only needed 4 people.... couldn't they have hired 4 talented people... I mean they are paying quite a few untalented ones at the moment...
this game makes me sad....
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Monkey MAC
Rough Riders..
3217
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Posted - 2014.08.02 13:39:00 -
[7] - Quote
Seymor Krelborn wrote:Monkey MAC wrote:Seymor Krelborn wrote:Monkey MAC wrote:I don't think you understand do you? They are using the same engine they used for DUST as they are for legion. The reason it took forever and a day for new content on DUST is because they had to make while trying to work around the PS3's software architecture, which considering as a studio they had never stepped out PC, is pretty damn difficult. Porting Legion to the PS4 will be similarly difficult, because even with the more Computer Oriented Architecture their engine still lacks cross-platform publishing support (because they built themselves), so they will have to make Legion again from scratch in order to port it over succesfully without any bugs. oh I understand... do you understand that if ccp was gonna make a console game then they should have hired some people who not only know how to code for consoles but specifically for play station architecture? no, no you don't understand do you? Hey guys let's make an FPS for a console.Great let's hire a studios worth of people to work on limited lifespan console who still be using a Gaming Engine they've never worked with.Umm you realise we don't have any personnel budget right? Top Brass says it should be fine to use peoole we already have. Great, just GreatUnfortunately it would make sense to do so, from your my standpoints, but frommthe money side of things, that's a lot of money for contracts, training new equipment and numerous other things just to make a game on a console that was already halfway through it's lifespan, had architecture completly different to anything that came after it and so on and so forth. In a prefect world, where money, time and investment were no object, yes they probably would do that, but unfortunately we don't live in a prefect world. if you don't have the resources to do a project, than you shouldn't start one... if they didn't have the money and talent to make a worthwhile game, they shouldn't have started.. isn't not having the essential tools to complete a project a worse business practice? hello games only needed 4 people.... couldn't they have hired 4 talented people... I mean they are paying quite a few untalented ones at the moment...
You realise that isn't the norm right? Do you really think a game like battlefield or Uncharted could be made by just 4 people? Do you how many people built the last Assassins Creed?
The people who made no man's sky are using some new techniques in the industry that has significantly decreases their work load. But that kind of technique can't be used here in DUST or legion it's not efficent enough for our scale.
The whole point of no man's sky is that both the universe and the planets you go onto are practically limitless, only on that kinda scale is it useful.
As for good bad business practice, it made them money so yeah DUST was a good buisness practice in the end. It got more people to play EvE, it got people to buy boosters and the like, that's all games companies are after
That's why Indie games such as no man's sky are considered revolutionary becuase something other than money drives them. But that doesn't mean they make games of the same 'caliber' as the bigger companies, they are caled Indie Games for a reason.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Joel II X
Dah Gods O Bacon
2747
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Posted - 2014.08.02 14:15:00 -
[8] - Quote
You do realize coding for PS4 is better than PS3?
PS3 is unnecessarily complicated, while 4 is closer to that of a PC. |
Seymor Krelborn
Vengeance Unbound Dark Taboo
2405
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Posted - 2014.08.02 14:56:00 -
[9] - Quote
Joel II X wrote:You do realize coding for PS4 is better than PS3?
PS3 is unnecessarily complicated, while 4 is closer to that of a PC.
you do realize my thread says there is no reason why legion shouldn't be ported to ps4...
I made no mention of ps3 in my OP...
this game makes me sad....
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Freccia di Lybra
Maphia Clan Corporation
193
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Posted - 2014.08.02 15:05:00 -
[10] - Quote
Seymor Krelborn wrote:Joel II X wrote:You do realize coding for PS4 is better than PS3?
PS3 is unnecessarily complicated, while 4 is closer to that of a PC. you do realize my thread says there is no reason why legion shouldn't be ported to ps4... I made no mention of ps3 in my OP...
Oh, but there is a reason.
If they still plan to develop Legion on PC, they won't develop it on any console.
