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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1049
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Posted - 2014.07.26 20:24:00 -
[1] - Quote
They were well balanced mostly because the HMG was well balanced. What went wrong?
I'll tell ya what went wrong!!! The HMG in Chromosome has 2000 rpm and same dmg as now and it was perfectly good and really well balanced
The HMG now has 2400 rpm, and same damage as chromosome. So, why the extra 400 rpm?? Why?
The HMG now is OP no matter what you argue. There is literally no counter to heavies with in 30m range other than scout with SG(It doesn't work half the time since the heavy can just turn around in a second and zap you with the death ray disseminating you within .2 seconds). RE don't work as well either because some can tank them and their death ray kills you faster than the RE can be activated.
Now, most of you know that most of the objectives on most maps are CQC and since there no counter to these 2000 ehp guys with death rays just makes them super OP.
Suggestion that wont ruin Heavies job.
1.) Reduce HMG Optimal from 25m to 17.5m. This will keep the heavies potency within CQC but make it so it's easier to kill them with range. A weapon with that much range on a suit with that much HP just makes it OP
2.) Take away HMG headshot damage multiplier, it's way too easy to get head shots with HMG. When I use HMG, I find my self geting more head shot kills than with any other weapon . The headshot multiplier just takes that 800 DMG per second and makes it go through the roof.
3.) reduce RPM from 2400 to the Chromosome 2000. The 400rpm was unnecessary.
Now before you forum scubs tell me to- use shoot them from far, tell me what I am suppose to do to counter these guys in a CQC map. Scout and SG (doesn't work half the time). RE's (doesn't work half the time).
The only counter to something should never be its self. |
Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1049
|
Posted - 2014.07.26 20:27:00 -
[2] - Quote
Edit:
4.) Make it so when HMG is fired, the HMG aim can only be adjusted slowly (rotation on heavy suit reduces to a 50% normal rate) |
MythTanker
Haus of Triage
151
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Posted - 2014.07.26 20:41:00 -
[3] - Quote
Sir Dukey wrote:Edit:
4.) Make it so when HMG is fired, the HMG aim can only be adjusted slowly (rotation on heavy suit reduces to a 50% normal rate) Where did the heavy touch you?
The object of war is not to die for your country, but to make the other bastard die for his -George S. Patton
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Crimson ShieId
Psygod9
693
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Posted - 2014.07.26 20:44:00 -
[4] - Quote
The health of suits back then was also much lower on average, so people died faster to that 2000 RPM. The HMG right now is doing the exact same thing it used to do to suits; Melt them in close quarters. The difference is that we didn't have Rail Rifles or Combat Rifles back then, and Laser Rifles were king on so many maps.
If you're talking about the Gallente Research Facility, yes, it can be difficult to breach a line of heavies, but part of what makes it so difficult is they've usually got a logi up their asses. My advice is spec out those RE's and put them on a cheap suit if you really want to clear a room. Flux grenades as well to get rid of uplinks. In anything but tight corridors, heavies are mincemeat to most other suits and weapons.
Or, ya know... you could just get a warbarge strike to kill everyone.
Nova Knives are best sidearm.
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4538
|
Posted - 2014.07.26 21:03:00 -
[5] - Quote
Sir Dukey please stop talking. |
Apison Valusgeffen
X Death Before Dishonour X
39
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Posted - 2014.07.26 21:06:00 -
[6] - Quote
Himiko Kuronaga wrote:Sir Dukey please stop talking. This actually made me laugh.
"You shot who in the what now?"
- Jasper Beardly, The Simpsons: Season 7 - Episode 1 Circa 1995
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TechMechMeds
Techs Laboratory
3961
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Posted - 2014.07.26 21:08:00 -
[7] - Quote
Lies!.
Heavies are fine!.
Be vigilant!, for there are those that remove the teabag BEFORE adding milk!.
This is unacceptable!.
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Apison Valusgeffen
X Death Before Dishonour X
39
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Posted - 2014.07.26 21:12:00 -
[8] - Quote
(I posted this in another thread (in brackets below, the rest is just for context). I'll post it here too for good measure.)
#25Posted: 2014.07.26 19:36 | Report Thurak1 wrote: emm kay wrote: Nocturnal Soul wrote: Remote explosive
I've tried this, and i do not know how people do it. I always get frustraded because i have no clue how to do it. I toss my explosive like a frisbee and press the det button. 1/2 the animation plays and no boom. I was expecting an earth shattering kaboom! Not to mention sentinels can already tank res so there's that...
Sentinals do not have enough hps to tank a RE. I have been killed many times by these annoying frisbee's myself.
