CHANCEtheChAn
0uter.Heaven
621
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Posted - 2014.07.26 20:02:00 -
[1] - Quote
Tread Loudly 2 wrote:
Then lastly how I believe these problems could be fixed-
Give- Large/Small Railguns a bonus of 3% reduction to heat build up per level Large/Small Blasters a 3% reduction to dispersion per level Large Missiles a 5% bonus to Blast Radius per level Small Missiles a 5% bonus to clip size per level
Also add in Gallente/Caldari HAV skill books in which each of them give a 3% reduction of Pg/Cpu to their respective weapons make the Isk cost for them the same as the skill books for the Gallente/Caldari ADS
Make it so Mobile CRU's will spawn units outside of an HAV if the HAV has no turrets
Also add in a bonus of 3% damage per level for large turrets for the standard HAV skill
Please give this feedback and what you think about these as well as add/remove things as you feel necessary, thanks for your time!
Then lastly how I believe these problems could be fixed-
- Give- Large/Small Railguns a bonus of 1-2% reduction to heat build up per level (Eh, maybe a 1-2% per level, the whole reason for the rail heat build up Nerf was to keep the shot output down, 15% would make it basically back to 5 shots before overheat)
- Large/Small Blasters a 0% reduction to dispersion per level (Lets see how the new Hotfix Charlie dispersions will be fixed first)
- Large Missiles a 25-50% bonus to Blast Radius per level (The blast radius of these are quite pitiful, its basically like using a nullncannon sized Flaylock, and a HUGE increase to blast radius is a small step in the way of making these competitive with blasters and rails)
- Small Missiles a 5% bonus to clip size per level (There are small missiles?)
- Also add in Gallente/Caldari HAV skill books in which each of them give a 3% reduction of Pg/Cpu to their respective weapons make the Isk cost for them the same as the skill books for the Gallente/Caldari ADS (Agreed, Madrugar's have High reps so should be close range blaster but high reps to truck AV. While Gunloggis have High Resistances but longer range with rails. Because Missile turrets do not lock on as missiles do, I suggest changing them to Rockets instead and to be neither Caldari or Gallente)
- Make it so Mobile CRU's will spawn units outside of an HAV if the HAV has no turrets (Already does, friendlies spawn on top of tanks)
- Also add in a bonus of 0% damage per level for large turrets for the standard HAV skill (Negative, damages are good as is, increasing damages of turrets is too much right now, everything is nice where it is, maybe if the installation buff is too much you could do a 1% per level)
Changed all the values to fit my opinions and added reasons why
I believe that because there are so few skills that vehicle pilots get that distinguish them from 0 SP militia vehicle pilots, these are all nice, but don't pull a CCP and go from 0 Bonus straight to game breaking bonuses
Good post +1
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
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