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TheD1CK
Dead Man's Game Dark Taboo
1136
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Posted - 2014.07.24 16:36:00 -
[1] - Quote
Nothing but trouble about them lately and constant input on what players think a scout should do.. In Dust514 the main objective is clone terminating so all suits should fulfil this role, from Scouts - Heavies I know as well as any player how the receiving end of slayer-scouts ends up and they frequently get spammed. But they are one of the most fun and worthwhile roles that can be played in Dust514, because they can kill ...
To reduce the scouts ability in combat too much (I do think a scout with over 500 hp should be impossible) would leave it as yet again the most punishing suit to use in combat.. forcing more players out of the game or their suit.
ShayZ has a good post on the scouts in general but it is biased against the suits and requesting that other suits have an natural advantage over the scout suit. which they already have in terms of HP
One quote, 'A scout should not be able to dance around a heavy' this is false.. Yes a Scout should be able to take a heavy Scout V Heavy has always been a clash in combat and they are both the biggest dangers to each other.. To greatly reduce the effectiveness of Scouts will just drive more players into Heavy or Logi roles as they are already the primary role you see every battle.... and the worst for being spammed to EZ hold down objectives
- Other than that, Shayz makes some good points like possibly reducing the regen on scouts.
But the main thing out of focus with scouts is bonuses and not just ours (Scouts) but all roles More bonuses need to be in place to reward using your native modules ..
Assault - Modules - HP, DMG mods, Biotics, Ewar (Make assault the jack-of-all-trades combat suit)
Heavy - Modules - HP buff/repair (Make them the monsters they need to be)
Logi - Modules - Ewar, HP buff/repair (Make them the viable choice to support a squad)
Scouts - Modules - Ewar/Biotics (A scout does not require stacked hp modules, we should be forced away from that)
If we had bonuses that could either reduce cost of using aligned modules , or increase effectiveness this would go a long way towards keeping suits in their intended roles and require more squad play.
But note the rage when tankers say it requires another tank to take them on... it shouldn't The same goes for Heavies, I should not be forced to use one to fight one.. they need counters (Scouts)
Derp
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Adipem Nothi
Nos Nothi
3235
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Posted - 2014.07.24 16:44:00 -
[2] - Quote
"Assault Lite" - 600+ HP Scouts
If changes in Charles fail to do away with Assault Lite, Scouts will push for the following: * implementation of efficacy-based racial bonuses for Scouts (specific to ewar or biotics) * implementation of severe armor-plate penalties when equipped on Scouts (excluding ferro/reactive)
Shoot scout with yes...
- Ripley Riley
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Thumb Green
The Valyrian Guard
1148
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Posted - 2014.07.24 16:49:00 -
[3] - Quote
The main objective is to win, only in ambush is clone termination the only method of achieving that objective.
Can't say I'm all that surprised.
I've been drinking and may be drunk.... probably like most dust players.
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TheD1CK
Dead Man's Game Dark Taboo
1139
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Posted - 2014.07.24 16:51:00 -
[4] - Quote
Adipem Nothi wrote:"Assault Lite" - 600+ HP Scouts
If changes in Charles fail to do away with Assault Lite, Scouts will push for the following: * implementation of efficacy-based racial bonuses for Scouts (specific to ewar or biotics) * implementation of severe armor-plate penalties when equipped on Scouts (excluding ferro/reactive)
My average scout fit runs at 300 hp, at proto level i'd have 400 ... This is because I opt for my scouting modules over hp modules as they affect my speed
And the biggest **** about it is I am punished for doing so as the biotics pg costs are crazy But then I can stack 700 hp easier than I make my Scout fittings with half that hp.......
Why?? Should it not be easier to set-up my Scout fits (300hp) rather than combat fits (600hp)... Why am I punished for fulfilling my role while others run around giving scouts a bad name??
Derp
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Adipem Nothi
Nos Nothi
3237
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Posted - 2014.07.24 16:54:00 -
[5] - Quote
Fret not, little D1ck :-)
Change is on the horizon.