[Amen to this! Remotes have wrecked my plans many times. Even when I see them, I'm too slow to put distance between me and it. Cloaked shotguns have taken me out. Peekaboo tactics, even in close quarters, have done me in.
I've been out ranged by rail rifles, scrambler rifles, assault rifles, combat rifles, laser rifles, sniper rifles, potato rifles, spitball rifles, and any other rifle CCP has decided to throw into this game. I've even been out damaged by SMGs within my effective HMG range on a few occasions (go figure that one). Flux and shoot players have gotten me. Locus and shoot players have gotten me. Mass drivers have gotten me. Nova knives have gotten me. I've succumb to the Scrambler pistol dance of death, the MagSec two shot tango, the Flaylock BS barrage (back in its day)... etc, etc, etc...
I'm a level 5 (across the board) dedicated heavy. I do some other things, but heavy is my raison d'etre. I've been a heavy since I started this game over a year ago. I was a heavy when heavies weren't cool. And Dust is my first ever FPS, so admittedly I'm not as good as some others who have more FPS experience. I've been killed a lot of ways: some I understand, some still baffle me (I just chalk those confusing deaths up to bad game mechanics and move on). I'm not complaining about that...
...Though what I am saying with all of the above is: if you haven't found an effective way to outdo a heavy, have you tried turning your Playstation on? Myriad fatty slaying options open up to you once that little green light shines. Many good players have demonstrated this fact on me time and time again.]
"You shot who in the what now?"
- Jasper Beardly, The Simpsons: Season 7 - Episode 1 Circa 1995
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1052
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Posted - 2014.07.26 21:22:00 -
[9] - Quote
Apison Valusgeffen wrote:(I posted this in another thread (in brackets below, the rest is just for context). I'll post it here too for good measure.)
#25Posted: 2014.07.26 19:36 | Report Thurak1 wrote: emm kay wrote: Nocturnal Soul wrote: Remote explosive
I've tried this, and i do not know how people do it. I always get frustraded because i have no clue how to do it. I toss my explosive like a frisbee and press the det button. 1/2 the animation plays and no boom. I was expecting an earth shattering kaboom! Not to mention sentinels can already tank res so there's that...
Sentinals do not have enough hps to tank a RE. I have been killed many times by these annoying frisbee's myself.
[Amen to this! Remotes have wrecked my plans many times. Even when I see them, I'm too slow to put distance between me and it. Cloaked shotguns have taken me out. Peekaboo tactics, even in close quarters, have done me in.
I've been out ranged by rail rifles, scrambler rifles, assault rifles, combat rifles, laser rifles, sniper rifles, potato rifles, spitball rifles, and any other rifle CCP has decided to throw into this game. I've even been out damaged by SMGs within my effective HMG range on a few occasions (go figure that one). Flux and shoot players have gotten me. Locus and shoot players have gotten me. Mass drivers have gotten me. Nova knives have gotten me. I've succumb to the Scrambler pistol dance of death, the MagSec two shot tango, the Flaylock BS barrage (back in its day)... etc, etc, etc...
I'm a level 5 (across the board) dedicated heavy. I do some other things, but heavy is my raison d'etre. I've been a heavy since I started this game over a year ago. I was a heavy when heavies weren't cool. And Dust is my first ever FPS, so admittedly I'm not as good as some others who have more FPS experience. I've been killed a lot of ways: some I understand, some still baffle me (I just chalk those confusing deaths up to bad game mechanics and move on). I'm not complaining about that...
...Though what I am saying with all of the above is: if you haven't found an effective way to outdo a heavy, have you tried turning your Playstation on? Myriad fatty slaying options open up to you once that little green light shines. Many good players have demonstrated this fact on me time and time again.]
you are a terrible heavy
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shaman oga
Nexus Balusa Horizon
2540
|
Posted - 2014.07.26 21:26:00 -
[10] - Quote
Oh god! (SS+HMG)+shared vision= heavy OP in chromo Heavies were scary in chromo, only tanks were better.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
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Vitharr Foebane
Terminal Courtesy Proficiency V.
1666
|
Posted - 2014.07.26 21:26:00 -
[11] - Quote
This is gonna sound crazy but ill say it anyway... why dont you wait until the effects of hot fix charlie are felt. IE the cpu/pg reductions, HMG heatup rate increase, and proto HMG range nerf.
P.S. On a side note, do you complain when killed by a LR user wielding his weapon in the proper manner, at 90-104 meters on wide open no cover areas. Why do people blame the HMG users for fighting where their weapon is most effective...
