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Tread Loudly 2
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
16
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Posted - 2014.07.25 15:47:00 -
[1] - Quote
Well the simple answer is no, however there is a long list of reasons why they aren't worth the SP/ISK needed to operate them efficiently.
First let's talk about our weapons - Large/small turrets as well as getting to the point where you can skill into them. Unlike infantry when we skill into our weapons there is no Bonus to skilling into the large/small turrets, where as when infantry weapons get large bonuses to skills allow them to operate that weapon more efficiently.
Next will be about Vehicles vs. infantry - As of right now there are 3 ways for Vehicles to effectively engage infantry, they are - Lav's, ADS's, and HAV's with small turrets. However there are major problems with all of these because if you stop with an LAV to try and engage infantry with it you are prone to wiped out in seconds by the amount of AV always present in every game. Then if try to engage infantry with an ADS all it takes is a ADV forge to keep you at bay just because of the HP of the ads, the buff in Hot-fix Charlie may help for this problem. Then when you put small turrets on an HAV it will severely decrease your overall tank because of the high pg/cpu costs for fitting them.
Another issue with Vehicles vs. Infantry is the damage any infantry unit can put out compared to a vehicle, as it stands right now a proto Gallente Sentinel can take a direct hit from a Particle cannot and survive easily, proto forge guns do more damage than proto large rail guns per shot.
Then known/unknown bugs for vehicles - The list ranges from Vehicles falling through the map, Not dropping from the RDV, Invisible walls that cause any vehicle to spontaneously explode, tanks with no turrets but with MCRU kills/traps infantry that spawn on it, occasionally RDV's never make it to the drop point they simply hit the MCC and you lose what you called in, the proficiency for large turrets doesn't work, and ways to get around current over heat times on large railguns .
Then lastly how I believe these problems could be fixed-
Give- Large/Small Railguns a bonus of 3% reduction to heat build up per level Large/Small Blasters a 3% reduction to dispersion per level Large Missiles a 5% bonus to Blast Radius per level Small Missiles a 5% bonus to clip size per level
Also add in Gallente/Caldari HAV skill books in which each of them give a 3% reduction of Pg/Cpu to their respective weapons make the Isk cost for them the same as the skill books for the Gallente/Caldari ADS
Make it so Mobile CRU's will spawn units outside of an HAV if the HAV has no turrets
Please give this feedback and what you think about these as well as add/remove things as you feel necessary, thanks for your time!
I Like Tanks, ADS's, and Ion Pistols!
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Tread Loudly 2
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
18
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Posted - 2014.07.26 02:42:00 -
[2] - Quote
Thank you!
I Like Tanks, ADS's, and Ion Pistols!
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Tread Loudly 2
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
19
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Posted - 2014.07.26 15:52:00 -
[3] - Quote
Alena Ventrallis wrote:I agree with your concept, but your proposed bonuses could get imbalanced fast. Something to be mindful of.
Which one's or all of them?
I Like Tanks, ADS's, and Ion Pistols!
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Tread Loudly 2
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
20
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Posted - 2014.07.26 21:42:00 -
[4] - Quote
ladwar wrote:simple answer is nope. gallante ads is viable w/ rail and maxed skill.
"Make it so Mobile CRU's will spawn units outside of an HAV if the HAV has no turrets" already works this way.
It spawns the unit inside of the HAV rather than outside it which causes the player spawning in to die if in PC or FW
I Like Tanks, ADS's, and Ion Pistols!
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Tread Loudly 2
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
22
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Posted - 2014.07.28 18:32:00 -
[5] - Quote
Apothecary Za'ki wrote:id just like to see separate sensitivity settings for infantry / air vehicles / land vehicles
i think vehicles have a good psychological impact against hostile infantry and can help win a match but its all down to experience in a vehicle.. the SP dedicated to it.. and the fitting.. and finally squad of experienced people manning the small turrets and finally the hostile AV presence on the field.. is friendly presence doing their job and takeing out AV as primary thus setting the field to slaughter the enemy?
Vehicles have almost no psychological impact on infantry for 1 reason everyone has AV in some form they simply say "well cover me while I take care of this tank", because nearly anyone who runs swarms runs it on a suit that is near impossible to hit such a cal scout which means the vehicle has to run and cannot support the infantry. Or in the case of a forge which is generally easy to kill unless they are placed extremely high up on a tower or something similar (which is balanced and a tactical move on their part)
I have done my fair share of operating HAV's, ADS's, and even LAV's however as mentioned before the small turrets simply take to much PG/CPU, to the point that they severely impact the overall tank of any vehicle, so AV will simply rip though that vehicle if it is loaded with small turrets.
The friendly presence generally overlooks AV as well because they are not a threat to them. (the friendly presence being a blue dot)
I Like Tanks, ADS's, and Ion Pistols!
