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Cody Sietz
SVER True Blood Dark Taboo
3686
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Posted - 2014.07.24 23:49:00 -
[31] - Quote
Michael Arck wrote:Cody Sietz wrote: Counter what? My scout needs 2-3 damps and my assault is unable to hide. My heavy is the only thing I can use to push a point and even then all heavies know which direction I'm coming from and where I'm aiming.
How do you counter that?
CCP has even said that they would shut shared passive scanning down but can't because of the client side patch issue.
How? I don't know, lets say by being a squad and blobbing? I think that's a good start. I don't care what CCP says, they just catering to the whiny majority. Do you even have field awareness brah? Do you just sit in one spot brah? Do you even know how to dance brah? You're in a scout suit and you can't throw a sentinel off his aim? How about 5 sentinels and a scout in a squad?
It is actually shocking to me that you support 24/7 360 scans for a whole squad.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Soulja Ghostface
MCDUSTDONALDS
2398
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Posted - 2014.07.24 23:51:00 -
[32] - Quote
Cody Sietz wrote:Michael Arck wrote:Cody Sietz wrote: Counter what? My scout needs 2-3 damps and my assault is unable to hide. My heavy is the only thing I can use to push a point and even then all heavies know which direction I'm coming from and where I'm aiming.
How do you counter that?
CCP has even said that they would shut shared passive scanning down but can't because of the client side patch issue.
How? I don't know, lets say by being a squad and blobbing? I think that's a good start. I don't care what CCP says, they just catering to the whiny majority. Do you even have field awareness brah? Do you just sit in one spot brah? Do you even know how to dance brah? You're in a scout suit and you can't throw a sentinel off his aim? How about 5 sentinels and a scout in a squad? It is actually shocking to me that you support 24/7 360 scans for a whole squad. You haven't given one reason why this is a good mechanic. Cuz teamwork?
EDIT: Are you encouraging solo play?
> BRING THE VEHICLES OF OLD BACK FROM THE DEAD!
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Michael Arck
4965
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Posted - 2014.07.25 00:00:00 -
[33] - Quote
Cody Sietz wrote: How about 5 sentinels and a scout in a squad?
It is actually shocking to me that you support 24/7 360 scans for a whole squad.
You haven't given one reason why this is a good mechanic.
And you haven't given me one good reason why it should be removed, especially since you're now throwing in theory as if its fact.
When has anybody seen 5 sentinels and one scout in a squad?
Besides the point, why aren't you confronting what I'm suggesting? Why aren't you countering with your SVER corpmates in organized teamplay? You know the risks of playing solo. Why moan about it? Join a squad if you got a problem with no one watching your six but the enemy heavy.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Kaughst
Nyain San General Tso's Alliance
545
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Posted - 2014.07.25 00:03:00 -
[34] - Quote
Cody Sietz wrote:Soulja Ghostface wrote:People like you just can't leave **** alone can't you?
What are you talking about? People have been asking for shared passive scans to be turned off for awhile now.
I want a module that marks the enemy that shoots at me...we will call it... 'Monomania Detector'.
"The road to hell is paved with good intentions."
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Cody Sietz
SVER True Blood Dark Taboo
3686
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Posted - 2014.07.25 00:14:00 -
[35] - Quote
Michael Arck wrote:Cody Sietz wrote: How about 5 sentinels and a scout in a squad?
It is actually shocking to me that you support 24/7 360 scans for a whole squad.
You haven't given one reason why this is a good mechanic.
And you haven't given me one good reason why it should be removed, especially since you're now throwing in theory as if its fact. When has anybody seen 5 sentinels and one scout in a squad? Besides the point, why aren't you confronting what I'm suggesting? Why aren't you countering with your SVER corpmates in organized teamplay? You know the risks of playing solo. Why moan about it? Join a squad if you got a problem with no one watching your six but the enemy heavy. Because it gives everybody in a squad a advantage that can't be countered except by a few suits and even then it leaves you weak and defenseless.
Precision applies to a whole squad and damps only apply to one person.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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KING CHECKMATE
Opus Arcana Covert Intervention
5484
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Posted - 2014.07.25 00:18:00 -
[36] - Quote
Cody Sietz wrote:Since we can't get rid of shared passive scanning, how about if we just got rid of the arrow that shows which direction the target is moving? Im a scout.
