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iKILLu osborne
WarRavens Final Resolution.
105
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Posted - 2014.07.22 08:35:00 -
[1] - Quote
considering the race you choose has no major impact other than mil. weapon on starter fit and your starter corp, I suggest adding a impact to the race you chose by giving a small reduction in isk price for your racial assets.(example amarr-laser weaponery/uplinks or caldari-rail weaponery/hives) and excluding proto gear, militia, standard and advanced only.
now i'm not suggesting putting the reduction value at a large percentage, maybe a percentage along the lines of 2 to 3%. For example if it was 3% what cost 50,000 isk would cost that player 47,000 if aligned with his race.
The reason i thought of this is cause I have seen a huge increase of new players the last couple of weeks and this would make it much more immersive for them and much easier for them to afford better fits.
this would also help some of the most isk intensive suits in the game the poor'ole logi posting "I need isk local" and would also help smaller corps save for pc, a game mode that is currently limited to the elite/wealthy beta vets.
"uh guys" "i got to go back to the mcc those 10 ads's made me crap my dropsuit"
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Ankbar Latrommi
Immortal Guides
147
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Posted - 2014.07.22 14:26:00 -
[2] - Quote
CCP slowly removed all meaning to race in Eve-O. Don't expect to see it in Eve-D.
Reiner Knizia-"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
Eve> FPS
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iKILLu osborne
WarRavens Final Resolution.
105
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Posted - 2014.07.22 14:29:00 -
[3] - Quote
well thats saddening eve/dust is heavy in lore but has no incentive for joining a particular side
"uh guys" "i got to go back to the mcc those 10 ads's made me crap my dropsuit"
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Sgt Kirk
Fatal Absolution
6659
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Posted - 2014.07.22 15:10:00 -
[4] - Quote
Yeah I hate that honestly.
I liked that in the old days when you picked a class it gave you some skills already in certain things to set you on your way. It wasn't hard to set your own path at all!
But CCP felt like it was too "whatever crap they say" and so they scraped it.
When you picked the Arbiter class, you got Scout related skills. When you picked Enforcer, you got assault type skills. When you picked Artificer, you got logi type skills. When you picked Sentinel, you got Sentinel Type skills.
I hope things like this are in Legion but with a bonus of racial impact.
I can't tell CCP enough how important immersion is in this game.
see you space cowboy...
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Ankbar Latrommi
Immortal Guides
147
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Posted - 2014.07.22 15:33:00 -
[5] - Quote
Oh, I thought you meant the truly old days when which bloodline you picked affected your starting stats, which then locked you in to being slow/fast with particular groups of skills.
Reiner Knizia-"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
Eve> FPS
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
397
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Posted - 2014.07.22 17:22:00 -
[6] - Quote
Sgt Kirk wrote:Yeah I hate that honestly.
I liked that in the old days when you picked a class it gave you some skills already in certain things to set you on your way. It wasn't hard to set your own path at all!
But CCP felt like it was too "whatever crap they say" and so they scraped it.
When you picked the Arbiter class, you got Scout related skills. When you picked Enforcer, you got assault type skills. When you picked Artificer, you got logi type skills. When you picked Sentinel, you got Sentinel Type skills.
I hope things like this are in Legion but with a bonus of racial impact.
I can't tell CCP enough how important immersion is in this game.
The problem was it forced you into skills, and those skills might not be what you want, especially if said skills are not the ones you wanted in the first place. If it exists, it better be optional. If not, denied, stop being lazy. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2531
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Posted - 2014.07.26 08:17:00 -
[7] - Quote
Not to mention when creating a character for the first time, the assumption needs to be that the player knows nothing about game. So you're basically saying the player needs to know what those "perks" of the race mean so he can make an informed choice before even getting to the actual gameplay. So a new player says "Oh, I'll get a discount to Gallente Weapons....what the hell is a Gallente Weapon?" but selects it anyways and later decides he doesn't like Gallente Weapons...well then he picked a race that doesn't benefit him at all, and is then encouraged to just scrap it and start over with a different race. Not good.