Amarr: Assault V, Scout V, Sentinel V, Commando IV, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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lunatis orrak
Battlefield Brawlers
43
|
Posted - 2014.07.26 21:57:00 -
[12] - Quote
Sir Dukey wrote:They were well balanced mostly because the HMG was well balanced. What went wrong?
I'll tell ya what went wrong!!! The HMG in Chromosome has 2000 rpm and same dmg as now and it was perfectly good and really well balanced
The HMG now has 2400 rpm, and same damage as chromosome. So, why the extra 400 rpm?? Why?
The HMG now is OP no matter what you argue. There is literally no counter to heavies with in 30m range other than scout with SG(It doesn't work half the time since the heavy can just turn around in a second and zap you with the death ray disseminating you within .2 seconds). RE don't work as well either because some can tank them and their death ray kills you faster than the RE can be activated.
Now, most of you know that most of the objectives on most maps are CQC and since there no counter to these 2000 ehp guys with death rays just makes them super OP.
Suggestion that wont ruin Heavies job.
1.) Reduce HMG Optimal from 25m to 17.5m. This will keep the heavies potency within CQC but make it so it's easier to kill them with range. A weapon with that much range on a suit with that much HP just makes it OP
2.) Take away HMG headshot damage multiplier, it's way too easy to get head shots with HMG. When I use HMG, I find my self geting more head shot kills than with any other weapon . The headshot multiplier just takes that 800 DMG per second and makes it go through the roof.
3.) reduce RPM from 2400 to the Chromosome 2000. The 400rpm was unnecessary.
Now before you forum scubs tell me to- use shoot them from far, tell me what I am suppose to do to counter these guys in a CQC map. Scout and SG (doesn't work half the time). RE's (doesn't work half the time).
The only counter to something should never be its self.
I would just like to point out that you very clearly stated everyone else's case for them in your last paragraph you state two separate counters to the heavy that "doesn't work half the time" so that means the other half of the time your killing the strongest suit in the game with minimal effort. Please explain your logic.
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1696
|
Posted - 2014.07.26 21:59:00 -
[13] - Quote
Sir Dukey wrote:Edit:
4.) Make it so when HMG is fired, the HMG aim can only be adjusted slowly (rotation on heavy suit reduces to a 50% normal rate) This and RPM reduction to 2000 would balance it IMHO
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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RYN0CER0S
Rise Of Old Dudes
659
|
Posted - 2014.07.26 22:20:00 -
[14] - Quote
CQC Counters include, but not limited to: Remote Explosives Locus Grenades (cook them, you can get Headshots last time I checked) Use of superior Movement Speed (Strafe. Don't just stand there like a future victim) Assault Combat Rifle Nova Knives Cloak Shotgun Scrambler Pistol (that 450% Headshot Bonus) Sub Machine Gun
Any one of these can get the job done. Combination of any 2 will insure Victory.
Who farted?
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Void Echo
Total Extinction
2640
|
Posted - 2014.07.26 22:27:00 -
[15] - Quote
in chromosome everything was balanced 10x better than any other time period of Dust 514, since open beta CCP just said "**** it, we need to cater to the COD fanboys and not the Dust fanboys for Dust to survive, lets ruin everything."
Closed Beta Vet.
PSN: Helix-Void_Echo
Only the strongest can do Good and the weakest do Evil- Void Echo
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KING CHECKMATE
Opus Arcana Covert Intervention
5513
|
Posted - 2014.07.26 22:30:00 -
[16] - Quote
Heavies with HMG are working as intended.
Butthurt scouts please sit over here with Dr.Checkmate and we will discuss how to adapt and confront instead of QQing.
Its only 15.000 ISK an hour.
The best Damage mod is a HEADSHOT....
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Cyrus Grevare
WarRavens Final Resolution.
276
|
Posted - 2014.07.26 22:44:00 -
[17] - Quote
MythTanker wrote:Sir Dukey wrote:Edit:
4.) Make it so when HMG is fired, the HMG aim can only be adjusted slowly (rotation on heavy suit reduces to a 50% normal rate) Where did the heavy touch you?
