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TheD1CK
Dead Man's Game Dark Taboo
1122
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Posted - 2014.07.21 18:34:00 -
[31] - Quote
Jack McReady wrote:TheD1CK wrote: By your logic my 14 PG Bolt Pistol should wreck every other sidearm 1v1...
take a look at the CPU requirements, you argument is invalid. if you have problems with PG then dont use the bolt pistol... oh wait that would be clever use of your ressources *facepalm* The SMG is clearly too good as a sidearm - FACT players disputing just so they can keep their crutches. |
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1604
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Posted - 2014.07.21 20:10:00 -
[32] - Quote
Pistols: Flaylock-Bad place right now. Needs to be returned to "OP" stats, as there is no longer an explosives bug, and there is now aim assist, which would not make it OP
Bolt-Needs a bit more effective range, and lower damage drop off, perhaps a slight RoF boost as well
Scrambler-Perfect IMO. Perhaps a slight RoF boost, but not much
Ion-Slightly better than the flay lock, which is by no means a good thing. Needs much lower overheat, no ridiculous shaking when charged, and slightly more effective range
SMG's SMG-Needs a very light range nerf to make the MagSec a more viable option
MagSex-reduce the recoil and it'll be perfect
Knives Nova Knife is getting some good tweaks, id like to see them play out before i comment any further
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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TheD1CK
Dead Man's Game Dark Taboo
1123
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Posted - 2014.07.21 23:47:00 -
[33] - Quote
Gavr1lo Pr1nc1p wrote:Pistols: Flaylock-Bad place right now. Needs to be returned to "OP" stats, as there is no longer an explosives bug, and there is now aim assist, which would not make it OP
Bolt-Needs a bit more effective range, and lower damage drop off, perhaps a slight RoF boost as well
Scrambler-Perfect IMO. Perhaps a slight RoF boost, but not much
Ion-Slightly better than the flay lock, which is by no means a good thing. Needs much lower overheat, no ridiculous shaking when charged, and slightly more effective range
SMG's SMG-Needs a very light range nerf to make the MagSec a more viable option
MagSex-reduce the recoil and it'll be perfect
Knives Nova Knife is getting some good tweaks, id like to see them play out before i comment any further Agreed. And thanks for a good response.. |
KING CHECKMATE
Opus Arcana Covert Intervention
5435
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Posted - 2014.07.22 00:05:00 -
[34] - Quote
TheD1CK wrote:SMG LOL I have used my 'Toxin' SMG for a long time, for nearly a year I hadn't bothered to even by the skillbook. It is the go to weapon for a sidearm, works well in all situations... and thats the problem - Issues - Tough to fix, but something to lower it's effectiveness is needed.. possibly reduced clipsize?? - The Adv SMG deals more DMG than a SixKin ACR in CQ.. thats wrong ... Scrambler Pistol The 'nerf' was one of the healthiest changes in game, it brought it in line with other weaponary. - Issues - Headshot multiplier, it's a high DMG weapon with no need for an OP headshot bonus. - Variants - Assault beats Ion Pistol, Breach beats Bolt Pistol, Burst is tricky but fun to use. .
Basically you want to buff Most sidearms but NERF the two that work the best? SMG:'' The Adv SMG deals more DMG than a SixKin ACR in CQ.. thats wrong'' No its not a problem. SMG is specifically CLOSE QUARTERS weapon while the SIX KIN ACR has higher Rof And more than the DOUBLE Effective range.
Working as intended. SCR PISTOL: ''- Issues - Headshot multiplier, it's a high DMG weapon with no need for an OP headshot bonus.'' So you are against players trying to use their skill to score headshots and prefer to just let them Spray and pray with this precision weapon?
The Head-shot Multiplier IS the reason to use the SCR PISTOL.
the rest of your post is fine...
Stealth Storm
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Bojo The Mighty
Spaceman Drug Cartel-Uno
4297
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Posted - 2014.07.22 00:13:00 -
[35] - Quote
TheD1CK wrote: Scrambler Pistol The 'nerf' was one of the healthiest changes in game, it brought it in line with other weaponary. - Issues - Headshot multiplier, it's a high DMG weapon with no need for an OP headshot bonus. - Variants - Assault beats Ion Pistol, Breach beats Bolt Pistol, Burst is tricky but fun to use.
The Headshot bonus is universal to laser weaponry and yes it should stay. I don't understand your criticism on the variants. The Ion Pistol is plain terrible you can't even begin to compare it to anything, thus leave Carthum out of it. Breach was not touched because it needed some love and bolt pistol has a very powerful range advantage. Burst needs an accuracy buff but yes it's fun to use.
Scrambler pistol needed a minor RoF tweak and that's all. I can agree that it was healthy to a degree but really it can't compete on the scale of SMG no longer.
ScP needs not be touched at all, except CAR-9 needs an accuracy buff like I mentioned.
