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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2343
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Posted - 2014.07.22 14:45:00 -
[1] - Quote
Duke Noobiam wrote:At first I didn't like this idea, but the more I think about it, the more I think this is the way to fix both the Scout and the Assault classes It should always have been thus:
Light suits: one light weapon, sidearm optional Scouts: one sidearm Medium suits: one light, one side Logis: one light, sidearm optional Assaults: two light slots, side optional in either Commandos: one heavy, one light, side optional in either, light optional in heavy slot Heavies: two heavies, lights optional, no sidearm option Sentinels: two heavies, no light options, no sidearm option
Alas, the designers were bad baby-sitters, plying everyone with candy, and they couldn't say 'no' to piling weapons on everything.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Beh!
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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2343
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Posted - 2014.07.22 14:56:00 -
[2] - Quote
Luis rules 1st wrote:This is the perfect example why I don't usually read the forums.... There will always be some dumb idea out there waiting.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." You're telling us.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Beh!
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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2343
|
Posted - 2014.07.22 15:38:00 -
[3] - Quote
Pokey Dravon wrote:I feel the same way about this as I do Logistics. Scouts are for all intensive purposes a support class, much like Logistics. Granted they are probably more combat focused than Logistics, but support nonetheless. Indirect Combat should be part of the 'Support' Role, or in the Scout's case using speed and stealth to attack enemies from the flank or behind, rather than head on like a Heavy or Assault might.
That being said, reducing the Logistics or Scouts to Sidearm Only severely gimps them in that role of combat support, thus reducing the usefulness of their overall role on the battlefield. You might have a case if you wanted to remove their sidearm like the Logistics, but I feel removing their light weapon is a really poor idea.
Don't get me wrong, I think some additional changes need to be made to tweak the Scout's ability for direct head on combat, but removing the light weapon is not the proper way to go about doing that. Yes, it is. Wow, it is easy to counter with an empty negative, I should do it more often.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Beh!
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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2343
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Posted - 2014.07.22 16:03:00 -
[4] - Quote
Xocoyol Zaraoul wrote:Would players still use a suit though if the only function was to "see" other non-scouts, and to (in the minnie case) hack? That much of a disadvantage in a gunfight means you now have a suit that won't be able to defend itself most of the time, and almost nobody is going to play that in an FPS.
Stealth hacking is even impossible given the whole letter flashes like crazy while being hacked. Fine. Scout suits won't get picked for combat... who cares? My Lord, it's like people pick the scout suit and then go, "What? Light and stealthy? Noooo!! Why can't this be like real life, where pickup trucks are sports cars are mini vans?"
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Beh!
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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2343
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Posted - 2014.07.22 16:44:00 -
[5] - Quote
Bojo The Mighty wrote:Sgt Kirk wrote:Is it possible to take someone's posting abilities away for being too idiotic? If so, this forum would be reduced to twenty people And everyone here thinks they'd be among those twenty.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Beh!
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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2343
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Posted - 2014.07.22 16:54:00 -
[6] - Quote
Bethhy wrote:Duke Noobiam wrote:At first I didn't like this idea, but the more I think about it, the more I think this is the way to fix both the Scout and the Assault classes I KNOW HOW TO FIX DUST. WE JUST NERF EVERYTHING.How about we try something else? How about we buff things up to a base level... instead of being a complete tool. Being able to customize any suit into anything is a hard concept for the people literally born into the CoD era. But that is what makes this game great. The ability to customize with near endless combinations. Everything else in this game is offered better on other games. That's why every suit should be a light suit with infinite slots and pg/cpu, right? See, at some point, it becomes ridiculous fiddling and redundancy.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Beh!
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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2345
|
Posted - 2014.07.22 18:36:00 -
[7] - Quote
843-Vika wrote:Onesimus Tarsus wrote:Duke Noobiam wrote:At first I didn't like this idea, but the more I think about it, the more I think this is the way to fix both the Scout and the Assault classes It should always have been thus: Light suits: one light weapon, sidearm optional Scouts: one sidearm Medium suits: one light, one side Logis: one light, sidearm optional Assaults: two light slots, side optional in either Commandos: one heavy, one light, side optional in either, light optional in heavy slot Heavies: two heavies, lights optional, no sidearm option Sentinels: two heavies, no light options, no sidearm option Alas, the designers were bad baby-sitters, plying everyone with candy, and they couldn't say 'no' to piling weapons on everything. Can i ask if you were dropped on your head as a baby? you want to restrict the weakest suit in the game to the weakest weapons in the game while giving the suit with the highest eHP in the game 2 of the strongest weapons in the game. While at the same time you give light frames a light weapon ( light frames being basically a scout with no passive bonus ) options to both light and side arms. That is the most biased post i have ever seen. By chance are you a heavy user asking for the use of 2 heavy weapons? Hex yes, me luvs hevee weppins.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Beh!
