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The dark cloud
The Rainbow Effect
3733
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Posted - 2014.07.27 23:05:00 -
[1] - Quote
Im asking if the damage profiles against vehicles are going to be brought in line for small railguns. The only vehicles that take the correct damage are shield dropships with a profile of 90/100. All other vehicles (armor dropships,LAV's and tanks) take 77% on shields and 63% against armor. I would be happy if that would get fixed aswell in charlie. IT might be a little change but with a huge impact. Lets make a example:
When a incubus fights a python the python goes down pretty quick but if im fighting a other incubus its more likely that we both overheat our turrets without any 1 going down. Same thing with armor tanks or LAV's they take a ridicoulus amount of damage before blowing up.
So please Rattati (or Logibro) bring the damage profile in line with all vehicles so that small rails have a damage profile of 90/100.
New shield module!
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Pro Tanker
Chatelain Rapid Response Gallente Federation
7
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Posted - 2014.07.27 23:53:00 -
[2] - Quote
The dark cloud wrote:Im asking if the damage profiles against vehicles are going to be brought in line for small railguns. The only vehicles that take the correct damage are shield dropships with a profile of 90/100. All other vehicles (armor dropships,LAV's and tanks) take 77% on shields and 63% against armor. I would be happy if that would get fixed aswell in charlie. IT might be a little change but with a huge impact. Lets make a example:
When a incubus fights a python the python goes down pretty quick but if im fighting a other incubus its more likely that we both overheat our turrets without any 1 going down. Same thing with armor tanks or LAV's they take a ridicoulus amount of damage before blowing up.
So please Rattati (or Logibro) bring the damage profile in line with all vehicles so that small rails have a damage profile of 90/100. Fixed? Funny lol, the purpose of a rail incubus is for shield stuff if you want to kill armor stuff use a python with a missle launcher and ur asking for a buff on the incubus that already insta kills gunlogis shields and pythons shields? And also usually both the gunlogi and python usually have no armor so u can break through that very easily as well.
Watch Out For Proth0k
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1702
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Posted - 2014.07.27 23:57:00 -
[3] - Quote
hit detection is the only thing that needs fixing IMO
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
Give the Minja active dampening!
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Pro Tanker
Chatelain Rapid Response Gallente Federation
7
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Posted - 2014.07.28 00:00:00 -
[4] - Quote
Gavr1lo Pr1nc1p wrote:hit detection is the only thing that needs fixing IMO Well an incubus hit detection on infantry for sure does need to be fixed lol that things terrible. But in the air its crazy accurate on dropships/ tanks.
Watch Out For Proth0k
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The dark cloud
The Rainbow Effect
3737
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Posted - 2014.07.28 00:08:00 -
[5] - Quote
Pro Tanker wrote:The dark cloud wrote:Im asking if the damage profiles against vehicles are going to be brought in line for small railguns. The only vehicles that take the correct damage are shield dropships with a profile of 90/100. All other vehicles (armor dropships,LAV's and tanks) take 77% on shields and 63% against armor. I would be happy if that would get fixed aswell in charlie. IT might be a little change but with a huge impact. Lets make a example:
When a incubus fights a python the python goes down pretty quick but if im fighting a other incubus its more likely that we both overheat our turrets without any 1 going down. Same thing with armor tanks or LAV's they take a ridicoulus amount of damage before blowing up.
So please Rattati (or Logibro) bring the damage profile in line with all vehicles so that small rails have a damage profile of 90/100. Fixed? Funny lol, the purpose of a rail incubus is for shield stuff if you want to kill armor stuff use a python with a missle launcher and ur asking for a buff on the incubus that already insta kills gunlogis shields and pythons shields? And also usually both the gunlogi and python usually have no armor so u can break through that very easily as well. Also through a small rail on an lav and that thing literally 2 shots proto suits. Well duh railguns are anti armor weapons. Blasters are anti shield.
New shield module!
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ladwar
HEARTS OF PHOENIX
2024
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Posted - 2014.07.28 00:55:00 -
[6] - Quote
The dark cloud wrote:Im asking if the damage profiles against vehicles are going to be brought in line for small railguns. The only vehicles that take the correct damage are shield dropships with a profile of 90/100. All other vehicles (armor dropships,LAV's and tanks) take 77% on shields and 63% against armor. I would be happy if that would get fixed aswell in charlie. IT might be a little change but with a huge impact. Lets make a example:
When a incubus fights a python the python goes down pretty quick but if im fighting a other incubus its more likely that we both overheat our turrets without any 1 going down. Same thing with armor tanks or LAV's they take a ridicoulus amount of damage before blowing up.