Starting skills is one thing, but permanent and unique perks to each race that cant be replicated by another race later just leads to frustrated new players that are forced to make critical choices before they even have the option to educate themselves on what the choices actually entail. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12258
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Posted - 2014.07.27 00:15:00 -
[8] - Quote
iKILLu osborne wrote:considering the race you choose has no major impact other than mil. weapon on starter fit and your starter corp, I suggest adding a impact to the race you chose by giving a small reduction in isk price for your racial assets.(example amarr-laser weaponery/uplinks or caldari-rail weaponery/hives) (excluding proto gear) militia, standard and advanced only.
now i'm not suggesting putting the reduction value at a large percentage, maybe a percentage along the lines of 2 to 3%. For example if it was 3% what cost 50,000 isk would cost that player 47,000 if aligned with his race.
The reason i thought of this is cause I have seen a huge increase of new players the last couple of weeks and this would make it much more immersive for them and much easier for them to afford better fits.
this would also help some of the most isk intensive suits in the game the poor'ole logi posting "I need isk local" and would also help smaller corps save for pc, a game mode that is currently limited to the elite/wealthy beta vets.
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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iKILLu osborne
WarRavens Final Resolution.
118
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Posted - 2014.07.27 00:22:00 -
[9] - Quote
Pokey Dravon wrote:Not to mention when creating a character for the first time, the assumption needs to be that the player knows nothing about game. So you're basically saying the player needs to know what those "perks" of the race mean so he can make an informed choice before even getting to the actual gameplay. So a new player says "Oh, I'll get a discount to Gallente Weapons....what the hell is a Gallente Weapon?" but selects it anyways and later decides he doesn't like Gallente Weapons...well then he picked a race that doesn't benefit him at all, and is then encouraged to just scrap it and start over with a different race. Not good.
Starting skills is one thing, but permanent and unique perks to each race that cant be replicated by another race later just leads to frustrated new players that are forced to make critical choices before they even have the option to educate themselves on what the choices actually entail. so give new players the option to change race after battle academy duh
"uh guys" "i got to go back to the mcc those 10 ads's made me crap my dropsuit"
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iKILLu osborne
WarRavens Final Resolution.
118
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Posted - 2014.07.27 00:29:00 -
[10] - Quote
adamence i was referring to the amarr logi bonus assuming it was amarr tech the same as nanites is caldarion tech and in theory behind the scenes when you purchase something in marketplace lets say you are an amarr merc going to an amarr vendor to buy your AMARR gear you would more likely recieve a discount cause "hey i'ma help my fellow man out cause we are family"
"uh guys" "i got to go back to the mcc those 10 ads's made me crap my dropsuit"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12258
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Posted - 2014.07.27 00:57:00 -
[11] - Quote
iKILLu osborne wrote:adamence i was referring to the amarr logi bonus assuming it was amarr tech the same as nanites is caldarion tech and in theory behind the scenes when you purchase something in marketplace lets say you are an amarr merc going to an amarr vendor to buy your AMARR gear you would more likely recieve a discount cause "hey i'ma help my fellow man out cause we are family"
Not really...... I mean Carthum is an Imperial corporation but its still a business and one that wants to maximise profit no matter who it sells to.
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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iKILLu osborne
WarRavens Final Resolution.
119
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Posted - 2014.07.27 01:00:00 -
[12] - Quote
True Adamance wrote:iKILLu osborne wrote:adamence i was referring to the amarr logi bonus assuming it was amarr tech the same as nanites is caldarion tech and in theory behind the scenes when you purchase something in marketplace lets say you are an amarr merc going to an amarr vendor to buy your AMARR gear you would more likely recieve a discount cause "hey i'ma help my fellow man out cause we are family" Not really...... I mean Carthum is an Imperial corporation but its still a business and one that wants to maximise profit no matter who it sells to. have you ever heard of "on sale" it is a business tactic to drum up saled though in this case it would be permanent racist sale lol praise amarrica
"uh guys" "i got to go back to the mcc those 10 ads's made me crap my dropsuit"
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Killar-12
The Exemplars Top Men.
3066
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Posted - 2014.07.27 01:22:00 -
[13] - Quote
Sgt Kirk wrote:Yeah I hate that honestly.
