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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1037
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Posted - 2014.07.23 13:53:00 -
[1] - Quote
Just took down a highly skilled python pilot with 2800 shields and high level in python down with my militia small railgun mounted on my BPO LAV. IT took like 8 seconds but he couldn't escape. 500k isk< 5k isk small railgun... |
wiseguy12
Ancient Legion
50
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Posted - 2014.07.23 13:59:00 -
[2] - Quote
Sir Dukey wrote:Just took down a highly skilled python pilot with 2800 shields and high level in python down with my militia small railgun mounted on my BPO LAV. IT took like 8 seconds but he couldn't escape. 500k isk< 5k isk small railgun... That is true. ADS is to weak
Eye of the Reaper
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The dark cloud
The Rainbow Effect
3675
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Posted - 2014.07.23 14:01:00 -
[3] - Quote
Well the ADS pilot must has beeing a moron if he stayed long enough to get shot down by a LAV. |
Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1037
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Posted - 2014.07.23 14:04:00 -
[4] - Quote
The dark cloud wrote:Well the ADS pilot must has beeing a moron if he stayed long enough to get shot down by a LAV.
he tried running away but railgun is pinpoint accurate and I hit em every time with ease... |
wiseguy12
Ancient Legion
50
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Posted - 2014.07.23 14:04:00 -
[5] - Quote
I was flying my incubus and got taken out by 6 boundless HMGs I just couldn't get away even with afterburners,
Eye of the Reaper
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Adipem Nothi
Nos Nothi
3172
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Posted - 2014.07.23 14:06:00 -
[6] - Quote
wiseguy12 wrote:Sir Dukey wrote:ADS are weak sauce!! ADS is to weak
Fired a clip of proto swarms into a Python alongside a buddy who did the same. The Python got away.
Perhaps it is Swarms that are weaksauce. Looks like we should've used LAVs instead :-)
Shoot scout with yes...
- Ripley Riley
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1037
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Posted - 2014.07.23 14:08:00 -
[7] - Quote
Adipem Nothi wrote:wiseguy12 wrote:Sir Dukey wrote:ADS are weak sauce!! ADS is to weak Fired a clip of proto swarms into a Python alongside a buddy who exactly did the same. Timed strike for the win! The Python got away. Perhaps it is Swarms that are weaksauce. Looks like we should've used LAVs instead :-)
swarms are slow but not weak sauce! I like it that way because other wise ADS pilots have no counter to them. |
wiseguy12
Ancient Legion
50
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Posted - 2014.07.23 14:14:00 -
[8] - Quote
Adipem Nothi wrote:wiseguy12 wrote:Sir Dukey wrote:ADS are weak sauce!! ADS is to weak Fired a clip of proto swarms into a Python alongside a buddy who exactly did the same. Timed strike for the win! The Python got away. Perhaps it is Swarms that are weaksauce. Looks like we should've used LAVs instead :-) Swarms aren't effective against python. Just need a shield booster.
Eye of the Reaper
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RYN0CER0S
Rise Of Old Dudes
598
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Posted - 2014.07.23 14:19:00 -
[9] - Quote
I skilled ADSs just last night.
Worst targeting system, ever.
Respec, please.
PSN: The_Rynoceros
Console Master Race
"It's better to burn out, than fade away." ~Def Leppard
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wiseguy12
Ancient Legion
50
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Posted - 2014.07.23 14:21:00 -
[10] - Quote
RYN0CER0S wrote:I skilled ADSs just last night.
Worst targeting system, ever.
Respec, please.
I know right.
Eye of the Reaper
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Adipem Nothi
Nos Nothi
3172
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Posted - 2014.07.23 14:24:00 -
[11] - Quote
Sir Dukey wrote:
swarms are slow but not weak sauce! I like it that way because other wise ADS pilots have no counter to them.
I was a tad disappointed when the timed strike failed, but Im not complaining. Swarms vs ADS are much better now than they used to be. I can't solo a Python -- which is good -- but I can sure as sh*t get his attention :-)
Shoot scout with yes...
