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OP FOTM
Commando Perkone Caldari State
178
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Posted - 2014.07.27 02:22:00 -
[1] - Quote
Was really looking forward to skilling into the Minja because of the PG increase and being able to actually get use out of dampeners but they scrapped both those things and gave precision bonus to the Amarr.
Look at this scan dB spreadsheet. Minmatar is terrible at EWAR and the only good thing it has, dampening, is going to be outclassed by the Amarr now. That dampening nerf to Caldari was the ONLY thing giving me any hope of skilling into the Minja. But now that I realize they're just copy pasting it to the Amarr, and how terrible Precision and Range is on it, I'm sorry but I give up.
If I'm going to dump my SP into dampening, range and precision I want to at least get something out of it more than just giving my mediums and heavies better passive scans.
So I will wait and see what happens to the Amarr, because I think I've decided it's between Amarr and Gallente Scout for me now. Gallente can combine the best dampening with good range and the second best precision now, but Amarr can get the best precision and the second best range.
Might go with Gallente just so I can double task as a good sniper, plus I've tried them out and it's fun to be invisible.
CCP, I thought I was going to start liking you again. I really did. Then you announced this event.
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KING CHECKMATE
Opus Arcana Covert Intervention
5516
|
Posted - 2014.07.27 02:45:00 -
[2] - Quote
OP FOTM wrote:Was really looking forward to skilling into the Minja because of the PG increase and being able to actually get use out of dampeners but they scrapped both those things and gave precision bonus to the Amarr. Look at this scan dB spreadsheet. Minmatar is terrible at EWAR and the only good thing it has, dampening, is going to be outclassed by the Amarr now. That precision nerf to Caldari was the ONLY thing giving me any hope of skilling into the Minja. But now that I realize they're just copy pasting it to the Amarr, and how terrible Precision and Range is on Minja, I'm sorry but I give up. If I'm going to dump my SP into dampening, range and precision I want to at least get something out of it more than just giving my mediums and heavies better passive scans. So I will wait and see what happens to the Amarr, because I think I've decided it's between Amarr and Gallente Scout for me now. Gallente can combine the best dampening with good range and the second best precision now, but Amarr can get the best precision and the second best range. Might go with Gallente just so I can double task as a good sniper, plus I've tried them out and it's fun to be invisible.
Min scout was never intended to be an E-war specialized scout.
I think its always be meant to be an infiltration unit specialized in quick assassination (hit and RUN tactics).
You get in, kill a couple of mofos with NK, Hack , GT*O....
at least thats how i've always seen them...
Good luck then with your Scout of preference. The Gal scout is nice to be invisible but you will need 2 out of 4 slots for dampeners so you know.
The Amarr will be the best scan it seems ,but as amarr dont think catching up to those Min scouts XD THEY RUN FAST.
Even with the Min scout, the passive scanning,range and dampening help the Min scout at lot, at least to avoid everything but E-war Specialized scouts and Gal logis :3 While having enough scan to know where everything is, except Dampened Scouts and HEAVY dampened med frames.
OVerall, it helps a lot regardless of your scout of choosing....
The best Damage mod is a HEADSHOT....
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OP FOTM
Commando Perkone Caldari State
178
|
Posted - 2014.07.27 02:54:00 -
[3] - Quote
KING CHECKMATE wrote:
Min scout was never intended to be an E-war specialized scout.
I think its always be meant to be an infiltration unit specialized in quick assassination (hit and RUN tactics).
You get in, kill a couple of mofos with NK, Hack , GT*O....
at least thats how i've always seen them...
Good luck then with your Scout of preference. The Gal scout is nice to be invisible but you will need 2 out of 4 slots for dampeners so you know.
The Amarr will be the best scan it seems ,but as amarr dont think catching up to those Min scouts XD THEY RUN FAST.
Even with the Min scout, the passive scanning,range and dampening help the Min scout at lot, at least to avoid everything but E-war Specialized scouts and Gal logis :3 While having enough scan to know where everything is, except Dampened Scouts and HEAVY dampened med frames.
OVerall, it helps a lot regardless of your scout of choosing....