I liked that in the old days when you picked a class it gave you some skills already in certain things to set you on your way. It wasn't hard to set your own path at all!
But CCP felt like it was too "whatever crap they say" and so they scraped it.
When you picked the Arbiter class, you got Scout related skills. When you picked Enforcer, you got assault type skills. When you picked Artificer, you got logi type skills. When you picked Sentinel, you got Sentinel Type skills.
I hope things like this are in Legion but with a bonus of racial impact.
I can't tell CCP enough how important immersion is in this game. https://forums.dust514.com/default.aspx?g=posts&t=169225&find=unread *Cough*
I am an Idiot, and so are you!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12260
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Posted - 2014.07.27 02:11:00 -
[14] - Quote
iKILLu osborne wrote:True Adamance wrote:iKILLu osborne wrote:adamence i was referring to the amarr logi bonus assuming it was amarr tech the same as nanites is caldarion tech and in theory behind the scenes when you purchase something in marketplace lets say you are an amarr merc going to an amarr vendor to buy your AMARR gear you would more likely recieve a discount cause "hey i'ma help my fellow man out cause we are family" Not really...... I mean Carthum is an Imperial corporation but its still a business and one that wants to maximise profit no matter who it sells to. have you ever heard of "on sale" it is a business tactic to drum up saled though in this case it would be permanent racist sale lol praise amarrica
When I see that mechanic in EVE I'll be sure to let you know.
Sounds like charity to me and in New Eden no one is charitable.
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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Sgt Kirk
Fatal Absolution
6743
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Posted - 2014.07.27 03:51:00 -
[15] - Quote
Roger Cordill wrote:Sgt Kirk wrote:Yeah I hate that honestly.
I liked that in the old days when you picked a class it gave you some skills already in certain things to set you on your way. It wasn't hard to set your own path at all!
But CCP felt like it was too "whatever crap they say" and so they scraped it.
When you picked the Arbiter class, you got Scout related skills. When you picked Enforcer, you got assault type skills. When you picked Artificer, you got logi type skills. When you picked Sentinel, you got Sentinel Type skills.
I hope things like this are in Legion but with a bonus of racial impact.
I can't tell CCP enough how important immersion is in this game. The problem was it forced you into skills, and those skills might not be what you want, especially if said skills are not the ones you wanted in the first place. If it exists, it better be optional. If not, denied, stop being lazy.
This is coming from an Unholy Legion of Scrubstar player bahaha.
Also, Killar 12, your post deserves a +1 from me.
see you space cowboy...
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iKILLu osborne
WarRavens Final Resolution.
122
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Posted - 2014.07.27 08:07:00 -
[16] - Quote
True Adamance wrote:iKILLu osborne wrote:True Adamance wrote:iKILLu osborne wrote:adamence i was referring to the amarr logi bonus assuming it was amarr tech the same as nanites is caldarion tech and in theory behind the scenes when you purchase something in marketplace lets say you are an amarr merc going to an amarr vendor to buy your AMARR gear you would more likely recieve a discount cause "hey i'ma help my fellow man out cause we are family" Not really...... I mean Carthum is an Imperial corporation but its still a business and one that wants to maximise profit no matter who it sells to. have you ever heard of "on sale" it is a business tactic to drum up saled though in this case it would be permanent racist sale lol praise amarrica When I see that mechanic in EVE I'll be sure to let you know. Sounds like charity to me and in New Eden no one is charitable. this isn't eve we don't play with rocket ships and pretend to be astronauts this is a fps
"uh guys" "i got to go back to the mcc those 10 ads's made me crap my dropsuit"
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Alena Ventrallis
S0VER31GN
1499
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Posted - 2014.07.27 11:30:00 -
[17] - Quote
To iKillu:
Race has never mattered in new eden, or should it. Yes, we all come from different races, but we are not bound by the same laws as the mortals. We are immortal, eternal, dying and ressurecting as gods. In fact, there are many that worship us as gods, and they are right to do so. We can fight for a cause, if we so choose. But we are not beholden to anyone but ourselves, unlike the mortal rank and file.
This is why our race does not matter. We are no longer Caldari, or Amarr. We have become more, and our skills only make us that much more godlike.