There's no place in my body that a heavy hasn't rapped
Won't claim that I know much about balance, but personally having no skills in Sentinels and only level 3 in a Scout make it quite frustrating to me facing more than one heavy in city sockets, I've reverted to the following tactics:
* Die attempting to run. * Die in a blaze of glory (moving into a room and facing a Sentinel = death) * Wait for another heavy, the more the better. * Wait for a tank if one can get close to them. * Wait for a zerg push and run in behind. * Suppressive fire from far away then get rapped in the back (not by a heavy )
I've noticed good heavy players don't die to remotes, which is good. Maybe hotfix Charlie will help, I am saving for SP for my own sentinel suit though , but it sucks to fight fire with fire
www.protofits.com - a Dust 514 fitting tool
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Thurak1
Psygod9
859
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Posted - 2014.07.26 22:54:00 -
[18] - Quote
Why is it that it seems like the only people that understand to kill a heavy its a simple matter of not engaging them in cqc? I cant be the only person with a brain around here. There are a few things about heavies that i can only imagine everyone in this game should understand. Heavies have more hit points than you or at least have nearly as many, heavies are slower and if they are not slower they are using speed mods and will be easier to kill, heavies have the largest hit box in the game, heavies using a hmg are only effective out to 60 meters assuming they are using the assault varient. Knowing these things would mean that you should know when and how to engage a heavy to win. I sure as heck wouldnt back up into a scout in CQC to let them shoot me with a shotgun. Why not? Well thats where they work best. I also dont wander around in open area's with no cover when i know there is a sniper around. Why ? Because i know a sniper can finish me off. So does that mean that the snipers and scouts that are able to kill me in the area's that they work best need a nerf? Because thats what you tools are proposing. |
DontChimpOut
Kang Lo Directorate Gallente Federation
45
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Posted - 2014.07.26 23:17:00 -
[19] - Quote
So basically... Sir Dukey wrote:I can't kill it so I want it nerfed. Am I getting warm?
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DontChimpOut
Kang Lo Directorate Gallente Federation
45
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Posted - 2014.07.26 23:20:00 -
[20] - Quote
Vitharr Foebane wrote:This is gonna sound crazy but ill say it anyway... why dont you wait until the effects of hot fix charlie are felt. IE the cpu/pg reductions, HMG heatup rate increase, and proto HMG range nerf.
P.S. On a side note, do you complain when killed by a LR user wielding his weapon in the proper manner, at 90-104 meters on wide open no cover areas. Why do people blame the HMG users for fighting where their weapon is most effective... Because they have an IQ less than 80, and have to complain about everything. |
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Thumb Green
The Valyrian Guard
1169
|
Posted - 2014.07.26 23:48:00 -
[21] - Quote
The HMG was near useless in Chromosome. I remember being able to get up close and dance around them like it was nothing. I had absolutely no fear of heavies back then cause all you had to do was soften them up with a grenade and then strafe around a bit while shooting them.
Can't say I'm all that surprised.
I've been drinking and may be drunk.... probably like most dust players.
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MythTanker
Haus of Triage
154
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Posted - 2014.07.27 00:01:00 -
[22] - Quote
Gavr1lo Pr1nc1p wrote:Sir Dukey wrote:Edit:
4.) Make it so when HMG is fired, the HMG aim can only be adjusted slowly (rotation on heavy suit reduces to a 50% normal rate) This and RPM reduction to 2000 would balance it IMHO Just get out... all you talk about kid is how butthurt you are against heavies
The object of war is not to die for your country, but to make the other bastard die for his -George S. Patton
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MythTanker
Haus of Triage
154
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Posted - 2014.07.27 00:03:00 -
[23] - Quote
Thumb Green wrote:The HMG was near useless in Chromosome. I remember being able to get up close and dance around them like it was nothing. I had absolutely no fear of heavies back then cause all you had to do was soften them up with a grenade and then strafe around a bit while shooting them. Ehh that was uprising 1.0 through 1.7... chromosome heavies rocked
The object of war is not to die for your country, but to make the other bastard die for his -George S. Patton
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Thumb Green
The Valyrian Guard
1169
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Posted - 2014.07.27 00:13:00 -
[24] - Quote
MythTanker wrote:Thumb Green wrote:The HMG was near useless in Chromosome. I remember being able to get up close and dance around them like it was nothing. I had absolutely no fear of heavies back then cause all you had to do was soften them up with a grenade and then strafe around a bit while shooting them. Ehh that was uprising 1.0 through 1.7... chromosome heavies rocked No they didn't. The HMG was broke at least from Chrome up to shortly before 1.7 as it didn't have the cone of fire and just shoot in a straight line which made it easy to strafe around the heavies without taking too much damage if they were softened up by a grenade first.
Can't say I'm all that surprised.
I've been drinking and may be drunk.... probably like most dust players.
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Apison Valusgeffen
X Death Before Dishonour X
42
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Posted - 2014.07.27 00:19:00 -
[25] - Quote
Sir Dukey wrote:Apison Valusgeffen wrote:(I posted this in another thread (in brackets below, the rest is just for context). I'll post it here too for good measure.)
#25Posted: 2014.07.26 19:36 | Report Thurak1 wrote: emm kay wrote: Nocturnal Soul wrote: Remote explosive
I've tried this, and i do not know how people do it. I always get frustraded because i have no clue how to do it. I toss my explosive like a frisbee and press the det button. 1/2 the animation plays and no boom. I was expecting an earth shattering kaboom! Not to mention sentinels can already tank res so there's that...