I would argue precision is useless on a Minja unless you're trying to scan undampened Gallente/Caldari, or medium suits that dampen. Look at the numbers on that spreadsheet, they're terrible. Range I would also argue is useless because you need those low slots for better things.
You're right. I have had a Minja character for a while, but I skilled into the wrong things like combat rifle and dampening. I guess I should make a new one with kin cats and try that out. I figured dampening was more useful for knives but I was wrong. I die a lot when I try to use that character and I'd probably be better with kin cats.
CCP, I thought I was going to start liking you again. I really did. Then you announced this event.
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Xocoyol Zaraoul
Superior Genetics
2267
|
Posted - 2014.07.27 03:04:00 -
[4] - Quote
Kin Cats are not as useful as people think... RattiDev needs to lower those values for CPU and PG soon for Biotics in general...
My beef with kin Cats is 1.) They take an ass ton of fitting and 2.) They don't help in a combat situation, only getting you into and out of them, and when you start running that fast you start becoming a smidge too predictable when someone is trying to gun you down, such a thing as too fast.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Luna McDuffing
COALICION LATINA
28
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Posted - 2014.07.27 03:28:00 -
[5] - Quote
I have both the caladari and the minmatar scouts. I prefer the caldari on any day because it can take more punishment plus the shield regen is great plus it can see other people from afar. I use the minmatar ocassionally just to start the battle. I run and drop a couple of links and hack a few objectives at the begining of the battle. After that if I can make it to the supply depot I change it either to my logi or to the caladari scout. More often than not I don't make it so the minmatar is like my sacrificial suit. I think there are instances when hacking fast is a good thing to have but on average I rather have survivability. If I clear an area I can always hack relatively fast anyways. Not super fast but is enough for the purposes. Rarely is hacking fast what changes the tide in the game. I mean, there are ocassions when it does makes a different but mostly no. If you can't hold the letter then the hacking speed bonus of the minmatar won't make much of a difference. |
OP FOTM
Commando Perkone Caldari State
178
|
Posted - 2014.07.27 03:32:00 -
[6] - Quote
i just checked the stats
i agree that it's nice they give Minjas enough stamina not to need a cardiac regulator and the most speed
but shotguns and EWAR are just so much more useful. I mean if kin cats gave you better movement AND sprint speed I could see where Minja would be good, but sprinting is only useful when there's no enemy present or if you are running away from them... and it doesn't help your team to run away from the fight
to be honest Gallente and Caldari get a comparable sprint speed, and Amarr gets comparable stamina, AND they get better EWAR.
CCP, I thought I was going to start liking you again. I really did. Then you announced this event.
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KING CHECKMATE
Opus Arcana Covert Intervention
5517
|
Posted - 2014.07.27 04:35:00 -
[7] - Quote
OP FOTM wrote:i just checked the stats
i agree that it's nice they give Minjas enough stamina not to need a cardiac regulator and the most speed
but shotguns and EWAR are just so much more useful. I mean if kin cats gave you better movement AND sprint speed I could see where Minja would be good, but sprinting is only useful when there's no enemy present or if you are running away from them... and it doesn't help your team to run away from the fight
to be honest Gallente and Caldari get a comparable sprint speed, and Amarr gets comparable stamina, AND they get better EWAR.
You didnt waste SP on dampening. Unless you are a heavy; this is never a waste of SP.
Speed ?
Look, Speed makes Shotguns and NK work. Period. There is no such thing as a slow shotgunner ( im talking REAL fits not-those Heavies with SG XD). Speed means Less time for enemies to react. Less cloak time wasted getting to said enemies.
Min scout is so fast that he can run 100 mts in a matter of few seconds and stab/SG someone in the back, take an objective and when the enemy gets there , you are in ANOTHER objective.
I agree hit detection and AA do bother the min quite a bit...
Well, maybe its just me, but i think the Min scout is good. I mean, the NK bonus is great if you use NK ,but if not i can see why someone would go with another scout. STILL, speed is useful. The secret is never stop moving ;)
The best Damage mod is a HEADSHOT....