Shoot scout with yes...
- Ripley Riley
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TheD1CK
Dead Man's Game Dark Taboo
1139
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Posted - 2014.07.24 16:54:00 -
[6] - Quote
Thumb Green wrote:The main objective is to win, only in ambush is clone termination the only method of achieving that objective.
You win by your ability to fight or die, hence clone termination being the dominant factor... Defending the objectives required for winning involves killing, which all suits in Dust right now should accomplish
Derp
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TheD1CK
Dead Man's Game Dark Taboo
1139
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Posted - 2014.07.24 16:56:00 -
[7] - Quote
Adipem Nothi wrote:Fret not, little D1ck :-)
Change is on the horizon.
If what you say has been confirmed, there may be hope...
Derp
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Vapor Forseti
Nyain Chan General Tso's Alliance
752
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Posted - 2014.07.24 17:09:00 -
[8] - Quote
TheD1CK wrote:Adipem Nothi wrote:Fret not, little D1ck :-)
Change is on the horizon. If what you say has been confirmed, there may be hope... Which part?
PHOTON GEAR
a¦ÑGîúa¦Ñ
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TheD1CK
Dead Man's Game Dark Taboo
1143
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Posted - 2014.07.24 17:20:00 -
[9] - Quote
Vapor Forseti wrote:TheD1CK wrote:Adipem Nothi wrote:Fret not, little D1ck :-)
Change is on the horizon. If what you say has been confirmed, there may be hope... Which part?
Me reaching manhood before I am 40....
Derp
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J Mamalakis
Condotta Rouvenor Gallente Federation
3
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Posted - 2014.07.24 17:26:00 -
[10] - Quote
TheD1CK wrote:Adipem Nothi wrote:"Assault Lite" - 600+ HP Scouts
If changes in Charles fail to do away with Assault Lite, Scouts will push for the following: * implementation of efficacy-based racial bonuses for Scouts (specific to ewar or biotics) * implementation of severe armor-plate penalties when equipped on Scouts (excluding ferro/reactive)
My average scout fit runs at 300 hp, at proto level i'd have 400 ... This is because I opt for my scouting modules over hp modules as they affect my speed And the biggest **** about it is I am punished for doing so as the biotics pg costs are crazy But then I can stack 700 hp easier than I make my Scout fittings with half that hp....... Why?? Should it not be easier to set-up my Scout fits (300hp) rather than combat fits (600hp)... Why am I punished for fulfilling my role while others run around giving scouts a bad name??
I hate to bash scouts too even though the cal scout is my worst enemy. If a few players choose to exploit some aspect of the game, it doesn't make the entire class that is being exploited bad.
The brick tanked scouts are an exploit, and any good scout knows that slow with a lot of HP is not the strength of the scout. It is your eWar capability that is your strength. And, yes, you should be able to sneak up on anyone and kill them, because you certainly cant go headlong into the frontline and survive.
If you don't like being snuck on it is unfortunate for you, because even an assault suit with the right core skills and profile dampeners can sneak up on an unprepared assault or heavy.
BTW, I have played as a scout off an on for over a year and my favorite fit is G-1 Valor Scout BPO. 1 reactive plate everything else is Adv eWar Mods at best. (No biotics, but my core skills are maxed)
If you are an assault and get killed too much by scouts, you are either a noob or you need to stick with the group for cover. Solos and noobs are a scouts bread and butter. |
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Jack 3enimble
Vengeance Unbound Dark Taboo
62
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Posted - 2014.07.24 17:32:00 -
[11] - Quote
EWAR>HP. Then again EWAR scouts use their brain to avoid direct confrontation and try to figure out the best route to flank. HP tanking takes away the eyes of a scout by reducing EWAR capabilities. HP stacking on a scout is like giving a one legged man a pogostick. It may work, but is has more cons than pros. My 2 cents |
Thumb Green
The Valyrian Guard
1148
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Posted - 2014.07.24 17:34:00 -
[12] - Quote
TheD1CK wrote:Thumb Green wrote:The main objective is to win, only in ambush is clone termination the only method of achieving that objective. You win by your ability to fight or die, hence clone termination being the dominant factor... Defending the objectives required for winning involves killing, which all suits in Dust right now should accomplish Sometimes that's true and sometimes it's not. I've had plenty of games where one team was getting absolutely slaughtered but still won because they managed to hold the objectives and I'm talking matches where they were down to less than 50 clones while the losing team had over 100. The other team was far better at killing and if it were the dominant factor then they would have won but it wasn't and they lost.