If PS4 had 5x the power of the best gaming PC out there, it would still be the same damn thing, they would still develop Legion for PC. They have their "player base" (according to Rouge) there, and they hope that eve guys, who always blamed PS3 technical issues for CCP failures, actually play both Legion and Eve.
But even if that's not the case, the still won't develop a cross game between console and PC. It will always be unfair, like any PC fps, and no console owner will ever waste time in a game, getting slaughtered. Hence, it will fail on console, but they already know that. They said that "maybe" there will be a ps4 port later, in order to damage control.
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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soulreaper73
PFB Pink Fluffy Bunnies
1036
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Posted - 2014.08.02 15:19:00 -
[11] - Quote
I do not agree with how their announcement was made. However, CCP is a business as I have stated several times over to the delusional fanboys that thought dust was going to last for ten years. They made a business decision and realized that most of their typical player base was pc gamers and not console. As a result, it makes sense for them to focus on the pc for Legion. It is good business practice on their part to cut bait early and focus on what got them noticed in the first place. PC gaming. |
Seymor Krelborn
Vengeance Unbound Dark Taboo
2406
|
Posted - 2014.08.02 15:37:00 -
[12] - Quote
soulreaper73 wrote:I do not agree with how their announcement was made. However, CCP is a business as I have stated several times over to the delusional fanboys that thought dust was going to last for ten years. They made a business decision and realized that most of their typical player base was pc gamers and not console. As a result, it makes sense for them to focus on the pc for Legion. It is good business practice on their part to cut bait early and focus on what got them noticed in the first place. PC gaming.
10 years ago the lines between pc gaming and console gaming were broad, however this is not the case anymore... there is a lot more grey area, many pc gamers are playing on set ups complimentary to something between last gen and present gen consoles.
any serious gaming company who would only make a game that needs the power of the latest state of the art gaming pc would be shooting themselves in the foot, since most people don't have/cant afford the latest tech...
this is why most pc games have graphic settings and such so the game can be played on a less powerful system.
some of those settings are below last gen console power....
most gamers presently play on both console and pc, many eve players play console games.
there isn't a good reason why legion has to be done on pc, there is only one reason.... it was a business choice, and a poor one, based on the geography of gamers from 10 years ago....
the games coming out for ps4 in the next year will rival pc gaming rigs up to this year at least.
no mans sky and destiny, not to mention the witcher 3 and the division are examples of what this console generation can do.
all ccp has done is alienate thousands of gamers...and with so many good games on the horizon for ps4 ccp wont be able to recover from all the bad publicity.
lets not forget how different of a game legion is from eve... most eve players wont like it, those that do, wont fill the void ccp created by ccp's mistreatment of their console base.
this game makes me sad....
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Freccia di Lybra
Maphia Clan Corporation
193
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Posted - 2014.08.02 15:51:00 -
[13] - Quote
Seymor Krelborn wrote:soulreaper73 wrote:I do not agree with how their announcement was made. However, CCP is a business as I have stated several times over to the delusional fanboys that thought dust was going to last for ten years. They made a business decision and realized that most of their typical player base was pc gamers and not console. As a result, it makes sense for them to focus on the pc for Legion. It is good business practice on their part to cut bait early and focus on what got them noticed in the first place. PC gaming. 10 years ago the lines between pc gaming and console gaming were broad, however this is not the case anymore... there is a lot more grey area, many pc gamers are playing on set ups complimentary to something between last gen and present gen consoles. any serious gaming company who would only make a game that needs the power of the latest state of the art gaming pc would be shooting themselves in the foot, since most people don't have/cant afford the latest tech... this is why most pc games have graphic settings and such so the game can be played on a less powerful system. some of those settings are below last gen console power.... most gamers presently play on both console and pc, many eve players play console games. there isn't a good reason why legion has to be done on pc, there is only one reason.... it was a business choice, and a poor one, based on the geography of gamers from 10 years ago.... the games coming out for ps4 in the next year will rival pc gaming rigs up to this year at least. no mans sky and destiny, not to mention the witcher 3 and the division are examples of what this console generation can do. all ccp has done is alienate thousands of gamers...and with so many good games on the horizon for ps4 ccp wont be able to recover from all the bad publicity. lets not forget how different of a game legion is from eve... most eve players wont like it, those that do, wont fill the void ccp created by ccp's mistreatment of their console base.
and don't forget to mention that if it is going to be a very competitive FPS, it cannot be on such an open platform. Prejudices always hurt, what did you expect from someone who only worked on PC games? "Battlefield: Play4free and Battlefield Heroes", very successful games, yeah.