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Tread Loudly 2
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
22
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Posted - 2014.07.28 20:15:00 -
[6] - Quote
Tebu Gan wrote:Tread Loudly 2 wrote:
I have done my fair share of operating HAV's, ADS's, and even LAV's however as mentioned before the small turrets simply take to much PG/CPU, to the point that they severely impact the overall tank of any vehicle, so AV will simply rip though that vehicle if it is loaded with small turrets.
It is rather handy to raise the optimization skill of small guns. No you won't be able to fit tank for both shields AND armor, but that's kinda the trade off for the added DPS (IF you can find a gunner). For example, with nearly max optimization skills in my large rail, shields, and small rails, I can manage to fit 2 complex shield extenders and a hardener (the FOTM of shield tanks atm), with a 20GJ particle cannon, a standard small rail, and a 80GJ particle cannon. With a CPU booster and PG booster (complex) in my lows. And with my current skills, I need to reevaluate my fitting as I have a bit left over still. But with this fit, the only thing I'm really missing over one that isn't fit with small guns, is my armor. Even still, given how PG intensive Extenders are, I still would need to fit a PG booster to manage the 2 complex extenders, IF I wanted to put some armor on. And no, AV does not rip through this build in the least. With a hardener up, swarm damage is minimal, forgers will need a reload, and other tanks struggle to break it. Pop 2 gunners in there and EVERYTHING dies. Don't underestimate how incredibly handy a gunner is against AV (A GOOD gunner that is).
I am a defensive tanker so my focus is on HP not DPS, mainly because DPS means that you rely on active modules which have a hefty cool down even with the proper skills.
Optimization helps but not enough as vehicles get some bonuses but nowhere near those that infantry units get which leaves a large gap to what we can and can't fit on our tanks which causes major issues when bridging the gap between being a DPS or a HP HAV which keeps HAV vs HAV in a good place while HAV vs AV is swayed heavily into the AV side of things because of the sheer number of people with FG's and Swarm launches as of right now and that number can only grow in the near future.
Yes I know any tank can take down infantry but with the nerfs that have happened to the turrets lately it is getting a lot tougher and it's something that needs looked into.
I Like Tanks, ADS's, and Ion Pistols!
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Tread Loudly 2
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
22
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Posted - 2014.07.29 00:05:00 -
[7] - Quote
True Adamance wrote:Tread Loudly 2 wrote:Tebu Gan wrote:Tread Loudly 2 wrote:
I have done my fair share of operating HAV's, ADS's, and even LAV's however as mentioned before the small turrets simply take to much PG/CPU, to the point that they severely impact the overall tank of any vehicle, so AV will simply rip though that vehicle if it is loaded with small turrets.
It is rather handy to raise the optimization skill of small guns. No you won't be able to fit tank for both shields AND armor, but that's kinda the trade off for the added DPS (IF you can find a gunner). For example, with nearly max optimization skills in my large rail, shields, and small rails, I can manage to fit 2 complex shield extenders and a hardener (the FOTM of shield tanks atm), with a 20GJ particle cannon, a standard small rail, and a 80GJ particle cannon. With a CPU booster and PG booster (complex) in my lows. And with my current skills, I need to reevaluate my fitting as I have a bit left over still. But with this fit, the only thing I'm really missing over one that isn't fit with small guns, is my armor. Even still, given how PG intensive Extenders are, I still would need to fit a PG booster to manage the 2 complex extenders, IF I wanted to put some armor on. And no, AV does not rip through this build in the least. With a hardener up, swarm damage is minimal, forgers will need a reload, and other tanks struggle to break it. Pop 2 gunners in there and EVERYTHING dies. Don't underestimate how incredibly handy a gunner is against AV (A GOOD gunner that is). I am a defensive tanker so my focus is on HP not DPS, mainly because DPS means that you rely on active modules which have a hefty cool down even with the proper skills. Optimization helps but not enough as vehicles get some bonuses but nowhere near those that infantry units get which leaves a large gap to what we can and can't fit on our tanks which causes major issues when bridging the gap between being a DPS or a HP HAV which keeps HAV vs HAV in a good place while HAV vs AV is swayed heavily into the AV side of things because of the sheer number of people with FG's and Swarm launches as of right now and that number can only grow in the near future. Yes I know any tank can take down infantry but with the nerfs that have happened to the turrets lately it is getting a lot tougher and it's something that needs looked into. Pfffff defensive tanker..... just EHP stacking or Repper stacking...... good god I hate that CCP even allowed its player to think that was a legitimate strategy or fitting style.
Explain how it's not a legitimate tactic/fitting style. It's the counter to anyone who tries to run a glass cannon aka a dps tank.
I Like Tanks, ADS's, and Ion Pistols!
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Tread Loudly 2
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
28
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Posted - 2014.08.13 16:02:00 -
[8] - Quote
Bump!
I Like Tanks, ADS's, and Ion Pistols!
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