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Ghural
WarRavens Final Resolution.
275
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Posted - 2014.07.26 09:17:00 -
[1] - Quote
After the complete waste of time that was the recent CPM elections. I got thinking about what creates an engaged MMO community.
Part of it would be having a product that is fun and encourages people to spend time building and creating a lasting impact on the game (which dust does not have). But I wonder if part of it is due to the subscription model.
A monthly subscription (such as in EVE) creates a sense of investment. Players want to protect and continue to build upon their investment because they have spent money and time creating it. Players have an vested interest in the game. They like the game enough to continue investing money into it for access. It creates a more engaged community (but players can also go overboard with their sense of entitlement).
Free-to-play games don't seem to create an engaged community to the same degree. Why get passionate about something that has cost you nothing to create. If you choose to walk away from a game, all you are losing is your time.
The above are just some of my random thoughts. What do you think? Do you think Legion could survive with a subscription model? Or maybe an optional subscription that gives VIP benefits (access to certain customization, special quarters, rainbow rockets)? Or maybe stick with full free-to-play?
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4528
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Posted - 2014.07.26 09:54:00 -
[2] - Quote
Subs only work if the game is outstanding.
The game will probably not be, as it has no eve link. |
Hawk-eye Occultus
ARKOMBlNE
302
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Posted - 2014.07.26 10:16:00 -
[3] - Quote
Ghural wrote:After the complete waste of time that was the recent CPM elections. I got thinking about what creates an engaged MMO community. Part of it would be having a product that is fun and encourages people to spend time building and creating a lasting impact on the game (which dust does not have). But I wonder if part of it is due to the subscription model. A monthly subscription (such as in EVE) creates a sense of investment. Players want to protect and continue to build upon their investment because they have spent money and time creating it. Players have an vested interest in the game. They like the game enough to continue investing money into it for access. It creates a more engaged community (but players can also go overboard with their sense of entitlement). Free-to-play games don't seem to create an engaged community to the same degree. Why get passionate about something that has cost you nothing to create. If you choose to walk away from a game, all you are losing is your time. The above are just some of my random thoughts. What do you think? Do you think Legion could survive with a subscription model? Or maybe an optional subscription that gives VIP benefits (access to certain customization, special quarters, rainbow rockets)? Or maybe stick with full free-to-play?
You are aware that time itself is a commodity?
In the words of Benjamin Franklin: "Time is money."
Just because a game is free doesn't mean I suddenly can't feel a sense of investment in it. When you put your time into something, YOU ARE INVESTED.
If a Mr. John Smith had, for 25 years been intensively practising the skill of free-running; that cost him no money, he is still heavily invested into it, no need for a magical thing to spend money on. By your logic, if he just decided to stop, he would look back for the rest of his life, and think "meh" despite climbing large buildings and running across the city daily, perhaps throwing a B.A.S.E. jump in there for good measure.
He is indestructable!
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Maken Tosch
DUST University Ivy League
8917
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Posted - 2014.07.26 11:54:00 -
[4] - Quote
Sorry, Ghural. I have to agree with Hawk-Eye on this. Time is money and you can't argue with that at all. And unlike paper or internet money, you can't get a refund on Time itself. Once you waste it, it's gone. There are still people in Dust who are still playing the game mainly because they are already invested in it and are waiting for CCP to transfer their characters over to Legion when the time comes. No need for a subscription model here.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Ghural
Pradox One Proficiency V.
277
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Posted - 2014.07.26 12:34:00 -
[5] - Quote
Maken Tosch wrote:Sorry, Ghural. I have to agree with Hawk-Eye on this. Time is money and you can't argue with that at all. And unlike paper or internet money, you can't get a refund on Time itself. Once you waste it, it's gone. There are still people in Dust who are still playing the game mainly because they are already invested in it and are waiting for CCP to transfer their characters over to Legion when the time comes. No need for a subscription model here.
Sorry. But you guys have completely missed the point. Well done.
And where did I say that time isn't a commodity?. Nice technique. Insert meaning that wasn't there, then argue against it. All I said was that all you have wasted in was time... not that time didn't have value. |
Maken Tosch
DUST University Ivy League
8917
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Posted - 2014.07.26 14:03:00 -
[6] - Quote
Ghural wrote:Maken Tosch wrote:Sorry, Ghural. I have to agree with Hawk-Eye on this. Time is money and you can't argue with that at all. And unlike paper or internet money, you can't get a refund on Time itself. Once you waste it, it's gone. There are still people in Dust who are still playing the game mainly because they are already invested in it and are waiting for CCP to transfer their characters over to Legion when the time comes. No need for a subscription model here. Sorry. But you guys have completely missed the point. Well done. And where did I say that time isn't a commodity?. Nice technique. Insert meaning that wasn't there, then argue against it. All I said was that all you have wasted in was time... not that time didn't have value.
