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TheD1CK
Dead Man's Game Dark Taboo
1117
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Posted - 2014.07.21 11:12:00 -
[1] - Quote
Ok.. anyone who is used to my posting knows they are poorly laid out, so I will hand you the ingredients...
Make of it what you will
Sidearms
So we have a wide range of options as sidearms now WHICH IS AWESOME But how do these weapons function into our Dust:514 battlefields, I will list the options we have and their use IMO. And the biggest factor to remember is these are sidearms they compliment your fits, not complete them.
Flaylocks are a tricky one , personally I still love them with L5 prof.1 it's nice to even run my basic Flaylock IMO the Flaylock is a suppression tool, Best used for harassing enemy positions and dealing with equipment spam. - Issues - Breach is not useful enough it should be re-worked to provide an AV variant.
SMG LOL I have used my 'Toxin' SMG for a long time, for nearly a year I hadn't bothered to even by the skillbook. It is the go to weapon for a sidearm, works well in all situations... and thats the problem - Issues - Tough to fix, but something to lower it's effectiveness is needed.. possibly reduced clipsize?? - The Adv SMG deals more DMG than a SixKin ACR in CQ.. thats wrong ...
Scrambler Pistol The 'nerf' was one of the healthiest changes in game, it brought it in line with other weaponary. - Issues - Headshot multiplier, it's a high DMG weapon with no need for an OP headshot bonus. - Variants - Assault beats Ion Pistol, Breach beats Bolt Pistol, Burst is tricky but fun to use.
Nove Knives I <3 NK. even more I love the challenge of engaging a SG or HMG with my knives - Issues - the range of my knives get's me killed V those opponents but CCP are on to this. SG/HMG beware
Bolt Pistol I liked this weapon so much, I went L5 Cal.Assault to have the reload bonus. - Issues - A breach ScP is almost as effective and does not suffer the same brawbacks. - Variants - FOR THE LOVE OF DUST!! give me a variant without the scope, I'd kill for an Assault BP I don't even care if it is the exact same stats just PLEASE!!! allow me to use Iron Sights.
^^ The above weapons I have invested SP in all of them, so I have grounds for my opinions
So I'll leave a NOTE - MagsecSMG/ION pistol ... simply put the Magsec is decent not sure what changes are needed And the Ion Pistol is a tricky one as Dust gamers expect the weapon to do all the work for them and the Ion requires you to get in very Close range and land your shots.. but overall the Ion is a bad ScP with a charge feature
Enjoy ! feel free to reply your opinion on any of the weapons, just add to the input and keep in clean and we can leave more treats for Rattati to munch on while he and the CCP staff prepare the Remaining fixes... |
TheD1CK
Dead Man's Game Dark Taboo
1117
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Posted - 2014.07.21 14:04:00 -
[2] - Quote
RYN0CER0S wrote:Buff/fix the ones you like, ruin the others?
Solid, Dust logic.
That's usually the way, hence me not asking for any buffs, not that it would effect me I have 5 sidearms I just made this thread to add to the pile of work CCP Rattati will be getting through
The ScR Pistol is still a competitive sidearm.. The SMG weapons put a shadow over everything else. So realistically the SMGs need reworking to make them more of a sidearm than they currently are.
As for Buffs.. I agree dust logic is some crazy Logic... but these weapons should all hold a place on the battlefield. Bolt Pistols/Ion Pistols don't provide a good enough reason to use them V SMG/ScP
AND FOR THE LOVE OF DUST - BUFFING OTHERS SO THEY ARE OP AS THE REST IS NOT A FIX.
I want them brought in line...
SMG = same DPS for Magsec and Matari
Pistols = equal headshot multiplier between Ion/Bolt/ScR. = similar DPS for variants - AssaultScR=Ion, BreachScR=BP, BurstScR=....???