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Eruditus 920
Prodigy Ops
269
|
Posted - 2014.07.27 04:46:00 -
[8] - Quote
OP FOTM wrote:i just checked the stats
i agree that it's nice they give Minjas enough stamina not to need a cardiac regulator and the most speed
but shotguns and EWAR are just so much more useful. I mean if kin cats gave you better movement AND sprint speed I could see where Minja would be good, but sprinting is only useful when there's no enemy present or if you are running away from them... and it doesn't help your team to run away from the fight
to be honest Gallente and Caldari get a comparable sprint speed, and Amarr gets comparable stamina, AND they get better EWAR.
I always run a kin cat on my Gal scout and a card reg as well.
I have never been in a situation where I thought "ya know, that would have worked out better if i was slower".
Being fast is always a positive to me and the card reg means if I am moving I am always sprinting. Plus I can jump more if I need to be elusive in a gun fight. That kin cat / card reg combo has never disappointed me.
To each their own I suppose.
Wisdom is what you gain after you need it.
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Cody Sietz
SVER True Blood Dark Taboo
3707
|
Posted - 2014.07.27 04:48:00 -
[9] - Quote
I can't feel bad for Minjas, you knew the stats, they have been around for awhile.
You choose your suit, live with it.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1697
|
Posted - 2014.07.27 04:55:00 -
[10] - Quote
KING CHECKMATE wrote:OP FOTM wrote:Was really looking forward to skilling into the Minja because of the PG increase and being able to actually get use out of dampeners but they scrapped both those things and gave precision bonus to the Amarr. Look at this scan dB spreadsheet. Minmatar is terrible at EWAR and the only good thing it has, dampening, is going to be outclassed by the Amarr now. That precision nerf to Caldari was the ONLY thing giving me any hope of skilling into the Minja. But now that I realize they're just copy pasting it to the Amarr, and how terrible Precision and Range is on Minja, I'm sorry but I give up. If I'm going to dump my SP into dampening, range and precision I want to at least get something out of it more than just giving my mediums and heavies better passive scans. So I will wait and see what happens to the Amarr, because I think I've decided it's between Amarr and Gallente Scout for me now. Gallente can combine the best dampening with good range and the second best precision now, but Amarr can get the best precision and the second best range. Might go with Gallente just so I can double task as a good sniper, plus I've tried them out and it's fun to be invisible. Min scout was never intended to be an E-war specialized scout.I think its always be meant to be an infiltration unit specialized in quick assassination (hit and RUN tactics). You get in, kill a couple of mofos with NK, Hack , GT*O....at least thats how i've always seen them... Good luck then with your Scout of preference. The Gal scout is nice to be invisible but you will need 2 out of 4 slots for dampeners so you know. The Amarr will be the best scan it seems ,but as amarr dont think catching up to those Min scouts XD THEY RUN FAST.Even with the Min scout, the passive scanning,range and dampening help the Min scout at lot, at least to avoid everything but E-war Specialized scouts and Gal logis :3 While having enough scan to know where everything is, except Dampened Scouts and HEAVY dampened med frames. OVerall, it helps a lot regardless of your scout of choosing.... They need an eWAR bonus to be ok.
They need something that works with the ultimate guerrilla specialist role.
They need active dampening bonuses (dampening while cloaked).
They need enough of it that they can use 1 damp + a cloak and 1) get under best amarr passives 2) get detected by gal logi focused
Make the hacking bonus innate (like the min logi), and give it a bonus to dampening while cloaked.
All scouts need a piece of eWAR or they will be useless.
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1697
|
Posted - 2014.07.27 04:57:00 -
[11] - Quote
KING CHECKMATE wrote:OP FOTM wrote:i just checked the stats
i agree that it's nice they give Minjas enough stamina not to need a cardiac regulator and the most speed
but shotguns and EWAR are just so much more useful. I mean if kin cats gave you better movement AND sprint speed I could see where Minja would be good, but sprinting is only useful when there's no enemy present or if you are running away from them... and it doesn't help your team to run away from the fight
to be honest Gallente and Caldari get a comparable sprint speed, and Amarr gets comparable stamina, AND they get better EWAR. You didnt waste SP on dampening. Unless you are a heavy; this is never a waste of SP.Speed ? Look, Speed makes Shotguns and NK work. Period. There is no such thing as a slow shotgunner ( im talking REAL fits not-those Heavies with SG XD). Speed means Less time for enemies to react. Less cloak time wasted getting to said enemies. Min scout is so fast that he can run 100 mts in a matter of few seconds and stab/SG someone in the back, take an objective and when the enemy gets there , you are in ANOTHER objective. I agree hit detection and AA do bother the min quite a bit... Well, maybe its just me, but i think the Min scout is good. I mean, the NK bonus is great if you use NK ,but if not i can see why someone would go with another scout. STILL, speed is useful. The secret is never stop moving ;) Speed is invalidated if everyone and their mother with HMG's and Six kins can see you due to shared passives and super precision.