Perhaps it has something to do with how you presented your idea.
Anyways, I have known many players both in other games and in person who often have a problem paying any subscriptions for a game. Players today have a problem paying $15 a month for Eve Online and feel it's too expensive. Anything more than $5/month is considered by many people to be too expensive for a video game related subscription. It's why a lot of friends I know in person often prefer the Playstation because of the free multiplayer service it offers compared to Microsoft's subscription service. Of course, that's just for the PS3. The PS4 on the other hand does require a PS+ subscription for multiplayer but with one major exception... free-to-play games.
Source: https://support.us.playstation.com/app/answers/detail/a_id/5060/~/ps4-online-multiplayer-requirements
Quote:Exceptions Free-to-play games are exempt from this requirement and can be played online with no PS Plus subscription. Examples of games that fall into this category are: Blacklight Retribution, DC Universe Online, and War Frame.
As for the PC, you see plenty of people playing Team Fortress 2 (which is free-to-play) online. Because it's a fun game, people stick with it in the long term just like how Halo players stick together long term because Halo is also a fun game. And that's something that can keep someone more invested in any game without needing a subscription. Making it fun for everyone. Dust was lacking that feature for too long and thus almost everyone left the game over time. If Legion can pull it off with the fun factor, then we won't need any subscription model to support it.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
401
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Posted - 2014.07.26 16:45:00 -
[7] - Quote
Please no subscription. What creates a vested experience is the memories you have playing, and your wanting to reexperience that. Not that: "Crap I already put 1000 dollars into this game, I MUST continue.
From the Clone Wars I came. Here I am a man among tamed beasts, and a god...among men
CEO of G0DS AM0NG MEN
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Hawk-eye Occultus
ARKOMBlNE
305
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Posted - 2014.07.26 18:34:00 -
[8] - Quote
Ghural wrote:Sorry. But you guys have completely missed the point. Well done.
And where did I say that time isn't a commodity?. Nice technique. Insert meaning that wasn't there, then argue against it. All I said was that all you have wasted in was time... not that time didn't have value.
Ghural wrote:Free-to-play games don't seem to create an engaged community to the same degree. Why get passionate about something that has cost you nothing to create. If you choose to walk away from a game, all you are losing is your time.
The way that you phrased that paragraph is an explicit statement that time has no value.
Ghural wrote:Why get passionate about something that has cost you nothing to create. [...] all you are losing is your time.
Seriously, you couldn't see that when you wrote it? What did you think it would come across as!?
He is indestructable!
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Games Haven
Seykal Expeditionary Group Minmatar Republic
240
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Posted - 2014.07.26 20:21:00 -
[9] - Quote
No.
The struggle is real.
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medomai grey
WarRavens Final Resolution.
880
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Posted - 2014.07.27 02:31:00 -
[10] - Quote
I think CCP is trying to grow their player base, not shrink it.
Medium frame EHP is not medium
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Ghural
Pradox One Proficiency V.
285
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Posted - 2014.07.27 07:04:00 -
[11] - Quote
medomai grey wrote:I think CCP is trying to grow their player base, not shrink it.
Well having it free to play failed to achieve that. And EVE subscriptions apparently continue to increase.
I'm not saying that a subscription is necessarily the answer, rather to have a discussion on the merits of each option. |
Hawk-eye Occultus
ARKOMBlNE
305
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Posted - 2014.07.27 12:03:00 -
[12] - Quote
Ghural wrote:medomai grey wrote:I think CCP is trying to grow their player base, not shrink it. Well having it free to play failed to achieve that. And EVE subscriptions apparently continue to increase. I'm not saying that a subscription is necessarily the answer, rather to have a discussion on the merits of each option.
People don't go to EVE because they see a subscription, they go there because friends have told them what a great game it is.
He is indestructable!
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Viktor Hadah Jr
Negative-Impact Gentlemen's.Club
4753
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Posted - 2014.07.27 15:36:00 -
[13] - Quote
would be cool if they had like a bundle subscription, costs less overall if you sub for both EVE and Dust.