Smell the burning flesh. Taste the tangy sulfur air. Volcano Season - Moltar's Haiku : SGC2C
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TheD1CK
Dead Man's Game Dark Taboo
1124
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Posted - 2014.07.22 00:15:00 -
[36] - Quote
KING CHECKMATE wrote:TheD1CK wrote:SMG LOL I have used my 'Toxin' SMG for a long time, for nearly a year I hadn't bothered to even by the skillbook. It is the go to weapon for a sidearm, works well in all situations... and thats the problem - Issues - Tough to fix, but something to lower it's effectiveness is needed.. possibly reduced clipsize?? - The Adv SMG deals more DMG than a SixKin ACR in CQ.. thats wrong ... Scrambler Pistol The 'nerf' was one of the healthiest changes in game, it brought it in line with other weaponary. - Issues - Headshot multiplier, it's a high DMG weapon with no need for an OP headshot bonus. - Variants - Assault beats Ion Pistol, Breach beats Bolt Pistol, Burst is tricky but fun to use. . Basically you want to buff Most sidearms but NERF the two that work the best? SMG:'' The Adv SMG deals more DMG than a SixKin ACR in CQ.. thats wrong''
No its not a problem. SMG is specifically CLOSE QUARTERS weapon while the SIX KIN ACR has higher Rof And more than the DOUBLE Effective range. Working as intended. SCR PISTOL: ' '- Issues - Headshot multiplier, it's a high DMG weapon with no need for an OP headshot bonus.''So you are against players trying to use their skill to score headshots and prefer to just let them Spray and pray with this precision weapon? The Head-shot Multiplier IS the reason to use the SCR PISTOL. the rest of your post is fine... Damn.. well I can't argue too much on the SMG. valid point : Though in terms of The Headsot bonus, it is a reward for skilled shots yes, but the Ion/Bolt don't have the same Headsot multipler, so it's an issue. |
KING CHECKMATE
Opus Arcana Covert Intervention
5436
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Posted - 2014.07.22 00:19:00 -
[37] - Quote
TheD1CK wrote:KING CHECKMATE wrote:TheD1CK wrote:SMG LOL I have used my 'Toxin' SMG for a long time, for nearly a year I hadn't bothered to even by the skillbook. It is the go to weapon for a sidearm, works well in all situations... and thats the problem - Issues - Tough to fix, but something to lower it's effectiveness is needed.. possibly reduced clipsize?? - The Adv SMG deals more DMG than a SixKin ACR in CQ.. thats wrong ... Scrambler Pistol The 'nerf' was one of the healthiest changes in game, it brought it in line with other weaponary. - Issues - Headshot multiplier, it's a high DMG weapon with no need for an OP headshot bonus. - Variants - Assault beats Ion Pistol, Breach beats Bolt Pistol, Burst is tricky but fun to use. . Basically you want to buff Most sidearms but NERF the two that work the best? SMG:'' The Adv SMG deals more DMG than a SixKin ACR in CQ.. thats wrong''
No its not a problem. SMG is specifically CLOSE QUARTERS weapon while the SIX KIN ACR has higher Rof And more than the DOUBLE Effective range. Working as intended. SCR PISTOL: ' '- Issues - Headshot multiplier, it's a high DMG weapon with no need for an OP headshot bonus.''So you are against players trying to use their skill to score headshots and prefer to just let them Spray and pray with this precision weapon? The Head-shot Multiplier IS the reason to use the SCR PISTOL. the rest of your post is fine... Damn.. well I can't argue too much on the SMG. valid point : Though in terms of The Headsot bonus, it is a reward for skilled shots yes, but the Ion/Bolt don't have the same Headsot multipler, so it's an issue. As the ScP bonus is higher
Then its an issue with the ION/Bolt pistols. All pistols should have a headshot mult. Dont take it on the SCR Pistol because its working as intended.
ALSO ,remember the SMG's are the Sidearms with highest fitting requirements too. I forgot to mention that....
So comparing it with an ACR, you have Less RoF, Less Range and not too much of a CPU/PG difference, the SMG being the most expensive Sidearm and the Combat rifles being one of the cheapest light weapons.
Stealth Storm
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Zindorak
1.U.P
161
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Posted - 2014.07.22 00:21:00 -
[38] - Quote
ScP needs a rof and a range boost to make dual sidearms more viable
Master of the Scrambler Pistol. Carthum Assault ScP <3
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TheD1CK
Dead Man's Game Dark Taboo
1125
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Posted - 2014.07.22 00:21:00 -
[39] - Quote
Bojo The Mighty wrote:TheD1CK wrote: Scrambler Pistol The 'nerf' was one of the healthiest changes in game, it brought it in line with other weaponary. - Issues - Headshot multiplier, it's a high DMG weapon with no need for an OP headshot bonus. - Variants - Assault beats Ion Pistol, Breach beats Bolt Pistol, Burst is tricky but fun to use.
The Headshot bonus is universal to laser weaponry and yes it should stay. I don't understand your criticism on the variants. The Ion Pistol is plain terrible you can't even begin to compare it to anything, thus leave Carthum out of it. Breach was not touched because it needed some love and bolt pistol has a very powerful range advantage. Burst needs an accuracy buff but yes it's fun to use. Scrambler pistol needed a minor RoF tweak and that's all. I can agree that it was healthy to a degree but really it can't compete on the scale of SMG no longer. ScP needs not be touched at all, except CAR-9 needs an accuracy buff like I mentioned. really?? why does a bolt of kinetic energy do less than a laser when shot into the brain? and dat plasma is hot i'm sure that would leave a similar mess. Is there a particular reason the Laser get this over the others? |
TheD1CK
Dead Man's Game Dark Taboo
1125
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Posted - 2014.07.22 00:26:00 -
[40] - Quote
So do players think the Bolt and Ion pistols deal an equal headshot multiplier to the ScP..? |
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