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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843-Vika
BurgezzE.T.F General Tso's Alliance
139
|
Posted - 2014.07.27 05:58:00 -
[12] - Quote
I have run scout since closed beta and i find the minmtar to be one of the best for a few reasons.
1) it has the best speed without having to use kincats or cardiacs. 2) it gives you a great hack time especially if you have system hacking at 5 as well 3) it has one of the balanced layouts when it comes to mod slots
I can go for pure speed and hacking which is great for the start of the battle to get the points or i can go for eWAR tanking ( since i have all eWAR skills at 5 ) or pur hp tanking.
My fit
2 x adv shield extenders 1 x complex scan perscion
1 x complex dampener 1 x complex feroscale armor plate ( for little extra hp but no movement restriction ) 1 x armor rep ( forget if adv or complex )
1 x credon shotgun ( i really wish they never changed the profi skills on it ) 1 x standard magsec smg/ iski nk
1 x adv cloak 1 x adv re
i have the speed to get in and out of objectives and the ability to get away unseen
unlike the FoTM chasers i don't use cloaks to sneak up on people.... i use them to get in and out of objectives and hack before im seen ( as cloaks were intended to be used ) or get away from a raspberry if im spotted and i use r/e as a protection for objective letters.
i can usually go a full game and die at most 5 times if im having a bad game...but its usually at most 2-3 times |
mollerz
4366
|
Posted - 2014.07.27 06:06:00 -
[13] - Quote
Dingle Dust Berry.
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OP FOTM
Commando Perkone Caldari State
180
|
Posted - 2014.07.27 07:04:00 -
[14] - Quote
You guys are misunderstanding.
I didn't say not to use biotics on the Gallente. I actually would use them a lot.
And the whole point of this thread wasn't that I'd already skilled into Minja, it was because I'm trying to pick a scout for my MAIN character that already has a Logi and a Heavy. The Minja character only has 3 million SP.
And 843-Vika... precision on minmatar is useless if you don't have at least 2 of them... You won't even pick up a Gallente without any dampeners on. That's sad. Put another precision on.
CCP, I thought I was going to start liking you again. I really did. Then you announced this event.
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CHANCEtheChAn
0uter.Heaven
621
|
Posted - 2014.07.27 07:48:00 -
[15] - Quote
O wrote:thoughally looking forward to skilling into the Minja because of the PG increase and being able to actually get use out of dampeners but they scrapped both those things and gave precision bonus to the Amarr. Look at this scan dB spreadsheet. Minmatar is terrible at EWAR and the only good thing it has, dampening, is going to be outclassed by the Amarr now. That precision nerf to Caldari was the ONLY thing giving me any hope of skilling into the Minja. But now that I realize they're just copy pasting it to the Amarr, and how terrible Precision and Range is on Minja, I'm sorry but I give up. If I'm going to dump my SP into dampening, range and precision I want to at least get something out of it more than just giving my mediums and heavies better passive scans. So I will wait and see what happens to the Amarr, because I think I've decided it's between Amarr and Gallente Scout for me now. Gallente can combine the best dampening with good range and the second best precision now, but Amarr can get the best precision and the second best range. Might go with Gallente just so I can double task as a good sniper, plus I've tried them out and it's fun to be invisible. Heres a crazy idea
Scouts already have the best E-war stats in the game (Lowest precision, lowest profile, highest scan range, but not hacking)
So why not give all of them absolutely nothing towards E-war racial bonuses
That way by stacking E-war mods, they are still the most efficient at it (Even though other classes may have more slots to stack mods, those mods also have stacking penalties)
But the E-war you choose to do as a scout is limited to just your slot layouts
So, all scouts who use 2 dampeners have the same amount of damps
And all scouts who fit 2 precision's have, the same precision
There would be a lot less confusion in game and instead of say, you being a Gallente scout and you not wanting to use damps but are FORCED to by say, your corp and others because it is what you are supposed to do because its your bonus
You now have the freedom to do whatever the hell you want
Scouts since closed beta have been treated like an ugly stepchild by CCP
1.8 Was like buying them a mazzarati for their sweet 16
And the E-war bonuses are like New rims, lambo doors, and a lift kit
Take away those and you've still got a freiken Mazzaratti to drive
It just won't look as good...