Earn 500Mil ISK(Updated twice)
Chat Channel: Vik PC
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Skylight Atoma
The Phoenix Federation Dark Taboo
17
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Posted - 2014.07.27 18:08:00 -
[14] - Quote
No, no monthly subscription on an FPS please. I get that it is going to be partially/mainly an MMO, but free to play models are doing very well now.
The playerbase in DUST is shrinking because of how fanfest was handled and that DUST has a ways to go before it's not broken.
Not everything has to be like WoW. |
Maken Tosch
DUST University Ivy League
8923
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Posted - 2014.07.27 19:19:00 -
[15] - Quote
Ghural wrote:medomai grey wrote:I think CCP is trying to grow their player base, not shrink it. Well having it free to play failed to achieve that. And EVE subscriptions apparently continue to increase. I'm not saying that a subscription is necessarily the answer, rather to have a discussion on the merits of each option.
Eve Online's subscription base grew mainly because of how complex and diverse Eve Online really is. It's a cut-throat universe where anyone can do anything without punishment from the Devs. You can corner the market, crash the market, scam players, rob your corp, spy on your corp, suicide gank miners, burn the nearest economic hub, and all the other things that would normally get you banned otherwise in other games. It also has the most stable and flexible player-driven economy in the MMO industry and has a robust industry system with its own player-elected representatives. To top all that off, Eve also allows you to extend your game time with in-game ISK via the PLEX market which has proven to be remarkable over the years.
The subscription system only has one merit and that it brings revenue to CCP. Beyond that, it doesn't attract players. It kind of scares them away a bit unless of course the game is worth the money spent and that is the real key to the problem with low player recruitment and retention. If the game is not fun enough or it's not diverse enough or if it's not balanced enough, then players will not bother to spend the money. The only reason why Dust had enough numbers in the beginning was because it is a free-to-play game.
PS: Dust failed to achieve it goal not because the F2P model failed it. Lack of core content, lack of meaningful impact, lack of dev communications and coordination, lack of focus from the devs, etc. is what caused Dust to fail.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Soraya Xel
Abandoned Privilege Top Men.
2941
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Posted - 2014.07.27 22:52:00 -
[16] - Quote
One of the greatest selling points of DUST and Legion is that your friends can come and try it and play with you without spending money to do so.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Maken Tosch
DUST University Ivy League
8925
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Posted - 2014.07.28 02:25:00 -
[17] - Quote
Soraya Xel wrote:One of the greatest selling points of DUST and Legion is that your friends can come and try it and play with you without spending money to do so.
Eve Online kind of does the same thing, but it's only a 14-day trial. You can get a 21-day trial but that will require an invitation from an already-existing player within Eve Online.
Speaking of which.
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Soraya Xel
Abandoned Privilege Top Men.
2942
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Posted - 2014.07.28 02:28:00 -
[18] - Quote
Yeah, but most corps the existing players are in don't accept trial accounts, and you need more than a couple weeks to get into EVE, to be honest.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Maken Tosch
DUST University Ivy League
8925
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Posted - 2014.07.28 02:31:00 -
[19] - Quote
Soraya Xel wrote:Yeah, but most corps the existing players are in don't accept trial accounts, and you need more than a couple weeks to get into EVE, to be honest.
Pretty much.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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The dark cloud
The Rainbow Effect
3738
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Posted - 2014.07.28 03:16:00 -
[20] - Quote
Ghural wrote:After the complete waste of time that was the recent CPM elections. I got thinking about what creates an engaged MMO community. Part of it would be having a product that is fun and encourages people to spend time building and creating a lasting impact on the game (which dust does not have). But I wonder if part of it is due to the subscription model. A monthly subscription (such as in EVE) creates a sense of investment. Players want to protect and continue to build upon their investment because they have spent money and time creating it. Players have an vested interest in the game. They like the game enough to continue investing money into it for access. It creates a more engaged community (but players can also go overboard with their sense of entitlement). Free-to-play games don't seem to create an engaged community to the same degree. Why get passionate about something that has cost you nothing to create. If you choose to walk away from a game, all you are losing is your time. The above are just some of my random thoughts. What do you think? Do you think Legion could survive with a subscription model? Or maybe an optional subscription that gives VIP benefits (access to certain customization, special quarters, rainbow rockets)? Or maybe stick with full free-to-play? No a subscription based buisness model hurts the playerbase. And you are wrong about the thought that spending money on a subscription is binding players its actually the opposite. When people start to feel that the content and the amount of money you have to spend are not in balance people will instantly leave the game while F2P games your expectations are set lower and you can allways come back to see if something has changed. And its aswell more appealing for new players who want to try it out.