Rattati has spoken. CalScout hitbox is fine. You're gun game is broken.
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iKILLu osborne
Molon Labe. General Tso's Alliance
123
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Posted - 2014.07.28 00:09:00 -
[18] - Quote
Alena Ventrallis wrote:To iKillu:
Race has never mattered in new eden, or should it. Yes, we all come from different races, but we are not bound by the same laws as the mortals. We are immortal, eternal, dying and ressurecting as gods. In fact, there are many that worship us as gods, and they are right to do so. We can fight for a cause, if we so choose. But we are not beholden to anyone but ourselves, unlike the mortal rank and file.
This is why our race does not matter. We are no longer Caldari, or Amarr. We have become more, and our skills only make us that much more godlike.
oh dear lord av no offense but i think you are sucked in a wee bit too much pls take a break for your own sake
"uh guys" "i got to go back to the mcc those 10 ads's made me crap my dropsuit"
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Alena Ventrallis
S0VER31GN
1499
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Posted - 2014.07.28 00:20:00 -
[19] - Quote
iKILLu osborne wrote:Alena Ventrallis wrote:To iKillu:
Race has never mattered in new eden, or should it. Yes, we all come from different races, but we are not bound by the same laws as the mortals. We are immortal, eternal, dying and ressurecting as gods. In fact, there are many that worship us as gods, and they are right to do so. We can fight for a cause, if we so choose. But we are not beholden to anyone but ourselves, unlike the mortal rank and file.
This is why our race does not matter. We are no longer Caldari, or Amarr. We have become more, and our skills only make us that much more godlike.
oh dear lord av no offense but i think you are sucked in a wee bit too much pls take a break for your own sake Lore man. Look it up.
Rattati has spoken. CalScout hitbox is fine. You're gun game is broken.
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Apothecary Za'ki
Biomass Positive
156
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Posted - 2014.07.28 01:30:00 -
[20] - Quote
maybe dual bonuses per race.. flat bonus.
Caldari +5% max shield and 5% shield recharge amount when wearing caldari dropsuits (because shield tanking is weakest as 1 flux nade will wipe otu the full shield of any one.. even poses some threat to shield tank vehicles)
amarr 5% less heat build up on lazor weapons and 5% faster cooling when you DO overheat when wearing amarr suits
gallente 5% less speed penalty when useing armor plates with speed penality 5% longer range with blaster weapons while wearing gallente suits
minmatar 5% sprint speed and 5% base movement speed while wearing minmatar suits
Minmatar Logibro in training. Rusty needles anyone?
No Mic and no time for "Squeekers"
Nerf scout cloak+shotgun
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12278
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Posted - 2014.07.28 01:35:00 -
[21] - Quote
Apothecary Za'ki wrote:maybe dual bonuses per race.. flat bonus.
Caldari +5% max shield and 5% shield recharge amount when wearing caldari dropsuits (because shield tanking is weakest as 1 flux nade will wipe otu the full shield of any one.. even poses some threat to shield tank vehicles)
amarr 5% less heat build up on lazor weapons and 5% faster cooling when you DO overheat when wearing amarr suits
gallente 5% less speed penalty when useing armor plates with speed penality 5% longer range with blaster weapons while wearing gallente suits
minmatar 5% sprint speed and 5% base movement speed while wearing minmatar suits
HELL NO!
There is no reason an Amarrian using Amarrian dropsuits can use them any better or worse than a Minmatar or Caldari using the same suit.
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12278
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Posted - 2014.07.28 01:37:00 -
[22] - Quote
iKILLu osborne wrote:True Adamance wrote:iKILLu osborne wrote:True Adamance wrote:iKILLu osborne wrote:adamence i was referring to the amarr logi bonus assuming it was amarr tech the same as nanites is caldarion tech and in theory behind the scenes when you purchase something in marketplace lets say you are an amarr merc going to an amarr vendor to buy your AMARR gear you would more likely recieve a discount cause "hey i'ma help my fellow man out cause we are family" Not really...... I mean Carthum is an Imperial corporation but its still a business and one that wants to maximise profit no matter who it sells to. have you ever heard of "on sale" it is a business tactic to drum up saled though in this case it would be permanent racist sale lol praise amarrica When I see that mechanic in EVE I'll be sure to let you know. Sounds like charity to me and in New Eden no one is charitable. this isn't eve we don't play with rocket ships and pretend to be astronauts this is a fps
But Dust exists inside New Eden which is the universe of EVE. Dust must obey the same laws EVE presents to preserve continuity and immersion.