On that note, does anyone know what a Burst ScR should compare to? |
TheD1CK
Dead Man's Game Dark Taboo
1117
|
Posted - 2014.07.21 14:08:00 -
[3] - Quote
Jack McReady wrote:SMG is obviously a great sidearm for CQC but it is also meant to be like that. it has light weapon fitting requirements for a reason...
beside that, the burst scrambler pistol is boss of a sidarm with dps like the SMG, similar range, headshot bonus and is easier to fit.
Aha just saw this... Hmmm
I was thinking the same.. The Burst ScR is 'similar' to the SMG weapons..
<3 CAR-9 Burst ScR Pistol |
TheD1CK
Dead Man's Game Dark Taboo
1117
|
Posted - 2014.07.21 14:47:00 -
[4] - Quote
Jack McReady wrote:TheD1CK wrote:The SMG weapons put a shadow over everything else... they are balanced by the fact that they are more expensive and harder to fit. they are still not on par with light weapons in terms of DPS, range and precision thus they are SIDEARMS. in short, there is nothing wrong about SMGs. beside that if you want to buff the other sidearms then you also need to increase their fittings requirements. the only sidearm that actually needs a buff is the flaylock.
Well then the fitting should be reduced.. and it's not near as extreme as you claim.. I'm not near dust to test but here's a few examples I can think of -
- Proto Bolt Pistol= 14 PG
- Proto Knives= 8 PG
Are they not on par with the Light weapons also?? Yes the CPU is lower I can't quote that as it causes me less hassle.
Claiming that it has high fitting cost, making it viable to be OP compared to other weapons in it's class. SMG weapons should add back-up to your firepower not be a go-to take down weapon.. which it is
Do not buff them!!! we just recently got rid of dual ScP assaults who could fry your brain in a few shots.. Now it's time for the SMG to be taken down a notch, not Buff the others til they reach it's level
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TheD1CK
Dead Man's Game Dark Taboo
1118
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Posted - 2014.07.21 14:52:00 -
[5] - Quote
Sgt Kirk wrote:Jack McReady wrote:TheD1CK wrote:The SMG weapons put a shadow over everything else... they are balanced by the fact that they are more expensive and harder to fit. they are still not on par with light weapons in terms of DPS, range and precision thus they are SIDEARMS. in short, there is nothing wrong about SMGs. beside that if you want to buff the other sidearms then you also need to increase their fittings requirements. the only sidearm that actually needs a buff is the flaylock. lol, "hard to fit"
^^ This..... my thoughts exactly. just a simpler reply
IMO we need things that cause fitting issues as then we are forced to choose.. You can't have it all, something in a fit should suffer at a cost of something else.
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TheD1CK
Dead Man's Game Dark Taboo
1118
|
Posted - 2014.07.21 14:56:00 -
[6] - Quote
Scheneighnay McBob wrote:The flaylock is actually a finishing weapon, not a suppression tool. Obvious due to high armor damage, and by that it's extremely front loaded.
Tut-tut... a Matari using his Flaylock wrong
Why fire a pocket rocket at a guy you are about to finish ?? Just kill him.. no need to try be cool In PC battles, I rely on the flaylock to destroy equipment spam and harass enemys before unloading my CR
It can finish guys nicely.. but c'mon it's not the most reliable weapon for getting that last shot on target |
TheD1CK
Dead Man's Game Dark Taboo
1120
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Posted - 2014.07.21 15:09:00 -
[7] - Quote
RendonaSix wrote:TheD1CK wrote:Scheneighnay McBob wrote:The flaylock is actually a finishing weapon, not a suppression tool. Obvious due to high armor damage, and by that it's extremely front loaded. Tut-tut... a Matari using his Flaylock wrong Why fire a pocket rocket at a guy you are about to finish ?? Just kill him.. no need to try be cool In PC battles, I rely on the flaylock to destroy equipment spam and harass enemys before unloading my CR It can finish guys nicely.. but c'mon it's not the most reliable weapon for getting that last shot on target Its matari, it shouldn't even exist and should be replaced with a spade so you scumbags can get digging for more gold.