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
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Broonfondle Majikthies
Dogs of War Gaming
1232
|
Posted - 2014.07.27 08:38:00 -
[16] - Quote
Been a Min Scout for a long time now (1.2) I'm not a number cruncher. I get enough of that at work.
Personally as it stands having a scout on the field that is combat orientated with range and precision bonuses seriously hampers the ability to fit to my role. I have to hide.
I'm welcoming the proposed changes. The new Amarr role of close range precision makes them far more balanced yet interesting to try to counter - there is a hunter out there that can easily detect me but has to get in close. I can have the option to simply avoid them and get around their scan with my speed mods. By the time I get in, do the damage and they run to investigate I can be away again. Yes they can stack range amps but that will seriously reduce the tank, with low regen, which is fine by me.
Really looking forward to the changes. Where did I put that whetstone?
"The air smells damp and oppressive, like a wet nun"
"Why am I talking to a lightbulb? Illuminate me"
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Monkey MAC
Rough Riders..
3147
|
Posted - 2014.07.27 09:17:00 -
[17] - Quote
OP FOTM wrote:You guys are misunderstanding.
I didn't say not to use biotics on the Gallente. I actually would use them a lot.
And the whole point of this thread wasn't that I'd already skilled into Minja, it was because I'm trying to pick a scout for my MAIN character that already has a Logi and a Heavy. The Minja character only has 3 million SP.
And 843-Vika... precision on minmatar is useless if you don't have at least 2 of them... You won't even pick up a Gallente without any dampeners on. That's sad. Put another precision on.
The questions is do you need to? Think about it, as Minmatar you move to fast to be in his radius for very long. The prescision is to allow you to see undampened suits, you know like the 900EHP amarr scouts.
Like Vika said, it's less about being an EWAR scout and more about being a gorilla warfare kinda scout. Everytime you hack something the Tacnet notifies the other team, they can see what installations they have lost.
Doing this splits the forces, you effectively create a trap.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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OP FOTM
Commando Perkone Caldari State
181
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Posted - 2014.07.27 09:53:00 -
[18] - Quote
I mean, I don't know. If they buff assault I might just pick an assault instead.
Just realized today I don't need the biotics skill for my other characters. 5% is the best you can do for my speed, stamina and regen CCP? Thought biotics modules gave bonuses that didn't require fitting the module itself - like the EWAR skills do. Gotta say I'm disappointed.
Besides, the assault can still use biotics. And I've never shield tanked in this game before so that might persuade me to pick a Caldari suit.
CCP, I thought I was going to start liking you again. I really did. Then you announced this event.
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Mejt0
Made in Poland... E-R-A
227
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Posted - 2014.07.27 13:58:00 -
[19] - Quote
Every scout is EWAR oriented. Minmatar is just little more oriented to assasinations/infiltration. 2damps + cloak. And nothing can scan you, Ever.
As minmatar you can eqiup shields+damps+kincat. You have some hp, super fast and OHK everything under proto tanked sentiniel.
Kincats are worth it. Im cal and i have one with damp. Other scouts scan me, so what? As hes chaseing me i in 2secs run out of his radar. Also you can jump like carazy, and do nice parkour. Just jump over few things while other scouts will only jump 1 at once.
To the point. Speed is worth. You can have it with damps. Min scout is good. And have same ewar with mods like every other scout.