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2544
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Posted - 2014.07.28 15:32:00 -
[23] - Quote
iKILLu osborne wrote:Pokey Dravon wrote:Not to mention when creating a character for the first time, the assumption needs to be that the player knows nothing about game. So you're basically saying the player needs to know what those "perks" of the race mean so he can make an informed choice before even getting to the actual gameplay. So a new player says "Oh, I'll get a discount to Gallente Weapons....what the hell is a Gallente Weapon?" but selects it anyways and later decides he doesn't like Gallente Weapons...well then he picked a race that doesn't benefit him at all, and is then encouraged to just scrap it and start over with a different race. Not good.
Starting skills is one thing, but permanent and unique perks to each race that cant be replicated by another race later just leads to frustrated new players that are forced to make critical choices before they even have the option to educate themselves on what the choices actually entail. so give new players the option to change race after battle academy duh
So how is it immerse if you can change it later?
And after the academy? So they have all of 3 battles to try out everything in the game and make a critical, permanent, non changeable choice? Unique perks are bad, and should be avoided.
Now if you wanted to argue that certain races start off with certain skills trained, that's fine, because it doesn't have a permanent unchangeable effect. I personally run a mix of suits, Gallente Heavy, Minmatar Logi, Caldari Scout, and Amarr Assault. The racial variants on those roles happened to line up with how I like to play each of those roles, so should I suffer a disadvantage because I don't play every role under the same race? Does that really enhance my gameplay? or just pigeonhole is under the banner of "Immersion"
Immersion is great, but don't make it force people into a certain playstyle because its not as advantageous to do otherwise. New Eden is about flexibility, to remove that is really the opposite of immersion in my mind. |
Edgar Reinhart
Resheph Interstellar Strategy Gallente Federation
9
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Posted - 2014.07.29 16:59:00 -
[24] - Quote
As a new player in the Dust world I have to say this is something that bugged me right from the start. Playing RPG's more than FPS' I'm used to picking a character/role at the start of a game and living with those consequences.
I was going to come on this thread and say that this is absolutely this is the way I think that Dust should work with races as, currently, choosing a race at the start of the game seems to do little more than determine your avatar and appearance in the Academy. To me this seemed wasted and a bit disappointing.
Before reading through this thread I was all for saying that race should in some way affect the way your character can use dropsuits.
In my head I was thinking maybe either an PG/CPU efficiency penalty to running a non racial dropsuit or a reduction in the suits passive bonus'. Think a light armour character trying to equip heavy armour, or a rogue with a broadsword. Now I personally would not be anti a mechanic like this and think that it would make having multiple characters and accounts have more purpose and mean that dedicated players SP might be more likely to be spread thinner over each one, as well as making the race selection in some way meaningful. It is a difficult thing to do without full racial parity though.
However having read through this thread and others like it I realise and understand why people don't want to see this type of mechanic and get that people like being able to be a battlefield swiss army knife and have the freedom to run everything, anytime, anywhere with one character. It is fun after all and requires a lot of commitment to achieve.
The move to bring in racial weapons for starter fits is a welcome addition to NPE in my eyes, and is something I am disappointed to have missed out on. It arguably means that there needs to be a bit more explanation prior to character creation for each of the races, maybe a way to preview your starter suit and stats before committing. Coupled with this the other idea that I have seen, and like, is that your racial choices defines your access to early skill tree unlocks. E.g Gallente will have skill books for Armour, Armour Repair, Assault Rifle etc pre-purchased as standard, nudging early racial playstyle but ultimately not restricting, a merc having to pay a bit extra in order to use the 'competitions' equipment kind of makes sense too.
Not really an idea or a suggestion more of a brain dump really........ back to work I go. |
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