lol... well that keeps things on track
CCP please note the Matari need to have spades added to our dropsuits
Coz when we hit up Gallente space.. we be diggin those asses
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TheD1CK
Dead Man's Game Dark Taboo
1120
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Posted - 2014.07.21 15:28:00 -
[8] - Quote
Jack McReady wrote:Sgt Kirk wrote:Jack McReady wrote:TheD1CK wrote:The SMG weapons put a shadow over everything else... they are balanced by the fact that they are more expensive and harder to fit. they are still not on par with light weapons in terms of DPS, range and precision thus they are SIDEARMS. in short, there is nothing wrong about SMGs. beside that if you want to buff the other sidearms then you also need to increase their fittings requirements. the only sidearm that actually needs a buff is the flaylock. lol, "hard to fit" as expected a brainfart answer. SMGs have fitting requirements that are comparable to light weapons despite having less DPS and range. all the other sidearms require either much lower CPU, PG or both thus you can use the one that is most convenient for you in terms of fittings. if you want a better sidearm then spent the proper CPU and PG for it. all I read is I want my favorite sidearm buffed all others nerfed. in short, maybe think before brainfarting, then next time you do not make yourself look stupid.
READ THE OP... THAT IS WHAT YOU ARE HERE TO REPLY TO
As I stated I think we are in a good place with sidearms bar a few issues making some better than others. I use 5 sidearms.. SMG/ScP/FP/BP/NK they all kill efficiently.. I ask for nothing more than an Iron Sight on my BP
By your logic my 14 PG Bolt Pistol should wreck every other sidearm 1v1...
Your defense over the SMG is needless it is too good to be classed as a 'Sidearm' bar it's range which is morethan what a Sidearm SMG should be as it is. Just stop trying
Dust bunny logic justifying weapons being OP.. yet people are surprised the game is Dead
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TheD1CK
Dead Man's Game Dark Taboo
1122
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Posted - 2014.07.21 15:40:00 -
[9] - Quote
Scheneighnay McBob wrote:TheD1CK wrote:Scheneighnay McBob wrote:The flaylock is actually a finishing weapon, not a suppression tool. Obvious due to high armor damage, and by that it's extremely front loaded. Tut-tut... a Matari using his Flaylock wrong Why fire a pocket rocket at a guy you are about to finish ?? Just kill him.. no need to try be cool In PC battles, I rely on the flaylock to destroy equipment spam and harass enemys before unloading my CR It can finish guys nicely.. but c'mon it's not the most reliable weapon for getting that last shot on target Obviously I'm finishing them with a flaylock because my main weapon is out of ammo from shooting the **** out of them.
Yes that is the general use of a sidearm... to clean up the mess your primary started..
A finishing weapon? certainly not the Flaylock... the other 3 pistols do that more effectively and the SMG's have the easiest time of all sidearms when it comes to finishing off your targets. The Flaylock can provide some awesome finishing kills (not disputing this) But that is not it's greatest role. Your telling me the weakest most unreliable sidearm is the 'finishing' weapon? nah it's suppression.
CCP caused this confusion by releasing the OP Flaylock way back when, people could slay with it... Until they nerfed it removing the slaying ability and putting it in a suppression role ...
And there it is the most ineffective sidearm V another sidearm is the Flaylock, yet no QQ for buffs from me... Why??? Because now it fills a role, your primary is what hits hard not your sidearm (IF CCP balance them) So I never rely on my Flaylock for kills I use it to benefit my primary weapon as all sidearms should be set to do.
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TheD1CK
Dead Man's Game Dark Taboo
1122
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Posted - 2014.07.21 18:34:00 -
[10] - Quote
Jack McReady wrote:TheD1CK wrote: By your logic my 14 PG Bolt Pistol should wreck every other sidearm 1v1...