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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2345
|
Posted - 2014.07.22 20:23:00 -
[8] - Quote
Happy Violentime wrote:Onesimus Tarsus wrote:Duke Noobiam wrote:At first I didn't like this idea, but the more I think about it, the more I think this is the way to fix both the Scout and the Assault classes It should always have been thus: Light suits: one light weapon, sidearm optional Scouts: one sidearm Medium suits: one light, one side Logis: one light, sidearm optional Assaults: two light slots, side optional in either Commandos: one heavy, one light, side optional in either, light optional in heavy slot Heavies: two heavies, lights optional, no sidearm option Sentinels: two heavies, no light options, no sidearm option Alas, the designers were bad baby-sitters, plying everyone with candy, and they couldn't say 'no' to piling weapons on everything. Lol a heavy with a heavy weapon and a light weapon - OMG you're even more of a joker with terribad ideas than Mr 'scouts only get sidearms' Nice opinion you have there... make it yourself?
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Beh!
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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2347
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Posted - 2014.07.22 21:36:00 -
[9] - Quote
Aeon Amadi wrote:Duke Noobiam wrote:Aeon Amadi wrote:
Why is that functionality bad, exactly..?
#1 is bad because it's imbalanced. #2 is how you achieve balance in these types of games. If you do not have balance, then 90% of the player base will use the best suit and the game suffers from a lack of diversity. Okay, so let's assume it's imbalanced... First of all, it's -ONE- way to achieve balance in 'these types of games' - though I'd argue that Dust 514 is pretty unique as far as first person shooters go. That being said, it is a nuclear option at best. You remove light weapons you're going to have a whole host of other balance issues to worry about because now you've got a bunch of combatants that are very light in their effectiveness despite use of EWAR, which would soon be replaced with the Gallente Logi and it's attribute of using an Active Scanner. If something is imbalanced you don't immediately go for the knee-jerk solution to solve the problem, you slowly tweak and implement small corrections in an effort to try and solve the problem organically. To put it in metaphor, you don't hack off the entire limb to deal with a splinter. Duke Noobiam wrote:
So this is the only type of post I will reply to, all the others who flame but do not present counter arguments I will categorize as players trying to protect their precious KDR at the expense of the greater good of the game.
Then I will automatically assume that you're attempting to save your own precious KDR by getting rid of the competition - the pressure point that you have. The thing about "The greater good" of the game is that it's largely based on perspective and there are very very few things that are actually for "the greater good" of the game. Things that literally every player could benefit to have like Militia Weapons, better stat-readouts in the fitting screen, ISD implementation, and better API support. Removal of a light weapon slot on a class is not and never will be "for the greater good of the game" and if you're thinking that you might want to consider all the options, good and bad. Never? Seriously... Never?
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Beh!
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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2350
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Posted - 2014.07.23 01:18:00 -
[10] - Quote
Thurak1 wrote:Onesimus Tarsus wrote:Duke Noobiam wrote:At first I didn't like this idea, but the more I think about it, the more I think this is the way to fix both the Scout and the Assault classes It should always have been thus: Light suits: one light weapon, sidearm optional Scouts: one sidearm Medium suits: one light, one side Logis: one light, sidearm optional Assaults: two light slots, side optional in either Commandos: one heavy, one light, side optional in either, light optional in heavy slot Heavies: two heavies, lights optional, no sidearm option Sentinels: two heavies, no light options, no sidearm option Alas, the designers were bad baby-sitters, plying everyone with candy, and they couldn't say 'no' to piling weapons on everything. This would be amazing! Shhh. Don't tell anyone.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Beh!
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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2351
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Posted - 2014.07.23 15:41:00 -
[11] - Quote
Nrabatar Zorig wrote:This thread again? Yes, and thanks for the bump. There's a thread about 1000/0 kill streaks too, so you might want to check all that salient data out.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Beh!
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