I disagree with Passive scanning, yes, but i dont like removing the arrow. ITs half of the purpose of E-war...
knowing when to attack.
Stealth Storm
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Michael Arck
4973
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Posted - 2014.07.25 00:25:00 -
[37] - Quote
Cody Sietz wrote:Michael Arck wrote:Cody Sietz wrote: How about 5 sentinels and a scout in a squad?
It is actually shocking to me that you support 24/7 360 scans for a whole squad.
You haven't given one reason why this is a good mechanic.
And you haven't given me one good reason why it should be removed, especially since you're now throwing in theory as if its fact. When has anybody seen 5 sentinels and one scout in a squad? Besides the point, why aren't you confronting what I'm suggesting? Why aren't you countering with your SVER corpmates in organized teamplay? You know the risks of playing solo. Why moan about it? Join a squad if you got a problem with no one watching your six but the enemy heavy. Because it gives everybody in a squad a advantage that can't be countered except by a few suits and even then it leaves you weak and defenseless. Precision applies to a whole squad and damps only apply to one person.
You're still giving reasons for your argument without listening or acknowledging mines. Okay then. I disagree with your OP. You have pretty baseless statements to want the change.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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RayRay James
Molon Labe. General Tso's Alliance
298
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Posted - 2014.07.25 12:00:00 -
[38] - Quote
Cody Sietz wrote:Michael Arck wrote:Yo seriously man, be quiet. So are you only into Broken stuff?
It's not broken. It's working as intended.
You really do like to cry on the forums man. People here have given valid reasons and instead of arguing your point, you ignore them and regurgitate the same thing over and over.
2/10 would not read again |
Alena Ventrallis
S0VER31GN
1492
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Posted - 2014.07.25 12:18:00 -
[39] - Quote
Cody Sietz wrote:Atiim wrote:CCP Rattati said that this would require a Client-Side update. I know he said a patch was needed for removing passive scans, but he never said removing the ball was impossible. Anything that changes how the game looks requires client side. Only things that can be changed server side are numbers.
Rattati has spoken. CalScout hitbox is fine. You're gun game is broken.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1666
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Posted - 2014.07.25 12:24:00 -
[40] - Quote
Cody Sietz wrote:Michael Arck wrote:Cody Sietz wrote:Michael Arck wrote:Yo seriously man, be quiet. So are you only into Broken stuff? So what is actually broken about the direction arrows from tacnet??? So you're into witch hunts? I'm not particularly fond of looking for things to nerf just for the sake of. Passive scans are giving heavies super vision, if you think that's not broken...well I don't know what to tell you. Removing the arrow(since we can't remove shard passive scanning) would help ease issues we are having right now. Removing the directional arrow would only benefit heavies. Removing passives would be what should happen, with everything else staying the same. Much, much easier to balance.
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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Clone D
Grundstein Automation
674
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Posted - 2014.07.25 12:47:00 -
[41] - Quote
Gavr1lo Pr1nc1p wrote:I do, however, want shared passives removed entirely. There will be no balance until a heavy with an HMG cannot have the scan powers of a 3-4 precision caldari scout.
I like shared scans and would prefer them to propagate at the team level simply due to the fact that it's a future war with advanced tech. Intel would be a top priority and would be piped out to every team member in the region. We already currently do this with jet fighters. When they pick up bogey signatures, then their systems update every other friendly pilot's readout.
I think in this case, realism would improve gameplay and force scouts to trade off those brick tank slots for profile dampeners.
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
channel: blitz
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Bethhy
Ancient Exiles. General Tso's Alliance
2292
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Posted - 2014.07.25 16:47:00 -
[42] - Quote
When I saw those arrows i thought they where gonna actually give me relevant information.
Like if the target is above or below me.. That would of been REALLY helpful.
What we got was a big wtf?!?!?!? they spent time on this?
CCP Shanghai must have a Toilet made of solid gold that they flush their money down. |
Derpty Derp
It's All Gone Derp
224
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Posted - 2014.07.25 17:51:00 -
[43] - Quote
Turn off shared passive, but allow non squad-leaders to point out targets to their team. |
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