take a look at the CPU requirements, you argument is invalid. if you have problems with PG then dont use the bolt pistol... oh wait that would be clever use of your ressources *facepalm* The SMG is clearly too good as a sidearm - FACT players disputing just so they can keep their crutches. |
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TheD1CK
Dead Man's Game Dark Taboo
1123
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Posted - 2014.07.21 23:47:00 -
[11] - Quote
Gavr1lo Pr1nc1p wrote:Pistols: Flaylock-Bad place right now. Needs to be returned to "OP" stats, as there is no longer an explosives bug, and there is now aim assist, which would not make it OP
Bolt-Needs a bit more effective range, and lower damage drop off, perhaps a slight RoF boost as well
Scrambler-Perfect IMO. Perhaps a slight RoF boost, but not much
Ion-Slightly better than the flay lock, which is by no means a good thing. Needs much lower overheat, no ridiculous shaking when charged, and slightly more effective range
SMG's SMG-Needs a very light range nerf to make the MagSec a more viable option
MagSex-reduce the recoil and it'll be perfect
Knives Nova Knife is getting some good tweaks, id like to see them play out before i comment any further Agreed. And thanks for a good response.. |
TheD1CK
Dead Man's Game Dark Taboo
1124
|
Posted - 2014.07.22 00:15:00 -
[12] - Quote
KING CHECKMATE wrote:TheD1CK wrote:SMG LOL I have used my 'Toxin' SMG for a long time, for nearly a year I hadn't bothered to even by the skillbook. It is the go to weapon for a sidearm, works well in all situations... and thats the problem - Issues - Tough to fix, but something to lower it's effectiveness is needed.. possibly reduced clipsize?? - The Adv SMG deals more DMG than a SixKin ACR in CQ.. thats wrong ... Scrambler Pistol The 'nerf' was one of the healthiest changes in game, it brought it in line with other weaponary. - Issues - Headshot multiplier, it's a high DMG weapon with no need for an OP headshot bonus. - Variants - Assault beats Ion Pistol, Breach beats Bolt Pistol, Burst is tricky but fun to use. . Basically you want to buff Most sidearms but NERF the two that work the best? SMG:'' The Adv SMG deals more DMG than a SixKin ACR in CQ.. thats wrong''
No its not a problem. SMG is specifically CLOSE QUARTERS weapon while the SIX KIN ACR has higher Rof And more than the DOUBLE Effective range. Working as intended. SCR PISTOL: ' '- Issues - Headshot multiplier, it's a high DMG weapon with no need for an OP headshot bonus.''So you are against players trying to use their skill to score headshots and prefer to just let them Spray and pray with this precision weapon? The Head-shot Multiplier IS the reason to use the SCR PISTOL. the rest of your post is fine... Damn.. well I can't argue too much on the SMG. valid point : Though in terms of The Headsot bonus, it is a reward for skilled shots yes, but the Ion/Bolt don't have the same Headsot multipler, so it's an issue. |
TheD1CK
Dead Man's Game Dark Taboo
1125
|
Posted - 2014.07.22 00:21:00 -
[13] - Quote
Bojo The Mighty wrote:TheD1CK wrote: Scrambler Pistol The 'nerf' was one of the healthiest changes in game, it brought it in line with other weaponary. - Issues - Headshot multiplier, it's a high DMG weapon with no need for an OP headshot bonus. - Variants - Assault beats Ion Pistol, Breach beats Bolt Pistol, Burst is tricky but fun to use.
The Headshot bonus is universal to laser weaponry and yes it should stay. I don't understand your criticism on the variants. The Ion Pistol is plain terrible you can't even begin to compare it to anything, thus leave Carthum out of it. Breach was not touched because it needed some love and bolt pistol has a very powerful range advantage. Burst needs an accuracy buff but yes it's fun to use. Scrambler pistol needed a minor RoF tweak and that's all. I can agree that it was healthy to a degree but really it can't compete on the scale of SMG no longer. ScP needs not be touched at all, except CAR-9 needs an accuracy buff like I mentioned. really?? why does a bolt of kinetic energy do less than a laser when shot into the brain? and dat plasma is hot i'm sure that would leave a similar mess. Is there a particular reason the Laser get this over the others? |
TheD1CK
Dead Man's Game Dark Taboo
1125
|
Posted - 2014.07.22 00:26:00 -
[14] - Quote
So do players think the Bolt and Ion pistols deal an equal headshot multiplier to the ScP..? |
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