-~-~-Caldari Loyalist-~-~-
Markiplier fan.
Hollywood Undead ,rocks.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1056
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Posted - 2014.07.27 14:25:00 -
[20] - Quote
KING CHECKMATE wrote:OP FOTM wrote:i just checked the stats
i agree that it's nice they give Minjas enough stamina not to need a cardiac regulator and the most speed
but shotguns and EWAR are just so much more useful. I mean if kin cats gave you better movement AND sprint speed I could see where Minja would be good, but sprinting is only useful when there's no enemy present or if you are running away from them... and it doesn't help your team to run away from the fight
to be honest Gallente and Caldari get a comparable sprint speed, and Amarr gets comparable stamina, AND they get better EWAR. You didnt waste SP on dampening. Unless you are a heavy; this is never a waste of SP.Speed ? Look, Speed makes Shotguns and NK work. Period. There is no such thing as a slow shotgunner ( im talking REAL fits not-those Heavies with SG XD). Speed means Less time for enemies to react. Less cloak time wasted getting to said enemies. Min scout is so fast that he can run 100 mts in a matter of few seconds and stab/SG someone in the back, take an objective and when the enemy gets there , you are in ANOTHER objective. I agree hit detection and AA do bother the min quite a bit... Well, maybe its just me, but i think the Min scout is good. I mean, the NK bonus is great if you use NK ,but if not i can see why someone would go with another scout. STILL, speed is useful. The secret is never stop moving ;)
Aim assist+ low ass HP= death to militia AR quite often, 3 shotted by militia ScP, 3-4 shotted by everything else, .00001 seconds is how much time it takes for HMG to kill you. |
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Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
157
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Posted - 2014.07.27 14:26:00 -
[21] - Quote
I have two proto Min scouts that I have a lot of success with.
My 'Scanner' 3x complex range amps 3x complex precision enhancers
I can see everything (just about), and from bloody far away.
Shotgun and SMG, cloak and RE's for those silly pretend fatties - not the real ones - I stay away from them.
My 'Hacker' 2x complex codebreakers 1x complex reactive plate (for the regen) 3x complex shield extenders Duvolle AR Ishi NK Flux Adv Cloak compact nanohive
I can get in, hack super fast, stab some fools and then retreat with a powerful AR.
MinJ@'s are epic, I love mine.
Part time Logi,
Full time heavy.
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One Eyed King
Land of the BIind
2944
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Posted - 2014.07.27 15:56:00 -
[22] - Quote
I don't know you are reading this right.
The Charlie changes are a major boon to Minjas. As it currently stands, we aren't able to dampen enough to beat a fully precisioned Cal scout.
Once charlie drops, even a maxed precision Amarr scout and a focused Gal Logi with a focused scanner can't pick us up if we are fully dampened and running a proto cloak (which may change if they happen to give cloaks a flat 10% dampening bonus across tiers).
Once they ditched the old cloak bonus in Alpha, we became damn near useless. Charlie gives us a role, and the ability to adapt and hide if absolutely necessary.
This is one of the best times in Dust's history to become a Minja!
This is how a minja feels
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843-Vika
BurgezzE.T.F General Tso's Alliance
140
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Posted - 2014.07.27 17:11:00 -
[23] - Quote
OP FOTM wrote:Was really looking forward to skilling into the Minja because of the PG increase and being able to actually get use out of dampeners but they scrapped both those things and gave precision bonus to the Amarr. Look at this scan dB spreadsheet. Minmatar is terrible at EWAR and the only good thing it has, dampening, is going to be outclassed by the Amarr now. That precision nerf to Caldari was the ONLY thing giving me any hope of skilling into the Minja. But now that I realize they're just copy pasting it to the Amarr, and how terrible Precision and Range is on Minja, I'm sorry but I give up. If I'm going to dump my SP into dampening, range and precision I want to at least get something out of it more than just giving my mediums and heavies better passive scans. So I will wait and see what happens to the Amarr, because I think I've decided it's between Amarr and Gallente Scout for me now. Gallente can combine the best dampening with good range and the second best precision now, but Amarr can get the best precision and the second best range. Might go with Gallente just so I can double task as a good sniper, plus I've tried them out and it's fun to be invisible.