- Ripley Riley
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wiseguy12
Ancient Legion
50
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Posted - 2014.07.23 14:29:00 -
[12] - Quote
Adipem Nothi wrote:Sir Dukey wrote:
swarms are slow but not weak sauce! I like it that way because other wise ADS pilots have no counter to them.
I was a tad disappointed when the timed strike failed, but Im not complaining. Swarms vs ADS are much better now than they used to be. I can't solo a Python -- which is good -- but I can sure as sh*t get his attention :-) Hey just remember to make sure not to shoot me OK :)
Eye of the Reaper
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Thumb Green
The Valyrian Guard
1146
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Posted - 2014.07.23 14:49:00 -
[13] - Quote
The small rail turret can rip the ever living sh!t out shield vehicles; not much to brag about really.
Can't say I'm all that surprised.
I've been drinking and may be drunk.... probably like most dust players.
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Derpty Derp
It's All Gone Derp
222
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Posted - 2014.07.23 15:04:00 -
[14] - Quote
Either he wasn't very skilled, or (more likely) you weren't rendering and the hits made no sound. Because either way, if somoene see's an lav on it's own (especially with the missile ads bonus) you can *pew pew* the person right out of the lav with ease, failing that just drop behind something for a few seconds. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2456
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Posted - 2014.07.23 15:37:00 -
[15] - Quote
Sir Dukey wrote:The dark cloud wrote:Well the ADS pilot must has beeing a moron if he stayed long enough to get shot down by a LAV. he tried running away but railgun is pinpoint accurate and I hit em every time with ease...
If it took him more than 8 seconds to move 200m away from you and outside the range of the small rail, he deserved to die.
While its true that small turrets, particularly rails, are extremely good at driving dropships off. A decent pilot isn't going to be killed by one unless he sits there and takes it in the face intentionally.
Like my ideas?
Pokey Dravon for CPM1
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RayRay James
Molon Labe. General Tso's Alliance
286
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Posted - 2014.07.23 15:43:00 -
[16] - Quote
Horrible dropship pilot is horrible |
Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1039
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Posted - 2014.07.23 15:51:00 -
[17] - Quote
Pokey Dravon wrote:Sir Dukey wrote:The dark cloud wrote:Well the ADS pilot must has beeing a moron if he stayed long enough to get shot down by a LAV. he tried running away but railgun is pinpoint accurate and I hit em every time with ease... If it took him more than 8 seconds to move 200m away from you and outside the range of the small rail, he deserved to die. While its true that small turrets, particularly rails, are extremely good at driving dropships off. A decent pilot isn't going to be killed by one unless he sits there and takes it in the face intentionally.
The truth is that small railguns show no damage indicator to dropships/ it's very hard to notice. |
Taurion Bruni
D3ATH CARD
234
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Posted - 2014.07.23 15:55:00 -
[18] - Quote
Sir Dukey wrote:Just took down a highly skilled python pilot with 2800 shields and high level in python down with my militia small railgun mounted on my BPO LAV. IT took like 8 seconds but he couldn't escape. 500k isk< 5k isk small railgun...
Rails have always been the kryptonite of the ADS, or at least the Python. the speed of the damage is too great. the lav becomes the mobile AA (new class perhaps?)
Python Pilot // Minmatar Assault
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TYCHUS MAXWELL
The Fun Police
242
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Posted - 2014.07.23 17:59:00 -
[19] - Quote
Taurion Bruni wrote:Sir Dukey wrote:Just took down a highly skilled python pilot with 2800 shields and high level in python down with my militia small railgun mounted on my BPO LAV. IT took like 8 seconds but he couldn't escape. 500k isk< 5k isk small railgun... Rails have always been the kryptonite of the ADS, or at least the Python. the speed of the damage is too great. the lav becomes the mobile AA (new class perhaps?)
Turrets on a LAV are one of those things players try early on in the game and think are awful because they are trying to hit targets while the driver is spazzing out all over the place. A good driver and gunner know though that you stop for just long enough to wax some infantry/fire on vehicles then you keep rolling. Otherwise you are a sitting duck. Problem is the LAV Turret shows off people's poor aiming skills as aim assist doesn't help them on the turret. Took forever for people to figure out small turrets are good even though they haven't really changed.