So please Rattati (or Logibro) bring the damage profile in line with all vehicles so that small rails have a damage profile of 90/100. actually the damage vs dropships is wrong. it is meant to the 77% and 63% like everything else. they just miss type that in.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
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The dark cloud
The Rainbow Effect
3738
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Posted - 2014.07.28 02:57:00 -
[7] - Quote
ladwar wrote:The dark cloud wrote:Im asking if the damage profiles against vehicles are going to be brought in line for small railguns. The only vehicles that take the correct damage are shield dropships with a profile of 90/100. All other vehicles (armor dropships,LAV's and tanks) take 77% on shields and 63% against armor. I would be happy if that would get fixed aswell in charlie. IT might be a little change but with a huge impact. Lets make a example:
When a incubus fights a python the python goes down pretty quick but if im fighting a other incubus its more likely that we both overheat our turrets without any 1 going down. Same thing with armor tanks or LAV's they take a ridicoulus amount of damage before blowing up.
So please Rattati (or Logibro) bring the damage profile in line with all vehicles so that small rails have a damage profile of 90/100. actually the damage vs dropships is wrong. it is meant to the 77% and 63% like everything else. they just miss type that in. No cause the turret is supposed to be used for AV. Small missiles have a 80/120 damage profile against everything in the game. So small missiles are better at the AV job then a railgun turret which is just wrong.
New shield module!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12281
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Posted - 2014.07.28 03:48:00 -
[8] - Quote
The dark cloud wrote:ladwar wrote:The dark cloud wrote:Im asking if the damage profiles against vehicles are going to be brought in line for small railguns. The only vehicles that take the correct damage are shield dropships with a profile of 90/100. All other vehicles (armor dropships,LAV's and tanks) take 77% on shields and 63% against armor. I would be happy if that would get fixed aswell in charlie. IT might be a little change but with a huge impact. Lets make a example:
When a incubus fights a python the python goes down pretty quick but if im fighting a other incubus its more likely that we both overheat our turrets without any 1 going down. Same thing with armor tanks or LAV's they take a ridicoulus amount of damage before blowing up.
So please Rattati (or Logibro) bring the damage profile in line with all vehicles so that small rails have a damage profile of 90/100. actually the damage vs dropships is wrong. it is meant to the 77% and 63% like everything else. they just miss type that in. No cause the turret is supposed to be used for AV. Small missiles have a 80/120 damage profile against everything in the game. So small missiles are better at the AV job then a railgun turret which is just wrong.
That depends. Just because and 80gj is designed to AV this does not mean the function of the lighter 20gj is also AV
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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Atiim
Onslaught Inc RISE of LEGION
10999
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Posted - 2014.07.28 05:15:00 -
[9] - Quote
True Adamance wrote: That depends. Just because and 80gj is designed to AV this does not mean the function of the lighter 20gj is also AV
^
It was clearly stated by CCP upon the 80GJ Blaster changes that Large/80GJ Turrets are supposed to be used for AV, while the Small/20GJ Turrets are designed for Anti-Infantry purposes.
However, this is not an excuse as to why 20GJ Railguns have an incorrect damage profile.
And nothing of value was lost that day...
-HAND
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Bojo The Mighty
Spaceman Drug Cartel-Uno
4628
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Posted - 2014.07.28 05:41:00 -
[10] - Quote
Yeah it should be fixed but I feel like your pretext for why is askew.
Just as long as the dice keep rollin, the hoes keep hoein, and the money keeps flowin!
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CHANCEtheChAn
0uter.Heaven
634
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Posted - 2014.07.28 10:05:00 -
[11] - Quote
I don't know if any of you have come across Dergle and his cronies
But people like this are infamous about using the drop ship skill stacking glitch in Incubi
(The last 2 times I saw them, they were in our redline before our first vehicle was finished getting called in, and they vehicle capped us the rest of the match. So the next game I got my missile tank out, and after taking down their Incubus twice in a row, him and his squad rage quit the second battle)
Currently, one of these Incubi can take out a Gunloggi with a heavy shield extender and 2 hardeners activated in about 6-9 seconds
And every other vehicle in less that 5
If you fix the damage profile
Expect to start seeing Incubi with double stacking pilots in every last one of your pub matches, and expect to be vehicle capped which is not fun
Its hard to fix the profile without getting rid of the glitch (Which requires a client side fix) because then Incubi just becomes an OP nuisance
Instead I suggest giving it more splash radius to be more useful vs infantry
Its already pretty damn effective vs any type of vehicle in Dust, no matter the fit
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
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CCP Rattati
C C P C C P Alliance
4935
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Posted - 2014.07.28 13:20:00 -
[12] - Quote
I believe most of the turret damage profiles need to get looked and and fixed/made consistent. Not urgently, but has been raised before and is on our list.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Doc DDD
TeamPlayers
249
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Posted - 2014.07.28 14:56:00 -
[13] - Quote
The incubus is already insanely powerful vs any vehicle, pythons are a joke in comparison, ESPECIALLY with a skull stacked gunner, let's not break it even further by making this flying brick even stronger. Pythons have the advantage vs infantry but an incubus will down a python in one clip. |
Ralden Caster
KILL-EM-QUICK RISE of LEGION
77
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Posted - 2014.07.28 15:12:00 -
[14] - Quote
Doc DDD wrote:The incubus is already insanely powerful vs any vehicle, pythons are a joke in comparison, ESPECIALLY with a skill stacked gunner, let's not break it even further by making this flying brick even stronger. Pythons have the advantage vs infantry but an incubus will down a python in one clip. The Python skill bonus makes it crazy lethal. Imagine 3 gunners with missile launchers firing at 150% RoF with stacked damage modules. I have actually seen this and it's terrifying.