Ghural wrote:Well having it free to play failed to achieve that. And EVE subscriptions apparently continue to increase.
I'm not saying that a subscription is necessarily the answer, rather to have a discussion on the merits of each option. Wow wow slow down with that. Eve subs rising? That is questionable at best cause the average guy has like 3 accounts which means that 1 guy is subscribing either with money or with plex for those accounts. Hell there are some guys who multibox with like 20 accounts at once. Subscriptions do not equal actual players.
And now to a additional though of why im against subscription: I dont want to deal with the same ****** situation like on Eve where real money trade with CCP is a common thing. Yes you have read right CCP supports real money trading. You buy a thing thats called "PLEX" from CCP for like 15 bucks and then you can sell it on the eve market for like 800 million ISK. CCP might deny it but it is converting real money into a currency that you otherwise have to farm for in the game itself.
New shield module!
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Ghural
Pradox One Proficiency V.
286
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Posted - 2014.07.28 05:32:00 -
[21] - Quote
The dark cloud wrote: Subscriptions do not equal actual players.
Regardless of whether one person owns three accounts or three people own one each, total subscriptions have increased. In any case, it is just as simple (even easier) for one person to open multiple accounts in a free to play game.
If Legion does go pure free to play, I guess the question becomes, how do you convince players to voluntarily part with their money? I don't know what the conversion rate for Dust was but I'm going to guess it was really low, that players weren't happy to spend money on destructible items, and that once they reached a certain point in terms of SP (full proto gear for example), the necessity to buy boosters isn't there any more.
Speaking of boosters in one sense Dust514 did have an optional subscription in the form of the 30 day boosters. Did people think they were worth the money for the accelerated skill gain.
I found them useful but expensive.
If they were to have something similar in Legion, would 30 days accelerated skill gain be value enough? Or should a 30 booster/VIP access come with other perks? |
Maken Tosch
DUST University Ivy League
8931
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Posted - 2014.07.28 06:18:00 -
[22] - Quote
Ghural wrote:The dark cloud wrote: Subscriptions do not equal actual players. Regardless of whether one person owns three accounts or three people own one each, total subscriptions have increased. In any case, it is just as simple (even easier) for one person to open multiple accounts in a free to play game. If Legion does go pure free to play, I guess the question becomes, how do you convince players to voluntarily part with their money? I don't know what the conversion rate for Dust was but I'm going to guess it was really low, that players weren't happy to spend money on destructible items, and that once they reached a certain point in terms of SP (full proto gear for example), the necessity to buy boosters isn't there any more. Speaking of boosters in one sense Dust514 did have an optional subscription in the form of the 30 day boosters. Did people think they were worth the money for the accelerated skill gain. I found them useful but expensive. If they were to have something similar in Legion, would 30 days accelerated skill gain be value enough? Or should a 30 booster/VIP access come with other perks?
If you want a perfect example of people willing to spend money on a free-to-play game, you should look at PSHome. You can play it right now since you obviously have a PSN account. People are ready to spend money on virtual bling any day. In fact, almost all of us here recommended CCP to implement vanity items into Dust because a lot of us here wanted to decorate our suits with all sorts of colors and styles to make us stand out while we're busy shooting each other or waiting in the warbarge for the trams system to function again.
Of course, vanity items that are permanent eventually start losing their appeal as a stable revenue source as more and more players get them and don't feel like buying another one. Case in point, the New Eden Store clothes in Eve Online.
CCP later decided to implement a paint schemes for consumable ships in Eve Online. They did this by introducing BPCs (blue print copies) that have a limited run in which it consumes a default-scheme ship and converts into a radical-scheme ship. But if you lose the ship, you use the scheme and have to use the BPC again until you run out of available runs.
For suits, it may not be practical since players die a lot in suits. Although some players often save those suits for just showing off on the warbarge like you see the 'Quafe' suit in Dust. But for vehicles, which have a very long life cycle, this might be practical.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Hawk-eye Occultus
ARKOMBlNE
311
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Posted - 2014.07.28 09:31:00 -
[23] - Quote
http://www.youtube.com/watch?v=Mhz9OXy86a0&list=UUCODtTcd5M1JavPCOr_Uydg
That is all.
He is indestructable!