Can't say I'm all that surprised.
I've been drinking and may be drunk.... probably like most dust players.
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TheD1CK
Dead Man's Game Dark Taboo
1143
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Posted - 2014.07.24 17:37:00 -
[13] - Quote
Thumb Green wrote:TheD1CK wrote:Thumb Green wrote:The main objective is to win, only in ambush is clone termination the only method of achieving that objective. You win by your ability to fight or die, hence clone termination being the dominant factor... Defending the objectives required for winning involves killing, which all suits in Dust right now should accomplish Sometimes that's true and sometimes it's not. I've had plenty of games where one team was getting absolutely slaughtered but still won because they managed to hold the objectives and I'm talking matches where they were down to less than 50 clones while the losing team had over 100. The other team was far better at killing and if it were the dominant factor then they would have won but it wasn't and they lost.
So the team that got cloned but defended the objectives .... how did they defend those objectives?? My guess is they were killing the guys attacking the objectives, while your blues were out getting stomped..
Clones Terminated.
Derp
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Killar-12
The Exemplars Top Men.
3022
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Posted - 2014.07.24 17:46:00 -
[14] - Quote
Adipem Nothi wrote:"Assault Lite" - 600+ HP Scouts
If changes in Charles fail to do away with Assault Lite, Scouts will be pushing for the following:
* implementation of efficacy-based racial bonuses for Scouts (specific to ewar or biotics) * implementation of severe armor-plate penalties when equipped on Scouts (excluding ferro/reactive)
Scouts will eventually return to their squishy roots, but be warned ... it won't be all cupcakes and bubblegum for the rest of you. In exchange for effective "hp ceilings" which will guarantee our squishiness, we will be asking Rattati and Logibro for sharper tools. There won't always be a second, third and fourth chance to insta-spin and "defend yourself" when a shotgunner sneaks up behind you. That sounds great I'd love not to have to kill scouts in PC...
I am an Idiot, and so are you!
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ShamelessALT
Ametat Security Amarr Empire
28
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Posted - 2014.07.24 17:57:00 -
[15] - Quote
Jack 3enimble wrote:EWAR>HP. Then again EWAR scouts use their brain to avoid direct confrontation and try to figure out the best route to flank. HP tanking takes away the eyes of a scout by reducing EWAR capabilities. HP stacking on a scout is like giving a one legged man a pogostick. It may work, but is has more cons than pros. My 2 cents If you think it takes brains to wallhack and glance at the top left of your screen every now and then, i'd love to have whatever you are smoking cuz that must be some great sh*t...
If you strike me down, I shall become more powerful then you can possibly imagine...
Scouts, do me a favor and biomass.
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Bethhy
Ancient Exiles. General Tso's Alliance
2286
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Posted - 2014.07.24 18:00:00 -
[16] - Quote
ShamelessALT wrote:Jack 3enimble wrote:EWAR>HP. Then again EWAR scouts use their brain to avoid direct confrontation and try to figure out the best route to flank. HP tanking takes away the eyes of a scout by reducing EWAR capabilities. HP stacking on a scout is like giving a one legged man a pogostick. It may work, but is has more cons than pros. My 2 cents If you think it takes brains to wallhack and glance at the top left of your screen every now and then, i'd love to have whatever you are smoking cuz that must be some great sh*t...