Quick question.
Why would we care what a FoTM chaser has to say?
All a FoTM chaser does is worry about what t use next that the changes in the game make OP so they can abuse it and ruin the game more for everyone else.
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Echo 1991
WarRavens Final Resolution.
362
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Posted - 2014.07.27 17:29:00 -
[24] - Quote
I'm confused. Are people complaining that you can't fit all proto on a suit or complaining that suit is crap? |
843-Vika
BurgezzE.T.F General Tso's Alliance
140
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Posted - 2014.07.27 18:38:00 -
[25] - Quote
Echo 1991 wrote:I'm confused. Are people complaining that you can't fit all proto on a suit or complaining that suit is crap?
Mostly that since you can't fit full proto gear that the suit is crap lol
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Doyle Reese
OSG Planetary Operations Covert Intervention
486
|
Posted - 2014.07.27 21:32:00 -
[26] - Quote
umm, a GalScout has the worst precision at max |
One Eyed King
Land of the BIind
2953
|
Posted - 2014.07.28 02:48:00 -
[27] - Quote
Echo 1991 wrote:I'm confused. Are people complaining that you can't fit all proto on a suit or complaining that suit is crap? I think he is complaining that Minmatar scouts won't be able to dampen enough to make a difference. Which may be true currently in certain circumstances, but will not be the case once Charlie is in place.
This is how a minja feels
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1706
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Posted - 2014.07.28 02:49:00 -
[28] - Quote
One Eyed King wrote:Echo 1991 wrote:I'm confused. Are people complaining that you can't fit all proto on a suit or complaining that suit is crap? I think he is complaining that Minmatar scouts won't be able to dampen enough to make a difference. Which may be true currently in certain circumstances, but will not be the case once Charlie is in place. I still really like my (bor's) active dampening idea
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
Give the Minja active dampening!
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Syeven Reed
G0DS AM0NG MEN
789
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Posted - 2014.07.28 07:23:00 -
[29] - Quote
Don't bad mouth min scout, it's a brilliant suit and probably the most fun i have in Dust!
Word Crimes
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Alena Ventrallis
S0VER31GN
1499
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Posted - 2014.07.28 08:09:00 -
[30] - Quote
OP FOTM wrote:KING CHECKMATE wrote:
Min scout was never intended to be an E-war specialized scout.
I think its always be meant to be an infiltration unit specialized in quick assassination (hit and RUN tactics).
You get in, kill a couple of mofos with NK, Hack , GT*O....
at least thats how i've always seen them...
Good luck then with your Scout of preference. The Gal scout is nice to be invisible but you will need 2 out of 4 slots for dampeners so you know.
The Amarr will be the best scan it seems ,but as amarr dont think catching up to those Min scouts XD THEY RUN FAST.
Even with the Min scout, the passive scanning,range and dampening help the Min scout at lot, at least to avoid everything but E-war Specialized scouts and Gal logis :3 While having enough scan to know where everything is, except Dampened Scouts and HEAVY dampened med frames.
OVerall, it helps a lot regardless of your scout of choosing....
I would argue precision is useless on a Minja unless you're trying to scan undampened Gallente/Caldari, or medium suits that dampen. Look at the numbers on that spreadsheet, they're terrible. Range I would also argue is useless because you need those low slots for better things. You're right. I have had a Minja character for a while, but I skilled into the wrong things like combat rifle and dampening. I guess I should make a new one with kin cats and try that out. I figured dampening was more useful for knives but I was wrong. I die a lot when I try to use that character and I'd probably be better with kin cats. getting level 5 in all skills helps the minja very handily, as more range means you can assess better targets from further, dampening means your harder to find (haven't don't the math, but I think it takes minimum proto scanner on a GalLogi to find you before dampening) and while amarr will have better precision and can see you, that isn't your job. You're job is to get in fast, strike hard, and leave. Float like a butterfly, sting like a bee.
You're passing on the closest thing this game has to Bruce Lee because it can't be Sam Fischer. Never pass on a Bruce Leee suit.
Rattati has spoken. CalScout hitbox is fine. You're gun game is broken.
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