"AHAHAHAHAA, I TELEPORTED BREAD!!!"
-Soldier 2014
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Peregrinuus
21
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Posted - 2014.07.28 17:50:00 -
[15] - Quote
Ralden Caster wrote:Doc DDD wrote:The incubus is already insanely powerful vs any vehicle, pythons are a joke in comparison, ESPECIALLY with a skill stacked gunner, let's not break it even further by making this flying brick even stronger. Pythons have the advantage vs infantry but an incubus will down a python in one clip. The Python skill bonus makes it crazy lethal. Imagine 3 gunners with missile launchers firing at 150% RoF with stacked damage modules. I have actually seen this and it's terrifying. Crazy lethal? Incubus is more deadly against vehicles than the Python. Like Doc said, the Python has the advantage against infantry, but the Incubus wrecks any vehicle out there. You shouldn't be comparing a missile Incubus to a missile Python because that is not the Incubus' intended role. It'd be the same as saying that a railgun Python isn't as deadly to vehicles as a railgun Incubus so obviously either the Python needs buffing or the Incubus needs nerfing.
150% ROF is impossible. The only skills that stack are the pilot's and the gunner's which is manning the turret. Having a second gunner has no effect on the first gunner. Max ROF is 100%, and that's if BOTH gunner and pilot have the skill to level 5.
And how about a triple railgun Incubus? Just like a triple missile Python can be deadly to infantry, a triple railgun Incubus is just as deadly to vehicles.
Hi.
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The dark cloud
The Rainbow Effect
3744
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Posted - 2014.07.28 19:07:00 -
[16] - Quote
Doc DDD wrote:The incubus is already insanely powerful vs any vehicle, pythons are a joke in comparison, ESPECIALLY with a skill stacked gunner, let's not break it even further by making this flying brick even stronger. Pythons have the advantage vs infantry but an incubus will down a python in one clip. Sure but LAV's and tanks have only a very limited use for small railguns with their current damage profiles. If you dont want to have a change in damage profiles then LAV's should get the same rate of fire bonus. Saga=missiles and methana=blasters/rails.
New shield module!
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Doc DDD
TeamPlayers
251
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Posted - 2014.07.29 05:35:00 -
[17] - Quote
The dark cloud wrote:Doc DDD wrote:The incubus is already insanely powerful vs any vehicle, pythons are a joke in comparison, ESPECIALLY with a skill stacked gunner, let's not break it even further by making this flying brick even stronger. Pythons have the advantage vs infantry but an incubus will down a python in one clip. Sure but LAV's and tanks have only a very limited use for small railguns with their current damage profiles. If you dont want to have a change in damage profiles then LAV's should get the same rate of fire bonus. Saga=missiles and methana=blasters/rails.
Sure if they ever give us assault lavs that you have to spend millions of sp upgrading and cost hundreds of thousands of isk, which I am fairly certain they won't do. |
headbust
SVER True Blood Dark Taboo
103
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Posted - 2014.07.29 12:43:00 -
[18] - Quote
so u guys would rather leave something broke in stead of fix it and then adjust it accordingly
i agree pilot stacking is bull bull the solo pilots shoouldn't be punished for it
my small rail glitches out horrible some times
1) if i fire a couple rounds and stop my rail will keep firing by its self without me being able to see it or hear it i can only tell when i overheat that this has happened.
2) sometimes when i fire on lets say a viper holing dead still it wont take any damage i have to stop and reload before i can deal damage
if these 2 things could be fixed i'd be a happy camper
it sucks when u r fighting another incubus and u cannot do any damage till u reload
a scout = once you turn your back on me you'll never be able to look back
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