Having been paired as both though its understandingly frustrating when a gunner will keep firing while your moving and for some unexplained reason finally decide to quit firing when you line them up for a shot. On the other hand you will line up a shot and suddenly your driver does a donut over and over trying to run over the infantry and failing at it hard.
Rail Turrets are actually amazing with all the heavy spam but it's still not widely used because most players apparently literally cannot aim without aim assist holding their hand. |
Bojo The Mighty
Spaceman Drug Cartel-Uno
4431
|
Posted - 2014.07.23 18:11:00 -
[20] - Quote
If he didn't have hardeners or an afterburner that is his problem....
Just as long as the dice keep rollin, the hoes keep hoein, and the money keeps flowin!
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Bethhy
Ancient Exiles. General Tso's Alliance
2283
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Posted - 2014.07.23 18:17:00 -
[21] - Quote
ADS operate in an assbackwards way.
Right now they are paper thin and can provide very little air support other then momentary.
They are all gank and no tank and they should be polar opposite.
Dropships should be one of those persistent things in the air in DUST 514. It add's to everyone's gameplay.
But right now Dropships hurt... not a little but ALOT. 2-3 shots for most suits your down TTK is under 1 second in most cases vs infantry. That would have to drastically change to make them a consistent relevant contributing play style to DUST 514.
Dropships need that ability to tank in the air but also takes a while or some decent team work with a gunner to eliminate threats quickly. This will give Forge Gunners/SL's something to shoot at and make them a consistent viable playstyle, while giving dropships the ability to somewhat tank and exchange fire in a meaningful exchange.
This will allow dropships to act as more mobile troop transport aswell which was their intended role. To have mobile CRU's on them to stop red line activity as well as be durable enough to transport troops from one fight zone to the next.
With the way dropships are currently they are setup as roaming slayer vehicles. With little tank and alot of gank. CCP's idea was to create a hit and run mentality with dropships.
-I am saying they need to be there in the air for the whole idea of Tanks, Infantry and Air to make sense. And if that is the central premise then the burst damage potential has to go in favor of giving them staying power and relevancy in their role that this game sorely needs. |
Zindorak
1.U.P
174
|
Posted - 2014.07.23 18:33:00 -
[22] - Quote
Dropships are weak, period. They are to fragile hopefully they will get a buff
Master of the Scrambler Pistol. Carthum Assault ScP <3
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Atiim
Onslaught Inc RISE of LEGION
10860
|
Posted - 2014.07.23 18:55:00 -
[23] - Quote
Sir Dukey wrote:Just took down a highly skilled python pilot with 2800 shields and high level in python down with my militia small railgun mounted on my BPO LAV. IT took like 8 seconds but he couldn't escape. 500k isk< 5k isk small railgun... May I have the name of this "highly skilled" Python Pilot?
Once a ScRub, always a sCRub.
-HAND
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
1757
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Posted - 2014.07.23 19:24:00 -
[24] - Quote
Bethhy wrote:ADS operate in an assbackwards way.
Right now they are paper thin and can provide very little air support other then momentary.
They are all gank and no tank and they should be polar opposite.
Dropships should be one of those persistent things in the air in DUST 514. It add's to everyone's gameplay.
But right now Dropships hurt... not a little but ALOT. 2-3 shots for most suits your down TTK is under 1 second in most cases vs infantry. That would have to drastically change to make them a consistent relevant contributing play style to DUST 514.
Dropships need that ability to tank in the air but also takes a while or some decent team work with a gunner to eliminate threats quickly. This will give Forge Gunners/SL's something to shoot at and make them a consistent viable playstyle, while giving dropships the ability to somewhat tank and exchange fire in a meaningful exchange.
This will allow dropships to act as more mobile troop transport aswell which was their intended role. To have mobile CRU's on them to stop red line activity as well as be durable enough to transport troops from one fight zone to the next.
With the way dropships are currently they are setup as roaming slayer vehicles. With little tank and alot of gank. CCP's idea was to create a hit and run mentality with dropships.
