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Kallas Hallytyr
Skullbreakers
666
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Posted - 2014.07.20 08:25:00 -
[1] - Quote
People hate the heavy spam because it is spam.
It is spam because heavis are extremely potent (high DPS murderometer aka the HMG) with insane resilience (huge pool of EHP including the resistances) and they still have reasonable flexibility (can fit light weapons as needed for example.!
Are Sentinels broken? Maybe, maybe not. Is there a reason people spam the hell out of them? Yes, its because Sentinels are relatively simple to use while being incredibly effective for very little investment. A militia heavy suit with a STD HMG can obliterate a squad of ADV suits almost as effectiverly as a PRO Sentinel. Therein lies peoples' issues.
People used to respect Sentinels because they were weak and thus hard to use well. Come 1.8 and they gained a number of extremely powerful advantages. You say that they are weak against rifles? Good, otherwise why take any other suit: Weak against coordination? Have you seen Gal/AmSent/Logi combos?!
You can blame the SP gained from the Million Clone Challenge, but that doesn't change the reason why so many skilled into them.
Alt of Halla Murr.
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Kallas Hallytyr
Skullbreakers
666
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Posted - 2014.07.20 14:01:00 -
[2] - Quote
Khemlar Maktaar wrote:i could kill a heavy being repped by 5 core repair tools in 2 seconds or 3 at most with most weapons its not hard Turning off the PS3 doesn't count.
You do realise that 5 Core Reps outpaces all light weapon DPS right? Quit talking bull and get off your crutch.
Alt of Halla Murr.
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Kallas Hallytyr
Skullbreakers
668
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Posted - 2014.07.20 16:37:00 -
[3] - Quote
Mobius Kaethis wrote:Your clearly too new of a player.
Ah yes, the argument of the e-peen unendowed. Been here since Closed Beta buddy. For a long time heavies were severely underpowered (roughly around the supremacy of the CalLogi I think) which meant that those who stuck with them became great, just like Scouts, and ADS pilots and other roles/weapons/whatever whenever they fall far from the curve.
Those heavies earned respect because they were good.
Mobius Kaethis wrote:No sentinels were not feared because they were hard to use. In closed bete sentinels actually were more expensive both sp wise and isk wise. They were respected because they represented a much larger investment of time and isk than most other suits and their killing power (which was amazing) was acceptable because of these inherent costs. It had absolutely nothing to do with sentinals being harder to use, that came later, much later actually when the sp and isk costs of all suits were equalized.
I find it curious then how people ***** and moan about ADSs, if this was the case. They also require heaps of SP, ISK and more than a little skill and time investment, yet people are often complaining about how they're too powerful or whatnot.
Mobius Kaethis wrote:Now that your history lesson is over I'd like to point out that I do agree with the first part of your post. Yes, people are annoyed with sentinels right now because there are so many of them on the battlefield. That really is all that it comes down to. The OP has failed to see that while heavies are not the easiest play style in Dust in numbers that have a massive advantage over other suits.
There are times currently when we see as much as 1/3 of a team spawning in as heavies. Mind you this is nothing compared to the number of people spawning in as scouts, but it is still a high number. When this happens. When the enemy has so many heavies. It feels like you can't get away from them. You spawn in, you get insta-blapped by an HMG. You turn a corner, three heavies are waiting there to meet you guns a blazin'.
So yes, the proble with heavies isn't the suit or the TTK it is the number of heavies. They, like scouts are simply far too numerous leading them to recieve hate by the bucket load. Hopefully this will change as medium frames are made more viable, which will let many vets move back to our cherrished assaults which have been collecting Dust for the last few months, thus bringing diversity back to the battlefield and tamping down this "x suit is amazing QQ-fest" in we are currently engaging.
Well said.
Alt of Halla Murr.
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Kallas Hallytyr
Skullbreakers
680
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Posted - 2014.07.21 22:25:00 -
[4] - Quote
Velociraptor antirrhopus wrote:If HMGs are still a problem, THAT is the only thing that should decide a nerf, NOT you scout bitches crying that you're getting melted in our range. Scouts are OP enough as it is now with that cloak and those remotes. The HMG melts everything (except Am/GalSents) in optimal, not just scouts.
Trying being butthurt less when your crutch is shortened. Scouts are powerful, which is why there are still threads about balancing them properly. Stop crying that Sentinels/Heavies are receiving the same treatment.
Alt of Halla Murr.
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Kallas Hallytyr
Skullbreakers
680
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Posted - 2014.07.21 22:43:00 -
[5] - Quote
Velociraptor antirrhopus wrote:All of you are just crying little bitches seriously.
Velociraptor antirrhopus wrote:You see? All you heavy QQers are capable of doing is lowering yourselves to insults and name calling. You're that pathetic.
Tell me more.
Alt of Halla Murr.
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Kallas Hallytyr
Skullbreakers
680
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Posted - 2014.07.21 22:54:00 -
[6] - Quote
Velociraptor antirrhopus wrote:Kallas Hallytyr wrote:Tell me more. It's the crutch thing. Perhaps you should re-read the OP. I'm getting sick of being told I'm carrying around a crutch. **** all of you haters.
Considering that it is the easiest to use role and is incredibly simple to use, it does boil down to being a crutch, same as how the CalScout currently is just incredibly powerful and could be considered a crutch: tough to track (being a Scout), tough to see (Cloak), hard to kill (smallest hitbox and high HP potential) and has great EWar allowing it to see most people.
The difference with the Sentinel is large, but the Sentinel emphasizes one of the above aspects (being tough to kill) and then has the different aspect (having the most powerful gun within 35m.)
Sentinels are insanely potent right now, which is why it is a crutch. Whether you use it as a crutch is sort of irrelevant: stick with it when it is balanced, but defending it at this point just smacks of win-at-all-costs syndrome.
Alt of Halla Murr.
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