It does feel pretty mentally stimulating when you have an entire team looking for you and KNOW that you are around the area and you are sneaking around killing them off.
Then you get someone that tries it on you and they stick out like a sore thumb and get put down in seconds.
But the difference could only be luck right?
You can put these players in any suit, they will perform.. This is what people don't get.. It's not the players fault YOU died. |
mollerz
4321
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Posted - 2014.07.24 18:00:00 -
[17] - Quote
Killar-12 wrote: That sounds great I'd love not to have to kill scouts in PC... or see them in PC...
PC. lolz.
Do you want awesome change? Do you want dust to rock like never before?
Then vote Appia for CPM1
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Ripley Riley
Incorruptibles
2245
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Posted - 2014.07.24 18:04:00 -
[18] - Quote
TheD1CK wrote:Scouts are not the Enemy.
This is really hard to swallow when more 3/4 of my deaths each match are due to some flavor of scout suit either insta-blapping me with a shotgun or magically Matrix-dodge/strafing my bullets until he kills me.
He imposes order on the chaos of organic evolution...
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Bethhy
Ancient Exiles. General Tso's Alliance
2286
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Posted - 2014.07.24 18:06:00 -
[19] - Quote
Ripley Riley wrote:TheD1CK wrote:Scouts are not the Enemy. This is really hard to swallow when more 3/4 of my deaths each match are due to some flavor of scout suit either insta-blapping me with a shotgun or magically Matrix-dodge/strafing my bullets until he kills me.
Lol, you can't even believe this statement. |
ShamelessALT
Ametat Security Amarr Empire
29
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Posted - 2014.07.24 18:06:00 -
[20] - Quote
Bethhy wrote:ShamelessALT wrote:Jack 3enimble wrote:EWAR>HP. Then again EWAR scouts use their brain to avoid direct confrontation and try to figure out the best route to flank. HP tanking takes away the eyes of a scout by reducing EWAR capabilities. HP stacking on a scout is like giving a one legged man a pogostick. It may work, but is has more cons than pros. My 2 cents If you think it takes brains to wallhack and glance at the top left of your screen every now and then, i'd love to have whatever you are smoking cuz that must be some great sh*t... It does feel pretty mentally stimulating when you have an entire team looking for you and KNOW that you are around the area and you are sneaking around killing them off. Then you get someone that tries it on you and they stick out like a sore thumb and get put down in seconds. But the difference could only be luck right? You can put these players in any suit, they will perform.. This is what people don't get.. It's not the players fault YOU died. I'm NOT blaming the players though I'm merely doing like they did and ill cry about the wallhackers until they get the castration they deserve for DARING to kill my suit (that's how this game works right?)
If you strike me down, I shall become more powerful then you can possibly imagine...
Scouts, do me a favor and biomass.
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ShamelessALT
Ametat Security Amarr Empire
29
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Posted - 2014.07.24 18:08:00 -
[21] - Quote
Bethhy wrote:Ripley Riley wrote:TheD1CK wrote:Scouts are not the Enemy. This is really hard to swallow when more 3/4 of my deaths each match are due to some flavor of scout suit either insta-blapping me with a shotgun or magically Matrix-dodge/strafing my bullets until he kills me. Lol, you can't even believe this statement. Of course you can't after all that might mean your precious suit is over powered and in need of nerfs...
If you strike me down, I shall become more powerful then you can possibly imagine...
Scouts, do me a favor and biomass.
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Ripley Riley
Incorruptibles
2245
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Posted - 2014.07.24 18:08:00 -
[22] - Quote
Bethhy wrote:Lol, you can't even believe this statement.
I wish it weren't true.
I've started skilling into Caldari scout to learn more about how cloaking works and see how "the other half" lives. Holy hell, I've been missing out. It's amazing. If I had invested the SP into Caldari scout and the cloaking skill instead of Caldari assault I would be living large and laughing easy.
He imposes order on the chaos of organic evolution...
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