-I am saying they need to be there in the air for the whole idea of Tanks, Infantry and Air to make sense. And if that is the central premise then the burst damage potential has to go in favor of giving them staying power and relevancy in their role that this game sorely needs. See, where your wrong is that you think people will actually use ADSs as a transport ship. If it can't be used as an effective combat ship, why waste +10x the ISK on it over a throwaway MLT ship? I would agree that the STD DSs need a huge buff defense wise, but the ADS should be the glass cannon it is currently.
This is also the reason why I think logistics ships are a waste unless they come with some serious buffs and new features to vehicle logistics. Its role as is could be fulfilled by a 30k MLT dropship. Some ideas I've had are the Sky-Hook Equipment and this cluster of ideas. |
Rusty Shallows
Caldari State
1904
|
Posted - 2014.07.23 20:15:00 -
[25] - Quote
Are we seriously going after Small Rail Turrets now? Next can we start a nerfing campaign against gravity?
That aside all Rails have a silly ROF resulting in an easy mode DPS at awesome ranges. It's hardly anything new. Just part of the new normal in Dust 2014.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Taurion Bruni
D3ATH CARD
242
|
Posted - 2014.07.23 22:41:00 -
[26] - Quote
Vulpes Dolosus wrote:Bethhy wrote:ADS operate in an assbackwards way.
Right now they are paper thin and can provide very little air support other then momentary.
They are all gank and no tank and they should be polar opposite.
Dropships should be one of those persistent things in the air in DUST 514. It add's to everyone's gameplay.
But right now Dropships hurt... not a little but ALOT. 2-3 shots for most suits your down TTK is under 1 second in most cases vs infantry. That would have to drastically change to make them a consistent relevant contributing play style to DUST 514.
Dropships need that ability to tank in the air but also takes a while or some decent team work with a gunner to eliminate threats quickly. This will give Forge Gunners/SL's something to shoot at and make them a consistent viable playstyle, while giving dropships the ability to somewhat tank and exchange fire in a meaningful exchange.
This will allow dropships to act as more mobile troop transport aswell which was their intended role. To have mobile CRU's on them to stop red line activity as well as be durable enough to transport troops from one fight zone to the next.
With the way dropships are currently they are setup as roaming slayer vehicles. With little tank and alot of gank. CCP's idea was to create a hit and run mentality with dropships.
-I am saying they need to be there in the air for the whole idea of Tanks, Infantry and Air to make sense. And if that is the central premise then the burst damage potential has to go in favor of giving them staying power and relevancy in their role that this game sorely needs. See, where your wrong is that you think people will actually use ADSs as a transport ship. If it can't be used as an effective combat ship, why waste +10x the ISK on it over a throwaway MLT ship? I would agree that the STD DSs need a huge buff defense wise, but the ADS should be the glass cannon it is currently. This is also the reason why I think logistics ships are a waste unless they come with some serious buffs and new features to vehicle logistics. Its role as is could be fulfilled by a 30k MLT dropship. Some ideas I've had are the Sky-Hook Equipment and this cluster of ideas.
I do believe that the ADS's current role is sound as an all gank no tank slayer vehicle. if you want something killed you call over your friendly ADS and he beats the **** out of anything and everything.
The transport dropships need a buff however, to be an all tank no gank vehicle, if you want to get from point A to point B, you ask for your friendly Transport vehicle over.
The transport dropship needs a few buffs however to do so. perhaps a bonus to mods that keep it alive, much like the logi lav had the resistance bonus. they need to be able to stay put for a long period of time while providing cover fire to keep large advances at bay. then pick up the troops and fly to the next location.
to keep the Transport dropship balanced, they need to be slow, and unmoving, AV should not knock it around as much, and takes a while to bring it up to speed. it would be a target to many forms of av, and the ADS would take it for easy pickings. teamwork should be required to keep this behemoth of a ship in the sky.
Python Pilot // Minmatar Assault
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KING CHECKMATE
Opus Arcana Covert Intervention
5465
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Posted - 2014.07.23 22:42:00 -
[27] - Quote
Sir Dukey wrote:Just took down a highly skilled python pilot with 2800 shields and high level in python down with my militia small railgun mounted on my BPO LAV. IT took like 8 seconds but he couldn't escape. 500k isk< 5k isk small railgun...