Sentinals do not have enough hps to tank a RE. I have been killed many times by these annoying frisbee's myself.
[Amen to this! Remotes have wrecked my plans many times. Even when I see them, I'm too slow to put distance between me and it. Cloaked shotguns have taken me out. Peekaboo tactics, even in close quarters, have done me in.
I've been out ranged by rail rifles, scrambler rifles, assault rifles, combat rifles, laser rifles, sniper rifles, potato rifles, spitball rifles, and any other rifle CCP has decided to throw into this game. I've even been out damaged by SMGs within my effective HMG range on a few occasions (go figure that one). Flux and shoot players have gotten me. Locus and shoot players have gotten me. Mass drivers have gotten me. Nova knives have gotten me. I've succumb to the Scrambler pistol dance of death, the MagSec two shot tango, the Flaylock BS barrage (back in its day)... etc, etc, etc...
I'm a level 5 (across the board) dedicated heavy. I do some other things, but heavy is my raison d'etre. I've been a heavy since I started this game over a year ago. I was a heavy when heavies weren't cool. And Dust is my first ever FPS, so admittedly I'm not as good as some others who have more FPS experience. I've been killed a lot of ways: some I understand, some still baffle me (I just chalk those confusing deaths up to bad game mechanics and move on). I'm not complaining about that...
...Though what I am saying with all of the above is: if you haven't found an effective way to outdo a heavy, have you tried turning your Playstation on? Myriad fatty slaying options open up to you once that little green light shines. Many good players have demonstrated this fact on me time and time again.] you are a terrible heavy Then you should have no complaints. Employ any of the aforementioned methods, and you should have no problem killing me or any of the other "terrible" heavies that fall victim to these same game play strategies. And all of this was said without the anger you were looking to incite. Nice attempt though, but you'd be better served putting that effort toward counter heavy measures.
"You shot who in the what now?"
- Jasper Beardly, The Simpsons: Season 7 - Episode 1 Circa 1995
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castba
Merc-0107
544
|
Posted - 2014.07.27 08:19:00 -
[26] - Quote
Cyrus Grevare wrote:I've noticed good heavy players don't die to remotes, which is good. Maybe hotfix Charlie will help, I am saving SP for my own sentinel suit though , but it sucks to fight fire with fire If you don't want to play as heavy, don't invest the SP. Invest in other counters and practice different tactics. Learn the map's vantage points for each area.
Scouts ARE a very capable counter and I think that the new assaults will be as well. |
Atiim
Onslaught Inc RISE of LEGION
10974
|
Posted - 2014.07.27 08:43:00 -
[27] - Quote
Nevermind
And nothing of value was lost that day...
-HAND
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CommanderBolt
Osmon Surveillance Caldari State
1416
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Posted - 2014.07.27 11:07:00 -
[28] - Quote
Heavies are fine..... - that's why the majority of people seem to be using heavy suits now.....
Thought I will say the heavy suit itself is not the issue, its just the ridiculousness of the HMG. It can easily kill at range and its very very powerful up close.
Some maps do not allow for any range to be used to other players advantage against heavies....
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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Coleman Gray
Haus of Triage
978
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Posted - 2014.07.27 12:07:00 -
[29] - Quote
Heavies in chromosome where not fine...did you even play chromosome? Do you recall sharpshooter? Or how suits strafed faster than the heavy could pivot...back when if that tiny dot wasn't on the enemy you did no damage? At least now the "heavies are for suppression" argument is valid now.
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1056
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Posted - 2014.07.27 14:08:00 -
[30] - Quote
Coleman Gray wrote:Heavies in chromosome where not fine...did you even play chromosome? Do you recall sharpshooter? Or how suits strafed faster than the heavy could pivot...back when if that tiny dot wasn't on the enemy you did no damage? At least now the "heavies are for suppression" argument is valid now.
Heavies aren't for suppression now are they? They all go like 20+ kills (slayer status) and with 5 or less deaths. Heavies are very non-risk ATM, I have never seen so many militia suits with proto weapons. Some people don't even specialize into sentinel, the HMG is so OP that they only get the boundless and put it on a militia heavy or basic heavy. Last time I say an std assault, STD scout, or STD logi with proto weapon was a long time ago. LAst time I saw a militia heavy with Proto HMG was last match.
Oh, BTW, I did play chromosome and I was a heavy. The HMG was baus and well balanced.
https://www.youtube.com/watch?v=EW37vsY2NMQ |
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