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The dark cloud
The Rainbow Effect
3742
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Posted - 2014.07.28 15:43:00 -
[24] - Quote
Ghural wrote:The dark cloud wrote: Subscriptions do not equal actual players. Regardless of whether one person owns three accounts or three people own one each, total subscriptions have increased. In any case, it is just as simple (even easier) for one person to open multiple accounts in a free to play game. Multiboxing on a FPS game is allmost impossible. You need 100% of your attention to stay alive with 1 char. Dust/Legion is not something that you can solo with 3 accounts at once all by yourself. If you think so then go ahead and try to provide OB support in PC matches and actually participate properly in the match (sitting in the MCC does not count).
Eve is a scrub game that has aswell 3rd party software that helps you to multibox cause all you gotta do is mirror your clicks on the other accoutns which then do exactly the same. Point and click has nothing to do with situtational awareness and actual gungame skill.
New shield module!
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Maken Tosch
DUST University Ivy League
8932
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Posted - 2014.07.28 16:08:00 -
[25] - Quote
Hawk-eye Occultus wrote:http://www.youtube.com/watch?v=Mhz9OXy86a0&list=UUCODtTcd5M1JavPCOr_Uydg
That is all.
Ah, I forgot about that. Excellent point indeed.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Fox Gaden
Immortal Guides
3980
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Posted - 2014.07.29 13:18:00 -
[26] - Quote
I maintain passive implants on two characters, and active implants on one. I already pay a subscription of sorts.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3980
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Posted - 2014.07.29 13:30:00 -
[27] - Quote
The dark cloud wrote:Ghural wrote:The dark cloud wrote: Subscriptions do not equal actual players. Regardless of whether one person owns three accounts or three people own one each, total subscriptions have increased. In any case, it is just as simple (even easier) for one person to open multiple accounts in a free to play game. Multiboxing on a FPS game is allmost impossible. You need 100% of your attention to stay alive with 1 char. Dust/Legion is not something that you can solo with 3 accounts at once all by yourself. If you think so then go ahead and try to provide OB support in PC matches and actually participate properly in the match (sitting in the MCC does not count). Eve is a scrub game that has aswell 3rd party software that helps you to multibox cause all you gotta do is mirror your clicks on the other accoutns which then do exactly the same. Point and click has nothing to do with situtational awareness and actual gungame skill. Multiple accounts does not necessarily correlate to multiboxing, particularly in DUST due to the reasons you mention. In DUST it is usually to try out different skill paths.
You miss the mark on EVE multiboxing though. While I have seen this type of software used in other games such as WOW to multibox, none of the multiboxers I know in EVE use specialized software to do it. It is simply that the automated turrets and the pace of the battles allows you to multi task. I have often run two accounts in PVP combat in EVE without any specialized programs, just mouse clicking back and forth between windows. There is also no stigma attached to multiboxing in EVE, unlike other games where only people with speciality software can do it.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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The dark cloud
The Rainbow Effect
3754
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Posted - 2014.07.29 20:26:00 -
[28] - Quote
i didnt sayd that multiboxing is impossible without 3rd party software. But it makes it much more comfortable. And whats wrong with trying other stuff out with alt chars? Wheres the problem with that? Its not like you have all abilitys at once on a single char. And im strictly against multiboxing on any game cause it ruins the feel of a MMO where every 1 has a role that they are specialised in. Its even insulting cause with multiboxing you say to every other honest player in the game "haha scrubs go and suck it i can do everything by myself at once."
New shield module!
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Hawk-eye Occultus
ARKOMBlNE
318
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Posted - 2014.07.29 21:36:00 -
[29] - Quote
The dark cloud wrote:i didnt sayd that multiboxing is impossible without 3rd party software. But it makes it much more comfortable. And whats wrong with trying other stuff out with alt chars? Wheres the problem with that? Its not like you have all abilitys at once on a single char. And im strictly against multiboxing on any game cause it ruins the feel of a MMO where every 1 has a role that they are specialised in. Its even insulting cause with multiboxing you say to every other honest player in the game "haha scrubs go and suck it i can do everything by myself at once."
Multiboxing!? HA! Multi client is the way to go.
In all seriousness, having 2 accounts for the purpose of being able to be in 2 places at once makes sense for the following reason. You have an account for all of your fun action based play, and your alt that does the boring, menial labor that you would otherwise have to do.
At the same time.
He is indestructable!
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Ghural
Pradox One Proficiency V.
293
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Posted - 2014.07.31 03:49:00 -
[30] - Quote
Well not to mention that multi boxing isn't the only reason why people have multiple accounts. Remember the character recycling exploit in Dust? |
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