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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soulreaper73
PFB Pink Fluffy Bunnies
1036
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Posted - 2014.08.02 16:01:00 -
[14] - Quote
Seymor Krelborn wrote:soulreaper73 wrote:I do not agree with how their announcement was made. However, CCP is a business as I have stated several times over to the delusional fanboys that thought dust was going to last for ten years. They made a business decision and realized that most of their typical player base was pc gamers and not console. As a result, it makes sense for them to focus on the pc for Legion. It is good business practice on their part to cut bait early and focus on what got them noticed in the first place. PC gaming. 10 years ago the lines between pc gaming and console gaming were broad, however this is not the case anymore... there is a lot more grey area, many pc gamers are playing on set ups complimentary to something between last gen and present gen consoles. any serious gaming company who would only make a game that needs the power of the latest state of the art gaming pc would be shooting themselves in the foot, since most people don't have/cant afford the latest tech... this is why most pc games have graphic settings and such so the game can be played on a less powerful system. some of those settings are below last gen console power.... most gamers presently play on both console and pc, many eve players play console games. there isn't a good reason why legion has to be done on pc, there is only one reason.... it was a business choice, and a poor one, based on the geography of gamers from 10 years ago.... the games coming out for ps4 in the next year will rival pc gaming rigs up to this year at least. no mans sky and destiny, not to mention the witcher 3 and the division are examples of what this console generation can do. all ccp has done is alienate thousands of gamers...and with so many good games on the horizon for ps4 ccp wont be able to recover from all the bad publicity. lets not forget how different of a game legion is from eve... most eve players wont like it, those that do, wont fill the void ccp created by ccp's mistreatment of their console base.
good points. personally, i think they are out of their element entirely on fps gaming. dust was a piece of crap and legion will probably not be any better.
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sabre prime
Crux Special Tasks Group Gallente Federation
322
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Posted - 2014.08.02 16:37:00 -
[15] - Quote
No Man's Sky looks impressive.
But is it all really created procedurally? I mean their algorithm generates terrain, places trees, foliage, rocks and makes it look natural? Does it require a level designer to manually sculpt and 'tidy up' the worlds that are created?
If it really is as advertised, then damn impressive. And if really is just 4 people (!) then WTF.
Desperate attempt to get BPOs
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Freccia di Lybra
Maphia Clan Corporation
196
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Posted - 2014.08.02 18:15:00 -
[16] - Quote
sabre prime wrote: Does it require a level designer to manually sculpt and 'tidy up' the worlds that are created?
Actually, no. Oh, well, it does, but it's a bit different. A level designer create the rules behind a scenario, the general rules. Then, based on other circumstances and other rules, they generate a scenario which is credible and unique.
It's actually not that hard to reason about it, for example:
The rule is that (I'm actually throwing numbers out there) between 20000 km and 100000 km there could be water on a planet. If there is water, you can tell how much water is on that planet, based on, for example, the distance of the planet from its sun. If there is enough water, there could be life on the planet etc. and you keep going with the algorithm.
Now, it can be the same with the level design:
If in the rules I add that every x km I must have y bunkers, z snipers spot etc and that these buildings must be correlated (let's say, the bunkers must be between at more than 100 meters and less than 600 meters one another, must not be on mountains and must be between 500 - 700 meters from the sniper spot). That's how to procedural design in a very very simple way.
The more variables you have in the algorithm, the more the diversity grows exponentially. In NMS they even thought about the problem of "storing" an entire universe on your HD, but they have already solved this problem easily.
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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