|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
RendonaSix
Techs Laboratory
111
|
Posted - 2014.07.21 15:23:00 -
[1] - Quote
Face of mankind.
This game is very much like eve in the fact that you literally have to make a point for yourself.
The graphics are dated and the mechanics are a bit clunky, the progression is time based like eve as well and every eve player I have met that plays it enjoys it and inadvertently, eve is advertised in game because of the sandbox similarities.
This game is great to draw ideas from, its also free on steam for anyone to try but be warned, like eve, its hard to get into. Its currently re released as early access although its a full game as they want to build upon it.
Also much like eve, it gets better the more time you invest in it. It is not a pick up and pwn game.
"For those who have seen the light, repentance you shall find, for within the heart of battle, scum you shall grind"
|
RendonaSix
Techs Laboratory
118
|
Posted - 2014.07.21 18:52:00 -
[2] - Quote
Sylwester Dziewiecki wrote:RendonaSix wrote:Face of mankind.
This game is very much like eve in the fact that you literally have to make a point for yourself.
The graphics are dated and the mechanics are a bit clunky, the progression is time based like eve as well and every eve player I have met that plays it enjoys it and inadvertently, eve is advertised in game because of the sandbox similarities.
This game is great to draw ideas from, its also free on steam for anyone to try but be warned, like eve, its hard to get into. Its currently re released as early access although its a full game as they want to build upon it.
Also much like eve, it gets better the more time you invest in it. It is not a pick up and pwn game. Well, apart that CCP not really like to see advertising other games here, could you mention at least one game where your progression is not based on time?
Its a great game to draw ideas from and time based is different to grind based. This isn't even advertising a game as such and its been here all day. CCP has made it clear that they are not sure where legion is going yet so drawing upon other games for ideas will definitely spark some imagination.
Time based - skills are queued and level up over time. Nothing you do can impact the speed at which it levels up and each level up takes longer. This assures that people with a life can still enjoy the game.
Here's an example
X skill level 1 = 5 mins to level 1 X skill level 2 = 30 mins to level 2 X skill level 3 = 2 hours to level 3 X skill level 4 = 1 day to level 4 X skill level 5 = 9 days to level 5
Exactly the same mechanic as eve.
Grind based - nearly every other mmo ever made, no play, no gain. So you either no life or fall through the cracks.
"For those who have seen the light, repentance you shall find, for within the heart of battle, scum you shall grind"
|
RendonaSix
Techs Laboratory
126
|
Posted - 2014.07.21 21:16:00 -
[3] - Quote
Sylwester Dziewiecki wrote:RendonaSix wrote: X skill level 1 = 5 mins to level 1 X skill level 2 = 30 mins to level 2 X skill level 3 = 2 hours to level 3 X skill level 4 = 1 day to level 4 X skill level 5 = 9 days to level 5
Exactly the same mechanic as eve.
Close, but in eve you can speed up this process with learning implants or by changing your attributes base values. It's easier for Devs to pick individual idea here, rather then looking for it somewhere elsewhere.. You know, it takes some time to download game, install it, then play it for next 10 days in order to search for that 'cool thing' that you have in mind . If you have cool idea on Legion, some mechanic that it could have, introduce it rather then pointing out direction for source .
Aha, I was looking at those. What does each attribute do?, have you any links?.
I never knew that. I have been playing eve for 3 months and i was literally just mining while skilling up for a hurricane to go with my eve buddies and do some killing etc, stuff I can't really talk about.
They are vets though. I'm literally just going straight for PvP and I'll be getting a wedge of isk one my evil overlord comes back from some RL stuff.
As for literally telling you directly what good features it has, that'd be like explaining all the stuff you can do in eve and I am too high right now for that.
Actually, here come the brain farts.........
It has a lot of the player driven stuff that eve has.
It has player made and deeply customisable player made corps. You can set the function of it and you can even be a snitch(cop) and lock people in prison, your friends can even break you out or you have to serve time (logout for x hours). Everytime you die, you can submit the murderer ID card and put penalty points on them which adds to their bounty. Bounty hunters and police (or anyone actually) can look these up for jobs.
Players can control territory which holds terminals which are vital to function within the game such as market terminals, medic terminals, storage terminals etc etc (I'm high, meh). All players are clones by the way so when you die, you respawn at the clone centre before teleporting back to the safe zone. Humans are basically extinct I think so they need to be cloned, I don't really know as I don't care about that, only PvP.
There's no classes much like eve, you can skill for whatever and however you want. There's guns, knives and explosives. The ttk is pretty long and you have to equip and use ammo, like eve.
You can mine, do law enforcement, do bounty hunting, make and sell drugs, make and sell illegal drugs, be a gangster, be a murderer and play the market etc.
The territories are valuable by what functions they hold, ease of access or a decent safe spot. Its all in 'open world' which are just large instanced maps. The only NPCs iv seen so far are aliens and some random ones dotted about.
What makes it really good is that its all in real time with no safety nets unless you are in the safe starter zone which only allows you to repair, buy and store level one items. You have to travel and explore other zones to get better items, resources and valuable players to kill etc. There's also schematics which function like bpc s but there's no bpo type item as far as I know. Players can mine/find/buy the resources needed to create any item in the game and other than level 1 items, its all player made I believe.
I hope that makes sense lol.
*starts rolling another one*
"For those who have seen the light, repentance you shall find, for within the heart of battle, scum you shall grind"
|
RendonaSix
Techs Laboratory
145
|
Posted - 2014.07.22 16:37:00 -
[4] - Quote
Skylight Atoma wrote:As far as EVE attributes go, each skill has a primary and secondary attribute. The rate of SP for the trained skill is primary attribute+1/2*secondary attribute=SP/minute
So if you have more perception and willpower you train those skills faster (gunnery, spaceship command, ect.) than you would train other skills (armor, navigation, science, ect.). Implants raise your attributes, thus train skills faster.
Some advice, since you're newer stick with either the base attributes you're given or remap to primarily perception and intelligence. You will be bouncing around a lot training core support skills and gunnery/command skills too often to warrant a more specialized remap until you can fly a BC reasonably well in PvP SP wise (not that you'll be doing that often, but that's a good benchmark to start thinking about more specialized and long term training plans.)
I'm actually more of a fan of DUST's SP system, where you gain SP over time and then use it to level up a skill, rather than choosing something from the start like EVE. I'm pretty much used to it in EVE at this point, but in an FPS it just feels better with an SP pool.
I got '20' for each attribute, I think I'll stay with that for now and I have two remaps.
Thank you for explaining.
"For those who have seen the light, repentance you shall find, for within the heart of battle, scum you shall grind"
|
|
|
|