Then he was not a Highly Skilled ADS pilot.
Stealth Storm
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medomai grey
WarRavens Final Resolution.
871
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Posted - 2014.07.24 00:15:00 -
[28] - Quote
Sir Dukey wrote:Just took down a highly skilled python pilot with 2800 shields and high level in python down with my militia small railgun mounted on my BPO LAV. IT took like 8 seconds but he couldn't escape. 500k isk< 5k isk small railgun... Oh Maker, that was you. Look... can we keep this quiet and not share this with the others.
Jokes aside, good job. Getting taken out by a small rail turret LAV for the first time was pretty confusing. LAVs aren't normally used to gun down ADS. GG
Medium frame EHP is not medium
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Michael Arck
4945
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Posted - 2014.07.24 00:20:00 -
[29] - Quote
Obviously he didn't have hardeners on. Just a ADS without the dressing. Of course you can kill it with your MLT fit. Duh
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Derpty Derp
It's All Gone Derp
224
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Posted - 2014.07.25 17:44:00 -
[30] - Quote
Taurion Bruni wrote:Vulpes Dolosus wrote:Bethhy wrote:ADS operate in an assbackwards way.
Right now they are paper thin and can provide very little air support other then momentary.
They are all gank and no tank and they should be polar opposite.
Dropships should be one of those persistent things in the air in DUST 514. It add's to everyone's gameplay.
But right now Dropships hurt... not a little but ALOT. 2-3 shots for most suits your down TTK is under 1 second in most cases vs infantry. That would have to drastically change to make them a consistent relevant contributing play style to DUST 514.
Dropships need that ability to tank in the air but also takes a while or some decent team work with a gunner to eliminate threats quickly. This will give Forge Gunners/SL's something to shoot at and make them a consistent viable playstyle, while giving dropships the ability to somewhat tank and exchange fire in a meaningful exchange.
This will allow dropships to act as more mobile troop transport aswell which was their intended role. To have mobile CRU's on them to stop red line activity as well as be durable enough to transport troops from one fight zone to the next.
With the way dropships are currently they are setup as roaming slayer vehicles. With little tank and alot of gank. CCP's idea was to create a hit and run mentality with dropships.
-I am saying they need to be there in the air for the whole idea of Tanks, Infantry and Air to make sense. And if that is the central premise then the burst damage potential has to go in favor of giving them staying power and relevancy in their role that this game sorely needs. See, where your wrong is that you think people will actually use ADSs as a transport ship. If it can't be used as an effective combat ship, why waste +10x the ISK on it over a throwaway MLT ship? I would agree that the STD DSs need a huge buff defense wise, but the ADS should be the glass cannon it is currently. This is also the reason why I think logistics ships are a waste unless they come with some serious buffs and new features to vehicle logistics. Its role as is could be fulfilled by a 30k MLT dropship. Some ideas I've had are the Sky-Hook Equipment and this cluster of ideas. I do believe that the ADS's current role is sound as an all gank no tank slayer vehicle. if you want something killed you call over your friendly ADS and he beats the **** out of anything and everything. The transport dropships need a buff however, to be an all tank no gank vehicle, if you want to get from point A to point B, you ask for your friendly Transport vehicle over. The transport dropship needs a few buffs however to do so. perhaps a bonus to mods that keep it alive, much like the logi lav had the resistance bonus. they need to be able to stay put for a long period of time while providing cover fire to keep large advances at bay. then pick up the troops and fly to the next location. to keep the Transport dropship balanced, they need to be slow, and unmoving, AV should not knock it around as much, and takes a while to bring it up to speed. it would be a target to many forms of av, and the ADS would take it for easy pickings. teamwork should be required to keep this behemoth of a ship in the sky.
A simple pg/cpu buff would do it... Currently I have a nice Grimsnes that even a rail tank can't down without a pause (providing a hardener is up, and well the first shot only does the shields so that's fine.) but with a little more it could have a turret or two so the guys can clear the landing zone before jumping out, rather than having to tank a load of shots or land half a mile out.
Also I think the ads bonus should go, or be turret based... The solo dropship is fine without turrets, meanwhile the bonus should be for those actually gunning, not flying.
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